metaforce/Runtime/World/CWorld.hpp

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#pragma once
#include <memory>
#include <string>
#include <vector>
#include "Runtime/RetroTypes.hpp"
#include "Runtime/rstl.hpp"
#include "Runtime/Audio/CAudioGroupSet.hpp"
#include "Runtime/Audio/CSfxManager.hpp"
#include "Runtime/AutoMapper/CMapWorld.hpp"
#include "Runtime/Graphics/CModel.hpp"
#include "Runtime/World/CEnvFxManager.hpp"
#include "Runtime/World/CGameArea.hpp"
#include "Runtime/World/ScriptObjectSupport.hpp"
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namespace urde {
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class CGameArea;
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class CResFactory;
class IGameArea;
class IObjectStore;
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class IWorld {
public:
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virtual ~IWorld() = default;
virtual CAssetId IGetWorldAssetId() const = 0;
virtual CAssetId IGetStringTableAssetId() const = 0;
virtual CAssetId IGetSaveWorldAssetId() const = 0;
virtual const CMapWorld* IGetMapWorld() const = 0;
virtual CMapWorld* IGetMapWorld() = 0;
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virtual const IGameArea* IGetAreaAlways(TAreaId id) const = 0;
virtual TAreaId IGetCurrentAreaId() const = 0;
virtual TAreaId IGetAreaId(CAssetId id) const = 0;
virtual bool ICheckWorldComplete() = 0;
virtual std::string IGetDefaultAudioTrack() const = 0;
virtual int IGetAreaCount() const = 0;
};
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class CDummyWorld : public IWorld {
bool x4_loadMap;
enum class Phase {
Loading,
LoadingMap,
LoadingMapAreas,
Done,
} x8_phase = Phase::Loading;
CAssetId xc_mlvlId;
CAssetId x10_strgId;
CAssetId x14_savwId;
std::vector<CDummyGameArea> x18_areas;
CAssetId x28_mapWorldId;
TLockedToken<CMapWorld> x2c_mapWorld;
std::shared_ptr<IDvdRequest> x30_loadToken;
std::unique_ptr<uint8_t[]> x34_loadBuf;
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u32 x38_bufSz;
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TAreaId x3c_curAreaId = kInvalidAreaId;
public:
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CDummyWorld(CAssetId mlvlId, bool loadMap);
~CDummyWorld() override;
CAssetId IGetWorldAssetId() const override;
CAssetId IGetStringTableAssetId() const override;
CAssetId IGetSaveWorldAssetId() const override;
const CMapWorld* IGetMapWorld() const override;
CMapWorld* IGetMapWorld() override;
const IGameArea* IGetAreaAlways(TAreaId id) const override;
TAreaId IGetCurrentAreaId() const override;
TAreaId IGetAreaId(CAssetId id) const override;
bool ICheckWorldComplete() override;
std::string IGetDefaultAudioTrack() const override;
int IGetAreaCount() const override;
};
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class CWorld : public IWorld {
friend class CStateManager;
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public:
class CRelay {
TEditorId x0_relay = kInvalidEditorId;
TEditorId x4_target = kInvalidEditorId;
s16 x8_msg = -1;
bool xa_active = false;
public:
CRelay() = default;
explicit CRelay(CInputStream& in);
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TEditorId GetRelayId() const { return x0_relay; }
TEditorId GetTargetId() const { return x4_target; }
s16 GetMessage() const { return x8_msg; }
bool GetActive() const { return xa_active; }
static std::vector<CWorld::CRelay> ReadMemoryRelays(athena::io::MemoryReader& r);
};
struct CSoundGroupData {
int x0_groupId;
CAssetId x4_agscId;
std::string xc_name;
TCachedToken<CAudioGroupSet> x1c_groupData;
public:
CSoundGroupData(int grpId, CAssetId agsc);
};
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private:
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enum class Phase {
Loading,
LoadingMap,
LoadingMapAreas,
LoadingSkyBox,
LoadingSoundGroups,
Done,
} x4_phase = Phase::Loading;
CAssetId x8_mlvlId;
CAssetId xc_strgId;
CAssetId x10_savwId;
std::vector<std::unique_ptr<CGameArea>> x18_areas;
CAssetId x24_mapwId;
TLockedToken<CMapWorld> x28_mapWorld;
std::vector<CRelay> x2c_relays;
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std::shared_ptr<IDvdRequest> x3c_loadToken;
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std::unique_ptr<uint8_t[]> x40_loadBuf;
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u32 x44_bufSz;
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u32 x48_chainCount = 0;
CGameArea* x4c_chainHeads[5] = {};
