metaforce/Runtime/World/CExplosion.hpp

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#pragma once
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#include <memory>
#include <string_view>
#include "Runtime/Particle/CElementGen.hpp"
#include "Runtime/Particle/CGenDescription.hpp"
#include "Runtime/World/CEffect.hpp"
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namespace urde {
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class CExplosion : public CEffect {
std::unique_ptr<CParticleGen> xe8_particleGen;
TUniqueId xec_explosionLight = kInvalidUniqueId;
union {
const CGenDescription* xf0_particleDesc;
const CElectricDescription* xf0_electricDesc;
};
bool xf4_24_renderThermalHot : 1;
bool xf4_25_ : 1;
bool xf4_26_renderXray : 1;
float xf8_time = 0.f;
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public:
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CExplosion(const TLockedToken<CGenDescription>& particle, TUniqueId uid, bool active, const CEntityInfo& info,
std::string_view name, const zeus::CTransform& xf, u32, const zeus::CVector3f& scale,
const zeus::CColor& color);
CExplosion(const TLockedToken<CElectricDescription>& electric, TUniqueId uid, bool active, const CEntityInfo& info,
std::string_view name, const zeus::CTransform& xf, u32, const zeus::CVector3f& scale,
const zeus::CColor& color);
void Accept(IVisitor&) override;
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
void Think(float, CStateManager&) override;
void PreRender(CStateManager&, const zeus::CFrustum&) override;
void AddToRenderer(const zeus::CFrustum&, CStateManager&) override;
void Render(CStateManager&) override;
bool CanRenderUnsorted(const CStateManager&) const override;
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};
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} // namespace urde