metaforce/Runtime/World/CGameArea.hpp

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#pragma once
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#include <array>
#include "Runtime/CObjectList.hpp"
#include "Runtime/CToken.hpp"
#include "Runtime/RetroTypes.hpp"
#include "Runtime/Collision/CAreaOctTree.hpp"
#include "Runtime/Graphics/CGraphics.hpp"
#include "Runtime/Graphics/CMetroidModelInstance.hpp"
#include "Runtime/Graphics/CModel.hpp"
#include "Runtime/Graphics/CPVSAreaSet.hpp"
#include "Runtime/World/CEnvFxManager.hpp"
#include "Runtime/World/CPathFindArea.hpp"
#include "Runtime/World/CWorldLight.hpp"
#include "Runtime/World/IGameArea.hpp"
#include "Runtime/Character/CModelData.hpp"
#include <hecl/ClientProcess.hpp>
#include <zeus/CAABox.hpp>
#include <zeus/CColor.hpp>
#include <zeus/CTransform.hpp>
#include <zeus/CVector2f.hpp>
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namespace metaforce {
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class CStateManager;
class CScriptAreaAttributes;
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struct SMREAHeader {
u32 version = 0;
zeus::CTransform xf;
u32 modelCount;
u32 secCount;
u32 geomSecIdx;
u32 sclySecIdx;
u32 collisionSecIdx;
u32 unkSecIdx;
u32 lightSecIdx;
u32 visiSecIdx;
u32 pathSecIdx;
u32 arotSecIdx;
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};
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class CDummyGameArea final : public IGameArea {
friend class CDummyWorld;
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int x4_mlvlVersion;
CAssetId x8_nameSTRG;
CAssetId xc_mrea;
s32 x10_areaId;
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zeus::CTransform x14_transform;
std::vector<u16> x44_attachedAreaIndices;
std::vector<Dock> x54_docks;
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public:
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CDummyGameArea(CInputStream& in, int idx, int mlvlVersion);
std::pair<std::unique_ptr<u8[]>, s32> IGetScriptingMemoryAlways() const override;
s32 IGetAreaSaveId() const override;
CAssetId IGetAreaAssetId() const override;
bool IIsActive() const override;
TAreaId IGetAttachedAreaId(int) const override;
u32 IGetNumAttachedAreas() const override;
CAssetId IGetStringTableAssetId() const override;
const zeus::CTransform& IGetTM() const override;
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};
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struct CAreaRenderOctTree {
struct Node {
u16 x0_bitmapIdx;
u16 x2_flags;
u16 x4_children[];
u32 GetChildCount() const;
zeus::CAABox GetNodeBounds(const zeus::CAABox& curAABB, int idx) const;
void RecursiveBuildOverlaps(u32* out, const CAreaRenderOctTree& parent, const zeus::CAABox& curAABB,
const zeus::CAABox& testAABB) const;
};
const u8* x0_buf;
u32 x8_bitmapCount;
u32 xc_meshCount;
u32 x10_nodeCount;
u32 x14_bitmapWordCount;
zeus::CAABox x18_aabb;
const u32* x30_bitmaps;
const u32* x34_indirectionTable;
const u8* x38_entries;
explicit CAreaRenderOctTree(const u8* buf);
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void FindOverlappingModels(std::vector<u32>& out, const zeus::CAABox& testAABB) const;
void FindOverlappingModels(u32* out, const zeus::CAABox& testAABB) const;
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};
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class CGameArea final : public IGameArea {
friend class CWorld;
friend class CStateManager;
TAreaId x4_selfIdx;
CAssetId x8_nameSTRG;
zeus::CTransform xc_transform;
zeus::CTransform x3c_invTransform;
zeus::CAABox x6c_aabb;
CAssetId x84_mrea;
s32 x88_areaId;
