Aruki
|
e112c93498
|
Switch to using forward slashes in file paths
|
2017-05-05 14:06:42 -06:00 |
Aruki
|
fc29370427
|
Switch CStringTable over to using UTF-8 internally
|
2017-05-04 15:58:06 -06:00 |
Aruki
|
e950634db2
|
Switch over to using TString to represent filesystem paths instead of TWideString. Fixed FileUtil not handling UTF-8 paths with Unicode characters correctly.
|
2017-05-04 15:43:25 -06:00 |
Aruki
|
bdf0d188c3
|
Integrated FileIO as part of Common instead of a separate subproject
|
2017-05-04 12:18:52 -06:00 |
Aruki
|
336744ed49
|
Split asset name map into separate 32-bit and 64-bit files (necessary to avoid name conflict errors)
|
2017-05-04 01:14:51 -06:00 |
Aruki
|
9d6798b7ae
|
Fixed up MP3 asset name generation, implemented a bunch of extra checks and safeguards to ensure asset names/directories are valid
|
2017-05-03 03:07:34 -06:00 |
Aruki
|
3fc35b7c09
|
Fixed log spam while exporting MP3 + fixed world asset name being generated incorrectly
|
2017-04-30 23:45:56 -06:00 |
Aruki
|
88c11555c0
|
Added support for CHAR, SAND, and SCAN dependencies in MP3
|
2017-04-30 22:28:37 -06:00 |
Aruki
|
11ccd23baf
|
Removed zlib and LZO from the Common/Math pro files
|
2017-03-31 23:49:40 -06:00 |
Aruki
|
15f0b9338c
|
Moved CompressionUtil to Core (to keep zlib/LZO dependencies out of Common and Math)
|
2017-03-31 23:42:41 -06:00 |
Aruki
|
e138cd7035
|
Removed dependencies on GLM
|
2017-03-31 23:33:11 -06:00 |
Aruki
|
cd8f4147c2
|
Added a couple new utility/convenience functions in FileIO and Math
|
2017-03-30 01:25:50 -06:00 |
Aruki
|
98cd617b3e
|
Added support for loading Corruption particle dependencies
|
2017-03-01 00:52:25 -07:00 |
Aruki
|
ac2430e61c
|
Minor fixes/adjustments
|
2017-02-21 00:09:03 -07:00 |
Aruki
|
d350e983d9
|
Updated POI map sidebar icon, fixed minor spacing issue in the world info sidebar
|
2017-02-20 23:40:19 -07:00 |
Aruki
|
e89d44f7a7
|
Moved POI mapping dialog to be a sidebar instead, fixed standable collision visualization in MP2/3
|
2017-02-20 16:02:05 -07:00 |
Aruki
|
a88afe31e3
|
Added support for CAUD dependencies, dropped redundant asset ID in dependency trees, various MP3 fixes
|
2017-02-20 03:42:04 -07:00 |
Aruki
|
5485d42b56
|
Bunch of fixes to get MP3 exports working on a basic level; lots of fixes still needed
|
2017-02-18 19:41:39 -07:00 |
Aruki
|
68840e69f9
|
Changed over to new FOURCC macro
|
2017-02-17 22:38:25 -07:00 |
Aruki
|
423613c1c1
|
Added 16x16 World icon, remove recent projects that no longer exist
|
2017-02-17 18:04:06 -07:00 |
Aruki
|
bdb753dca2
|
Added project settings dialog; added build name lookup functionality
|
2017-02-15 01:00:48 -07:00 |
Aruki
|
3697401ebb
|
Dropped support for resource collections in package definitions
|
2017-02-14 19:20:22 -07:00 |
Aruki
|
c5de322ac7
|
Fixed various bugs and crashes and moved more functionality into the world editor
|
2017-02-13 13:44:02 -07:00 |
Aruki
|
00a48e69f8
|
Added world/area info sections to the world info sidebar
|
2017-02-12 23:46:22 -07:00 |
Aruki
|
009c42f281
|
Moved edit mode buttons onto a toolbar, fixed a couple bugs
|
2017-02-12 14:19:51 -07:00 |
Aruki
|
4d87ef0312
|
Added functionality to change edit mode, made resource browser accessible from the world editor
|
2017-02-12 10:41:13 -07:00 |
Aruki
|
ce0c544168
|
Added new WIP UI to the world editor for loading worlds/areas
