813 Commits

Author SHA1 Message Date
Lioncash
097df47641 LtRtProcessing: Amend code formatting in if'd out code block 2019-08-24 23:13:01 -04:00
Lioncash
f4fafbcb26 LtRtProcessing: Simplify allocations in LtRtProcessing constructor
We can use std::make_unique, which provides the same behavior as zeroing
out the buffer. Now we can remove the use of memset here.
2019-08-24 23:13:01 -04:00
Lioncash
f8e827fcd4 LtRtProcessing: Make use of if constexpr in ClampFull()
This is a condition known at compile-time, so we can turn it into an
if-constexpr statement. We can also make use of std::clamp in this
scenario.
2019-08-24 23:12:56 -04:00
Lioncash
93045d5264 LtRtProcessing: Make ClampFull() internally linked
inline provides external linkage instead of internal linkage which is
more desirable here. We can enclose it within an anonymous namespace to
make it internally linked.
2019-08-24 22:58:14 -04:00
7c5a9ab4df
Merge pull request #32 from lioncash/midi
MIDIEncoder: Make _sendMessage overload for the ContiguousContainer concept
2019-08-24 19:43:54 -07:00
Lioncash
890ac24068 MIDIEncoder: Make use of _sendMessage overload 2019-08-24 22:26:20 -04:00
Lioncash
0eb9f2caeb MIDIEncoder: Make _sendMessage overload for the ContiguousContainer concept
We can utilize the std::data and std::size utility functions to support
passthrough-ing data for any container that satisfies the
ContiguousContainer concept, which would be either std::array,
std::string, or std::vector.

This way we can utilize std::array internally without exposing the
inclusion within the header.
2019-08-24 21:50:08 -04:00
4d1c7d444d
Merge pull request #31 from lioncash/hid
HIDParser: Use std::array where applicable
2019-08-24 18:06:10 -07:00
Lioncash
a3a9b1ada7 HIDParser: Use emplace() instead of insert()
Same thing, but shorter.
2019-08-24 20:58:56 -04:00
eacb231fb8 Deprecate OpenGL 2019-08-24 17:57:39 -07:00
Lioncash
c8bebc9948 HIDParser: Eliminate variable shadowing
We can rename some locals to avoid shadowing other variables.
2019-08-24 20:55:52 -04:00
Lioncash
14369a9853 HIDParser: Use std::array where applicable
Same thing, but strongly enforces the type of the array. This also
allows removing the <type_traits> include, since we can just query the
size of the array.
2019-08-24 20:51:46 -04:00
37ee1895ee
Merge pull request #30 from lioncash/move
IGraphicsDataFactory: std::move vertex and fragment tokens in newShaderPipeline
2019-08-24 17:32:59 -07:00
6648f9f17c
Merge pull request #29 from lioncash/gl
GL: Use std::array where applicable
2019-08-24 17:32:49 -07:00
6a62f96ea8
Merge pull request #28 from lioncash/array
D3D11: Make use of std::array where applicable
2019-08-24 17:32:04 -07:00
Lioncash
bda59575b7 IGraphicsDataFactory: std::move vertex and fragment tokens in newShaderPipeline
Forwards the passed in tokens to the implementing function without an
unnecessary atomic reference count increment and decrement.
2019-08-24 20:21:28 -04:00
Lioncash
ab65983750 GL: std::move vertex and fragment instances in SetupGammaResources()
Avoids an atomic reference count increment and decrement.
2019-08-24 20:16:04 -04:00
Lioncash
c0c353f56b GL: Avoid casting away const
Resolves some -Wcast-qual warnings.
2019-08-24 20:13:57 -04:00
Lioncash
63c89a0bbf GL: Use return value of emplace_back()
emplace_back() returns a reference to the emplaced element, so we can
just make use of it instead of repeatedly querying back().
2019-08-24 20:07:49 -04:00
Lioncash
e3b44edd51 GL: Use std::array where applicable 2019-08-24 19:53:23 -04:00
Lioncash
07835b58fb GL: Make const char* pointers arrays
Same behavior, but only stores the string data within the executable as
opposed to the data and a pointer to it. Also makes for less reading.
2019-08-24 19:02:13 -04:00
Lioncash
8642d71e89 D3D11: Convert const char* pointers to arrays
Reduces binary size a little, as only the string data will be stored in
the executable and not a pointer to accompany it as well.

