metaforce/Runtime/Weapon/CWaveBuster.cpp

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#include "Runtime/Weapon/CWaveBuster.hpp"
#include "Runtime/CSimplePool.hpp"
#include "Runtime/GameGlobalObjects.hpp"
#include "Runtime/CStateManager.hpp"
#include "Runtime/Input/CRumbleManager.hpp"
#include "Runtime/World/CGameLight.hpp"
#include "Runtime/World/CWorld.hpp"
#include "Runtime/Graphics/CCubeRenderer.hpp"
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#include "Audio/SFX/Weapons.h"
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#include "TCastTo.hpp" // Generated file, do not modify include path
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namespace metaforce {
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CWaveBuster::CWaveBuster(const TToken<CWeaponDescription>& desc, EWeaponType type, const zeus::CTransform& xf,
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EMaterialTypes matType, const CDamageInfo& dInfo, TUniqueId uid, TAreaId aid, TUniqueId owner,
TUniqueId homingTarget, EProjectileAttrib attrib)
: CGameProjectile(true, desc, "WaveBuster"sv, type, xf, matType, dInfo, uid, aid, owner, homingTarget, attrib, false,
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zeus::skOne3f, {}, -1, false)
, x2e8_originalXf(xf)
, x348_targetPoint(x2e8_originalXf.frontVector().normalized() * 25.f + x2e8_originalXf.origin)
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, x354_busterSwoosh1(g_SimplePool->GetObj("BusterSwoosh1"))
, x360_busterSwoosh2(g_SimplePool->GetObj("BusterSwoosh2"))
, x36c_busterSparks(g_SimplePool->GetObj("BusterSparks"))
, x378_busterLight(g_SimplePool->GetObj("BusterLight"))
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, m_lineRenderer1(CLineRenderer::EPrimitiveMode::LineStrip, 36 * 6, {}, true)
, m_lineRenderer2(CLineRenderer::EPrimitiveMode::LineStrip, 36 * 6, {}, true) {
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x354_busterSwoosh1.GetObj();
x360_busterSwoosh2.GetObj();
x36c_busterSparks.GetObj();
x378_busterLight.GetObj();
x384_busterSwoosh1Gen = std::make_unique<CParticleSwoosh>(x354_busterSwoosh1, 0);
x388_busterSwoosh2Gen = std::make_unique<CParticleSwoosh>(x360_busterSwoosh2, 0);
x38c_busterSparksGen = std::make_unique<CElementGen>(x36c_busterSparks);
x390_busterLightGen = std::make_unique<CElementGen>(x378_busterLight);
for (size_t i = 0; i < x384_busterSwoosh1Gen->GetSwooshDataCount() - 1; i++) {
x384_busterSwoosh1Gen->ForceOneUpdate(0.f);
x388_busterSwoosh2Gen->ForceOneUpdate(0.f);
}
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}
void CWaveBuster::Accept(IVisitor& visitor) { visitor.Visit(this); }
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void CWaveBuster::Think(float dt, CStateManager& mgr) {
CWeapon::Think(dt, mgr);
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if (!GetActive()) {
return;
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}
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if (GetAreaIdAlways() != mgr.GetWorld()->GetCurrentAreaId()) {
mgr.SetActorAreaId(*this, mgr.GetWorld()->GetCurrentAreaId());
}
x3d0_27_ = false;
x3d0_28_ = false;
const zeus::CVector3f beamForward = x2e8_originalXf.frontVector().normalized();