|
2017-02-12 00:34:04 -07:00 |
Aruki
|
9928a599be
|
Initial work towards making the World Editor the main application window
|
2017-02-11 18:35:33 -07:00 |
Aruki
|
568cd67994
|
Node rotation/scale now transforms correctly around the pivot point
|
2017-02-10 23:55:07 -07:00 |
Aruki
|
882973d9d5
|
Improved error handling and reporting when loading/saving project files; added file lock class to prevent the same project from being opened in multiple PWE instances
|
2017-02-10 14:52:47 -07:00 |
Aruki
|
6d77604667
|
Added shader sharing mechanism; added "cook all dirty packages" button; other various tweaks and fixes
|
2017-02-09 10:54:38 -07:00 |
Aruki
|
9b6376af68
|
Fixed asset name map conflict checks to be case-insensitive, new icons for export dialog disc filesystem tree, regenerated asset names
|
2017-02-08 12:40:09 -07:00 |
Aruki
|
a7b0a2480c
|
Reimplemented save & repack button to work in the project system
|
2017-02-08 11:20:33 -07:00 |
Aruki
|
1b97cd459a
|
Reworked area saving to work with the project system; lots of bug fixes
|
2017-02-08 00:05:59 -07:00 |
Aruki
|
b3a0e52b6f
|
Fixed crash after generating asset names, added MP2 auto-generated names to the map
|
2017-02-06 15:10:54 -07:00 |
Aruki
|
eca833cf89
|
Changed game exporter to export from a full disc image using nod instead of a pre-extracted disc filesystem; also fixed issue with tabbing in/out with a file dialog open, and fixed a memory leak in CAnimSet
|
2017-02-06 09:20:18 -07:00 |
Aruki
|
fbdf9023d1
|
Upgraded to VS2015 64-bit compiler
|
2017-02-04 09:36:37 -07:00 |
Aruki
|
7f9bed653b
|
Added type filtering to the resource browser
|
2017-02-02 21:20:54 -07:00 |
Aruki
|
c53352c290
|
Implemented "find" button on resource selector widget
|
2017-02-01 21:01:14 -07:00 |
Aruki
|
548fcb2f8e
|
Modified resource browser to use a filesystem browser view
|
2017-02-01 20:23:51 -07:00 |
Aruki
|
c51d79cc42
|
Added "edit" button to resource selector context menu
|
2017-02-01 10:54:53 -07:00 |
Aruki
|
4e8ecdb79c
|
Created new resource selector widget class
|
2017-02-01 08:43:42 -07:00 |
Aruki
|
8a66e393e7
|
Added CResTypeInfo class
|
2017-01-31 21:56:53 -07:00 |
Aruki
|
4f03c2431e
|
Added editor game info system, exporter now fetches game build version, merged asset name maps for all games, resource browser can now import/export names to/from a map XML, reworked asset name generation to more closely match Retro's organization scheme, bug fixes
|
2017-01-31 11:23:28 -07:00 |
Aruki
|
5ac292ebc5
|
Made search bar in resource browser feel more responsive
|
2017-01-29 08:01:33 -07:00 |
parax0
|
678ca01fb1
|
Merge branch 'master' into ContentExporting
|
2017-01-29 07:33:14 -07:00 |
parax0
|
57c2830b04
|
Fixes for standable collision tris visualization in Metroid Prime 3
|
2017-01-29 05:01:41 -07:00 |
parax0
|
9654cf1428
|
Merge branches 'CollisionRendering' and 'release'
|
2017-01-16 01:31:25 -07:00 |
parax0
|
7cc8e2a0c9
|
Updated version number for public release
|
2017-01-16 01:02:03 -07:00 |
parax0
|
c62a01e4d9
|
Added a couple more collision view features; set up a proper UI for changing collision render settings
|
2017-01-14 10:32:41 -07:00 |
parax0
|
a2762e034e
|
Lots of collision surface color tweaking
|
2017-01-11 08:30:40 -07:00 |
parax0
|
08dee84367
|
