metaforce/Runtime/ImGuiConsole.hpp

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#pragma once
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#include <set>
#include <string_view>
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#include <deque>
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#include "Runtime/RetroTypes.hpp"
#include "Runtime/World/CActor.hpp"
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#include "Runtime/World/CEntity.hpp"
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#include "Runtime/ImGuiPlayerLoadouts.hpp"
#include "Runtime/ImGuiControllerConfig.hpp"
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#include "Runtime/ConsoleVariables/CVarCommons.hpp"
#include "Runtime/ConsoleVariables/CVarManager.hpp"
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#include <zeus/CEulerAngles.hpp>
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#if __APPLE__
#include <TargetConditionals.h>
#endif
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namespace metaforce {
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void ImGuiStringViewText(std::string_view text);
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void ImGuiTextCenter(std::string_view text);
std::string ImGuiLoadStringTable(CAssetId stringId, int idx);
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struct ImGuiEntityEntry {
TUniqueId uid = kInvalidUniqueId;
CEntity* ent = nullptr;
std::string_view type;
std::string_view name;
bool active = false;
bool isActor = false;
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ImGuiEntityEntry() = default;
ImGuiEntityEntry(TUniqueId uid, CEntity* ent, std::string_view type, std::string_view name, bool active)
: uid(uid), ent(ent), type(type), name(name), active(active) {}
[[nodiscard]] CActor* AsActor() const { return isActor ? static_cast<CActor*>(ent) : nullptr; }
};
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struct Toast {
std::string message;
float remain;
float current = 0.f;
Toast(std::string message, float duration) noexcept : message(std::move(message)), remain(duration) {}
};
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class ImGuiConsole {
public:
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static std::set<TUniqueId> inspectingEntities;
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static std::array<ImGuiEntityEntry, kMaxEntities> entities;
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static ImGuiPlayerLoadouts loadouts;
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ImGuiConsole(CVarManager& cvarMgr, CVarCommons& cvarCommons);
void PreUpdate();
void PostUpdate();
void Shutdown();
static void BeginEntityRow(const ImGuiEntityEntry& entry);
static void EndEntityRow(const ImGuiEntityEntry& entry);
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void ControllerAdded(uint32_t idx);
void ControllerRemoved(uint32_t idx);
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void ToggleVisible();
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std::optional<std::string> m_errorString;
std::optional<std::string> m_gameDiscSelected;
bool m_quitRequested = false;
private:
CVarManager& m_cvarMgr;
CVarCommons& m_cvarCommons;
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bool m_showInspectWindow = false;
bool m_showDemoWindow = false;
bool m_showAboutWindow = false;
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bool m_showItemsWindow = false;
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bool m_showLayersWindow = false;
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bool m_showConsoleVariablesWindow = false;
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bool m_showPlayerTransformEditor = false;
bool m_showPreLaunchSettingsWindow = false;
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std::optional<zeus::CVector3f> m_savedLocation;
std::optional<zeus::CEulerAngles> m_savedRotation;
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bool m_paused = false;
bool m_stepFrame = false;
bool m_isVisible = false;
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bool m_inspectActiveOnly = false;
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bool m_inspectCurrentAreaOnly = false;
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std::string m_inspectFilterText;
std::string m_layersFilterText;
std::string m_cvarFiltersText;
std::string m_lastDiscPath = m_cvarCommons.m_lastDiscPath->toLiteral();
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// Debug overlays
bool m_frameCounter = m_cvarCommons.m_debugOverlayShowFrameCounter->toBoolean();
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#if TARGET_OS_TV
bool m_frameRate = true;
#else
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bool m_frameRate = m_cvarCommons.m_debugOverlayShowFramerate->toBoolean();
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#endif
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bool m_inGameTime = m_cvarCommons.m_debugOverlayShowInGameTime->toBoolean();
bool m_roomTimer = m_cvarCommons.m_debugOverlayShowRoomTimer->toBoolean();
bool m_playerInfo = m_cvarCommons.m_debugOverlayPlayerInfo->toBoolean();
bool m_worldInfo = m_cvarCommons.m_debugOverlayWorldInfo->toBoolean();
bool m_areaInfo = m_cvarCommons.m_debugOverlayAreaInfo->toBoolean();
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bool m_layerInfo = m_cvarCommons.m_debugOverlayLayerInfo->toBoolean();
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bool m_randomStats = m_cvarCommons.m_debugOverlayShowRandomStats->toBoolean();
bool m_resourceStats = m_cvarCommons.m_debugOverlayShowResourceStats->toBoolean();
bool m_showInput = m_cvarCommons.m_debugOverlayShowInput->toBoolean();
bool m_drawAiPath = m_cvarCommons.m_debugToolDrawAiPath->toBoolean();
bool m_drawCollisionActors = m_cvarCommons.m_debugToolDrawCollisionActors->toBoolean();
bool m_drawPlatformCollision = m_cvarCommons.m_debugToolDrawPlatformCollision->toBoolean();
bool m_drawMazePath = m_cvarCommons.m_debugToolDrawMazePath->toBoolean();
bool m_drawLighting = m_cvarCommons.m_debugToolDrawLighting->toBoolean();
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#if TARGET_OS_IOS
bool m_pipelineInfo = false;
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bool m_drawCallInfo = false;
bool m_bufferInfo = false;
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#else
bool m_pipelineInfo = m_cvarCommons.m_debugOverlayPipelineInfo->toBoolean(); // TODO cvar
bool m_drawCallInfo = m_cvarCommons.m_debugOverlayDrawCallInfo->toBoolean(); // TODO cvar
bool m_bufferInfo = m_cvarCommons.m_debugOverlayBufferInfo->toBoolean(); // TODO cvar
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#endif
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bool m_developer = m_cvarMgr.findCVar("developer")->toBoolean();
bool m_cheats = m_cvarMgr.findCVar("cheats")->toBoolean();
bool m_isInitialized = false;
bool m_isLaunchInitialized = false;
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int m_debugOverlayCorner = m_cvarCommons.m_debugOverlayCorner->toSigned();
int m_inputOverlayCorner = m_cvarCommons.m_debugInputOverlayCorner->toSigned();
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const void* m_currentRoom = nullptr;
double m_lastRoomTime = 0.f;
double m_currentRoomStart = 0.f;
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std::deque<Toast> m_toasts;
std::string m_controllerName;
u32 m_whichController = -1;
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bool m_controllerConfigVisible = false;
ImGuiControllerConfig m_controllerConfig;
void ShowAboutWindow(bool preLaunch);
void ShowAppMainMenuBar(bool canInspect, bool preLaunch);
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void ShowMenuGame();
bool ShowEntityInfoWindow(TUniqueId uid);
void ShowInspectWindow(bool* isOpen);
void LerpDebugColor(CActor* act);
void UpdateEntityEntries();
void ShowDebugOverlay();
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void ShowItemsWindow();
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void ShowLayersWindow();
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void ShowConsoleVariablesWindow();
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void ShowToasts();
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void ShowInputViewer();
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void SetOverlayWindowLocation(int corner) const;
bool ShowCornerContextMenu(int& corner, int avoidCorner) const;
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void ShowPlayerTransformEditor();
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void ShowPipelineProgress();
void ShowPreLaunchSettingsWindow();
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};
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AuroraBackend backend_from_string(const std::string& str);
std::string_view backend_to_string(AuroraBackend backend);
std::string_view backend_name(AuroraBackend backend);
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} // namespace metaforce