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float beamDistance = 25.f;
if (!x3d0_25_ && !x3d0_26_trackingTarget) {
TUniqueId uid = kInvalidUniqueId;
CRayCastResult res = SeekDamageTarget(uid, x2e8_originalXf.origin, beamForward, mgr, dt);
if (res.IsValid() && res.GetT() < 25.f) {
if (TCastToPtr<CActor> act = mgr.ObjectById(uid)) {
act->Touch(*this, mgr);
mgr.ApplyDamage(GetUniqueId(), act->GetUniqueId(), GetOwnerId(), CDamageInfo(x12c_curDamageInfo, dt),
xf8_filter, GetTransform().basis[1]);
} else {
x3d0_28_ = true;
}
x3d0_27_ = true;
beamDistance = res.GetT();
}
}
if (x2c0_homingTargetId == kInvalidUniqueId || !x3d0_26_trackingTarget) {
beamDistance = std::max(1.f, beamDistance);
x348_targetPoint = x2e8_originalXf.origin + (beamDistance * beamForward);
if (!x3d0_25_) {
const float x = mgr.GetActiveRandom()->Range(-1.f, 1.f);
const float z = mgr.GetActiveRandom()->Range(-1.f, 1.f);
x348_targetPoint += zeus::CVector3f{x, 0.f, z};
SetTranslation(x348_targetPoint);
} else {
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UpdateTargetSeek(dt, mgr);
}
} else {
UpdateTargetDamage(dt, mgr);
}
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if (UpdateBeamFrame(mgr, dt)) {
ResetBeam(true);
}
zeus::CVector3f vec = x2c0_homingTargetId != kInvalidUniqueId && x3d0_26_trackingTarget
? GetTransform() * zeus::CTransform::RotateY(x3c4_) * zeus::CVector3f{0.f, -3.f, -1.5f}
: (GetTransform().frontVector() * -1.5f) + GetTransform().origin;
if (x3a0_ >= 0.5f || x2c0_homingTargetId == kInvalidUniqueId) {
x330_ = x324_bezierC;
x324_bezierC = vec;
x3a0_ = 0.5f;
} else {
x324_bezierC = x330_ * (1.f - x330_) + vec * (x3a0_ / 0.5f);
x3a0_ += 0.125f * dt;
}
if (x2c8_projectileLight != kInvalidUniqueId) {
x390_busterLightGen->Update(dt);
if (TCastToPtr<CGameLight> light = mgr.ObjectById(x2c8_projectileLight)) {
light->SetTransform(GetTransform());
if (x390_busterLightGen && x390_busterLightGen->SystemHasLight()) {
light->SetLight(x390_busterLightGen->GetLight());
}
}
}
x3c8_innerSwooshColorT += 20.f * dt;
if (x3c8_innerSwooshColorT > 1.f) {
++x3cc_innerSwooshColorIdx;
if (x3cc_innerSwooshColorIdx > 2)
x3cc_innerSwooshColorIdx = 0;
x3c8_innerSwooshColorT = 0.f;
}
x38c_busterSparksGen->Update(dt);
}
void CWaveBuster::AddToRenderer(const zeus::CFrustum& frustum, CStateManager& mgr) {
EnsureRendered(mgr, x2e8_originalXf.origin, GetSortingBounds(mgr));
}
void CWaveBuster::Render(CStateManager& mgr) {
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RenderParticles();
RenderBeam();
CWeapon::Render(mgr);
}
void CWaveBuster::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId senderId, CStateManager& mgr) {
if (msg == EScriptObjectMessage::Deleted) {
DeleteProjectileLight(mgr);
} else if (msg == EScriptObjectMessage::Registered) {
if (x390_busterLightGen != nullptr && x390_busterLightGen->SystemHasLight()) {
const CLight light = x390_busterLightGen->GetLight();
CreateProjectileLight("WaveBuster_Light", light, mgr);
}
// Thermal hot
xe6_27_thermalVisorFlags = 2;
x318_bezierB = x2e8_originalXf.origin;
x324_bezierC = x34_transform.origin;
x330_ = x34_transform.origin;
}
CGameProjectile::AcceptScriptMsg(msg, senderId, mgr);
}
std::optional<zeus::CAABox> CWaveBuster::GetTouchBounds() const {
if (x3d0_28_) {