Set up game-neutral collision materials; Jump Not Allowed flag now flags that surface as unstandable; other minor fixes
|
2017-01-11 06:29:30 -07:00 |
parax0
|
be40dfdf02
|
Added a basic UI to change collision render settings, added the ability to color collision based on the surface type
|
2016-12-26 23:02:32 -07:00 |
parax0
|
78baa42bce
|
Added fog to the collision shader, made changes to enable rendering different collision materials separately (also, murry crimmas)
|
2016-12-25 14:47:59 -07:00 |
parax0
|
c0fb54888d
|
Rewrote collision shader to use generated normals with fake lighting instead of generated UV coords
|
2016-12-24 03:05:51 -07:00 |
parax0
|
712e545c7b
|
Fixed editor viewport rendering black when opening multiple editor windows at the same time
|
2016-12-24 02:11:25 -07:00 |
parax0
|
d96a3c2af7
|
Added functionality to import filenames from .pak.contents.txt files
|
2016-12-24 00:47:45 -07:00 |
parax0
|
ed446ccbec
|
Removed audio groups array from CWorld
|
2016-12-12 01:45:19 -07:00 |
parax0
|
2e44e5b119
|
Added functionality to generate asset names
|
2016-12-12 01:33:46 -07:00 |
parax0
|
efa85036c2
|
Added basic support for tracking DUMB dependencies
|
2016-12-03 14:32:41 -07:00 |
parax0
|
f6fd78af14
|
Lots of work to get MP2 repacking functional
|
2016-11-07 03:07:00 -07:00 |
parax0
|
040caca896
|
Added support for loading meta-animations and meta-transitions (yay! animation exclusion doesn't crash anymore!)
|
2016-10-27 07:18:59 -06:00 |
parax0
|
595e4b931e
|
Moved animation-related classes to their own subfolder
|
2016-10-26 18:12:08 -06:00 |
parax0
|
3942c09e89
|
Added support for omitting unused animations from paks (needs work to not crash)
|
2016-10-26 06:15:08 -06:00 |
parax0
|
a18655da00
|
Added support for tracking event character indices in the dependency tree
|
2016-10-21 18:16:57 -06:00 |
parax0
|
10c87779b3
|
Added support for tracking AGSC dependencies
|
2016-09-16 02:47:46 -06:00 |
parax0
|
2e1add84be
|
Added support for sound properties, labelled most MP1 sound properties
|
2016-09-01 18:02:26 -06:00 |
parax0
|
0929b20ba1
|
Renamed file properties to asset properties and modified asset properties to store a CAssetID instead of a CResourceInfo
|
2016-09-01 00:24:46 -06:00 |
parax0
|
f6ae1376ac
|
Added functionality to determine what AGSC a sound ID belongs to
|
2016-08-31 19:42:12 -06:00 |
parax0
|
1f357b4250
|
Fixed crash occurring when closing the world editor
|
2016-08-31 02:53:48 -06:00 |
parax0
|
a7b381f301
|
Made a bunch of changes to make the resource store system more friendly to multiple stores instead of just a single active one, and set up a resource database for editor assets
|
2016-08-31 02:09:13 -06:00 |
parax0
|
1de2691f33
|
Enabled MSAA
|
2016-08-30 19:05:28 -06:00 |
parax0
|
4fd3e9c437
|
Skip viewport render if editor window is minimized (probably more fixes that can be applied similar to this)
|
2016-08-30 01:09:54 -06:00 |
parax0
|
3f3735ac7a
|
Created application class to manage editor windows, improved camera AABox orbit
|
2016-08-30 00:47:02 -06:00 |
parax0
|
d263610d43
|
Added ability to double click a resource in the resource browser to open it for editing
|
2016-08-28 04:07:17 -06:00 |
parax0
|
20bddd5ed7
|
Modified all editor file formats to use the serialization system; changed dependency caching so all resource cache data is in one file
|
2016-08-26 19:33:33 -06:00 |
parax0
|
