Jack Andersen
|
3c207386e7
|
Metal autorelease pools at API boundaries
|
2017-10-27 00:09:22 -10:00 |
Jack Andersen
|
d1b980b529
|
Windows fixes; experimental UWP framework (not working)
|
2017-10-23 17:09:50 -10:00 |
Jack Andersen
|
41d225bd64
|
Use metal shading language 1.2
|
2017-10-21 20:09:58 -10:00 |
Jack Andersen
|
ed9b7914ee
|
Sample blend timing fix for LtRt processing
|
2017-10-02 19:19:55 -10:00 |
Jack Andersen
|
db9a5953e6
|
12kHz LPF and bug fixes for LtRt matrixing
|
2017-10-01 14:59:18 -10:00 |
Jack Andersen
|
55d1a5bc93
|
Windows compile fixes
|
2017-09-30 19:31:29 -10:00 |
Jack Andersen
|
2a49a8d447
|
Add texture clamp mode
|
2017-09-30 18:23:28 -10:00 |
Jack Andersen
|
cbaa016b11
|
Add IPP-LICENSE and README note about PLII encoding
|
2017-09-27 17:40:16 -10:00 |
Jack Andersen
|
0b35c584f6
|
Experimental support for LtRt surround matrixing
|
2017-09-27 17:11:40 -10:00 |
Jack Andersen
|
71b8893dde
|
Changes to AudioQueueServices backend to capture 7.1 surround with SoundFlower
|
2017-09-19 23:25:02 -10:00 |
Jack Andersen
|
bf4b3f7382
|
Minor tweak to HIDDeviceUdev
|
2017-09-17 16:59:46 -10:00 |
Jack Andersen
|
175893f055
|
HID parser for udev; Vulkan fixes
|
2017-09-15 15:55:41 -10:00 |
Jack Andersen
|
1f14cc09a1
|
HID Parser for Win32
|
2017-09-15 12:26:39 -10:00 |
Jack Andersen
|
0f2a838bfb
|
Add Cross-platform HID parser
|
2017-09-15 07:20:52 -10:00 |
Jack Andersen
|
5bc17c753c
|
Remove logic defeating blend assignment
|
2017-09-04 21:55:17 -10:00 |
Jack Andersen
|
dd6e53119a
|
Add subtractive blending mode to backends
|
2017-09-04 16:59:41 -10:00 |
Jack Andersen
|
18cbfd2865
|
Add GEqual Z-test option for pipeline backends
|
2017-09-02 19:52:53 -10:00 |
Jack Andersen
|
04ff1692d8
|
Merge branch 'master' of https://github.com/AxioDL/boo
|
2017-07-16 18:01:43 -10:00 |
Jack Andersen
|
1aa499ec34
|
Use smart pointers for Win32 windows
|
2017-07-16 18:01:13 -10:00 |
Jack Andersen
|
023d129a75
|
Use smart pointers for Xlib windows
|
2017-07-16 17:58:18 -10:00 |
Jack Andersen
|
b97c82469a
|
shared_ptr for IWindow; better Cocoa app lifecycle
|
2017-07-16 16:45:49 -10:00 |
Jack Andersen
|
49afde2fb9
|
Reinstate glFlush for buffer updates
|
2017-07-13 19:13:29 -10:00 |
Jack Andersen
|
505f0fef73
|
Proper hidraw device enumeration
|
2017-05-11 16:52:45 -10:00 |
Jack Andersen
|
64b949aecd
|
Windows fixes
|
2017-05-11 09:41:40 -10:00 |
Jack Andersen
|
048d22be2a
|
Merge branch 'master' of https://github.com/AxioDL/boo
|
2017-05-11 09:13:47 -10:00 |
Jack Andersen
|
6e1c71aefd
|
Working Dualshock output reports on macOS; fix runaway loop
|
2017-05-11 09:12:44 -10:00 |
Phillip Stephens
|
a5b38596a5
|
Fix maxAnisotropy validation error
|
2017-05-09 17:00:30 -07:00 |
Jack Andersen
|
7823aecc57
|
hidraw support for udev; fix race condition
|
2017-05-08 17:37:12 -10:00 |
Jack Andersen
|
ff89a9cccf
|
Win32 input device refinements and XInput support
|
2017-05-08 09:09:10 -10:00 |
Jack Andersen
|
aa272fe7b9
|
Smart pointer cleanup
|
2017-05-07 11:31:56 -10:00 |
Jack Andersen
|
62443b59e7
|
IOKit input refactor
|
2017-05-07 11:24:00 -10:00 |
Jack Andersen
|
12bbf540fd
|
MIDI encoder fix
|
2017-03-23 19:28:30 -10:00 |
