metaforce/Runtime/World/CScriptSteam.hpp

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#pragma once
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#include <string_view>
#include "Runtime/RetroTypes.hpp"
#include "Runtime/World/CScriptTrigger.hpp"
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namespace metaforce {
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class CScriptSteam : public CScriptTrigger {
bool x150_;
CAssetId x154_texture;
float x158_;
float x15c_alphaInDur;
float x160_alphaOutDur;
float x164_ = 0.f;
float x168_ = 0.f;
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public:
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DEFINE_ENTITY
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CScriptSteam(TUniqueId, std::string_view name, const CEntityInfo& info, const zeus::CVector3f& pos,
const zeus::CAABox&, const CDamageInfo& dInfo, const zeus::CVector3f& orientedForce, ETriggerFlags flags,
bool active, CAssetId, float, float, float, float, bool);
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void Accept(IVisitor&) override;
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
void Think(float, CStateManager&) override;
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};
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} // namespace metaforce