Commit Graph

338 Commits

Author SHA1 Message Date
Luke Street 4265e9d801 Use UTF-8 exclusively internally; update logvisor 2021-06-28 18:57:39 -04:00
Luke Street 8dd258fc62 Metal: Fix UChar4 semantic type 2021-05-24 18:52:23 -04:00
Luke Street d13fbda0c0 Add baseVertex to drawIndexed; add ESpecialKey::Tab 2021-05-24 17:24:02 -04:00
Luke Street 55deba0913 Remove targetFrameTime / Limiter 2021-05-24 01:04:14 -04:00
Henrique Gemignani Passos Lima 3f1737eaeb Add optick
It is only linked for Windows, macOS and Linux, but disabled by default.
Vulkan support is also enabled if Vulkan is found.
2021-04-08 23:02:55 +03:00
Luke Street 500775f3db Fix submodule deletion 2021-04-06 13:00:46 -04:00
Luke Street bb6274e638 Remove incomplete NX support
Update submodules & tracking branches
2021-04-06 12:54:06 -04:00
Luke Street 403291c191 Vulkan: Handle out-of-date swapchain during resize 2021-03-30 22:46:20 -04:00
Luke Street 57cb96c1a7 Add targetFrameTime option for Vulkan backend 2020-09-15 19:29:44 -04:00
Luke Street 543c686f88 Vulkan: Remove deprecated usage of VK_DYNAMIC_STATE_RANGE_SIZE 2020-05-22 04:16:57 -04:00
Luke Street ae07fcba0b Use VK_LAYER_KHRONOS_validation 2020-04-16 03:15:14 -04:00
Jack Andersen c36895a109 Update fmtlib 2020-04-11 12:46:05 -10:00
Luke Street 217031ebb9 Add DXT5/BPTC (BC3/BC7) texture formats 2020-02-27 03:59:41 -05:00
Jcw87 6570764cdf Fix D3D11 crash. 2020-02-15 12:37:25 -08:00
Jack Andersen b918c0c4f8 Update logvisor 2019-09-30 21:22:37 -10:00
Jack Andersen c642bccf03 Merge branch 'master' of ssh://git.axiodl.com:6431/AxioDL/boo 2019-08-31 10:34:11 -10:00
Jack Andersen 804ee871f4 MacOS build fixes 2019-08-31 10:12:12 -10:00
Phillip Stephens 6648f9f17c
Merge pull request #29 from lioncash/gl
GL: Use std::array where applicable
2019-08-24 17:32:49 -07:00
Phillip Stephens 6a62f96ea8
Merge pull request #28 from lioncash/array
D3D11: Make use of std::array where applicable
2019-08-24 17:32:04 -07:00
Lioncash ab65983750 GL: std::move vertex and fragment instances in SetupGammaResources()
Avoids an atomic reference count increment and decrement.
2019-08-24 20:16:04 -04:00
Lioncash c0c353f56b GL: Avoid casting away const
Resolves some -Wcast-qual warnings.
2019-08-24 20:13:57 -04:00
Lioncash 63c89a0bbf GL: Use return value of emplace_back()
emplace_back() returns a reference to the emplaced element, so we can
just make use of it instead of repeatedly querying back().
2019-08-24 20:07:49 -04:00
Lioncash e3b44edd51 GL: Use std::array where applicable 2019-08-24 19:53:23 -04:00
Lioncash 07835b58fb GL: Make const char* pointers arrays
Same behavior, but only stores the string data within the executable as
opposed to the data and a pointer to it. Also makes for less reading.
2019-08-24 19:02:13 -04:00
Lioncash 8642d71e89 D3D11: Convert const char* pointers to arrays
Reduces binary size a little, as only the string data will be stored in
the executable and not a pointer to accompany it as well.

