2018-10-07 03:42:33 +00:00
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#pragma once
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2017-05-09 13:27:07 +00:00
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2019-09-22 21:52:05 +00:00
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#include "Runtime/Weapon/CGameProjectile.hpp"
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2020-03-01 13:14:39 +00:00
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#include "Runtime/IOStreams.hpp"
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2017-05-09 13:27:07 +00:00
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2021-04-10 08:42:06 +00:00
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namespace metaforce {
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2018-12-08 05:30:43 +00:00
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class CFlameInfo {
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friend class CFlameThrower;
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s32 x0_propertyCount;
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2019-04-16 08:00:46 +00:00
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s32 x4_attributes;
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2018-12-08 05:30:43 +00:00
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CAssetId x8_flameFxId;
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s32 xc_length;
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2018-12-08 05:30:43 +00:00
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float x10_;
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2020-04-21 05:32:16 +00:00
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// float x14_;
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2018-12-08 05:30:43 +00:00
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float x18_;
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float x1c_;
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2017-05-09 13:27:07 +00:00
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public:
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CFlameInfo(s32, s32, CAssetId, s32, float, float, float);
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CFlameInfo(CInputStream& in);
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2017-05-09 13:27:07 +00:00
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2020-04-20 22:35:56 +00:00
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[[nodiscard]] s32 GetAttributes() const { return x4_attributes; }
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[[nodiscard]] s32 GetLength() const { return xc_length; }
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[[nodiscard]] CAssetId GetFlameFxId() const { return x8_flameFxId; }
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2017-05-09 13:27:07 +00:00
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};
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2021-04-10 08:42:06 +00:00
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} // namespace metaforce
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