parax0
|
9706ae4a94
|
Renamed a bunch of DKCR objects to be more accurate according to DKCR3D debug text
|
2016-12-29 00:36:47 -07:00 |
parax0
|
be40dfdf02
|
Added a basic UI to change collision render settings, added the ability to color collision based on the surface type
|
2016-12-26 23:02:32 -07:00 |
parax0
|
78baa42bce
|
Added fog to the collision shader, made changes to enable rendering different collision materials separately (also, murry crimmas)
|
2016-12-25 14:47:59 -07:00 |
parax0
|
c0fb54888d
|
Rewrote collision shader to use generated normals with fake lighting instead of generated UV coords
|
2016-12-24 03:05:51 -07:00 |
parax0
|
712e545c7b
|
Fixed editor viewport rendering black when opening multiple editor windows at the same time
|
2016-12-24 02:11:25 -07:00 |
parax0
|
d96a3c2af7
|
Added functionality to import filenames from .pak.contents.txt files
|
2016-12-24 00:47:45 -07:00 |
parax0
|
ed446ccbec
|
Removed audio groups array from CWorld
|
2016-12-12 01:45:19 -07:00 |
parax0
|
2e44e5b119
|
Added functionality to generate asset names
|
2016-12-12 01:33:46 -07:00 |
parax0
|
efa85036c2
|
Added basic support for tracking DUMB dependencies
|
2016-12-03 14:32:41 -07:00 |
parax0
|
f6fd78af14
|
Lots of work to get MP2 repacking functional
|
2016-11-07 03:07:00 -07:00 |
parax0
|
040caca896
|
Added support for loading meta-animations and meta-transitions (yay! animation exclusion doesn't crash anymore!)
|
2016-10-27 07:18:59 -06:00 |
parax0
|
595e4b931e
|
Moved animation-related classes to their own subfolder
|
2016-10-26 18:12:08 -06:00 |
parax0
|
3942c09e89
|
Added support for omitting unused animations from paks (needs work to not crash)
|
2016-10-26 06:15:08 -06:00 |
parax0
|
a18655da00
|
Added support for tracking event character indices in the dependency tree
|
2016-10-21 18:16:57 -06:00 |
parax0
|
10c87779b3
|
Added support for tracking AGSC dependencies
|
2016-09-16 02:47:46 -06:00 |
parax0
|
2e1add84be
|
Added support for sound properties, labelled most MP1 sound properties
|
2016-09-01 18:02:26 -06:00 |
parax0
|
0929b20ba1
|
Renamed file properties to asset properties and modified asset properties to store a CAssetID instead of a CResourceInfo
|
2016-09-01 00:24:46 -06:00 |
parax0
|
f6ae1376ac
|
Added functionality to determine what AGSC a sound ID belongs to
|
2016-08-31 19:42:12 -06:00 |
parax0
|
1f357b4250
|
Fixed crash occurring when closing the world editor
|
2016-08-31 02:53:48 -06:00 |
parax0
|
a7b381f301
|
Made a bunch of changes to make the resource store system more friendly to multiple stores instead of just a single active one, and set up a resource database for editor assets
|
2016-08-31 02:09:13 -06:00 |
parax0
|
1de2691f33
|
Enabled MSAA
|
2016-08-30 19:05:28 -06:00 |
parax0
|
4fd3e9c437
|
Skip viewport render if editor window is minimized (probably more fixes that can be applied similar to this)
|
2016-08-30 01:09:54 -06:00 |
parax0
|
3f3735ac7a
|
Created application class to manage editor windows, improved camera AABox orbit
|
2016-08-30 00:47:02 -06:00 |
parax0
|
d263610d43
|
Added ability to double click a resource in the resource browser to open it for editing
|
2016-08-28 04:07:17 -06:00 |
parax0
|
20bddd5ed7
|
Modified all editor file formats to use the serialization system; changed dependency caching so all resource cache data is in one file
|
2016-08-26 19:33:33 -06:00 |
parax0
|
3dc0d71403
|
Implemented binary serializer classes