return std::nullopt;
}
return GetProjectileBounds();
}
void CWaveBuster::UpdateFx(const zeus::CTransform& xf, float dt, CStateManager& mgr) {
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if (!GetActive()) {
return;
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}
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x2e8_originalXf = xf;
x398_spiralOffset -= 60.f * dt;
if (x398_spiralOffset < 0.f) {
x398_spiralOffset = 2.f * M_PIF;
}
x170_projectile.SetVelocity(zeus::CVector3f{0.f, x3d0_25_ ? 1.6f : 0.f, 0.f});
}
void CWaveBuster::ResetBeam(bool deactivate) {
if (!deactivate) {
x38c_busterSparksGen->SetParticleEmission(false);
x3d0_24_firing = false;
} else {
SetActive(false);
x3d0_24_firing = false;
x38c_busterSparksGen->SetParticleEmission(false);
x398_spiralOffset = 2.f * M_PIF;
}
}
void CWaveBuster::SetNewTarget(TUniqueId id, CStateManager& mgr) {
x2c0_homingTargetId = id;
if (id == kInvalidUniqueId) {
x3d0_26_trackingTarget = false;
} else {
x3d0_26_trackingTarget = true;
CSfxManager::AddEmitter(SFXsfx06FF, GetTranslation(), zeus::skZero3f, true, false, 255, kInvalidAreaId);
mgr.GetRumbleManager().Rumble(mgr, ERumbleFxId::PlayerBump, 0.5f, ERumblePriority::Three);
}
}
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void CWaveBuster::RenderParticles() {
static constexpr std::array<zeus::CColor, 4> skCols = {{
zeus::skWhite,
{1.f, 0.f, 1.f, 1.f},
{1.f, 0.f, 0.f, 1.f},
{0.f, 0.f, 1.f, 1.f},
}};
zeus::CTransform originalRotation = x2e8_originalXf.getRotation();
x38c_busterSparksGen->SetParticleEmission(true);
const zeus::CColor col = zeus::CColor::lerp(skCols[x3cc_innerSwooshColorIdx], skCols[x3cc_innerSwooshColorIdx + 1], x3c8_innerSwooshColorT);
float prevSwoosh2Rot = x388_busterSwoosh2Gen->GetSwooshData(x388_busterSwoosh2Gen->GetSwooshDataCount() - 1).x30_irot;
float prevSwoosh1Rot = x384_busterSwoosh1Gen->GetSwooshData(x384_busterSwoosh1Gen->GetSwooshDataCount() - 1).x30_irot;
float t = 0.f;
for (int i = 0; i < x384_busterSwoosh1Gen->GetSwooshDataCount(); i++) {
zeus::CVector3f point = zeus::getBezierPoint(GetTranslation(), x324_bezierC, x318_bezierB, x2e8_originalXf.origin, t);
CParticleSwoosh::SSwooshData& swoosh1 = x384_busterSwoosh1Gen->GetSwooshData(i);
CParticleSwoosh::SSwooshData& swoosh2 = x388_busterSwoosh2Gen->GetSwooshData(i);
swoosh1.xc_translation = point;
swoosh2.xc_translation = point;
swoosh1.x38_orientation = originalRotation;
swoosh2.x38_orientation = originalRotation;
swoosh2.x6c_color = col;
const float curSwoosh1Rot = swoosh1.x30_irot;
const float curSwoosh2Rot = swoosh2.x30_irot;
swoosh1.x30_irot = prevSwoosh1Rot;
swoosh2.x30_irot = prevSwoosh2Rot;
x38c_busterSparksGen->SetTranslation(point);
x38c_busterSparksGen->ForceParticleCreation(1);
t += 0.04f;
prevSwoosh1Rot = curSwoosh1Rot;
prevSwoosh2Rot = curSwoosh2Rot;
}
x38c_busterSparksGen->SetParticleEmission(false);
x384_busterSwoosh1Gen->Render(GetActorLights());
x388_busterSwoosh2Gen->Render(GetActorLights());
x38c_busterSparksGen->Render(GetActorLights());
}
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void CWaveBuster::RenderBeam() {
const zeus::CTransform inv = x2e8_originalXf.inverse();
const zeus::CVector3f vecA = inv * x2e8_originalXf.origin;
const zeus::CVector3f vecB = inv * x318_bezierB;