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std::vector<u16> x8c_attachedAreaIndices;
std::vector<SObjectTag> x9c_deps1;
std::vector<SObjectTag> xac_deps2;
std::vector<u32> xbc_layerDepOffsets;
std::vector<Dock> xcc_docks;
std::vector<CToken> xdc_tokens;
u32 xec_totalResourcesSize = 0;
bool xf0_24_postConstructed : 1 = false;
bool xf0_25_active : 1 = true;
bool xf0_26_tokensReady : 1 = false;
bool xf0_27_loadPaused : 1 = false;
bool xf0_28_validated : 1 = false;
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enum class EPhase {
LoadHeader,
LoadSecSizes,
ReserveSections,
LoadDataSections,
WaitForFinish
} xf4_phase = EPhase::LoadHeader;
std::list<std::shared_ptr<IDvdRequest>> xf8_loadTransactions;
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public:
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class CChainIterator {
CGameArea* m_area = nullptr;
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public:
constexpr CChainIterator() = default;
explicit constexpr CChainIterator(CGameArea* area) : m_area(area) {}
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CGameArea& operator*() const { return *m_area; }
CGameArea* operator->() const { return m_area; }
CChainIterator& operator++() {
m_area = m_area->GetNext();
return *this;
}
bool operator!=(const CChainIterator& other) const { return m_area != other.m_area; }
bool operator==(const CChainIterator& other) const { return m_area == other.m_area; }
};
class CConstChainIterator {
const CGameArea* m_area = nullptr;
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public:
constexpr CConstChainIterator() = default;
explicit constexpr CConstChainIterator(const CGameArea* area) : m_area(area) {}
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const CGameArea& operator*() const { return *m_area; }
const CGameArea* operator->() const { return m_area; }
CConstChainIterator& operator++() {
m_area = m_area->GetNext();
return *this;
}
bool operator!=(const CConstChainIterator& other) const { return m_area != other.m_area; }
bool operator==(const CConstChainIterator& other) const { return m_area == other.m_area; }
};
class CAreaObjectList : public CObjectList {
private:
TAreaId x200c_areaIdx = 0;
public:
explicit CAreaObjectList(TAreaId areaIdx) : CObjectList(EGameObjectList::Invalid), x200c_areaIdx(areaIdx) {}
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bool IsQualified(const CEntity& ent) const override;
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};
enum class EOcclusionState { Occluded, Visible };
class CAreaFog {
ERglFogMode x0_fogMode = ERglFogMode::None;
zeus::CVector2f x4_rangeCur = {0.f, 1024.f};
zeus::CVector2f xc_rangeTarget = {0.f, 1024.f};
zeus::CVector2f x14_rangeDelta;
zeus::CColor x1c_colorCur = {0.5f, 0.5f, 0.5f, 1.f};
zeus::CColor x28_colorTarget = {0.5f, 0.5f, 0.5f, 1.f};
float x34_colorDelta = 0.f;
public:
void SetCurrent() const;
void Update(float dt);
void RollFogOut(float rangeDelta, float colorDelta, const zeus::CColor& color);
void FadeFog(ERglFogMode, const zeus::CColor& color, const zeus::CVector2f& vec1, float,
const zeus::CVector2f& vec2);
void SetFogExplicit(ERglFogMode mode, const zeus::CColor& color, const zeus::CVector2f& range);
bool IsFogDisabled() const;
void DisableFog();
};
struct CPostConstructed {
std::unique_ptr<CAreaOctTree> x0_collision;
u32 x8_collisionSize = 0;
std::optional<CAreaRenderOctTree> xc_octTree;
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std::vector<CMetroidModelInstance> x4c_insts;
SShader m_materialSet{0};
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// std::unique_ptr<from unknown, pointless MREA section> x5c_;
