parax0
|
f4484556c0
|
Disable ok button in the link dialog when there's no sender/receiver; fix toggling Active not changing game mode visibility
|
2016-03-07 07:41:45 -07:00 |
parax0
|
c3ae63718b
|
Turn off pick mode when the link dialog is closed
|
2016-03-06 18:05:40 -07:00 |
parax0
|
8f82dcbdd9
|
Implemented functionality for editing, creating, and deleting script object links
|
2016-03-06 17:44:51 -07:00 |
parax0
|
984d9cf3f3
|
Added "add/edit link" dialog to the modify tab
|
2016-03-01 11:18:07 -07:00 |
parax0
|
2860c27d15
|
Made collision wireframe render with glPolygonMode
|
2016-03-01 04:05:40 -07:00 |
parax0
|
6ac7c1cbd2
|
Fixed undo/redo when selecting objects from the instance view, set DKCR to render basic lighting for objects with no ingame model
|
2016-02-27 02:51:11 -07:00 |
parax0
|
ecab7be63f
|
Set up DKCR waypoints to draw using the color of their attached spline path
|
2016-02-27 02:16:29 -07:00 |
parax0
|
17bb4567df
|
Renamed should_cook to cook_pref
|
2016-02-26 05:45:21 -07:00 |
parax0
|
146c88d016
|
Removed some lines that weren't deleted in an earlier commit for some reason, fixed some objects being selectable in game mode despite not being visible, fixed a few property templates
|
2016-02-26 05:38:26 -07:00 |
parax0
|
e8f48ef66a
|
Bugfixes + removing warning for invalid property count in MP2/3 areas
|
2016-02-26 04:58:58 -07:00 |
parax0
|
baeb898f22
|
Made IPropertyTemplate::CookPreference non-virtual and replaced it with IProperty::ShouldCook
|
2016-02-24 07:18:29 -07:00 |
parax0
|
a166dd8ac3
|
Fixed incorrect LayerSwitch/LayerID templates, made IPropertyTemplate::CookPreference() virtual and overrode it for certain types, fixed a CAnimationParameters bug
|
2016-02-24 04:01:03 -07:00 |
parax0
|
9f2c4d75bf
|
Added area cooking support for MP2 and MP3. DKCR support has been started but is currently broken.
|
2016-02-22 11:47:47 -07:00 |
parax0
|
200918671b
|
Implemented grid toggle in the model editor
|
2016-02-20 04:48:17 -07:00 |
parax0
|
5fbdfc8298
|
Added/updated some icons and made some UI changes - added/changed some UI actions and removed some UI elements that aren't being used
|
2016-02-20 04:41:07 -07:00 |
parax0
|
8c722c8308
|
Quick fix to keep the "white ambient" flag from being enabled in MP1/2
|
2016-02-19 18:47:21 -07:00 |
parax0
|
1727a337c6
|
Added support for "white ambient" flag in DKCR to fix black world geometry
|
2016-02-17 03:43:15 -07:00 |
parax0
|
63bdc1def7
|
Set DKCR game mode to check for InternalState5/6 + fixed an infinite recursion issue
|
2016-02-17 02:40:17 -07:00 |
parax0
|
c36c09a674
|
Improved DKCR game mode + a few other assorted fixes
|
2016-02-17 01:55:19 -07:00 |
parax0
|
9eaf537611
|
Added application icon
|
2016-02-16 19:41:54 -07:00 |
parax0
|
dfd9ea92db
|
Overhauled CompressionUtil
|
2016-02-15 06:20:34 -07:00 |
parax0
|
a35044ef83
|
Moved Log to Common and made some changes to log formatting
|
2016-02-15 05:28:20 -07:00 |
parax0
|
d39a9dd1c1
|
Added "support" for MayaSpline properties
|
2016-02-15 02:06:44 -07:00 |
parax0
|
c1e3808196
|
Added dialog for editing property templates
|
2016-02-14 21:36:24 -07:00 |
parax0
|
34eb7c436e
|
Finished the template writer and regenerated templates (most of the template changes are just automated formatting changes)
|
2016-02-14 01:03:17 -07:00 |
parax0
|
3296948bea
|
Fixes to avoid needless re-buffering in PostLoad + fix for a crash/memory leak when changing areas
|
2016-02-10 18:49:56 -07:00 |
parax0
|
7bd97f0fce
|
Make enum properties track the enumerator ID internally instead of the index + CUniqueID bugfix
|
2016-02-10 18:48:34 -07:00 |
parax0
|
739e3c51bf
|
Added PostLoad methods to ensure all models have created vertex buffers and all materials have generated shaders before the user gains control of the camera, to fix hitching issues
|
2016-02-10 17:38:32 -07:00 |
parax0
|
6d55444cc2
|
Added a label to WEditorProperties to present some basic information on the selected instance
|
2016-02-10 17:35:36 -07:00 |
parax0
|
e13868921c
|
Added a bunch of new functionality to the property classes, set up property view to bold property names if the property has been modified from its default value
|
2016-02-10 04:55:05 -07:00 |
parax0
|
d9b5895074
|
Merged all the Properties.xmls together to eliminate the need to sync property name changes between games
|
2016-02-08 04:35:04 -07:00 |