const zeus::CVector3f vecC = inv * x324_bezierC;
const zeus::CVector3f vecD = inv * GetTranslation();
float spiralRadius = 0.f;
rstl::reserved_vector<zeus::CVector3f, 36 * 6> linePoints; // Used to be L2Cache access
linePoints.resize(36 * 6);
float t = 0.16;
zeus::CVector3f lastPoint = vecA;
int splineBaseIndex = 0;
while (t <= 1.f) {
const zeus::CVector3f point = zeus::getBezierPoint(vecA, vecB, vecC, vecD, t);
float angle = 0.f;
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for (size_t i = 0; i < 36; ++i) {
const float randX = x394_rand.Range(-0.041667f, 0.041667f);
const float randZ = x394_rand.Range(-0.041667f, 0.041667f);
const float offX = spiralRadius * std::cos(angle + x398_spiralOffset) + randX;
const float offZ = spiralRadius * std::sin(angle + x398_spiralOffset) + randZ;
const float angleRad = angle / (2.f * M_PIF);
linePoints[i + splineBaseIndex] = lastPoint * (1.f - angleRad) + point * angleRad + zeus::CVector3f{offX, 0.f, offZ};
angle += zeus::degToRad(10.f);
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}
spiralRadius = 0.25f;
t += 0.16;
lastPoint = point;
splineBaseIndex += 36;
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}
g_Renderer->SetModelMatrix(x2e8_originalXf);
m_lineRenderer1.Reset();
for (const zeus::CVector3f& vec : linePoints) {
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m_lineRenderer1.AddVertex(vec, zeus::skWhite, 12.f / 6.f);
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}
m_lineRenderer1.Render();
m_lineRenderer2.Reset();
for (const zeus::CVector3f& vec : linePoints) {
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m_lineRenderer2.AddVertex(vec, zeus::CColor{1.f, 0.f, 1.f, 0.5f}, 48.f / 6);
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}
m_lineRenderer2.Render();
}
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CRayCastResult CWaveBuster::SeekDamageTarget(TUniqueId& uid, const zeus::CVector3f& pos, const zeus::CVector3f& dir,
CStateManager& mgr, float dt) {
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CRayCastResult res = mgr.RayStaticIntersection(pos, dir, 25.f, xf8_filter);
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TUniqueId physId = kInvalidUniqueId;
TUniqueId actId = kInvalidUniqueId;
CRayCastResult physRes;
CRayCastResult actRes;
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RayCastTarget(mgr, physId, actId, pos, dir, 25.f, physRes, actRes);
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if (physRes.IsValid() && ApplyDamageToTarget(actId, actRes, physRes, res, mgr, dt)) {
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uid = physId;
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return physRes;
}
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if (actRes.IsValid() && ApplyDamageToTarget(physId, actRes, physRes, res, mgr, dt)) {
uid = actId;
return actRes;
}
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return res;
}
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bool CWaveBuster::ApplyDamageToTarget(TUniqueId damagee, const CRayCastResult& actRes, const CRayCastResult& physRes,
const CRayCastResult& selfRes, CStateManager& mgr, float dt) {
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if (selfRes.IsInvalid() || physRes.GetT() <= selfRes.GetT()) {
