Jack Andersen
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b3e77c4384
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DeferredWindowEvents moved to boo
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2016-05-10 18:50:26 -10:00 |
Jack Andersen
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f86b9706d4
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Update effect API to include sample count info
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2016-05-09 16:29:51 -10:00 |
Jack Andersen
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08a4c5d7a8
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Fix some submix issues
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2016-05-07 12:11:45 -10:00 |
Jack Andersen
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4b969fd475
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Implement AudioSubmix
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2016-05-06 18:28:32 -10:00 |
Jack Andersen
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12c3c1bd6e
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Optimize channel-map test
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2016-03-24 16:19:34 -10:00 |
Jack Andersen
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6600ff208c
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Draw primitive now settable via pipeline object
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2016-03-23 22:05:19 -10:00 |
Jack Andersen
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ca38805776
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AudioQueueServices VoiceEngine implemented
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2016-03-23 16:50:36 -10:00 |
Jack Andersen
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5cec033f18
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ALSA usage tweak
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2016-03-23 15:55:39 -10:00 |
Jack Andersen
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290d40641d
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WASAPI VoiceEngine implementation
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2016-03-23 15:50:34 -10:00 |
Jack Andersen
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1eb46301c0
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Overhauled audio system, now with internal mixing and sample-rate-conversion
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2016-03-23 14:01:57 -10:00 |
Jack Andersen
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5b275866a7
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soxr cmake fixes
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2016-03-22 21:01:25 -10:00 |
Jack Andersen
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93b9b51652
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Dropping XAudio2 for WASAPI for the benefit of Win7 builders/users
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2016-03-22 16:00:45 -10:00 |
Jack Andersen
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0dfab1fdad
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AudioQueueServices fix
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2016-03-08 11:18:38 -10:00 |
Jack Andersen
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1b3209f4bf
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XAudio2 voices and D3D dynamic textures implemented
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2016-03-08 10:28:44 -10:00 |
Jack Andersen
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e1964f57a9
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Updates to support pumped audio voices (ALSA only for now)
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2016-03-07 21:09:58 -10:00 |
Jack Andersen
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8ac929d140
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Humungous refactor
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2016-03-04 13:02:18 -10:00 |
Jack Andersen
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70c4443eb7
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Revert refactor collateral
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2016-01-29 15:45:40 -10:00 |
Jack Andersen
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9e543102fe
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Initial XAudio2 implementation
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2016-01-29 15:39:38 -10:00 |
Jack Andersen
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502debaedd
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Initial AudioQueueServices implementation
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2016-01-28 15:17:19 -10:00 |
Jack Andersen
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43376ff416
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Initial audio interface classes
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2016-01-28 13:53:51 -10:00 |