Jack Andersen
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0ee5944387
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Comment out annoying warnings
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2016-07-30 18:45:03 -10:00 |
Jack Andersen
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bec368dfe7
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support for nullptr in texture binding array
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2016-07-30 16:05:20 -10:00 |
Jack Andersen
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44e8317d49
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Refactor GLSL shader bindings
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2016-07-07 14:05:22 -10:00 |
Jack Andersen
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f76caba013
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Update glslang; GCC compatibility fixes
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2016-04-15 10:41:24 -10:00 |
Jack Andersen
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4cec163804
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depth range part of setViewport now
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2016-04-04 15:49:08 -10:00 |
Jack Andersen
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5b43b31529
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Vulkan API sync
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2016-04-03 20:36:28 -10:00 |
Jack Andersen
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4a2c32c2a9
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Metal extension shader support
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2016-04-03 20:13:11 -10:00 |
Jack Andersen
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54ae8c2b1a
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More graceful OpenGL uniform block binding
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2016-04-03 19:00:13 -10:00 |
Jack Andersen
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01649d42f6
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Windows fixes
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2016-04-02 17:30:44 -10:00 |
Jack Andersen
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165b40448f
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Much more efficient glClear solution
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2016-04-01 18:40:31 -10:00 |
Jack Andersen
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40e94f88e0
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Mesa depth clear fix
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2016-04-01 18:24:46 -10:00 |
Jack Andersen
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59371f5fed
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GL depth clear fix
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2016-04-01 17:55:07 -10:00 |
Jack Andersen
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229b0b28a8
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glDrawElements fix
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2016-04-01 17:32:39 -10:00 |
Jack Andersen
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d047a37e2b
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OpenGL depth-buffer resize fix
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2016-04-01 14:03:36 -10:00 |
Jack Andersen
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ecc65a9fd5
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D3D sync of new lambda API
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2016-03-30 10:42:36 -10:00 |
Jack Andersen
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bf6b4e37e8
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Major GraphicsDataFactory lambda-API refactor
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2016-03-30 09:14:17 -10:00 |
Jack Andersen
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6600ff208c
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Draw primitive now settable via pipeline object
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2016-03-23 22:05:19 -10:00 |
Jack Andersen
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b180b5535b
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Fix dynamic textures for OpenGL
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2016-03-07 12:47:45 -10:00 |
Jack Andersen
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8ac929d140
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Humungous refactor
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2016-03-04 13:02:18 -10:00 |
Jack Andersen
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cf9e9d80eb
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OpenGL and Metal viewport rectangle fixes
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2016-02-26 15:38:13 -10:00 |
Jack Andersen
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8296514a61
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Blit rectangle fixes
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2016-02-26 10:16:21 -10:00 |
Jack Andersen
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0eb11ef78a
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D3D resolveBindTexture implementation
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2016-02-25 14:11:09 -10:00 |
Jack Andersen
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7bdabb5ed3
|
Metal stubs for resolveBindTexture
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2016-02-24 19:06:13 -10:00 |
Jack Andersen
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fec5218666
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Preparation for ResolveBindTexture test
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2016-02-24 16:53:23 -10:00 |
Jack Andersen
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6de30424e3
|
GLSL bindings and Vulkan bug fixes
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2016-02-23 17:11:58 -10:00 |
Jack Andersen
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1037b37f9a
|
Major Vulkan commit
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2016-02-20 20:27:54 -10:00 |
Jack Andersen
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d75a727a5d
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D3D static texture no-context loading
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2016-02-16 17:35:10 -10:00 |
Jack Andersen
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77e9492b43
|
better OpenGL mipmap configuration
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2016-02-16 09:41:16 -10:00 |
Jack Andersen
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e9bd443e49
|
Merge branch 'master' of https://github.com/AxioDL/libBoo
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2016-02-15 19:47:40 -10:00 |
Jack Andersen
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1ab63cfb18
|
No-context texture constructor (OpenGL only for now)
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2016-02-15 19:47:09 -10:00 |
Phillip Stephens
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c82815c476
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Reimplement context selection for linux
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2016-02-15 09:53:54 -08:00 |
Jack Andersen
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5485e7d2b1
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OpenGL storage reuse with glBufferSubData
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2016-01-07 14:04:37 -10:00 |
Jack Andersen
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01ab873e06
|
OS X updates; post-frame handler event
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2015-12-20 14:40:52 -10:00 |
Jack Andersen
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8a33d74c13
|
OS X thread-local fixes
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2015-12-18 11:33:53 -10:00 |
Jack Andersen
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aa787eb427
|
IGraphicsDataToken rename
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2015-12-17 17:25:23 -10:00 |
Jack Andersen
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11cc456b4e
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Fix release derp
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2015-12-17 12:10:14 -10:00 |
Jack Andersen
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bb35ded399
|
handy debug assert
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2015-12-17 11:29:47 -10:00 |
Jack Andersen
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7224d5fdf7
|
Thread safety additions for OpenGL
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2015-12-13 18:54:57 -10:00 |
Jack Andersen
|
3e4ed5ad1f
|
OpenGL deferred delete fix
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2015-12-07 15:49:17 -10:00 |
Jack Andersen
|
d145e15ecb
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IGraphicsDataToken and IGraphicsCommandQueue::stopRenderer()
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2015-12-04 14:41:30 -10:00 |
Jack Andersen
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d0bdb40f0e
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Brought D3D in sync with GL update
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2015-12-02 12:04:24 -10:00 |
Jack Andersen
|
13cf33d75f
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Internal dynamic buffer updating (OpenGL only)
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2015-12-02 11:09:49 -10:00 |
Jack Andersen
|
c34b93f00f
|
Windows bug fixes
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2015-11-30 14:33:14 -10:00 |
Jack Andersen
|
66c2cbdf14
|
Proper dynamic buffer sync
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2015-11-29 16:37:46 -10:00 |
Jack Andersen
|
c5de075c0d
|
Array texture fix
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2015-11-26 13:03:01 -10:00 |
Jack Andersen
|
6c83991e2a
|
More vertex semantic adjustments
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2015-11-25 14:22:05 -10:00 |
Jack Andersen
|
3bcfa99b5a
|
Updates to support instanced rendering (OpenGL only)
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2015-11-24 16:14:30 -10:00 |
Jack Andersen
|
8682485dea
|
Added array texture factory method (OGL only right now)
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2015-11-22 22:49:53 -10:00 |
Jack Andersen
|
c9edf8dd85
|
Major scoped-enum refactor
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2015-11-20 15:12:22 -10:00 |
Jack Andersen
|
998255efd5
|
Working HECL shader generation on D3D11/12
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2015-11-17 20:14:49 -10:00 |