if (actRes.IsValid()) {
if (TCastToPtr<CActor> act = mgr.ObjectById(damagee)) {
act->Touch(*this, mgr);
mgr.ApplyDamage(GetUniqueId(), damagee, GetOwnerId(), CDamageInfo(x12c_curDamageInfo, dt), xf8_filter,
GetTransform().basis[1]);
}
}
return true;
}
return false;
}
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void CWaveBuster::UpdateTargetSeek(float dt, CStateManager& mgr) {
TUniqueId uid = kInvalidUniqueId;
SeekTarget(dt, uid, mgr);
if (x2c0_homingTargetId == kInvalidUniqueId && !x3d0_26_trackingTarget &&
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(GetTranslation() - x2e8_originalXf.origin).magSquared() > 625.f) {
x3d0_25_ = false;
} else if (const TCastToConstPtr<CActor> act = mgr.GetObjectById(x2c0_homingTargetId)) {
zeus::CVector3f vec = zeus::skForward;
if (GetViewAngleToTarget(vec, *act) <= zeus::degToRad(90.f) && x3d0_26_trackingTarget) {
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x3d0_25_ = false;
} else {
x2c0_homingTargetId = kInvalidUniqueId;
x3d0_26_trackingTarget = false;
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}
}
}
void CWaveBuster::UpdateTargetDamage(float dt, CStateManager& mgr) {
if (const TCastToConstPtr<CActor> act = mgr.GetObjectById(x2c0_homingTargetId)) {
const CHealthInfo* hInfo = act->GetHealthInfo(mgr);
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if (hInfo != nullptr && hInfo->GetHP() > 0.f) {
x33c_homingTargetPoint = act->GetAimPosition(mgr, 0.f);
SetTranslation(x33c_homingTargetPoint);
mgr.ApplyDamage(GetUniqueId(), x2c0_homingTargetId, GetOwnerId(), CDamageInfo(x12c_curDamageInfo, dt), xf8_filter,
zeus::skZero3f);
return;
}
}
SetTransform(zeus::lookAt(GetTranslation(), x348_targetPoint + (0.001f * x2e8_originalXf.basis[1].normalized())));
x2c0_homingTargetId = kInvalidUniqueId;
x39c_ = 0.f;
x3a0_ = 0.f;
}
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bool CWaveBuster::UpdateBeamFrame(CStateManager& mgr, float dt) {
zeus::CVector3f local_ac = zeus::skForward;
float viewAngle = 0.f;
if (const TCastToConstPtr<CActor> act = mgr.GetObjectById(x2c0_homingTargetId)) {
const CHealthInfo* hInfo = act->GetHealthInfo(mgr);
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if (hInfo != nullptr && hInfo->GetHP() > 0.f &&
(act->GetTranslation() - x2e8_originalXf.origin).magSquared() > 10000.f) {
return true;
}
viewAngle = GetViewAngleToTarget(local_ac, *act);
}
x3a8_ -= dt;
if (x3a8_ <= 0.f) {
const float dVar10 = mgr.GetActiveRandom()->Range(0.f, 2 * M_PIF);
const float dVar9 = mgr.GetActiveRandom()->Range(0.05f, 0.25f);
x3a4_ = (1.f / dVar9) * (dVar10 - x3ac_);
x3a8_ = dVar9;
}
x3b8_ -= dt;
if (x3b8_ <= 0.f) {
const float dVar10 = mgr.GetActiveRandom()->Range(0.f, 0.5f);
const float dVar9 = mgr.GetActiveRandom()->Range(0.1f, 0.5f);
x3b4_ = (1.f / dVar9) * (dVar10 - x3b0_);
x3b8_ = dVar9;
}
x3c0_ -= dt;
if (x3c0_ <= 0.f) {
const float dVar10 = mgr.GetActiveRandom()->Range(0.f, 2 * M_PIF);
const float dVar9 = mgr.GetActiveRandom()->Range(0.05f, 0.25f);
x3bc_ = (1.f / dVar9) * (dVar10 - x3ac_);
x3c0_ = dVar9;
}
x3ac_ += x3a4_ * dt;
x3b0_ += x3b4_ * dt;
x3c4_ += x3bc_ * dt;
x318_bezierB = x2e8_originalXf * zeus::CTransform::RotateY(x3ac_) *