Jack Andersen
|
9a7cadce3a
|
Minor Metal backend change
|
2017-03-19 19:08:19 -10:00 |
Jack Andersen
|
5f903c09ee
|
Windows sync
|
2017-03-17 13:31:51 -10:00 |
Jack Andersen
|
05c26a535b
|
OpenGL and metal rendering interface upgrades
|
2017-03-13 21:02:53 -10:00 |
Jack Andersen
|
73891af56a
|
Add frontface culling support to Metal
|
2017-03-10 11:07:29 -10:00 |
Jack Andersen
|
ca20aea834
|
Add front-face culling support
|
2017-03-10 10:38:00 -10:00 |
Jack Andersen
|
5c52877549
|
typo fix
|
2017-03-05 20:33:18 -10:00 |
Jack Andersen
|
3b7a5781f5
|
OpenGL and Metal fixes
|
2017-03-05 13:34:24 -10:00 |
Jack Andersen
|
a547eb9dbb
|
Runtime shader cache fixes
|
2017-03-05 12:59:58 -10:00 |
Jack Andersen
|
03f155fcf5
|
Move xxhash to boo; cached shader components
|
2017-03-04 21:54:58 -10:00 |
Jack Andersen
|
8bcac27c10
|
Fix updated glew for Windows
|
2017-02-24 21:58:09 -10:00 |
Jack Andersen
|
0cc794f49d
|
Update glew
|
2017-02-23 22:26:27 -10:00 |
Jack Andersen
|
245a39fd92
|
Merge branch 'master' of https://github.com/AxioDL/boo
|
2017-02-15 19:46:18 -10:00 |
Jack Andersen
|
e6b3530681
|
Fix break derp
|
2017-02-15 19:46:03 -10:00 |
Jack Andersen
|
0a4775726c
|
Add missing initializer
|
2017-02-15 18:50:21 -10:00 |
Jack Andersen
|
71593afe50
|
More Vulkan fixes
|
2017-02-15 18:47:31 -10:00 |
Jack Andersen
|
3197142d1f
|
Vulkan window resize fixes
|
2017-02-15 17:17:18 -10:00 |
Jack Andersen
|
bfd912b0a9
|
Merge branch 'master' of https://github.com/AxioDL/boo
|
2017-02-15 13:13:27 -10:00 |
Jack Andersen
|
f9ed2ba5b8
|
Make resized() lock platform-dependent
|
2017-02-15 13:13:05 -10:00 |
Jack Andersen
|
9af8ec3d23
|
Vulkan Win32 fixes
|
2017-02-15 13:10:30 -10:00 |
Jack Andersen
|
c6d5015612
|
Use 45ms buffer size for WASAPI
|
2017-02-14 22:28:10 -10:00 |
Jack Andersen
|
5982a3825d
|
Use 15ms buffers in AQS
|
2017-02-14 20:49:28 -10:00 |
Jack Andersen
|
fef663a5e3
|
Allow audio AQS buffering to occur during frame idle
|
2017-02-14 20:00:10 -10:00 |
Jack Andersen
|
48491e3250
|
Fix for #14
|
2017-02-12 08:20:52 -10:00 |
Jack Andersen
|
1834be435f
|
Fix AudioQueueServices stall-out
|
2017-02-11 22:44:20 -10:00 |
Phillip Stephens
|
ee60772b39
|
Revert "fix" for DolphinSmashAdapter (incorrect, problem lies elsewhere)
|
2017-02-10 20:20:41 -08:00 |
Jack Andersen
|
27a455c61d
|
Touch Bar support
|
2017-02-08 23:22:12 -10:00 |
Jack Andersen
|
bb227b9cc0
|
Solve some D3D12 validation errors and warnings
|
2017-02-04 08:23:08 -10:00 |
Jack Andersen
|
b5050159c4
|
More stable window close handling
|
2017-02-02 21:32:56 -10:00 |
Jack Andersen
|
4fb95046a8
|
Add shader dump to Metal compile failure
|
2017-01-29 18:14:58 -10:00 |
Jack Andersen
|
ed8cc3a57b
|
Conform D3D and Vulkan backends
|
2017-01-28 21:26:42 -10:00 |
Jack Andersen
|
4be38afef3
|
Merge branch 'master' of https://github.com/AxioDL/boo
|
2017-01-28 17:56:39 -10:00 |
Jack Andersen
|
80e93a8e38
|
Mipmapped array textures
|
2017-01-28 17:56:17 -10:00 |
Phillip Stephens
|
a2e0692285
|
Fix Inverted left/right stick axes
|
2017-01-26 23:41:45 -08:00 |
Jack Andersen
|
7bf2ad48a7
|
Add ability to unregister audio callback
|
2017-01-22 21:20:40 -10:00 |
Jack Andersen