std::vector<CWorldLight> x60_lightsA;
std::vector<CLight> x70_gfxLightsA;
std::vector<CWorldLight> x80_lightsB;
std::vector<CLight> x90_gfxLightsB;
std::unique_ptr<CPVSAreaSet> xa0_pvs;
u32 xa4_elemCount = 1024;
struct MapEntry {
s16 x0_id = -1;
TUniqueId x4_uid = kInvalidUniqueId;
};
std::array<MapEntry, 1024> xa8_pvsEntityMap;
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u32 x10a8_pvsVersion = 0;
TLockedToken<CPFArea> x10ac_pathToken;
// bool x10b8_ = 0; optional flag for CToken
CPFArea* x10bc_pathArea = nullptr;
std::unique_ptr<CAreaObjectList> x10c0_areaObjs;
std::unique_ptr<CAreaFog> x10c4_areaFog;
const u8* x10c8_sclyBuf = nullptr;
u32 x10d0_sclySize = 0;
u32 x10d4_ = 0;
const CScriptAreaAttributes* x10d8_areaAttributes = nullptr;
EOcclusionState x10dc_occlusionState = EOcclusionState::Occluded;
u32 x10e0_ = 0;
float x10e4_occludedTime = 5.f;
u32 x10e8_ = -1;
u32 x10ec_ = 0;
// std::vector<CAramToken> x10f0_tokens;
u32 x1100_ = 0;
u32 x1104_ = 0;
bool x1108_24_ : 1 = false;
bool x1108_25_modelsConstructed : 1 = false;
bool x1108_26_ : 1 = false;
bool x1108_27_ : 1 = false;
bool x1108_28_occlusionPinged : 1 = false;
bool x1108_29_pvsHasActors : 1 = false;
bool x1108_30_ : 1 = false;
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std::vector<std::pair<const u8*, u32>> x110c_layerPtrs;
float x111c_thermalCurrent = 0.f;
float x1120_thermalSpeed = 0.f;
float x1124_thermalTarget = 0.f;
float x1128_worldLightingLevel = 1.f;
float x112c_xraySpeed = 0.f;
float x1130_xrayTarget = 1.f;
float x1134_weaponWorldLightingSpeed = 0.f;
float x1138_weaponWorldLightingTarget = 1.f;
u32 x113c_playerActorsLoading = 0;
CPostConstructed() = default;
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};
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private:
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std::vector<std::pair<std::unique_ptr<u8[]>, int>> x110_mreaSecBufs;
std::vector<std::pair<const u8*, int>> m_resolvedBufs;
u32 x124_secCount = 0;
u32 x128_mreaDataOffset = 0;
std::unique_ptr<CPostConstructed> x12c_postConstructed;
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CGameArea* x130_next = nullptr;
CGameArea* x134_prev = nullptr;
EChain x138_curChain = EChain::ToDeallocate;
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void UpdateFog(float dt);
void UpdateThermalVisor(float dt);
void UpdateWeaponWorldLighting(float dt);
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std::optional<CStaticRes> m_debugSphereRes;
std::unique_ptr<CModelData> m_debugSphereModel;
std::optional<CStaticRes> m_debugConeRes;
std::unique_ptr<CModelData> m_debugConeModel;
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public:
explicit CGameArea(CInputStream& in, int idx, int mlvlVersion);
explicit CGameArea(CAssetId mreaId); // Warmup constructor
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~CGameArea();
bool IsFinishedOccluding() const;
void ReadDependencyList();
void SetLoadPauseState(bool paused);
std::pair<std::unique_ptr<u8[]>, s32> IGetScriptingMemoryAlways() const override;
TAreaId GetAreaId() const { return x4_selfIdx; }
s32 IGetAreaSaveId() const override { return x88_areaId; }
CAssetId IGetAreaAssetId() const override { return x84_mrea; }
bool IIsActive() const override;
TAreaId IGetAttachedAreaId(int) const override;
u32 IGetNumAttachedAreas() const override;
CAssetId IGetStringTableAssetId() const override;
const zeus::CTransform& IGetTM() const override;
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void SetXRaySpeedAndTarget(float speed, float target);
void SetThermalSpeedAndTarget(float speed, float target);
