Jack Andersen
|
2983262173
|
Metal window resize fixes
|
2015-12-09 12:23:22 -10:00 |
Jack Andersen
|
9baff7a2bc
|
Protecting D3D11 client dynamic buffers
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2015-12-09 11:02:04 -10:00 |
Jack Andersen
|
9485f5d115
|
Much more stable D3D11 backend
|
2015-12-08 19:52:51 -10:00 |
Jack Andersen
|
41ebfe872a
|
Countdown-deferred deletion added
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2015-12-08 19:23:15 -10:00 |
Jack Andersen
|
e43b3671b3
|
D3D12 render-target delete fix
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2015-12-08 15:04:06 -10:00 |
Jack Andersen
|
6062302816
|
D3D Crash fix for large array textures
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2015-12-08 13:57:16 -10:00 |
Jack Andersen
|
3e4ed5ad1f
|
OpenGL deferred delete fix
|
2015-12-07 15:49:17 -10:00 |
Jack Andersen
|
3daa5df720
|
Brought Metal renderer in sync
|
2015-12-04 15:12:52 -10:00 |
Jack Andersen
|
db40c2bff0
|
Brought D3D11/12 in sync
|
2015-12-04 15:03:44 -10:00 |
Jack Andersen
|
d145e15ecb
|
IGraphicsDataToken and IGraphicsCommandQueue::stopRenderer()
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2015-12-04 14:41:30 -10:00 |
Jack Andersen
|
fc4234708f
|
Brought metal in sync
|
2015-12-02 12:25:30 -10:00 |
Jack Andersen
|
d0bdb40f0e
|
Brought D3D in sync with GL update
|
2015-12-02 12:04:24 -10:00 |
Jack Andersen
|
13cf33d75f
|
Internal dynamic buffer updating (OpenGL only)
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2015-12-02 11:09:49 -10:00 |
Jack Andersen
|
c34b93f00f
|
Windows bug fixes
|
2015-11-30 14:33:14 -10:00 |
Jack Andersen
|
66c2cbdf14
|
Proper dynamic buffer sync
|
2015-11-29 16:37:46 -10:00 |
Jack Andersen
|
c0b93f39d8
|
Instanced rendering support in Metal
|
2015-11-27 18:07:53 -10:00 |
Jack Andersen
|
6806be2067
|
Brought D3D11/12 in sync for instanced rendering
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2015-11-27 12:14:05 -10:00 |
Jack Andersen
|
c5de075c0d
|
Array texture fix
|
2015-11-26 13:03:01 -10:00 |
Jack Andersen
|
6c83991e2a
|
More vertex semantic adjustments
|
2015-11-25 14:22:05 -10:00 |
Jack Andersen
|
3bcfa99b5a
|
Updates to support instanced rendering (OpenGL only)
|
2015-11-24 16:14:30 -10:00 |
Jack Andersen
|
8682485dea
|
Added array texture factory method (OGL only right now)
|
2015-11-22 22:49:53 -10:00 |
Jack Andersen
|
84b78f2962
|
windows enum refactor fixes
|
2015-11-20 16:58:56 -10:00 |
Jack Andersen
|
d040e20096
|
OS X enum refactor fixes
|
2015-11-20 16:16:15 -10:00 |
Jack Andersen
|
c9edf8dd85
|
Major scoped-enum refactor
|
2015-11-20 15:12:22 -10:00 |
Jack Andersen
|
62fae60042
|
HECL metal shader support
|
2015-11-18 13:55:25 -10:00 |
Jack Andersen
|
998255efd5
|
Working HECL shader generation on D3D11/12
|
2015-11-17 20:14:49 -10:00 |
Jack Andersen
|
4d133edd2c
|
Window resizing stability fixes
