Jack Andersen
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90e2df40dd
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Merge commit '46156' into gl-fixes
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2017-11-01 23:38:22 -10:00 |
Jack Andersen
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4615641a12
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Add buffer logging
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2017-11-01 23:37:50 -10:00 |
Jack Andersen
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0f96af94f6
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Addresses some resource lifetime issues in OpenGL and Vulkan
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2017-11-01 23:24:50 -10:00 |
Jack Andersen
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10364557b9
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Vulkan array-texture validation fix; better handling of unsupported audio HW on ALSA
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2017-10-30 17:42:41 -10:00 |
Jack Andersen
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3c207386e7
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Metal autorelease pools at API boundaries
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2017-10-27 00:09:22 -10:00 |
Jack Andersen
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d1b980b529
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Windows fixes; experimental UWP framework (not working)
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2017-10-23 17:09:50 -10:00 |
Jack Andersen
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41d225bd64
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Use metal shading language 1.2
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2017-10-21 20:09:58 -10:00 |
Jack Andersen
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ed9b7914ee
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Sample blend timing fix for LtRt processing
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2017-10-02 19:19:55 -10:00 |
Jack Andersen
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db9a5953e6
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12kHz LPF and bug fixes for LtRt matrixing
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2017-10-01 14:59:18 -10:00 |
Jack Andersen
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55d1a5bc93
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Windows compile fixes
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2017-09-30 19:31:29 -10:00 |
Jack Andersen
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2a49a8d447
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Add texture clamp mode
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2017-09-30 18:23:28 -10:00 |
Jack Andersen
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cbaa016b11
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Add IPP-LICENSE and README note about PLII encoding
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2017-09-27 17:40:16 -10:00 |
Jack Andersen
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0b35c584f6
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Experimental support for LtRt surround matrixing
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2017-09-27 17:11:40 -10:00 |
Jack Andersen
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71b8893dde
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Changes to AudioQueueServices backend to capture 7.1 surround with SoundFlower
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2017-09-19 23:25:02 -10:00 |
Jack Andersen
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bf4b3f7382
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Minor tweak to HIDDeviceUdev
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2017-09-17 16:59:46 -10:00 |
Jack Andersen
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175893f055
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HID parser for udev; Vulkan fixes
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2017-09-15 15:55:41 -10:00 |
Jack Andersen
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1f14cc09a1
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HID Parser for Win32
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2017-09-15 12:26:39 -10:00 |
Jack Andersen
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0f2a838bfb
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Add Cross-platform HID parser
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2017-09-15 07:20:52 -10:00 |
Jack Andersen
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5bc17c753c
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Remove logic defeating blend assignment
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2017-09-04 21:55:17 -10:00 |
Jack Andersen
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dd6e53119a
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Add subtractive blending mode to backends
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2017-09-04 16:59:41 -10:00 |
Jack Andersen
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18cbfd2865
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Add GEqual Z-test option for pipeline backends
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2017-09-02 19:52:53 -10:00 |
Jack Andersen
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04ff1692d8
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Merge branch 'master' of https://github.com/AxioDL/boo
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2017-07-16 18:01:43 -10:00 |
Jack Andersen
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1aa499ec34
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Use smart pointers for Win32 windows
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2017-07-16 18:01:13 -10:00 |
Jack Andersen
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023d129a75
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Use smart pointers for Xlib windows
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2017-07-16 17:58:18 -10:00 |
Jack Andersen
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b97c82469a
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shared_ptr for IWindow; better Cocoa app lifecycle
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2017-07-16 16:45:49 -10:00 |
Jack Andersen
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49afde2fb9
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Reinstate glFlush for buffer updates
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2017-07-13 19:13:29 -10:00 |
Jack Andersen
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505f0fef73
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Proper hidraw device enumeration
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2017-05-11 16:52:45 -10:00 |
Jack Andersen
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64b949aecd
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Windows fixes
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2017-05-11 09:41:40 -10:00 |
Jack Andersen
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048d22be2a
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Merge branch 'master' of https://github.com/AxioDL/boo
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2017-05-11 09:13:47 -10:00 |
Jack Andersen
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6e1c71aefd
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Working Dualshock output reports on macOS; fix runaway loop
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2017-05-11 09:12:44 -10:00 |
Phillip Stephens
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a5b38596a5
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Fix maxAnisotropy validation error
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2017-05-09 17:00:30 -07:00 |
Jack Andersen
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7823aecc57
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hidraw support for udev; fix race condition
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2017-05-08 17:37:12 -10:00 |
Jack Andersen
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ff89a9cccf
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Win32 input device refinements and XInput support
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2017-05-08 09:09:10 -10:00 |
Jack Andersen
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aa272fe7b9
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Smart pointer cleanup
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2017-05-07 11:31:56 -10:00 |
Jack Andersen
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62443b59e7
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IOKit input refactor
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2017-05-07 11:24:00 -10:00 |
Jack Andersen
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12bbf540fd
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MIDI encoder fix
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2017-03-23 19:28:30 -10:00 |
Jack Andersen
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9a7cadce3a
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Minor Metal backend change
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2017-03-19 19:08:19 -10:00 |
Jack Andersen
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5f903c09ee
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Windows sync
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2017-03-17 13:31:51 -10:00 |
Jack Andersen
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05c26a535b
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OpenGL and metal rendering interface upgrades
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2017-03-13 21:02:53 -10:00 |
Jack Andersen
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73891af56a
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Add frontface culling support to Metal
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2017-03-10 11:07:29 -10:00 |
Jack Andersen
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ca20aea834
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Add front-face culling support
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2017-03-10 10:38:00 -10:00 |
Jack Andersen
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5c52877549
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typo fix
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2017-03-05 20:33:18 -10:00 |
Jack Andersen
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3b7a5781f5
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OpenGL and Metal fixes
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2017-03-05 13:34:24 -10:00 |
Jack Andersen
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a547eb9dbb
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Runtime shader cache fixes
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2017-03-05 12:59:58 -10:00 |
Jack Andersen
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03f155fcf5
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Move xxhash to boo; cached shader components
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2017-03-04 21:54:58 -10:00 |
Jack Andersen
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8bcac27c10
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Fix updated glew for Windows
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2017-02-24 21:58:09 -10:00 |
Jack Andersen
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0cc794f49d
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Update glew
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2017-02-23 22:26:27 -10:00 |
Jack Andersen
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245a39fd92
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Merge branch 'master' of https://github.com/AxioDL/boo
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2017-02-15 19:46:18 -10:00 |
Jack Andersen
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e6b3530681
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Fix break derp
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2017-02-15 19:46:03 -10:00 |
Jack Andersen
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0a4775726c
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Add missing initializer
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2017-02-15 18:50:21 -10:00 |