void SetWeaponWorldLighting(float speed, float target);
CAssetId GetAreaAssetId() const { return x84_mrea; }
const CAreaFog* GetAreaFog() const { return GetPostConstructed()->x10c4_areaFog.get(); }
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CAreaFog* GetAreaFog() { return GetPostConstructed()->x10c4_areaFog.get(); }
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float GetXRayFogDistance() const;
EEnvFxType DoesAreaNeedEnvFx() const;
bool DoesAreaNeedSkyNow() const;
void OtherAreaOcclusionChanged();
void PingOcclusionState();
void PreRender();
void AliveUpdate(float dt);
void SetOcclusionState(EOcclusionState state);
EOcclusionState GetOcclusionState() const { return GetPostConstructed()->x10dc_occlusionState; }
void RemoveStaticGeometry();
void AddStaticGeometry();
// void TransferTokensToARAM();
// void TransferARAMTokensOver();
EChain SetChain(CGameArea* prev, EChain chain);
bool StartStreamingMainArea();
// void UnloadAllLoadedTextures();
// void ReloadAllLoadedTextures();
void ReloadAllUnloadedTextures();
u32 GetNumPartSizes() const;
void AllocNewAreaData(int, int);
bool Invalidate(CStateManager* mgr);
void KillmAreaData();
void CullDeadAreaRequests();
void StartStreamIn(CStateManager& mgr);
void Validate(CStateManager& mgr);
void LoadScriptObjects(CStateManager& mgr);
std::pair<const u8*, u32> GetLayerScriptBuffer(int layer) const;
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void PostConstructArea();
void FillInStaticGeometry(bool textures = true);
void VerifyTokenList(CStateManager& stateMgr);
void ClearTokenList();
u32 GetPreConstructedSize() const;
SMREAHeader VerifyHeader() const;
TUniqueId LookupPVSUniqueID(TUniqueId id) const;
s16 LookupPVSID(TUniqueId id) const;
const CPVSAreaSet* GetAreaVisSet() const { return GetPostConstructed()->xa0_pvs.get(); }
u32 Get1stPVSLightFeature(u32 lightIdx) const {
return GetAreaVisSet() ? GetAreaVisSet()->Get1stLightIndex(lightIdx) : UINT32_MAX;
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}
u32 Get2ndPVSLightFeature(u32 lightIdx) const {
return GetAreaVisSet() ? GetAreaVisSet()->Get2ndLightIndex(lightIdx) : UINT32_MAX;
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}
const zeus::CTransform& GetTransform() const { return xc_transform; }
const zeus::CTransform& GetInverseTransform() const { return x3c_invTransform; }
const zeus::CAABox& GetAABB() const { return x6c_aabb; }
const std::vector<Dock>& GetDocks() const { return xcc_docks; }
const Dock* GetDock(s32 dock) const { return &xcc_docks[dock]; }
Dock* GetDock(s32 dock) { return &xcc_docks[dock]; }
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s32 GetDockCount() const { return xcc_docks.size(); }
bool IsPostConstructed() const { return xf0_24_postConstructed; }
CPostConstructed* GetPostConstructed() { return x12c_postConstructed.get(); }
const CPostConstructed* GetPostConstructed() const { return x12c_postConstructed.get(); }
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bool IsValidated() const { return xf0_28_validated; }
void SetAreaAttributes(const CScriptAreaAttributes* areaAttributes);
bool GetActive() const { return xf0_25_active; }
void SetActive(bool active) { xf0_25_active = active; }
CObjectList* GetAreaObjects() const {
return GetPostConstructed() ? GetPostConstructed()->x10c0_areaObjs.get() : nullptr;
}
CGameArea* GetNext() const { return x130_next; }
static void WarmupShaders(const SObjectTag& mreaTag);
void DebugDraw();
void DebugDrawLight(const CLight& light);
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};
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} // namespace metaforce