parax0
|
55b2c053ab
|
Added support for numerical property suffixes
|
2016-02-08 03:35:28 -07:00 |
parax0
|
37110f4e54
|
Clear error log before loading an area
|
2016-02-08 00:51:09 -07:00 |
parax0
|
a46cd5446f
|
Added Editor Properties widget at the top of every World Editor tab, made tons of backend changes to get it to work properly
|
2016-02-07 23:48:43 -07:00 |
parax0
|
8e1b66fa5a
|
Unsaved changes bugfix, added close event for start window
|
2016-02-01 22:15:28 -07:00 |
parax0
|
0fe0c667a1
|
Check for unsaved changes before changing area/world
|
2016-02-01 18:30:09 -07:00 |
parax0
|
1a07a9c083
|
Added TPropCast property casting function, added support for clean/dirty state in the world editor + check for unsaved changes when the window is closed
|
2016-02-01 16:42:12 -07:00 |
parax0
|
6669dd4367
|
Added check for the World Lighting Options property in LightParameters when lighting script nodes
|
2016-01-31 23:53:35 -07:00 |
parax0
|
e430cbfb73
|
Implemented area cooker, added the ability to resave Prime 1 MREAs from the World Editor
|
2016-01-31 19:29:10 -07:00 |
parax0
|
7a28db3d40
|
Open property editor on single click, fix for sub-value edits
|
2016-01-31 14:48:29 -07:00 |
parax0
|
f6f36f4f2e
|
Support for undo/redo on array resize
|
2016-01-31 14:25:16 -07:00 |
parax0
|
cc054cf571
|
Support for undoing property changes + tons of tweaks and fixes
|
2016-01-31 01:11:32 -07:00 |
parax0
|
c7d448225c
|
Update the rest of the UI on property changes and update properties on node transform
|
2016-01-30 18:54:00 -07:00 |
parax0
|
2e6024b413
|
Notify script nodes when their properties are modified
|
2016-01-30 11:21:29 -07:00 |
parax0
|
b4c8226e15
|
Pass through LURD and LRLD material passes with no effect
|
2016-01-30 00:17:19 -07:00 |
parax0
|
61769fefe2
|
Added Qt error message redirect to PWE's log
|
2016-01-29 21:43:22 -07:00 |
parax0
|
c91c275af7
|
Template updates + small fixes
|
2016-01-25 23:12:22 -07:00 |
parax0
|
75091f718c
|
Added rotation arrow for when billboards are selected
|
2016-01-25 22:26:38 -07:00 |
parax0
|
9a24a34bc6
|
Added interface for editing array properties in the property view
|
2016-01-25 16:57:04 -07:00 |
parax0
|
3b41415581
|
Added the ability to extract paks by invoking PakTool + added PakTool to the repo (temporarily)
|
2016-01-24 00:50:03 -07:00 |
parax0
|
cae8caaabb
|
Implemented sorting and context menus on the instance views
|
2016-01-23 04:00:26 -07:00 |
parax0
|
38942988d5
|
Implemented new property editor, CPropertyView
|
2016-01-22 13:53:57 -07:00 |
parax0
|
26485b1151
|
Changed double-click behavior in the POI list dialog, readded and fixed error message for incorrect struct property count in SCLY
|
2016-01-18 16:10:26 -07:00 |
parax0
|
8611e692a9
|
Added the ability to add/remove POIs to the EGMC editor
|
2016-01-16 23:27:08 -07:00 |
parax0
|
f25042125f
|
Added Unmap All button to the EGMC editor dialog
|
2016-01-16 13:51:38 -07:00 |
parax0
|
af94b54acf
|
Fixed lighting mode in EGMC editor, disabled EGMC editor outside MP2/3, fixed a crash in the anim params editor
|
2016-01-16 13:32:40 -07:00 |
parax0
|
440c3ad484
|
Feature additions and improvements for pick mode and the POI -> World editor
|
2016-01-16 12:57:20 -07:00 |
parax0
|
5c3a37ca4a
|
Added support for editing and resaving EGMC files + improved its preview rendering
|
2016-01-16 01:13:27 -07:00 |
parax0
|
c0b74c9883
|
Added support for EGMC and a basic EGMC visualizer dialog
|
2016-01-15 16:36:58 -07:00 |
parax0
|
b71e1268fa
|
Added experimental code for re-splitting world meshes in MP2/3/DKCR
|
2016-01-14 21:15:06 -07:00 |
parax0
|
29bf0234ec
|
Loading SCLY file properties into a new class CResourceInfo instead of loading it as a CResource
|
2016-01-10 08:57:21 -07:00 |
parax0
|
b768473b44
|
Added lightmap multiplier to allow applying basic lighting on world geometry
|
2016-01-10 06:17:12 -07:00 |
parax0
|
444382c1a9
|
Added more actions to CSceneViewport context menu
|
2016-01-09 16:52:01 -07:00 |
parax0
|
6aa5150787
|
Implemented Unhide All
|
2016-01-09 10:24:39 -07:00 |
parax0
|
38d04bcd25
|
Added CSceneIterator and implemented support for Select All/Invert Selection
|
2016-01-09 09:39:43 -07:00 |
parax0
|
7eeb90b925
|
Minor game mode fixes
|
2016-01-06 06:44:17 -07:00 |
parax0
|
c7d8e47d73
|
Render with full white ambient color on static nodes outside world lighting mode.
