Jack Andersen
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c77fe94313
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Disable depth clamp in Vulkan shaders
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2016-08-08 08:21:14 -10:00 |
Jack Andersen
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758be7d76c
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Use rectangle intersect for blitting safety
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2016-08-01 19:54:01 -10:00 |
Jack Andersen
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bec368dfe7
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support for nullptr in texture binding array
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2016-07-30 16:05:20 -10:00 |
Jack Andersen
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c01b0b4c6a
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Vulkan resolveBindTexture fix
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2016-07-29 18:38:33 -10:00 |
Jack Andersen
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e70da4b4a5
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Vulkan depth clear fix
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2016-07-26 20:33:42 -10:00 |
Jack Andersen
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d6063f4a4d
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Vulkan render-target fixes
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2016-07-26 18:13:34 -10:00 |
Jack Andersen
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cb2b33a42b
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Vulkan validation fixes
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2016-07-26 17:38:00 -10:00 |
Jack Andersen
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55be829aca
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Vulkan validation layer fixes
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2016-07-26 16:17:16 -10:00 |
Jack Andersen
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d71c01e1d7
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Smart pointer usage in Vulkan.cpp
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2016-07-20 12:19:53 -10:00 |
Jack Andersen
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66c64cde08
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Fallback flow for graphics APIs
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2016-07-20 07:14:18 -10:00 |
Jack Andersen
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6473014178
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Ensure MessageBox call only emitted for Windows
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2016-07-17 11:18:28 -10:00 |
Jack Andersen
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3076c0525d
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Add preliminary Win32 Vulkan support
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2016-07-17 11:15:57 -10:00 |
Jack Andersen
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44e8317d49
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Refactor GLSL shader bindings
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2016-07-07 14:05:22 -10:00 |
Jack Andersen
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f4dc3626e5
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sRGB mapping working on Intel; other platforms need testing
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2016-07-01 19:19:28 -10:00 |
Jack Andersen
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0c99623aa9
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Vulkan platform conformances
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2016-07-01 17:44:57 -10:00 |
Jack Andersen
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295d100ca3
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Initial vulkan rendering within URDE
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2016-06-30 16:30:29 -10:00 |
Jack Andersen
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6504bfc8c8
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Removed double pipeline cache free
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2016-06-29 19:42:27 -10:00 |
Jack Andersen
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0e48afcc02
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Initial working booTest on Vulkan
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2016-06-29 18:54:29 -10:00 |
Jack Andersen
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fba6d10b37
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Use Vulkan Blit command rather than Copy
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2016-06-28 16:00:02 -10:00 |
Jack Andersen
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b04257c992
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Update booTest pipeline for Vulkan
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2016-06-28 15:22:13 -10:00 |
Jack Andersen
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c7df255c24
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Several Vulkan bug fixes, state setup validates
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2016-06-26 18:33:01 -10:00 |
Jack Andersen
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fb259a7d12
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More Vulkan bug fixes
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2016-06-25 14:33:22 -10:00 |
Jack Andersen
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e320121df6
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Vulkan backend bug fixes
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2016-06-24 21:04:58 -10:00 |
Jack Andersen
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9bc1193e3f
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Update glslang, some Vulkan bug fixes
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2016-06-23 17:03:06 -10:00 |
Jack Andersen
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4cec163804
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depth range part of setViewport now
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2016-04-04 15:49:08 -10:00 |
Jack Andersen
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5b43b31529
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Vulkan API sync
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2016-04-03 20:36:28 -10:00 |
Jack Andersen
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ecc65a9fd5
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D3D sync of new lambda API
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2016-03-30 10:42:36 -10:00 |
Jack Andersen
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bf6b4e37e8
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Major GraphicsDataFactory lambda-API refactor
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2016-03-30 09:14:17 -10:00 |
Jack Andersen
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4d33cec75c
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Add selectable topology to Vulkan
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2016-03-23 22:15:15 -10:00 |
Jack Andersen
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85f9a633f0
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Update depreciated Vulkan enum
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2016-03-14 13:31:43 -10:00 |
Jack Andersen
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5603164a2d
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Update LICENSE date and Vulkan tweaks
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2016-03-06 17:09:46 -10:00 |
Jack Andersen
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8ac929d140
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Humungous refactor
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2016-03-04 13:02:18 -10:00 |
Jack Andersen
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0eb11ef78a
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D3D resolveBindTexture implementation
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2016-02-25 14:11:09 -10:00 |
Jack Andersen
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48eab88cfc
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Update signature of VulkanCommandQueue::resolveBindTexture
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2016-02-24 19:14:59 -10:00 |
Jack Andersen
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fec5218666
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Preparation for ResolveBindTexture test
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2016-02-24 16:53:23 -10:00 |
Jack Andersen
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6de30424e3
|
GLSL bindings and Vulkan bug fixes
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2016-02-23 17:11:58 -10:00 |
Jack Andersen
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74e2f47bcf
|
Tons of Vulkan bug fixes
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2016-02-22 15:13:03 -10:00 |
Jack Andersen
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ae487b70f3
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Xlib integration of Vulkan
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2016-02-21 16:47:45 -10:00 |
Jack Andersen
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f9c681bef9
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Update glslang
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2016-02-20 20:36:13 -10:00 |
Jack Andersen
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1037b37f9a
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Major Vulkan commit
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2016-02-20 20:27:54 -10:00 |
Jack Andersen
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5a2fb0768b
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Preliminary Vulkan shader pipeline factory
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2016-01-14 12:46:05 -10:00 |