A trivial change that's essentially "free".
2019-08-24 18:58:50 -04:00
Lioncash
4605581d6f D3D11: Invert conditional within setViewport()
Performs the same thing as the previous change, but applies it to
setViewport() instead. This also allows unindenting all code within the
function by one level.
2019-08-24 18:55:56 -04:00
Lioncash
532e58414c D3D11: Invert conditional within setScissor()
Turns the condition into a guard clause, which allows unindenting all of
the code within the function by one level.
2019-08-24 18:55:56 -04:00
Lioncash
f5afb028de D3D11: Resolve variable shadowing within setScissor()
We can simply remove the outer-most variable, since it's not used
anywhere.
2019-08-24 18:55:56 -04:00
Lioncash
4521acd30f D3D11: Make use of std::array where applicable
Makes the arrays strongly-typed and enforces explicit array->pointer
decay. It also allows querying the array size, which can allow us to
easily dehardcode magic values within code.
2019-08-24 18:55:50 -04:00
abc24c2d03
Merge pull request #27 from lioncash/fmt
General: Correct fmt specifiers
2019-08-24 14:43:07 -07:00
Lioncash
f1ad7e5ef0 General: Correct fmt specifiers
Corrects a few fmt calls to use fmt's specifiers. This also converts
instances of printf over to fmt::print
2019-08-24 17:12:49 -04:00
b0c246abc7 Fix code standard violations 2019-08-20 06:57:10 -07:00
241db19cfb Avoid using None in enums, fix compilation 2019-08-20 01:06:52 -07:00
091371458d
Merge pull request #26 from lioncash/header
General: Tidy up includes
2019-08-20 00:32:07 -07:00
Lioncash
baff71cdc3 General: Tidy up includes
Alphabetizes includes and resolves quite a few instances of indirect
inclusions, making the requirements of several interfaces explicit. This
also trims out includes that aren't actually necessary (likely due to
changes in the API over time).
2019-08-19 21:02:56 -04:00
fd503b4a11 Don't use template parameter in equality op 2019-08-18 12:45:58 -07:00
daca17e866 Add equality operators to ObjectToken 2019-08-18 12:36:56 -07:00
1e67f49b0b
Merge pull request #25 from lioncash/finder
DeviceFinder: Move includes into cpp file where applicable
2019-08-18 12:09:06 -07:00
b67eb2ba06
Merge pull request #24 from lioncash/ctor
IGraphicsDataFactory: Default initialize semantic for VertexElementDescriptor
2019-08-18 12:08:56 -07:00
6be2f7520e
Merge pull request #23 from lioncash/explicit
BooObject: Make ObjToken operator bool explicit
2019-08-18 12:08:47 -07:00
Lioncash
90485ac1b9 DeviceFinder: Make use of unordered_map's emplace within _insertToken
Same thing, but less reading.
2019-08-18 05:50:37 -04:00
Lioncash
6cc5b30127 DeviceFinder: Invert conditionals within _insertToken and _removeToken
By converting the conditions into guard clauses, we can eliminate some
code nesting.
2019-08-18 05:48:57 -04:00
Lioncash
9853a97dd2 DeviceFinder: Move includes into cpp file where applicable
Avoids over-exposing inclusions that don't need to be propagated across
headers.
2019-08-18 05:45:13 -04:00
Lioncash
3ea95d9483 IGraphicsDataFactory: Default initialize semantic for VertexElementDescriptor
Makes initialization deterministic for the default constructor.
2019-08-18 03:53:41 -04:00
Lioncash
d973b12dcd BooObject: Make ObjToken operator bool explicit
Makes explicit conversions to bool necessary to prevent error-prone
conversions to bool.
2019-08-18 03:19:53 -04:00
2b63413369 Update logvisor 2019-08-17 22:58:48 -07:00
f3585c7660
Merge pull request #21 from lioncash/cmake
CMakeLists: Migrate off variables where applicable
2019-08-17 22:56:37 -07:00
8114361966
Merge pull request #20 from lioncash/move
BooObject: Make ObjToken interface noexcept where applicable
2019-08-17 22:56:26 -07:00
9c210e5989
Merge pull request #22 from lioncash/constexpr
System: Make operator|= and operator&= for enums constexpr
2019-08-17 22:56:17 -07:00
Lioncash
6289583b36 System: Take input parameter for operator|= and &= by value
These are just trivial enum values, so they can be passed by value to
avoid unnecessary dereferencing.
2019-08-17 20:40:47 -04:00
Lioncash
ff0b3eb2b1 System: Make operator|= and operator&= for enums constexpr
It's valid to allow these to be used within a constexpr context. Makes
the enum functions more consistent.
2019-08-17 20:36:42 -04:00
Lioncash
0e08493596 CMakeLists: Migrate off variables where applicable
Avoids the use of individual variables and instead appends directly to
the target where necessary.
2019-08-17 19:10:51 -04:00
Lioncash
37670dca2c BooObject: Make SObjToken interface noexcept where applicable
Now that decrement() doesn't lock a mutex every time its executed, we
can mark it as noexcept. This allows us to make most of the interface
noexcept. In particular, the move constructor and move assignment
operator can now be noexcept. This allows all Boo objects to play nicely
with interfaces that may make use of std::move_if_noexcept, like some of
the standard library facilities, without always taking the copy
constructor/copy assignment.
2019-08-17 14:12:47 -04:00