Commit Graph

477 Commits

Author SHA1 Message Date
Aruki cf219cf17a Added support for renaming property archetypes. Added support for enums to override the default type name. Added the ability for enums/choices/flags with no values/flags to be edited as ints. 2018-10-13 16:33:31 -06:00
Aruki 0e5355a103 Changed MP1 enum properties to choices 2018-10-13 01:56:56 -06:00
Aruki a70951616a Removed some unused duplicate properties from the name map 2018-10-12 21:40:53 -06:00
Aruki 1ef86f0896 Changed Echoes enum properties to choices 2018-10-12 21:19:12 -06:00
Aruki 1d724b69d9 Added support for enum combo boxes, and added casing combo box and property ID pools to the property name generator 2018-10-12 19:38:08 -06:00
Aruki ef6759df4a Removed an unnecessary parameter from game templates 2018-10-09 23:27:31 -06:00
Aruki 22ab73883c Fixed property name generator/template edit dialog to work with new property system 2018-10-09 23:15:15 -06:00
Aruki 803ea5788b New templates 2018-10-07 21:47:18 -06:00
Aruki 84d689e104 Changed EGame to an enum class. Created NGameList and NPropertyMap to change how templates are managed/saved/loaded. Added support for property map keeping track of ID/type pairs. 2018-10-07 17:53:19 -06:00
Aruki 42d021e757 More cleanup, renamed CMasterTemplate to CGameTemplate 2018-09-22 23:54:34 -06:00
Aruki 31dac74a64 Property cleanup 2018-09-22 13:36:50 -06:00
Aruki e68b961a8c Fixed doors not rendering correctly, fixed array properties not displaying correctly, fixed crashes when accessing certain property types 2018-09-22 12:18:39 -06:00
Aruki 2118bbd0cd More fixes. Property/serialization changes are finally basically finished now. Serialized property templates now load & display correctly in the editor 2018-09-22 03:26:15 -06:00
Aruki 33e915a638 Fixed a few last things to get script template serialization working 100%. Fixed some bugs that caused the serializer to crash on loading old projects and prevented dependency trees from serializing correctly. 2018-09-20 13:11:42 -06:00
Aruki e2a57b7d49 Merged property name changes from Bearborg 2018-09-17 15:55:28 -07:00
Aruki 0afa16f3a0 Fixed enums not serializing default value in hex & support for saving property name map 2018-09-16 11:03:28 -07:00
Aruki 36926ca28e WIP script object template serialization 2018-09-16 09:44:19 -07:00
Aruki 5182f436b8 Major refactor of serialization system 2018-09-04 13:27:27 -06:00
Aruki 91650a2924 Codegen integration + string enum serialization support 2018-07-30 20:33:51 -06:00
Aruki 6a72bae97a WIP start of property serialization support 2018-07-30 20:30:43 -06:00
Aruki 148449e50b Various property cleanup, fixing more broken stuff, trialing new features 2018-07-16 02:29:29 -06:00
Aruki a90f1d0441 Reimplemented array resizing 2018-07-09 06:53:56 -06:00
Aruki 641cf81dd8 Fixed array property display on UI (they still can't be resized) 2018-07-09 03:54:19 -06:00
Aruki 4faadbda61 Fixed a lot of property bugs, fixed more various VS2017 compiler errors, property editor works correctly now 2018-07-08 21:59:01 -06:00
Aruki 6cbc2a3208 Re-commit of VS2017/submodule/library changes 2018-07-07 17:17:33 -06:00
Aruki 15e46dc551 Merge branch 'master' of https://bitbucket.org/arukibree/primeworldeditor 2018-07-07 15:30:35 -06:00
Aruki 635e3b8e58 Initial commit of Qt Creator debugger visualizers 2018-07-07 15:19:01 -06:00
Aruki 6c866f4580 Set up libraries as submodules, updated all libraries, updated to Visual Studio 2017 compiler 2018-07-06 16:50:17 -06:00
Aruki ce3dfdc397 Massive overhaul of property system done over the last few months. There is unfinished/broken stuff still, but it compiles now. 2018-06-22 15:24:04 -06:00
Aruki 7099b97529 More property names (most merged from Bearborg, some from DKCR3D) 2018-02-18 14:26:24 -07:00
Aruki 6719b82077 Added ability to separate words by underscore in generated names 2018-02-18 12:16:55 -07:00
Aruki 366c4cd3ff Some more property names from DKCR3D and Bearborg 2018-02-13 20:18:10 -07:00
Aruki 74e7d20329 More new property names 2018-02-13 12:03:45 -07:00
Aruki 3d72c9e4b2 Added property name generation system using dictionary attacks and added a UI dialog that allows you to search for property names and apply them to templates 2018-02-13 00:30:35 -07:00
Aruki ebab154a38 Bunch of new property names 2018-02-12 02:34:34 -07:00
Aruki 11917d03e8 Implemented property name validation system 2018-02-11 16:11:49 -07:00
Aruki f980bc7536 Added support for tracking extra dependencies in Corruption areas (necessary to avoid crashes) 2017-07-26 01:30:52 -06:00
Aruki 95d0279027 Fixed a couple issues with the resource browser and fixed an error in the 32-bit name map 2017-07-26 01:29:40 -06:00
Aruki 18482cbae6 Added drag/drop support to directory tree view 2017-07-25 18:34:02 -06:00
Aruki ca40c26154 Directory tree view now updates to reflect changes when moving/renaming folders 2017-07-25 04:02:48 -06:00
Aruki 5e79d88bb8 Minor bugfix - Prime 3 is not Wii de Asobu 2017-07-25 00:50:50 -06:00
Aruki 588c4aa0bd Added support for building Wii de Asobu/Trilogy ISOs 2017-07-24 23:51:09 -06:00
Aruki e4d7c37541 Added support for exporting Trilogy and Wii de Asobu builds 2017-07-24 21:08:12 -06:00
Aruki 305fbbdeed Added ability to look up asset IDs with the search bar 2017-07-22 17:39:49 -06:00
Aruki 4f2828e0f8 Added asset lookup by ID, fixed a bug with asset ID display, added "go to parent directory" icon 2017-07-22 16:26:49 -06:00
Aruki 89d668a810 Added ability to display referencers/dependencies of assets 2017-07-20 20:56:29 -06:00
Aruki 905173a0a0 Added ability to create/delete directories 2017-07-20 20:48:12 -06:00
Aruki 16e310fb2f Update resource selectors when their asset is renamed, fixed default world editor split sizes, disabled model editor save button outside of MP1 2017-07-18 03:07:42 -06:00
Aruki db277d7a15 Added ability to rename resources/directories in the resource table view 2017-07-16 03:24:14 -06:00
Aruki 932e2bff7a Changed resource cache to save with the basic binary serializer to improve read/write time 2017-07-15 23:19:26 -06:00