metaforce/Runtime/GuiSys/CGuiWidget.hpp

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#pragma once
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#include "IOStreams.hpp"
#include "CGuiObject.hpp"
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#include "zeus/CColor.hpp"
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#include "boo/IWindow.hpp"
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namespace urde {
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class CGuiFrame;
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class CGuiTextSupport;
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struct CFinalInput;
class CSimplePool;
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enum class ETraversalMode { ChildrenAndSiblings = 0, Children = 1, Single = 2 };
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enum class EGuiTextureClampModeHorz { NoClamp = 0, Right = 1, Left = 2, Center = 3 };
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enum class EGuiTextureClampModeVert { NoClamp = 0, Top = 1, Bottom = 2, Center = 3 };
class CGuiWidget : public CGuiObject {
friend class CGuiFrame;
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public:
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enum class EGuiModelDrawFlags { Shadeless = 0, Opaque = 1, Alpha = 2, Additive = 3, AlphaAdditiveOverdraw = 4 };
struct CGuiWidgetParms {
CGuiFrame* x0_frame;
bool x4_useAnimController;
s16 x6_selfId;
s16 x8_parentId;
bool xa_defaultVisible;
bool xb_defaultActive;
bool xc_cullFaces;
bool xd_g;
bool xe_h;
zeus::CColor x10_color;
EGuiModelDrawFlags x14_drawFlags;
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std::string m_name;
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CGuiWidgetParms(CGuiFrame* frame, bool useAnimController, s16 selfId, s16 parentId, bool defaultVisible,
bool defaultActive, bool cullFaces, const zeus::CColor& color, EGuiModelDrawFlags drawFlags, bool g,
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bool h, std::string&& name)
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: x0_frame(frame)
, x4_useAnimController(useAnimController)
, x6_selfId(selfId)
, x8_parentId(parentId)
, xa_defaultVisible(defaultVisible)
, xb_defaultActive(defaultActive)
, xc_cullFaces(cullFaces)
, xd_g(g)
, xe_h(h)
, x10_color(color)
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, x14_drawFlags(drawFlags)
, m_name(std::move(name)) {}
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};
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protected:
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s16 x70_selfId;
s16 x72_parentId;
zeus::CTransform m_initTransform;
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zeus::CTransform x74_transform;
zeus::CColor m_initColor;
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zeus::CColor xa4_color;
zeus::CColor xa8_color2;
EGuiModelDrawFlags xac_drawFlags;
CGuiFrame* xb0_frame;
s16 xb4_workerId = -1;
bool xb6_24_pg : 1;
bool xb6_25_isVisible : 1;
bool xb6_26_isActive : 1;
bool xb6_27_isSelectable : 1;
bool xb6_28_eventLock : 1;
bool xb6_29_cullFaces : 1;
bool xb6_30_depthGreater : 1;
bool xb6_31_depthTest : 1;
bool xb7_24_depthWrite : 1;
bool xb7_25_ : 1;
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bool m_mouseActive : 1;
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std::optional<boo::SScrollDelta> m_lastScroll;
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boo::SScrollDelta m_integerScroll;
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std::string m_name;
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public:
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CGuiWidget(const CGuiWidgetParms& parms);
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static CGuiWidgetParms ReadWidgetHeader(CGuiFrame* frame, CInputStream& in);
static std::shared_ptr<CGuiWidget> Create(CGuiFrame* frame, CInputStream& in, CSimplePool* sp);
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virtual void Reset(ETraversalMode mode);
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virtual void Update(float dt);
virtual void Draw(const CGuiWidgetDrawParms& drawParms) const;
virtual void Initialize();
virtual void ProcessUserInput(const CFinalInput& input);
virtual void Touch() const;
virtual bool GetIsVisible() const;
virtual bool GetIsActive() const;
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virtual bool GetMouseActive() const;
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virtual FourCC GetWidgetTypeID() const { return FOURCC('BWIG'); }
virtual bool AddWorkerWidget(CGuiWidget* worker);
virtual bool GetIsFinishedLoadingWidgetSpecific() const;
virtual void OnVisibleChange();
virtual void OnActiveChange();
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s16 GetSelfId() const { return x70_selfId; }
s16 GetParentId() const { return x72_parentId; }
s16 GetWorkerId() const { return xb4_workerId; }
const zeus::CTransform& GetTransform() const { return x74_transform; }
zeus::CTransform& GetTransform() { return x74_transform; }
const zeus::CVector3f& GetIdlePosition() const { return x74_transform.origin; }
void SetTransform(const zeus::CTransform& xf);
const zeus::CColor& GetIntermediateColor() const { return xa4_color; }
const zeus::CColor& GetGeometryColor() const { return xa8_color2; }
void SetIdlePosition(const zeus::CVector3f& pos, bool reapply);
void ReapplyXform();
virtual void SetIsVisible(bool);
void SetIsActive(bool);
bool GetIsSelectable() const { return xb6_27_isSelectable; }
void SetIsSelectable(bool v) { xb6_27_isSelectable = v; }
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void SetMouseActive(bool v) { m_mouseActive = v; }
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void ParseBaseInfo(CGuiFrame* frame, CInputStream& in, const CGuiWidgetParms& parms);
void AddChildWidget(CGuiWidget* widget, bool makeWorldLocal, bool atEnd);
void SetVisibility(bool, ETraversalMode);
void RecalcWidgetColor(ETraversalMode);
void SetColor(const zeus::CColor& color);
void InitializeRGBAFactor();
CGuiWidget* FindWidget(s16 id);
bool GetIsFinishedLoading() const;
void DispatchInitialize();
void SetDepthGreater(bool v) { xb6_30_depthGreater = v; }
void SetDepthTest(bool v) { xb6_31_depthTest = v; }
void SetDepthWrite(bool v) { xb7_24_depthWrite = v; }
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CGuiFrame* GetGuiFrame() const { return xb0_frame; }
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};
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} // namespace urde