|
2016-08-23 20:42:05 -06:00 |
parax0
|
9a243f94ac
|
Heavily modified the dependency tree system and applied other various fixes and updates to work towards supporting Echoes package cooking
|
2016-08-19 02:13:02 -06:00 |
parax0
|
881bb28d84
|
Added support for loading all dependencies of MP2 ANCS, FRME, and SCAN
|
2016-08-16 03:00:31 -06:00 |
parax0
|
bc35e15a6a
|
Added support for parsing MP2 particles
|
2016-08-15 00:40:13 -06:00 |
parax0
|
8f2b39469a
|
Added versioning support to the serializer; began restructuring CWorld and getting world cooking/serialization working for other games; gave CAssetID an alternate input stream constructor that takes an EGame instead of an EIDLength
|
2016-08-14 04:56:51 -06:00 |
parax0
|
ba438383b4
|
Adding PillBug templates back
|
2016-08-14 00:01:10 -06:00 |
parax0
|
77b610e24b
|
Temporarily deleting PillBug templates to fix filename capitalization
|
2016-08-14 00:00:18 -06:00 |
parax0
|
a914736172
|
Added rel/rso module dependencies to the script template format
|
2016-08-13 23:57:41 -06:00 |
parax0
|
74574c318e
|
Moved EGame to Common
|
2016-08-13 01:43:55 -06:00 |
parax0
|
de18044ae0
|
Fixed some missed dependencies in a few formats and implemented support for building file lists for paks and MLVLs, and implemented support for package cooking for MP1
|
2016-08-12 04:27:19 -06:00 |
parax0
|
0f2c0d5b39
|
Implemented serialization support and initial support for raw resource formats
|
2016-08-09 21:58:27 -06:00 |
parax0
|
b582e7208e
|
Finished dependency gathering support for MREA and MLVL
|
2016-08-09 21:36:41 -06:00 |
parax0
|
3bca8410b0
|
Added support for gathering dependencies of ANCS and FRME; changed CDependencyGroup to use a vector instead of a set
|
2016-08-03 13:01:48 -06:00 |
parax0
|
11a7b86120
|
Added support for loading dependencies of EVNT and STRG
|
2016-07-27 03:24:15 -06:00 |
parax0
|
7f2cac6216
|
Added support for loading dependencies of CSNG, HINT, MAPW, and MAPU
|
2016-07-27 01:47:47 -06:00 |
parax0
|
1a0aed95ec
|
Added unsupported format loader with support for particle formats and RULE; overhauled CFourCC implementation
|
2016-07-26 16:12:07 -06:00 |
parax0
|
5f1b5da430
|
Renamed CUniqueID to CAssetID and heavily modified the implementation to drop 128-bit support and use a u64 internally instead of a u8[16]
|
2016-07-25 03:25:22 -06:00 |
parax0
|
9341c11ac8
|
Added dependency tree system, methods for generating dependency trees from resources, and saving/loading dependency trees to the project cache folder
|
2016-07-25 02:12:30 -06:00 |
parax0
|
c1405bfac1
|
Applied some minor optimizations to the resource browser and right-aligned the file size column
|
2016-07-12 04:49:56 -06:00 |
parax0
|
6f98ae5bb8
|
Implemented initial version of resource browser
|
2016-07-10 06:58:23 -06:00 |
parax0
|
08dcfe5e5a
|
Added project overview dialog with placeholder UI to allow loading worlds through a game project
|
2016-07-08 01:10:07 -06:00 |
parax0
|
12bd4eff90
|
Added support for saving/loading game projects
|
2016-07-05 20:09:21 -06:00 |
parax0
|
f55b3666a0
|
Added support for saving/loading package definitions
|
2016-07-05 01:45:42 -06:00 |
parax0
|
24c5ad5cd7
|
Applied a bunch of fixes to get the current game exporter functionality working with the resource store system
|
2016-07-04 20:28:17 -06:00 |
parax0
|
2f2ec13ced
|
Fixed CHAR files failing to load
|
2016-06-29 23:23:49 -06:00 |