813 Commits

Author SHA1 Message Date
Lioncash
84f62a0f2c BooObject: Remove destructorLock()
Now that we have the fencing and atomic operations in place to ensure
access to data on other threads will always occur before the use of
delete, we can remove the destructor lock. This will be useful for
making ObjToken's move assignment operator noexcept.
2019-08-17 14:12:23 -04:00
Lioncash
4d91a1b3c3 BooObject: Make atomic ordering constraints less strict
Increasing a reference count is able to always be relaxed. New
references to an object can only be formed from an existing reference.
The passing of an existing reference from one thread to another will
already necessitate the use of synchronization primitives, so this is a
safe change to make. Regardless, nothing other than the object itself
directly relies on the reference count, so this will always be a
suitably atomic operation, even in the face of no synchronization
primitives.

In the case of decrementing the reference count, it's sufficient to
treat it with release semantics and follow it up with an atomic thread
fence. This ensures that all accesses to the object in one thread will
occur before the delete occurs in another thread (if the situation ever
occurs).

This should make for a slightly more efficient increment and decrement.
2019-08-17 13:08:10 -04:00
c33604b8cb
Merge pull request #19 from lioncash/move
DeviceToken: Amend move constructor
2019-08-16 18:34:22 -07:00
Lioncash
88355ada5f General: Convert typedefs into using aliases 2019-08-16 18:27:23 -07:00
Lioncash
78ce16aa9f General: Make use of nullptr where applicable 2019-08-16 18:27:23 -07:00
Lioncash
386ec8e6cc General: Add missing override specifiers
Adds override specifiers that I missed for other platforms when
initially applying them to the codebase.
2019-08-16 18:27:23 -07:00
Lioncash
80c1103b44 General: Make member functions const where applicable
These functions don't modify instance state, so they can be marked
const.
2019-08-16 18:27:23 -07:00
1822b555fa Fix missed override declarations 2019-08-16 18:27:23 -07:00
Lioncash
3c9866d697 DeviceToken: Amend move constructor
The default move constructor isn't const qualified. The copy assignment
operator wasn't deleted either which is somewhat dangerous. We can also
opt for simply defaulting the move constructor and assignment operators
instead of defining the move constructor like a copy constructor.
2019-08-16 04:49:48 -04:00
0121d355c4 Fix missed override declarations 2019-08-13 14:39:45 -07:00
5cff0c19bd
Merge pull request #17 from lioncash/override
General: Make use of override where applicable
2019-08-13 14:29:47 -07:00
Lioncash
d4cd2b4dce General: Make use of override where applicable
Continues the override modernizations, but now targeting boo.
2019-08-12 22:44:45 -04:00
Jack Andersen
af50bc0bc2 Windows build fixes 2019-07-27 15:19:25 -10:00
Jack Andersen
ae5d7e5131 Add support for debug groups in OpenGL and Vulkan 2019-07-20 22:41:07 -10:00
Jack Andersen
deefc8e995 Massive fmtlib refactor 2019-07-19 18:22:36 -10:00
Jack Andersen
b2bf7549f5 Use Vulkan API version 1.1 2019-07-06 22:20:41 -10:00
56439646b2 Proper macOS fixes >.< 2019-06-30 21:02:19 -07:00
8523fcbb78 Actually fix Metal compiling 2019-06-30 20:40:03 -07:00
35732d33f5 Fix macOS and Windows builds 2019-06-30 20:13:12 -07:00
Jack Andersen
c5f8a11850 Merge branch 'master' of ssh://git.axiodl.com:6431/AxioDL/boo 2019-06-20 20:01:43 -10:00
Jack Andersen
8a181b96ce Add areShadersReady poll function 2019-06-20 20:01:27 -10:00
6d3e97e959 Merge commit '87138bb' 2019-06-20 15:43:45 -07:00
87138bbe0e Compile fixes 2019-06-20 15:43:27 -07:00
Jack Andersen
e0674ff957 Made two variables atomic to be safe 2019-06-15 21:12:50 -10:00
Jack Andersen
7eda81e55e Initial support for asyncronous shader pipeline compilation 2019-06-15 20:24:28 -10:00
Jack Andersen
29a67b9ea8 Inhibit screensaver using dbus or xdg-screensaver 2019-06-11 15:55:58 -10:00
Jack Andersen
99519d3882 Cubemap support for metal 2019-06-02 21:51:03 -10:00
Jack Andersen
18bb6e7439 Cubemap support for D3D11 2019-05-31 23:27:11 -10:00
Jack Andersen
18faf55750 Add support for cubemap textures in GL and Vulkan 2019-05-31 17:39:55 -10:00
Jack Andersen
22cb5bb0a8 Compile warning fix 2019-05-10 13:07:33 -10:00
Jack Andersen
e7a4648968 Update logvisor 2019-05-09 18:09:54 -10:00
Jack Andersen
b340a8a42e Raise max texture count to 12 2019-05-09 18:07:13 -10:00
Jack Andersen
3ad748f28b Increase max texture count to 12 2019-05-07 17:46:31 -10:00
Jack Andersen
0f330c1f05 Add support for MemorySanitizer instrumentation 2019-04-06 18:53:41 -10:00
Jack Andersen
c1d3d040bf Add True and False tests for bitwise enums 2019-04-02 18:28:39 -10:00
Jack Andersen
af4b1a4521 Register PID with X11 window 2019-03-09 23:13:45 -10:00
Jack Andersen
21f9fcf914 Ensure GL doesn't leak VAOs 2019-03-04 22:33:30 -10:00
Jack Andersen
8b0927ead0 Fix D3D DXT3 loading 2019-03-03 13:03:01 -10:00
Jack Andersen
af50240143 Add DXT3 texture format 2019-03-02 20:16:12 -10:00
Jack Andersen
66cf60ea55 No overwrite alpha by default 2019-02-26 18:35:21 -10:00
Jack Andersen
f8b22ecb13 Correct nanosleep usage 2019-02-23 21:14:27 -10:00
Jack Andersen
e75735d246 Update logvisor 2019-02-17 19:46:19 -10:00
Jack Andersen
1c21519d5d Implicit switch fallthrough refactor 2019-02-17 19:44:20 -10:00
Jack Andersen
45db327fb3 Remove vsync thread from X11 backend 2019-02-11 21:18:35 -10:00
Jack Andersen
3e1da36f39 Ensure previous pipeline state is rebound on metal after copying render texture 2019-02-03 15:37:19 -10:00
Jack Andersen
2135f4e4dc Reformat Objective-C code with new style 2019-02-03 14:00:12 -10:00
Jack Andersen
9658d1372d Additional methods for SScrollDelta 2019-01-21 18:23:22 -10:00
Jack Andersen
8333536a7c VertexFormatInfo constructor tweak 2019-01-02 17:46:48 -10:00
Jack Andersen
cc0620e8f7 SOXR build system minimization 2018-12-30 19:00:37 -10:00
Jack Andersen
3a8defb5eb Minor bitwise enum macro change 2018-12-15 20:30:13 -10:00