|
2016-01-06 03:47:54 -07:00 |
parax0
|
a2bb48f53f
|
Committing a couple things that should've been in the last commit
|
2016-01-06 03:47:18 -07:00 |
parax0
|
d66b3dee8e
|
Reorganized CScene; better organization, less redundant code, responsibility for show/hide shifted to other classes, and in position to implement CSceneIterator
|
2016-01-06 03:42:07 -07:00 |
parax0
|
3fa109d5b8
|
Renamed CSceneManager to CScene
|
2016-01-06 03:19:06 -07:00 |
parax0
|
5375f34c19
|
Implemented TFlags for easy, type-safe bitflags
|
2016-01-05 11:50:10 -07:00 |
parax0
|
ee5d5fae0a
|
Added viewport context menus
|
2016-01-05 07:54:16 -07:00 |
parax0
|
aa5453b84a
|
Added log error dialog
|
2016-01-05 03:20:47 -07:00 |
parax0
|
70d8981037
|
Added support for property descriptions
|
2016-01-05 01:41:22 -07:00 |
parax0
|
8cf9968134
|
SCAN support for Echoes demo, lights/CHAR support/instance view bugfix for the Corruption proto
|
2016-01-02 13:39:29 -07:00 |
parax0
|
37fd93d10e
|
Added new batch of script object icons + some fixes
|
2016-01-02 11:03:33 -07:00 |
parax0
|
78400b7072
|
Updated to Script Template V4
|
2016-01-02 10:24:40 -07:00 |
parax0
|
1c80970a04
|
Minor fixes on TString and CTextInStream
|
2015-12-31 04:56:58 -07:00 |
parax0
|
efb21f629a
|
Fixed bugged color pickers caused by incorrect conversion from CColor to QColor
|
2015-12-26 00:42:34 -07:00 |
parax0
|
72f87665d4
|
Allow coplanar ray intersections (fixes an issue with the ray hit node not matching what's visibly on top in the viewport)
|
2015-12-16 19:43:21 -07:00 |
parax0
|
2faf44821b
|
Fix for preview scale on billboards, prevent CDoorExtra from drawing its wireframe in game mode, change default World Editor tab to Modify
|
2015-12-16 18:20:26 -07:00 |
parax0
|
b4ac78fd62
|
Light radius calculation fix (was broken by CColor changes)
|
2015-12-16 17:47:50 -07:00 |
parax0
|
6e3deb836c
|
Getting rid of CylinderLarge, replacing with preview volume scaling support
|
2015-12-16 17:44:21 -07:00 |
parax0
|
2a38fb5b09
|
Added CRadiusSphereExtra for RadialDamage and Repulsor objects
|
2015-12-16 16:10:36 -07:00 |
parax0
|
4eaf4d9440
|
Renaming things in FileIO to match PWE's naming conventions
|
2015-12-16 15:21:21 -07:00 |
parax0
|
2db8d23516
|
Splitting Math into a separate subproject and adding FileIO as a PWE subproject
|
2015-12-16 14:39:51 -07:00 |
parax0
|
610c1c11a5
|
Fixing some CColor bugs and fixing icon paths
|
2015-12-16 12:17:03 -07:00 |
parax0
|
6b8966f0b9
|
Making CColor use floats instead of u8s
|
2015-12-16 03:28:40 -07:00 |
parax0
|
f11a8b938b
|
Fixing pro files to properly rebuild projects when their dependencies are rebuilt (needs to be done for Mac/Linux as well at some point)
|
2015-12-16 03:27:27 -07:00 |
parax0
|
0de2bf5bac
|
Going back to dynamic_cast on TResPtr
|
2015-12-16 01:03:02 -07:00 |
parax0
|
824d23efc1
|
Mass refactoring part 2/2: fixing include paths and project files
|
2015-12-14 19:07:22 -07:00 |
parax0
|
8805baaee1
|
Mass refactoring part 1/2: establishing multiple subprojects, moving source files to their new location, adding resources/templates to version control
|
2015-12-14 18:33:16 -07:00 |