|
2015-11-16 20:41:32 -10:00 |
Jack Andersen
|
49da287791
|
Fixed 60Hz timing on GLX
|
2015-11-16 18:20:11 -10:00 |
Jack Andersen
|
0be417f0b0
|
OS X fixes
|
2015-11-16 12:03:46 -10:00 |
Jack Andersen
|
181a038901
|
Bug fixes for HECL
|
2015-11-16 10:43:27 -10:00 |
Jack Andersen
|
d75c675f7a
|
Updates for HECL support
|
2015-11-15 18:29:31 -10:00 |
Phillip
|
fe061b8d0a
|
Squash MSVC warnings
|
2015-11-13 22:12:39 -08:00 |
Jack Andersen
|
a13758dca5
|
Metal API bug fixes
|
2015-11-08 20:45:14 -10:00 |
Jack Andersen
|
2be32d6ca4
|
Initial integration of Metal API
|
2015-11-08 16:24:45 -10:00 |
Jack Andersen
|
606e3676b1
|
OS X event fixes and prep for Metal API
|
2015-11-07 14:36:38 -10:00 |
Jack Andersen
|
8fa76853c5
|
Lowered D3D12 API use to heap tier1
|
2015-11-07 10:03:21 -10:00 |
Jack Andersen
|
8951008cca
|
Added Windows OpenGL support. D3D11 stability fixes
|
2015-11-06 15:43:12 -10:00 |
Jack Andersen
|
0923254b39
|
Lots of D3D11 implemented
|
2015-11-05 17:20:58 -10:00 |
Jack Andersen
|
e5ef02588f
|
D3D12 bug fixes
|
2015-11-04 18:57:48 -10:00 |
Jack Andersen
|
5d62f6593b
|
Initial D3D window appearing
|
2015-11-04 14:00:29 -10:00 |
Jack Andersen
|
bc17d5aba8
|
Fixed rendering for decoupled target texture
|
2015-11-03 15:58:36 -10:00 |
Jack Andersen
|
30898c6549
|
OpenGL API sync
|
2015-11-03 15:02:05 -10:00 |
Jack Andersen
|
7367c9a952
|
Merge branch 'master' of https://github.com/AxioDL/libBoo
|
2015-11-03 14:27:59 -10:00 |
Jack Andersen
|
bc84471d4d
|
More D3D12 work
|
2015-11-03 14:27:32 -10:00 |
Phillip Stephens
|
3af64ddbb2
|
Re-enable backface culling flag
|
2015-11-03 14:15:37 -08:00 |
Phillip Stephens
|
5bb1198dd1
|
Fix intermittent upload failures on NVIDIA GPUs
|
2015-11-03 14:13:15 -08:00 |
Jack Andersen
|
50bca6f58e
|
Linux sync from Windows changes
|
2015-11-02 18:27:56 -10:00 |
Jack Andersen
|
facacd4e95
|
More D3D12 work
|
2015-11-02 18:19:41 -10:00 |
Phillip Stephens
|
4f650ce5f5
|
Rename classes to match their functionality/API better
|
2015-11-02 02:09:25 -08:00 |
Phillip Stephens
|
d5cd0bfb50
|
Various fixes
|
2015-11-02 01:31:06 -08:00 |
Jack Andersen
|
e54c8a7c6b
|
Initial round of D3D12 implementation
|
2015-11-01 19:41:24 -10:00 |
Jack Andersen
|
f796d66407
|
All kinds of fixes and updates
|
2015-10-31 14:06:56 -10:00 |
Jack Andersen
|
bb2ca27ab7
|
Ensure OGL 3.3 context is created
|
2015-10-31 09:21:23 -10:00 |
Jack Andersen
|
1579fc3626
|
potential deadlock addressed
|
2015-10-30 20:33:36 -10:00 |
Jack Andersen
|
d013f1e25c
|
Integrated GLEW; began migration to Xlib
|
2015-10-30 18:28:21 -10:00 |
Jack Andersen
|
b73ecde4aa
|
Added LogVisor
|
2015-10-29 20:26:02 -10:00 |
Jack Andersen
|
2814da014f
|
Further GLES3 implementation
|
2015-10-29 14:00:56 -10:00 |
Jack Andersen
|
5435f01d20
|
lots of initial GLES3 renderer implementation
|
2015-10-28 18:44:38 -10:00 |