metaforce/Runtime/Weapon/CTargetableProjectile.hpp

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#pragma once
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#include <optional>
#include "Runtime/RetroTypes.hpp"
#include "Runtime/Weapon/CEnergyProjectile.hpp"
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namespace metaforce {
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class CTargetableProjectile : public CEnergyProjectile {
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TLockedToken<CWeaponDescription> x3d8_weaponDesc;
CDamageInfo x3e0_damage;
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public:
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DEFINE_ENTITY
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CTargetableProjectile(const TToken<CWeaponDescription>& desc, EWeaponType type, const zeus::CTransform& xf,
EMaterialTypes materials, const CDamageInfo& damage, const CDamageInfo& damage2, TUniqueId uid,
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TAreaId aid, TUniqueId owner, const TLockedToken<CWeaponDescription>& weapDesc,
TUniqueId homingTarget, EProjectileAttrib attribs,
const std::optional<TLockedToken<CGenDescription>>& visorParticle, u16 visorSfx,
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bool sendCollideMsg);
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void Accept(IVisitor&) override;
zeus::CVector3f GetAimPosition(const CStateManager&, float) const override;
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bool Explode(const zeus::CVector3f& pos, const zeus::CVector3f& normal, EWeaponCollisionResponseTypes type,
CStateManager& mgr, const CDamageVulnerability& dVuln, TUniqueId hitActor) override;
void ResolveCollisionWithActor(const CRayCastResult& res, CActor& act, CStateManager& mgr) override;
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};
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} // namespace metaforce