zeus::CVector3f(0.f, 2.f, 1.5f * ((x2c0_homingTargetId == kInvalidUniqueId ? 1.f : 1.25f) - x3b0_ * x3b0_));
return viewAngle > zeus::degToRad(90.f);
}
float CWaveBuster::GetViewAngleToTarget(zeus::CVector3f& p1, const CActor& act) {
p1 = act.GetTranslation() - x2e8_originalXf.origin;
if (!p1.canBeNormalized()) {
p1 = GetTransform().basis[1];
} else {
p1.normalize();
}
return zeus::CVector2f::getAngleDiff(x2e8_originalXf.frontVector().toVec2f(), p1.toVec2f());
}
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void CWaveBuster::RayCastTarget(CStateManager& mgr, TUniqueId& physId, TUniqueId& actId, const zeus::CVector3f& start,
const zeus::CVector3f& end, float length, CRayCastResult& physRes,
CRayCastResult& actorRes) {
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const zeus::CAABox box = zeus::CAABox(-0.5f, 0.f, -0.5f, 0.5f, 25.f, 0.5f).getTransformedAABox(x2e8_originalXf);
rstl::reserved_vector<TUniqueId, 1024> nearList;
mgr.BuildNearList(nearList, box,
CMaterialFilter::MakeExclude({EMaterialTypes::ProjectilePassthrough, EMaterialTypes::Player}),
this);
if (length <= 0.f) {
length = 100000.f;
}
float nearestPhysT = length;
float nearestActorT = length;
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for (TUniqueId uid : nearList) {
if (const TCastToConstPtr<CPhysicsActor> pAct = mgr.GetObjectById(uid)) {
CRayCastResult res =
pAct->GetCollisionPrimitive()->CastRay(start, end, length, xf8_filter, pAct->GetPrimitiveTransform());
if (!res.IsValid() || res.GetT() >= nearestPhysT) {
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continue;
}
actorRes = res;
actId = pAct->GetUniqueId();
nearestPhysT = res.GetT();
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} else if (const TCastToConstPtr<CActor> act = mgr.GetObjectById(uid)) {
if (auto bounds = act->GetTouchBounds()) {
CCollidableAABox collidableBox(*bounds, act->GetMaterialList());
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CRayCastResult res = collidableBox.CastRay(start, end, length, xf8_filter, zeus::CTransform{});
if (!res.IsValid() || res.GetT() >= nearestActorT) {
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continue;
}
actorRes = res;
actId = act->GetUniqueId();
nearestActorT = res.GetT();
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}
}
}
}
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CRayCastResult CWaveBuster::SeekTarget(float dt, TUniqueId& uid, CStateManager& mgr) {
rstl::reserved_vector<TUniqueId, 1024> nearList;
mgr.BuildNearList(nearList, GetProjectileBounds(),
CMaterialFilter::MakeIncludeExclude(
{EMaterialTypes::Solid}, {EMaterialTypes::ProjectilePassthrough, EMaterialTypes::Player}),
this);
CRayCastResult res = RayCollisionCheckWithWorld(uid, x298_previousPos, GetTranslation(),
(GetTranslation() - x298_previousPos).magnitude(), nearList, mgr);
if (res.IsInvalid()) {
UpdateProjectileMovement(dt, mgr);
} else {
x3d0_25_ = false;
if (uid == kInvalidUniqueId || uid != x2c0_homingTargetId) {
x2c0_homingTargetId = kInvalidUniqueId;
} else {
x3d0_26_trackingTarget = true;
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CSfxManager::AddEmitter(SFXsfx06FF, res.GetPoint(), zeus::skZero3f, true, false, 255, kInvalidAreaId);
}
}
return res;
}
} // namespace metaforce