Lioncash
3d1ced47e2
CVertex: Make use of std::array where applicable
...
Allows dehardcoding sizes and simplifies comparison code.
2020-06-16 17:17:20 -04:00
Lioncash
09f5163184
CStringTable: Make use of size_t
...
Plays nicer with standard containers. While we're at it, we can use
std::move where applicable.
2020-06-16 15:17:23 -04:00
Lioncash
e18e73cca5
CBasicModel: Make use of size_t where applicable
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Same behavior, but without some internal variable truncation.
2020-06-15 19:48:25 -04:00
Lioncash
79f7b62960
CMaterialSet/CModel: Make use of size_t where applicable
...
Prevents type truncation warnings internally and also provides slightly
better code-gen, given the upper half of 64-bit registers don't need to
be constantly cleared.
2020-06-15 14:49:38 -04:00
Lioncash
12ccb2fbd4
CGameArea: Simplify allocation handling
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Eliminates manual new/delete and also makes the lifecycle of allocations
enforced within the interface.
2020-06-12 12:38:54 -04:00
Lioncash
012da6fb6d
General: Remove unnecessary inline specifiers and add overrides
2020-06-11 15:49:42 -04:00
Lioncash
03f1aba7e8
CAreaCooker: Collapse for loops into ranged for where applicable
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Same behavior, less code.
2020-06-09 07:56:56 -04:00
Lioncash
f727c07d13
CAreaCooker: Make use of in-class initializers where applicable
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Simplifies the construction code.
2020-06-09 07:42:51 -04:00
Jack Andersen
6e2bf5be83
Fix MP3 extraction crash
2019-11-16 20:48:07 -10:00
1c80a13c23
Silence Warnings
2019-05-26 18:18:31 -07:00
Aruki
0827c05802
Various crash fixes
2019-02-18 03:54:58 -07:00
Aruki
1e997dac46
Implemented SCAN cooker
2019-01-30 13:48:05 -07:00
Aruki
e9e1ccb8d6
String cooking support
2019-01-12 23:43:41 -08:00
Aruki
eb9236bbea
Tweak cooking for MP1
2018-12-30 16:41:43 -07:00
Aruki
c4829f5fda
Cleanup & refactoring
2018-12-16 14:00:40 -07:00
Aruki
2287b05bc3
Refactor so PWE compiles with the newly externalized LibCommon
2018-12-11 22:50:46 -07:00
Aruki
84d689e104
Changed EGame to an enum class. Created NGameList and NPropertyMap to change how templates are managed/saved/loaded. Added support for property map keeping track of ID/type pairs.
2018-10-07 17:53:19 -06:00
Aruki
31dac74a64
Property cleanup
2018-09-22 13:36:50 -06:00
Aruki
641cf81dd8
Fixed array property display on UI (they still can't be resized)
2018-07-09 03:54:19 -06:00
Aruki
ce3dfdc397
Massive overhaul of property system done over the last few months. There is unfinished/broken stuff still, but it compiles now.
2018-06-22 15:24:04 -06:00
Aruki
581d5f7267
Changed resource selector widgets so they can pop up a panel with a list of acceptable resources
2017-07-10 15:19:11 -06:00
Aruki
c6e6ccaa89
Unify directory structure for cooked/raw assets
2017-07-01 19:03:56 -06:00
Aruki
4dc11023df
Rewrote a chunk of the script cooker. SCGN script layer is now generated and written at cook time.
2017-06-27 06:13:42 -06:00
Aruki
43a3558383
Fixed bug that could produce multiple script instances with equivalent instance IDs
2017-05-14 21:30:32 -06:00
Aruki
7f18a33fae
Added support for Prime 3 package cooking
2017-05-09 21:08:52 -06:00
Aruki
f72f82d519
Dropped support for transient resources; I am not using this functionality at all whatsoever and likely won't for a while, so why do I have it?
2017-05-07 20:29:33 -06:00
Aruki
e950634db2
Switch over to using TString to represent filesystem paths instead of TWideString. Fixed FileUtil not handling UTF-8 paths with Unicode characters correctly.
2017-05-04 15:43:25 -06:00
Aruki
bdf0d188c3
Integrated FileIO as part of Common instead of a separate subproject
2017-05-04 12:18:52 -06:00
Aruki
15f0b9338c
Moved CompressionUtil to Core (to keep zlib/LZO dependencies out of Common and Math)
2017-03-31 23:42:41 -06:00
Aruki
1b97cd459a
Reworked area saving to work with the project system; lots of bug fixes
2017-02-08 00:05:59 -07:00
Aruki
eca833cf89
Changed game exporter to export from a full disc image using nod instead of a pre-extracted disc filesystem; also fixed issue with tabbing in/out with a file dialog open, and fixed a memory leak in CAnimSet
2017-02-06 09:20:18 -07:00
parax0
ed446ccbec
Removed audio groups array from CWorld
2016-12-12 01:45:19 -07:00
parax0
f6fd78af14
Lots of work to get MP2 repacking functional
2016-11-07 03:07:00 -07:00
parax0
a18655da00
Added support for tracking event character indices in the dependency tree
2016-10-21 18:16:57 -06:00
parax0
10c87779b3
Added support for tracking AGSC dependencies
2016-09-16 02:47:46 -06:00
parax0
2e1add84be
Added support for sound properties, labelled most MP1 sound properties
2016-09-01 18:02:26 -06:00
parax0
0929b20ba1
Renamed file properties to asset properties and modified asset properties to store a CAssetID instead of a CResourceInfo
2016-09-01 00:24:46 -06:00
parax0
8f2b39469a
Added versioning support to the serializer; began restructuring CWorld and getting world cooking/serialization working for other games; gave CAssetID an alternate input stream constructor that takes an EGame instead of an EIDLength
2016-08-14 04:56:51 -06:00
parax0
a914736172
Added rel/rso module dependencies to the script template format
2016-08-13 23:57:41 -06:00
parax0
74574c318e
Moved EGame to Common
2016-08-13 01:43:55 -06:00
parax0
de18044ae0
Fixed some missed dependencies in a few formats and implemented support for building file lists for paks and MLVLs, and implemented support for package cooking for MP1
2016-08-12 04:27:19 -06:00
parax0
5f1b5da430
Renamed CUniqueID to CAssetID and heavily modified the implementation to drop 128-bit support and use a u64 internally instead of a u8[16]
2016-07-25 03:25:22 -06:00
parax0
2d6dfad2d3
Completely overhauled resource loading in preparation for projects
2016-06-29 17:18:31 -06:00
parax0
3009f06d11
Implemented filesystem handling functions in Common
2016-05-18 20:59:01 -06:00
parax0
ce688fcb8e
Applied various fixes to the attachment system, made skeleton rendering more flexible, added the ability for attachments to specify an attach type
2016-05-01 17:32:55 -06:00
parax0
cf84f9909a
Added support for attaching assets from properties to locator bones in the World Editor
2016-04-30 06:17:02 -06:00
parax0
98059cedaa
Added support for model skinning
2016-04-27 04:27:57 -06:00
parax0
82ad4fb5c8
Mass code cleanup
2016-03-27 13:09:38 -06:00
parax0
0faa4c3630
Replaced uses of std::cout with Log::Write and Log::Error
2016-03-21 15:29:56 -06:00
parax0
3d6993a1ec
Fixed an issue in the area cooker where unneeded padding is written to the file if the padding is exactly 32 bytes
2016-03-19 03:00:13 -06:00