2015-08-17 22:05:00 +00:00
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#include "CGameState.hpp"
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2015-08-23 23:58:07 +00:00
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#include "IOStreams.hpp"
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2016-03-28 08:54:02 +00:00
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#include "zeus/Math.hpp"
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2016-09-25 01:58:20 +00:00
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#include "GameGlobalObjects.hpp"
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#include "CMemoryCardSys.hpp"
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#include "CSimplePool.hpp"
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#include "CSaveWorld.hpp"
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2015-08-17 22:05:00 +00:00
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2016-03-04 23:04:53 +00:00
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namespace urde
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2015-08-17 22:05:00 +00:00
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{
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2016-10-09 07:45:04 +00:00
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CWorldLayerState::CWorldLayerState(CBitStreamReader& reader, const CSaveWorld& saveWorld)
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{
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u32 bitCount = reader.ReadEncoded(10);
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x10_saveLayers.reserve(bitCount);
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for (u32 i=0 ; i<bitCount ; ++i)
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{
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bool bit = reader.ReadEncoded(1);
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if (bit)
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x10_saveLayers.setBit(i);
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else
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x10_saveLayers.unsetBit(i);
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}
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}
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void CWorldLayerState::InitializeWorldLayers(const std::vector<CWorldLayers::Area>& layers)
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{
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if (x0_areaLayers.size())
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return;
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x0_areaLayers = layers;
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if (x10_saveLayers.getBitCount() == 0)
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return;
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u32 a = 0;
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u32 b = 0;
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for (const CWorldLayers::Area& area : x0_areaLayers)
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{
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for (u32 l=0 ; l<area.m_layerCount ; ++l)
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SetLayerActive(a, l, x10_saveLayers.getBit(b++));
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++a;
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}
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x10_saveLayers.clear();
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}
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2016-10-08 20:32:36 +00:00
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CWorldState::CWorldState(ResId id)
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: x0_mlvlId(id), x4_areaId(0)
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{
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x8_relayTracker = std::make_shared<CRelayTracker>();
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xc_mapWorldInfo = std::make_shared<CMapWorldInfo>();
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x10_ = -1;
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2016-10-09 07:45:04 +00:00
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x14_layerState = std::make_shared<CWorldLayerState>();
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2016-10-08 20:32:36 +00:00
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}
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2016-09-25 01:58:20 +00:00
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CWorldState::CWorldState(CBitStreamReader& reader, ResId mlvlId, const CSaveWorld& saveWorld)
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: x0_mlvlId(mlvlId)
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{
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x4_areaId = reader.ReadEncoded(32);
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x10_ = reader.ReadEncoded(32);
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x8_relayTracker = std::make_shared<CRelayTracker>(reader, saveWorld);
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xc_mapWorldInfo = std::make_shared<CMapWorldInfo>(reader, saveWorld, mlvlId);
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2016-10-09 07:45:04 +00:00
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x14_layerState = std::make_shared<CWorldLayerState>(reader, saveWorld);
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2016-09-25 01:58:20 +00:00
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}
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2016-08-14 21:11:44 +00:00
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CGameState::CGameState()
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{
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2016-08-15 20:58:07 +00:00
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x98_playerState.reset(new CPlayerState());
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x9c_transManager.reset(new CWorldTransManager());
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2016-08-14 21:11:44 +00:00
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x228_25_deferPowerupInit = true;
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}
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2016-03-19 19:19:43 +00:00
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CGameState::CGameState(CBitStreamReader& stream)
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2016-06-30 19:33:38 +00:00
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{
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2016-08-14 21:11:44 +00:00
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x228_25_deferPowerupInit = true;
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2016-06-30 19:33:38 +00:00
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for (u32 i = 0; i < 128; i++)
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stream.ReadEncoded(8);
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u32 tmp = stream.ReadEncoded(32);
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2016-09-30 22:43:19 +00:00
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float val1 = reinterpret_cast<float&>(tmp);
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2016-06-30 19:33:38 +00:00
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bool val2 = stream.ReadEncoded(1);
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stream.ReadEncoded(1);
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tmp = stream.ReadEncoded(32);
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2016-09-30 22:43:19 +00:00
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float val3 = reinterpret_cast<float&>(tmp);
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2016-06-30 19:33:38 +00:00
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tmp = stream.ReadEncoded(32);
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2016-09-30 22:43:19 +00:00
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float val4 = reinterpret_cast<float&>(tmp);
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2016-06-30 19:33:38 +00:00
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tmp = stream.ReadEncoded(32);
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2016-09-30 22:43:19 +00:00
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float val5 = reinterpret_cast<float&>(tmp);
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2016-06-30 19:33:38 +00:00
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2016-09-25 01:58:20 +00:00
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x98_playerState = std::make_shared<CPlayerState>(stream);
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float currentHealth = x98_playerState->GetHealthInfo().GetHP();
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x17c_gameOptions = CGameOptions(stream);
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x1f8_hintOptions = CHintOptions(stream);
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2016-09-30 22:43:19 +00:00
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const auto& memWorlds = g_MemoryCardSys->GetMemoryWorlds();
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2016-09-25 01:58:20 +00:00
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x88_worldStates.reserve(memWorlds.size());
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2016-09-30 22:43:19 +00:00
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for (const auto& memWorld : memWorlds)
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2016-09-25 01:58:20 +00:00
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{
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TLockedToken<CSaveWorld> saveWorld =
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2016-09-30 22:43:19 +00:00
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g_SimplePool->GetObj(SObjectTag{FOURCC('SAVW'), memWorld.second.GetSaveWorldAssetId()});
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x88_worldStates.emplace_back(stream, memWorld.first, *saveWorld);
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2016-09-25 01:58:20 +00:00
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}
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2016-06-30 19:33:38 +00:00
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}
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2015-08-20 02:52:07 +00:00
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2016-08-23 00:52:51 +00:00
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void CGameState::SetCurrentWorldId(unsigned int id)
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2015-08-20 02:52:07 +00:00
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{
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}
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2016-03-28 08:54:02 +00:00
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void CGameState::SetTotalPlayTime(float time)
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{
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xa0_playTime = zeus::clamp<double>(0.0, time, 359999.0);
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}
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2016-08-14 03:00:58 +00:00
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CWorldState& CGameState::StateForWorld(ResId mlvlId)
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{
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auto it = x88_worldStates.begin();
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for (; it != x88_worldStates.end() ; ++it)
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{
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if (it->GetWorldAssetId() == mlvlId)
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break;
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}
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if (it == x88_worldStates.end())
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{
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x88_worldStates.emplace_back(mlvlId);
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return x88_worldStates.back();
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}
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return *it;
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}
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2015-08-17 22:05:00 +00:00
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}
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