A trivial change that's essentially "free".
2019-08-24 18:58:50 -04:00
Lioncash 4605581d6f D3D11: Invert conditional within setViewport()
Performs the same thing as the previous change, but applies it to
setViewport() instead. This also allows unindenting all code within the
function by one level.
2019-08-24 18:55:56 -04:00
Lioncash 532e58414c D3D11: Invert conditional within setScissor()
Turns the condition into a guard clause, which allows unindenting all of
the code within the function by one level.
2019-08-24 18:55:56 -04:00
Lioncash f5afb028de D3D11: Resolve variable shadowing within setScissor()
We can simply remove the outer-most variable, since it's not used
anywhere.
2019-08-24 18:55:56 -04:00
Lioncash 4521acd30f D3D11: Make use of std::array where applicable
Makes the arrays strongly-typed and enforces explicit array->pointer
decay. It also allows querying the array size, which can allow us to
easily dehardcode magic values within code.
2019-08-24 18:55:50 -04:00
Lioncash f1ad7e5ef0 General: Correct fmt specifiers
Corrects a few fmt calls to use fmt's specifiers. This also converts
instances of printf over to fmt::print
2019-08-24 17:12:49 -04:00
Lioncash baff71cdc3 General: Tidy up includes
Alphabetizes includes and resolves quite a few instances of indirect
inclusions, making the requirements of several interfaces explicit. This
also trims out includes that aren't actually necessary (likely due to
changes in the API over time).
2019-08-19 21:02:56 -04:00
Lioncash 84f62a0f2c BooObject: Remove destructorLock()
Now that we have the fencing and atomic operations in place to ensure
access to data on other threads will always occur before the use of
delete, we can remove the destructor lock. This will be useful for
making ObjToken's move assignment operator noexcept.
2019-08-17 14:12:23 -04:00
Lioncash 78ce16aa9f General: Make use of nullptr where applicable 2019-08-16 18:27:23 -07:00
Lioncash 80c1103b44 General: Make member functions const where applicable
These functions don't modify instance state, so they can be marked
const.
2019-08-16 18:27:23 -07:00
Lioncash d4cd2b4dce General: Make use of override where applicable
Continues the override modernizations, but now targeting boo.
2019-08-12 22:44:45 -04:00
Jack Andersen af50bc0bc2 Windows build fixes 2019-07-27 15:19:25 -10:00
Jack Andersen ae5d7e5131 Add support for debug groups in OpenGL and Vulkan 2019-07-20 22:41:07 -10:00
Jack Andersen deefc8e995 Massive fmtlib refactor 2019-07-19 18:22:36 -10:00
Jack Andersen b2bf7549f5 Use Vulkan API version 1.1 2019-07-06 22:20:41 -10:00
Phillip Stephens 56439646b2 Proper macOS fixes >.< 2019-06-30 21:02:19 -07:00
Phillip Stephens 8523fcbb78 Actually fix Metal compiling 2019-06-30 20:40:03 -07:00
Phillip Stephens 35732d33f5 Fix macOS and Windows builds 2019-06-30 20:13:12 -07:00
Jack Andersen 8a181b96ce Add areShadersReady poll function 2019-06-20 20:01:27 -10:00
Jack Andersen e0674ff957 Made two variables atomic to be safe 2019-06-15 21:12:50 -10:00
Jack Andersen 7eda81e55e Initial support for asyncronous shader pipeline compilation 2019-06-15 20:24:28 -10:00
Jack Andersen 29a67b9ea8 Inhibit screensaver using dbus or xdg-screensaver 2019-06-11 15:55:58 -10:00
Jack Andersen 99519d3882 Cubemap support for metal 2019-06-02 21:51:03 -10:00
Jack Andersen 18bb6e7439 Cubemap support for D3D11 2019-05-31 23:27:11 -10:00
Jack Andersen 18faf55750 Add support for cubemap textures in GL and Vulkan 2019-05-31 17:39:55 -10:00
Jack Andersen 22cb5bb0a8 Compile warning fix 2019-05-10 13:07:33 -10:00