IObjectStore& x60_objectStore;
IFactory& x64_resFactory;
TAreaId x68_curAreaId = kInvalidAreaId;
u32 x6c_loadedAudioGrpCount = 0;
union {
struct {
bool x70_24_currentAreaNeedsAllocation : 1;
bool x70_25_loadPaused : 1;
bool x70_26_skyboxActive : 1;
bool x70_27_skyboxVisible : 1;
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};
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u32 dummy = 0;
};
std::vector<CSoundGroupData> x74_soundGroupData;
std::string x84_defAudioTrack;
std::optional<TLockedToken<CModel>> x94_skyboxWorld;
std::optional<TLockedToken<CModel>> xa4_skyboxWorldLoaded;
std::optional<TLockedToken<CModel>> xb4_skyboxOverride;
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EEnvFxType xc4_neededFx = EEnvFxType::None;
rstl::reserved_vector<CSfxHandle, 10> xc8_globalSfxHandles;
void LoadSoundGroup(int groupId, CAssetId agscId, CSoundGroupData& data);
void LoadSoundGroups();
void UnloadSoundGroups();
void StopSounds();
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public:
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void MoveToChain(CGameArea* area, EChain chain);
void MoveAreaToAliveChain(TAreaId aid);
bool CheckWorldComplete(CStateManager* mgr, TAreaId id, CAssetId mreaId);
[[nodiscard]] auto GetChainHead(EChain chain) { return CGameArea::CChainIterator{x4c_chainHeads[size_t(chain)]}; }
[[nodiscard]] auto GetChainHead(EChain chain) const {
return CGameArea::CConstChainIterator{x4c_chainHeads[size_t(chain)]};
}
[[nodiscard]] auto begin() { return GetChainHead(EChain::Alive); }
[[nodiscard]] auto end() { return AliveAreasEnd(); }
[[nodiscard]] auto begin() const { return GetChainHead(EChain::Alive); }
[[nodiscard]] auto end() const { return GetAliveAreasEnd(); }
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bool ScheduleAreaToLoad(CGameArea* area, CStateManager& mgr);
void TravelToArea(TAreaId aid, CStateManager& mgr, bool skipLoadOther);
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void SetLoadPauseState(bool paused);
void CycleLoadPauseState();
CWorld(IObjectStore& objStore, IFactory& resFactory, CAssetId mlvlId);
~CWorld();
bool DoesAreaExist(TAreaId area) const;
const std::vector<std::unique_ptr<CGameArea>>& GetGameAreas() const { return x18_areas; }
const CMapWorld* GetMapWorld() const { return x28_mapWorld.GetObj(); }
u32 GetRelayCount() const { return x2c_relays.size(); }
CRelay GetRelay(u32 idx) const { return x2c_relays[idx]; }
CAssetId IGetWorldAssetId() const override;
CAssetId IGetStringTableAssetId() const override;
CAssetId IGetSaveWorldAssetId() const override;
const CMapWorld* IGetMapWorld() const override;
CMapWorld* IGetMapWorld() override;
const CGameArea* GetAreaAlways(TAreaId id) const;
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CGameArea* GetArea(TAreaId);
s32 GetNumAreas() const { return x18_areas.size(); }
const IGameArea* IGetAreaAlways(TAreaId id) const override;
TAreaId IGetCurrentAreaId() const override;
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TAreaId GetCurrentAreaId() const { return x68_curAreaId; }
TAreaId IGetAreaId(CAssetId id) const override;
bool ICheckWorldComplete() override;
std::string IGetDefaultAudioTrack() const override;
int IGetAreaCount() const override;
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static void PropogateAreaChain(CGameArea::EOcclusionState occlusionState, CGameArea* area, CWorld* world);
static constexpr CGameArea::CConstChainIterator GetAliveAreasEnd() { return CGameArea::CConstChainIterator{}; }
static constexpr CGameArea::CChainIterator AliveAreasEnd() { return CGameArea::CChainIterator{}; }
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void Update(float dt);
void PreRender();
void TouchSky();
void DrawSky(const zeus::CTransform& xf) const;
void StopGlobalSound(u16 id);
bool HasGlobalSound(u16 id) const;
void AddGlobalSound(const CSfxHandle& hnd);
EEnvFxType GetNeededEnvFx() const { return xc4_neededFx; }
CAssetId GetWorldAssetId() const { return x8_mlvlId; }
bool AreSkyNeedsMet() const;
TAreaId GetAreaIdForSaveId(s32 saveId) const;
};
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struct CWorldLayers {
struct Area {
u32 m_startNameIdx;
u32 m_layerCount;
u64 m_layerBits;
};
std::vector<Area> m_areas;
std::vector<std::string> m_names;
static void ReadWorldLayers(athena::io::MemoryReader& r, int version, CAssetId mlvlId);
};
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} // namespace urde