Commit Graph

855 Commits

Author SHA1 Message Date
Lioncash 3c9866d697 DeviceToken: Amend move constructor
The default move constructor isn't const qualified. The copy assignment
operator wasn't deleted either which is somewhat dangerous. We can also
opt for simply defaulting the move constructor and assignment operators
instead of defining the move constructor like a copy constructor.
2019-08-16 04:49:48 -04:00
Phillip Stephens 0121d355c4 Fix missed override declarations 2019-08-13 14:39:45 -07:00
Phillip Stephens 5cff0c19bd
Merge pull request #17 from lioncash/override
General: Make use of override where applicable
2019-08-13 14:29:47 -07:00
Lioncash d4cd2b4dce General: Make use of override where applicable
Continues the override modernizations, but now targeting boo.
2019-08-12 22:44:45 -04:00
Jack Andersen af50bc0bc2 Windows build fixes 2019-07-27 15:19:25 -10:00
Jack Andersen ae5d7e5131 Add support for debug groups in OpenGL and Vulkan 2019-07-20 22:41:07 -10:00
Jack Andersen deefc8e995 Massive fmtlib refactor 2019-07-19 18:22:36 -10:00
Jack Andersen b2bf7549f5 Use Vulkan API version 1.1 2019-07-06 22:20:41 -10:00
Phillip Stephens 56439646b2 Proper macOS fixes >.< 2019-06-30 21:02:19 -07:00
Phillip Stephens 8523fcbb78 Actually fix Metal compiling 2019-06-30 20:40:03 -07:00
Phillip Stephens 35732d33f5 Fix macOS and Windows builds 2019-06-30 20:13:12 -07:00
Jack Andersen c5f8a11850 Merge branch 'master' of ssh://git.axiodl.com:6431/AxioDL/boo 2019-06-20 20:01:43 -10:00
Jack Andersen 8a181b96ce Add areShadersReady poll function 2019-06-20 20:01:27 -10:00
Phillip Stephens 6d3e97e959 Merge commit '87138bb' 2019-06-20 15:43:45 -07:00
Phillip Stephens 87138bbe0e Compile fixes 2019-06-20 15:43:27 -07:00
Jack Andersen e0674ff957 Made two variables atomic to be safe 2019-06-15 21:12:50 -10:00
Jack Andersen 7eda81e55e Initial support for asyncronous shader pipeline compilation 2019-06-15 20:24:28 -10:00
Jack Andersen 29a67b9ea8 Inhibit screensaver using dbus or xdg-screensaver 2019-06-11 15:55:58 -10:00
Jack Andersen 99519d3882 Cubemap support for metal 2019-06-02 21:51:03 -10:00
Jack Andersen 18bb6e7439 Cubemap support for D3D11 2019-05-31 23:27:11 -10:00
Jack Andersen 18faf55750 Add support for cubemap textures in GL and Vulkan 2019-05-31 17:39:55 -10:00
Jack Andersen 22cb5bb0a8 Compile warning fix 2019-05-10 13:07:33 -10:00
Jack Andersen e7a4648968 Update logvisor 2019-05-09 18:09:54 -10:00
Jack Andersen b340a8a42e Raise max texture count to 12 2019-05-09 18:07:13 -10:00
Jack Andersen 3ad748f28b Increase max texture count to 12 2019-05-07 17:46:31 -10:00
Jack Andersen 0f330c1f05 Add support for MemorySanitizer instrumentation 2019-04-06 18:53:41 -10:00
Jack Andersen c1d3d040bf Add True and False tests for bitwise enums 2019-04-02 18:28:39 -10:00
Jack Andersen af4b1a4521 Register PID with X11 window 2019-03-09 23:13:45 -10:00
Jack Andersen 21f9fcf914 Ensure GL doesn't leak VAOs 2019-03-04 22:33:30 -10:00
Jack Andersen 8b0927ead0 Fix D3D DXT3 loading 2019-03-03 13:03:01 -10:00
Jack Andersen af50240143 Add DXT3 texture format 2019-03-02 20:16:12 -10:00
Jack Andersen 66cf60ea55 No overwrite alpha by default 2019-02-26 18:35:21 -10:00
Jack Andersen f8b22ecb13 Correct nanosleep usage 2019-02-23 21:14:27 -10:00
Jack Andersen e75735d246 Update logvisor 2019-02-17 19:46:19 -10:00
Jack Andersen 1c21519d5d Implicit switch fallthrough refactor 2019-02-17 19:44:20 -10:00
Jack Andersen 45db327fb3 Remove vsync thread from X11 backend 2019-02-11 21:18:35 -10:00
Jack Andersen 3e1da36f39 Ensure previous pipeline state is rebound on metal after copying render texture 2019-02-03 15:37:19 -10:00
Jack Andersen 2135f4e4dc Reformat Objective-C code with new style 2019-02-03 14:00:12 -10:00
Jack Andersen 9658d1372d Additional methods for SScrollDelta 2019-01-21 18:23:22 -10:00
Jack Andersen 8333536a7c VertexFormatInfo constructor tweak 2019-01-02 17:46:48 -10:00
Jack Andersen cc0620e8f7 SOXR build system minimization 2018-12-30 19:00:37 -10:00
Jack Andersen 3a8defb5eb Minor bitwise enum macro change 2018-12-15 20:30:13 -10:00
Jack Andersen 058ea23a00 New code style refactor 2018-12-07 19:17:51 -10:00
Jack Andersen 2c2c72bfd1 Minor tweak 2018-12-07 15:28:54 -10:00
Jack Andersen 54676aff91 early return case for setClampMode 2018-11-07 14:52:25 -10:00
Jack Andersen b6d40fde97 Add startInst argument to drawInstanced 2018-11-04 21:24:38 -10:00
Jack Andersen 3b4d7abae6 D3D11 Compile fix 2018-10-21 22:12:44 -10:00
Jack Andersen 7bda89073d Fix tessellation pipeline handling for Metal 2018-10-18 16:18:47 -10:00
Jack Andersen a832504456 macOS build fixes 2018-10-18 14:56:27 -10:00
Jack Andersen 9d91cd459e Ensure VulkanTextureR layouts are predictably initialized 2018-10-18 13:55:15 -10:00