3dc0d71403
|
Implemented binary serializer classes
|
2016-08-23 20:42:05 -06:00 |
parax0
|
9a243f94ac
|
Heavily modified the dependency tree system and applied other various fixes and updates to work towards supporting Echoes package cooking
|
2016-08-19 02:13:02 -06:00 |
parax0
|
881bb28d84
|
Added support for loading all dependencies of MP2 ANCS, FRME, and SCAN
|
2016-08-16 03:00:31 -06:00 |
parax0
|
bc35e15a6a
|
Added support for parsing MP2 particles
|
2016-08-15 00:40:13 -06:00 |
parax0
|
8f2b39469a
|
Added versioning support to the serializer; began restructuring CWorld and getting world cooking/serialization working for other games; gave CAssetID an alternate input stream constructor that takes an EGame instead of an EIDLength
|
2016-08-14 04:56:51 -06:00 |
parax0
|
a914736172
|
Added rel/rso module dependencies to the script template format
|
2016-08-13 23:57:41 -06:00 |
parax0
|
74574c318e
|
Moved EGame to Common
|
2016-08-13 01:43:55 -06:00 |
parax0
|
de18044ae0
|
Fixed some missed dependencies in a few formats and implemented support for building file lists for paks and MLVLs, and implemented support for package cooking for MP1
|
2016-08-12 04:27:19 -06:00 |
parax0
|
0f2c0d5b39
|
Implemented serialization support and initial support for raw resource formats
|
2016-08-09 21:58:27 -06:00 |
parax0
|
b582e7208e
|
Finished dependency gathering support for MREA and MLVL
|
2016-08-09 21:36:41 -06:00 |
parax0
|
3bca8410b0
|
Added support for gathering dependencies of ANCS and FRME; changed CDependencyGroup to use a vector instead of a set
|
2016-08-03 13:01:48 -06:00 |
parax0
|
11a7b86120
|
Added support for loading dependencies of EVNT and STRG
|
2016-07-27 03:24:15 -06:00 |
parax0
|
7f2cac6216
|
Added support for loading dependencies of CSNG, HINT, MAPW, and MAPU
|
2016-07-27 01:47:47 -06:00 |
parax0
|
1a0aed95ec
|
Added unsupported format loader with support for particle formats and RULE; overhauled CFourCC implementation
|
2016-07-26 16:12:07 -06:00 |
parax0
|
5f1b5da430
|
Renamed CUniqueID to CAssetID and heavily modified the implementation to drop 128-bit support and use a u64 internally instead of a u8[16]
|
2016-07-25 03:25:22 -06:00 |
parax0
|
9341c11ac8
|
Added dependency tree system, methods for generating dependency trees from resources, and saving/loading dependency trees to the project cache folder
|
2016-07-25 02:12:30 -06:00 |
parax0
|
c1405bfac1
|
Applied some minor optimizations to the resource browser and right-aligned the file size column
|
2016-07-12 04:49:56 -06:00 |
parax0
|
6f98ae5bb8
|
Implemented initial version of resource browser
|
2016-07-10 06:58:23 -06:00 |
parax0
|
08dcfe5e5a
|
Added project overview dialog with placeholder UI to allow loading worlds through a game project
|
2016-07-08 01:10:07 -06:00 |
parax0
|
12bd4eff90
|
Added support for saving/loading game projects
|
2016-07-05 20:09:21 -06:00 |
parax0
|
f55b3666a0
|
Added support for saving/loading package definitions
|
2016-07-05 01:45:42 -06:00 |
parax0
|
24c5ad5cd7
|
Applied a bunch of fixes to get the current game exporter functionality working with the resource store system
|
2016-07-04 20:28:17 -06:00 |
parax0
|
2f2ec13ced
|
Fixed CHAR files failing to load
|
2016-06-29 23:23:49 -06:00 |
parax0
|
f967519a77
|
Fixed unnecessary ray tests being performed
|
2016-06-29 23:20:34 -06:00 |