|
d6b54a3718
|
D3D11 dynamic texture load fix
|
2017-01-21 23:04:37 -10:00 |
Jack Andersen
|
23a0c4d1da
|
Submix deletion bug fix
|
2017-01-21 15:39:15 -10:00 |
Jack Andersen
|
594d590a55
|
D3D and Vulkan sync
|
2017-01-20 14:19:18 -10:00 |
Jack Andersen
|
ee9f3efe61
|
Hold shader data bindings through to rendering worker
|
2017-01-19 17:52:40 -10:00 |
Jack Andersen
|
f0e8e0a1fa
|
Synchronous lifetime control of AudioQueue on macOS
|
2017-01-18 10:56:26 -10:00 |
Jack Andersen
|
8fe3e2152b
|
Update logvisor; name key threads
|
2017-01-16 15:20:50 -10:00 |
Jack Andersen
|
593170cefe
|
Support nullptr for submix sends
|
2017-01-15 22:39:56 -10:00 |
Jack Andersen
|
7463426fe6
|
Default audio mixing to main output
|
2016-12-13 15:08:42 -10:00 |
Jack Andersen
|
d309f124b9
|
More stable D3D11 resource residency
|
2016-12-11 13:29:08 -10:00 |
Jack Andersen
|
1177d50eda
|
Metal pool buffers
|
2016-12-11 10:20:29 -10:00 |
Jack Andersen
|
c057068e64
|
use hash table for pool buffers
|
2016-12-10 20:18:41 -10:00 |
Jack Andersen
|
25fadc7348
|
Windows sync
|
2016-12-10 15:50:26 -10:00 |
Jack Andersen
|
fa45c6750a
|
macOS HIDPI fixes; buffer pools
|
2016-12-09 16:31:50 -10:00 |
Jack Andersen
|
d5b42b785e
|
CoreMidi API usage adjustment to prefer latest connected HW
|
2016-10-15 08:39:09 -10:00 |
Jack Andersen
|
1877c546ac
|
Smarter std::thread ownership for HID clients
|
2016-10-10 15:20:39 -10:00 |
Jack Andersen
|
26b1e25077
|
Better branching logic for Vulkan init
|
2016-09-30 12:40:06 -10:00 |
Jack Andersen
|
10988fa37e
|
Make setlocale fail non-fatal
|
2016-09-25 11:33:39 -10:00 |
Jack Andersen
|
528c572671
|
Windows Fixes
|
2016-09-18 15:02:33 -10:00 |
Jack Andersen
|
516e5fbe0e
|
Also restore Metal scissor rect
|
2016-09-11 19:34:45 -10:00 |
Jack Andersen
|
4cffc6e4ec
|
Metal viewport restore fix
|
2016-09-11 19:28:54 -10:00 |
Jack Andersen
|
7da2f8e632
|
Minor Windows include tweaks
|
2016-09-10 15:21:24 -10:00 |
Jack Andersen
|
ac98d6eac2
|
Metal resolveBindTexture viewport restore
|
2016-09-02 19:17:47 -10:00 |
Jack Andersen
|
ceedda9e1f
|
const_cast is a nicer statement
|
2016-08-28 18:20:40 -10:00 |
Jack Andersen
|
e92e6d7c4c
|
Full spelling of 'OpenGL' for enum consistency
|
2016-08-23 18:33:20 -10:00 |
Jack Andersen
|
dbf7b9bcf8
|
Windows fixes and include refinements
|
2016-08-17 10:04:19 -10:00 |
Jack Andersen
|
c77fe94313
|
Disable depth clamp in Vulkan shaders
|
2016-08-08 08:21:14 -10:00 |
Jack Andersen
|
3d96463db7
|
Better Metal shader error handling
|
2016-08-03 13:45:52 -10:00 |
Jack Andersen
|
758be7d76c
|
Use rectangle intersect for blitting safety
|
2016-08-01 19:54:01 -10:00 |
Jack Andersen
|
6c12cd0ce8
|
Flush out state for offset uniform bindings
|
2016-08-01 15:59:03 -10:00 |
Jack Andersen
|
de0699ab8d
|
D3D12 render to texture fixes
|
2016-08-01 13:24:01 -10:00 |
Jack Andersen
|
29364a8024
|
D3D sync
|
2016-07-31 18:32:27 -10:00 |
Jack Andersen
|
21548bada8
|
Use GEQUAL compare for Metal depth compare
|
2016-07-31 12:39:05 -10:00 |
Jack Andersen
|
2ec943f0b2
|
Metal platform fixes
|
2016-07-31 10:25:02 -10:00 |
Jack Andersen
|
0ee5944387
|
Comment out annoying warnings
|
2016-07-30 18:45:03 -10:00 |