498 Commits

Author SHA1 Message Date
Jack Andersen
4be38afef3 Merge branch 'master' of https://github.com/AxioDL/boo 2017-01-28 17:56:39 -10:00
Jack Andersen
80e93a8e38 Mipmapped array textures 2017-01-28 17:56:17 -10:00
a2e0692285 Fix Inverted left/right stick axes 2017-01-26 23:41:45 -08:00
Jack Andersen
7bf2ad48a7 Add ability to unregister audio callback 2017-01-22 21:20:40 -10:00
Jack Andersen
d6b54a3718 D3D11 dynamic texture load fix 2017-01-21 23:04:37 -10:00
Jack Andersen
23a0c4d1da Submix deletion bug fix 2017-01-21 15:39:15 -10:00
Jack Andersen
594d590a55 D3D and Vulkan sync 2017-01-20 14:19:18 -10:00
Jack Andersen
ee9f3efe61 Hold shader data bindings through to rendering worker 2017-01-19 17:52:40 -10:00
Jack Andersen
65f8302060 Update logvisor 2017-01-18 23:01:27 -10:00
Jack Andersen
f0e8e0a1fa Synchronous lifetime control of AudioQueue on macOS 2017-01-18 10:56:26 -10:00
Jack Andersen
93f6e11fa8 Update logvisor 2017-01-16 15:59:58 -10:00
Jack Andersen
88db4927c9 Update logvisor 2017-01-16 15:31:01 -10:00
Jack Andersen
8fe3e2152b Update logvisor; name key threads 2017-01-16 15:20:50 -10:00
Jack Andersen
593170cefe Support nullptr for submix sends 2017-01-15 22:39:56 -10:00
Jack Andersen
9c37a39fde Update LICENSE date 2017-01-07 14:13:43 -10:00
d9cdc87d3f Update glslang 2017-01-05 11:04:20 -08:00
Jack Andersen
7463426fe6 Default audio mixing to main output 2016-12-13 15:08:42 -10:00
Jack Andersen
d309f124b9 More stable D3D11 resource residency 2016-12-11 13:29:08 -10:00
Jack Andersen
1177d50eda Metal pool buffers 2016-12-11 10:20:29 -10:00
Jack Andersen
c057068e64 use hash table for pool buffers 2016-12-10 20:18:41 -10:00
Jack Andersen
25fadc7348 Windows sync 2016-12-10 15:50:26 -10:00
Jack Andersen
fa45c6750a macOS HIDPI fixes; buffer pools 2016-12-09 16:31:50 -10:00
Jack Andersen
4c0c01f84f Update glslang 2016-12-07 17:56:27 -10:00
7b1b88ae92 Unbork linking on linux 2016-10-29 15:50:22 -07:00
c2a298fcdc FreeBSD fixes 2016-10-27 15:44:01 -08:00
Jack Andersen
d5b42b785e CoreMidi API usage adjustment to prefer latest connected HW 2016-10-15 08:39:09 -10:00
Jack Andersen
1877c546ac Smarter std::thread ownership for HID clients 2016-10-10 15:20:39 -10:00
Jack Andersen
51a097da6b Merge branch 'master' of https://github.com/AxioDL/boo 2016-09-30 12:40:30 -10:00
Jack Andersen
26b1e25077 Better branching logic for Vulkan init 2016-09-30 12:40:06 -10:00
Jack Andersen
fe9b475681 Merge branch 'master' of https://github.com/AxioDL/boo 2016-09-29 17:31:57 -10:00
Jack Andersen
bfbdadc61a Update boo 2016-09-29 17:31:45 -10:00
Jack Andersen
10988fa37e Make setlocale fail non-fatal 2016-09-25 11:33:39 -10:00
Jack Andersen
9b0355be45 Update logvisor 2016-09-18 15:32:54 -10:00
Jack Andersen
528c572671 Windows Fixes 2016-09-18 15:02:33 -10:00
Jack Andersen
46b1b84cfc Update logvisor 2016-09-18 13:46:38 -10:00
Jack Andersen
fa61f2acae Merge branch 'master' of https://github.com/AxioDL/boo 2016-09-17 11:31:36 -10:00
Jack Andersen
41c6c08831 Update logvisor 2016-09-17 11:31:13 -10:00
Jack Andersen
516e5fbe0e Also restore Metal scissor rect 2016-09-11 19:34:45 -10:00
Jack Andersen
4cffc6e4ec Metal viewport restore fix 2016-09-11 19:28:54 -10:00
Jack Andersen
db89640172 Update logvisor 2016-09-11 11:15:38 -10:00
Jack Andersen
7da2f8e632 Minor Windows include tweaks 2016-09-10 15:21:24 -10:00
Jack Andersen
c33f8d5d3c Update logvisor 2016-09-08 18:18:43 -10:00
Jack Andersen
a96b587965 Update logvisor 2016-09-07 20:14:35 -10:00
Jack Andersen
ac98d6eac2 Metal resolveBindTexture viewport restore 2016-09-02 19:17:47 -10:00
Jack Andersen
ceedda9e1f const_cast is a nicer statement 2016-08-28 18:20:40 -10:00
Jack Andersen
e45c3feef6 Update logvisor 2016-08-24 14:26:49 -10:00
Jack Andersen
e92e6d7c4c Full spelling of 'OpenGL' for enum consistency 2016-08-23 18:33:20 -10:00
Jack Andersen
dbf7b9bcf8 Windows fixes and include refinements 2016-08-17 10:04:19 -10:00
Jack Andersen
c77fe94313 Disable depth clamp in Vulkan shaders 2016-08-08 08:21:14 -10:00
8b923214fd Remove GLES3 enum 2016-08-04 20:20:28 -07:00