77 Commits

Author SHA1 Message Date
4265e9d801 Use UTF-8 exclusively internally; update logvisor 2021-06-28 18:57:39 -04:00
78028c6237 More EMouseCursor options 2021-05-25 09:23:50 -04:00
55deba0913 Remove targetFrameTime / Limiter 2021-05-24 01:04:14 -04:00
74aaa605f3 Try Vulkan first on Windows 2021-01-23 21:12:20 -05:00
57cb96c1a7 Add targetFrameTime option for Vulkan backend 2020-09-15 19:29:44 -04:00
42cedb77f0 Update glslang; fix BOO_HAS_GL on Windows 2020-04-17 20:25:08 -04:00
Jack Andersen
c36895a109 Update fmtlib 2020-04-11 12:46:05 -10:00
Lioncash
bfd042f156 ApplicationWin32/WindowWin32: Get/SetWindowLong -> Get/SetWindowLongPtr
Get/SetWindowLong is superseded on 64-bit Windows platform with
Get/SetWindowLongPtr. These are trivial to migrate over and have been
available since Windows 2000 Professional, so there's no need to worry
about breaking meaningful platform support
2019-09-06 07:13:27 -04:00
Lioncash
baff71cdc3 General: Tidy up includes
Alphabetizes includes and resolves quite a few instances of indirect
inclusions, making the requirements of several interfaces explicit. This
also trims out includes that aren't actually necessary (likely due to
changes in the API over time).
2019-08-19 21:02:56 -04:00
Lioncash
84f62a0f2c BooObject: Remove destructorLock()
Now that we have the fencing and atomic operations in place to ensure
access to data on other threads will always occur before the use of
delete, we can remove the destructor lock. This will be useful for
making ObjToken's move assignment operator noexcept.
2019-08-17 14:12:23 -04:00
Lioncash
88355ada5f General: Convert typedefs into using aliases 2019-08-16 18:27:23 -07:00
Lioncash
78ce16aa9f General: Make use of nullptr where applicable 2019-08-16 18:27:23 -07:00
Lioncash
d4cd2b4dce General: Make use of override where applicable
Continues the override modernizations, but now targeting boo.
2019-08-12 22:44:45 -04:00
Jack Andersen
af50bc0bc2 Windows build fixes 2019-07-27 15:19:25 -10:00
Jack Andersen
deefc8e995 Massive fmtlib refactor 2019-07-19 18:22:36 -10:00
Jack Andersen
058ea23a00 New code style refactor 2018-12-07 19:17:51 -10:00
Jack Andersen
2a45cf90d8 Implement tessellation shaders for D3D11 2018-06-07 14:42:43 -10:00
Jack Andersen
1a71ed813a Fix TSan-reported race conditions 2018-06-01 14:01:47 -10:00
Jack Andersen
fb91482282 Do fullscreen set on main thread 2018-05-28 17:40:44 -10:00
Jack Andersen
6ff4229f9b Windows deallocation fixes 2018-05-28 10:23:20 -10:00
Jack Andersen
84df8af28c Windows build fixes and cleanups 2018-05-24 20:30:42 -10:00
Jack Andersen
721d10919b Huge Vulkan refactor 2018-05-21 21:48:13 -10:00
Jack Andersen
a2c3e14d8e Add nearest-neighbor samplers for remaining backends 2018-02-02 17:05:53 -10:00
Jack Andersen
93c787dcd4 Gamma correction for Vulkan, D3D, OpenGL 2018-01-21 12:01:52 -10:00
Jack Andersen
337c276ccb WTF 2018-01-19 17:02:29 -10:00
Jack Andersen
3d987b6dc9 Add deep color arg to ApplicationRun 2018-01-15 20:29:43 -10:00
Jack Andersen
68de1b5041 Add gfxApi argument for X11; Win32 gfxApi logic fix 2018-01-11 16:29:30 -10:00
Jack Andersen
b1ce75ed6e Add BOO_HAS_VULKAN check where needed 2018-01-09 20:25:51 -10:00
Jack Andersen
4257fc0b10 MSAA and Anisotropic filtering variables 2018-01-09 20:15:18 -10:00
Jack Andersen
b23da43f05 Windows and Vulkan fixes 2017-11-24 16:49:20 -10:00
Jack Andersen
a99bddc905 ClampToEdge mode for textures; cocoa termination exception fix 2017-11-16 22:55:51 -10:00
Jack Andersen
2b6d0cbb1c Bug fix for changing Win32 window title 2017-11-14 18:10:13 -10:00
Jack Andersen
b7646f7f9a Windows fixes 2017-11-13 17:32:44 -10:00
Jack Andersen
cb5d22eed6 string_view refactor 2017-11-12 20:13:32 -10:00
Jack Andersen
165314b817 Windows and Vulkan fixes for AMD GPU 2017-11-08 22:10:43 -10:00
Jack Andersen
d1b980b529 Windows fixes; experimental UWP framework (not working) 2017-10-23 17:09:50 -10:00
Jack Andersen
2a49a8d447 Add texture clamp mode 2017-09-30 18:23:28 -10:00
Jack Andersen
1f14cc09a1 HID Parser for Win32 2017-09-15 12:26:39 -10:00
Jack Andersen
1aa499ec34 Use smart pointers for Win32 windows 2017-07-16 18:01:13 -10:00
Jack Andersen
ff89a9cccf Win32 input device refinements and XInput support 2017-05-08 09:09:10 -10:00
Jack Andersen
8bcac27c10 Fix updated glew for Windows 2017-02-24 21:58:09 -10:00
Jack Andersen
8fe3e2152b Update logvisor; name key threads 2017-01-16 15:20:50 -10:00
Jack Andersen
c057068e64 use hash table for pool buffers 2016-12-10 20:18:41 -10:00
Jack Andersen
25fadc7348 Windows sync 2016-12-10 15:50:26 -10:00
Jack Andersen
dbf7b9bcf8 Windows fixes and include refinements 2016-08-17 10:04:19 -10:00
cf26e39259 Windows fixes 2016-07-23 23:33:23 -07:00
Jack Andersen
3076c0525d Add preliminary Win32 Vulkan support 2016-07-17 11:15:57 -10:00
Jack Andersen
affb4e98d3 D3D12 -> D3D11 device fallback 2016-06-27 12:54:02 -10:00
Jack Andersen
4f7845f4ce Don't initialize OLE 1.0 in CoInitializeEx 2016-06-17 10:43:05 -10:00
Jack Andersen
faafbb2d3f Add check for missing Windows 7 Platform Update 2016-05-31 17:02:07 -10:00