metaforce/Runtime/World/CWorldTransManager.hpp

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#pragma once
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#include "RetroTypes.hpp"
#include "CRandom16.hpp"
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#include "Character/CModelData.hpp"
#include "GuiSys/CGuiTextSupport.hpp"
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#include "Graphics/CLight.hpp"
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#include "Graphics/Shaders/CColoredQuadFilter.hpp"
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#include "Graphics/Shaders/CTexturedQuadFilter.hpp"
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#include "Graphics/Shaders/CCameraBlurFilter.hpp"
#include "Audio/CSfxManager.hpp"
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namespace urde
{
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class CSimplePool;
class CStringTable;
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class CWorldTransManager
{
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public:
enum class ETransType
{
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Disabled,
Enabled,
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Text
};
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struct SModelDatas
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{
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CAnimRes x0_samusRes;
CModelData x1c_samusModelData;
CModelData x68_beamModelData;
CModelData xb4_platformModelData;
CModelData x100_bgModelData[3];
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TLockedToken<CModel> x14c_beamModel;
TLockedToken<CModel> x158_suitModel;
TLockedToken<CSkinRules> x164_suitSkin;
zeus::CTransform x170_gunXf;
std::vector<CLight> x1a0_lights;
//std::unique_ptr<u8> x1b0_dissolveTextureBuffer;
zeus::CVector2f x1b4_shakeResult;
zeus::CVector2f x1bc_shakeDelta;
float x1c4_randTimeout = 0.f;
float x1c8_blurResult = 0.f;
float x1cc_blurDelta = 0.f;
float x1d0_dissolveStartTime = 99999.f;
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float x1d4_dissolveEndTime = 99999.f;
float x1d8_transCompleteTime = 99999.f;
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bool x1dc_dissolveStarted = false;
SModelDatas(const CAnimRes& samusRes);
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};
private:
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float x0_curTime = 0.f;
std::unique_ptr<SModelDatas> x4_modelData;
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std::unique_ptr<CGuiTextSupport> x8_textData;
TLockedToken<CStringTable> xc_strTable;
u8 x14_ = 0;
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float x18_bgOffset;
float x1c_bgHeight;
CRandom16 x20_random = CRandom16(99);
u16 x24_sfx = 1189;
CSfxHandle x28_sfxHandle;
u8 x2c_volume = 127;
u8 x2d_panning = 64;
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ETransType x30_type = ETransType::Disabled;
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float x34_stopTime;
float x38_textStartTime = 0.f;
float x3c_sfxInterval;
bool x40_strIdx;
union
{
struct
{
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bool x44_24_transFinished : 1;
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bool x44_25_stopSoon : 1;
bool x44_26_goingUp : 1;
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bool x44_27_fadeWhite : 1;
bool x44_28_textDirty : 1;
};
u8 dummy = 0;
};
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CColoredQuadFilter m_fadeToBlack = { EFilterType::Blend };
CTexturedQuadFilter m_dissolve = { EFilterType::Blend,
CGraphics::g_SpareTexture.get() };
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CWideScreenFilter m_widescreen = { EFilterType::Blend };
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CCameraBlurFilter m_camblur;
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static int GetSuitCharIdx();
void DrawFirstPass();
void DrawSecondPass();
void DrawAllModels();
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void UpdateLights(float dt);
void UpdateEnabled(float);
void UpdateDisabled(float);
void UpdateText(float);
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void DrawEnabled();
void DrawDisabled();
void DrawText();
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public:
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CWorldTransManager() { x44_24_transFinished = true; }
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void Update(float);
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void Draw();
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void EnableTransition(const CAnimRes& samusRes,
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CAssetId platRes, const zeus::CVector3f& platScale,
CAssetId bgRes, const zeus::CVector3f& bgScale, bool goingUp);
void EnableTransition(CAssetId fontId, CAssetId stringId, u32 strIdx, bool fadeWhite,
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float chFadeTime, float chFadeRate, float textStartTime);
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void StartTransition();
void EndTransition();
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bool IsTransitionFinished() const { return x44_24_transFinished; }
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void PleaseStopSoon() { x44_25_stopSoon = true; }
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void StartTextFadeOut();
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bool IsTransitionEnabled() const { return x30_type != ETransType::Disabled; }
void DisableTransition();
void TouchModels();
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ETransType GetTransType() { return x30_type; }
void SetSfx(u16 sfx, u8 volume, u8 panning)
{
x24_sfx = sfx;
x2c_volume = volume;
x2d_panning = panning;
}
void SfxStart();
void SfxStop();
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static bool WaitForModelsAndTextures();
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};
}