metaforce/Runtime/MP1/World/CElitePirate.cpp

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#include "Runtime/MP1/World/CElitePirate.hpp"
#include <algorithm>
#include <array>
#include "Runtime/Camera/CFirstPersonCamera.hpp"
#include "Runtime/Collision/CCollisionActor.hpp"
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#include "Runtime/Collision/CCollisionActorManager.hpp"
#include "Runtime/CSimplePool.hpp"
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#include "Runtime/CStateManager.hpp"
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#include "Runtime/GameGlobalObjects.hpp"
#include "Runtime/MP1/World/CGrenadeLauncher.hpp"
#include "Runtime/Weapon/CGameProjectile.hpp"
#include "Runtime/World/CExplosion.hpp"
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#include "Runtime/World/CPatternedInfo.hpp"
#include "Runtime/World/CPlayer.hpp"
#include "Runtime/World/CWorld.hpp"
#include "Runtime/World/ScriptLoader.hpp"
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#include "TCastTo.hpp" // Generated file, do not modify include path
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namespace metaforce::MP1 {
namespace {
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constexpr std::array<SJointInfo, 3> skLeftArmJointList{{
{"L_shoulder", "L_elbow", 1.f, 1.5f},
{"L_wrist", "L_elbow", 0.9f, 1.3f},
{"L_knee", "L_ankle", 0.9f, 1.3f},
}};
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constexpr std::array<SJointInfo, 3> skRightArmJointList{{
{"R_shoulder", "R_elbow", 1.f, 1.5f},
{"R_wrist", "R_elbow", 0.9f, 1.3f},
{"R_knee", "R_ankle", 0.9f, 1.3f},
}};
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constexpr std::array<SSphereJointInfo, 7> skSphereJointList{{
{"Head_1", 1.2f},
{"L_Palm_LCTR", 1.5f},
{"R_Palm_LCTR", 1.5f},
{"Spine_1", 1.5f},
{"Collar", 1.2f},
{"L_Ball", 0.8f},
{"R_Ball", 0.8f},
}};
// The following used to be member functions, but are made internal as
// they alter no internal state.
// Used to be a member function with a pointer and size in GM8Ev0
bool IsArmClawCollider(std::string_view name, std::string_view locator, const std::array<SJointInfo, 3>& info) {
if (name == locator) {
return true;
}
return std::any_of(info.cbegin(), info.cend(), [&name](const auto& entry) { return entry.from == name; });
}
bool IsArmClawCollider(TUniqueId uid, const rstl::reserved_vector<TUniqueId, 7>& vec) {
return std::find(vec.cbegin(), vec.cend(), uid) != vec.cend();
}
} // Anonymous namespace
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CElitePirateData::CElitePirateData(CInputStream& in, u32 propCount)
: x0_tauntInterval(in.ReadFloat())
, x4_tauntVariance(in.ReadFloat())
, x8_(in.ReadFloat())
, xc_(in.ReadFloat())
, x10_attackChance(in.ReadFloat())
, x14_shotAtTime(in.ReadFloat())
, x18_shotAtTimeVariance(in.ReadFloat())
, x1c_projectileAttractionRadius(in.ReadFloat())
, x20_energyAbsorbParticleDescId(in)
, x24_energyAbsorbSfxId(CSfxManager::TranslateSFXID(in.ReadLong()))
, x28_launcherActParams(ScriptLoader::LoadActorParameters(in))
, x90_launcherAnimParams(ScriptLoader::LoadAnimationParameters(in))
, x9c_launcherParticleGenDescId(in)
, xa0_launcherSfxId(CSfxManager::TranslateSFXID(in.ReadLong()))
, xa4_grenadeModelId(in)
, xa8_grenadeDamageInfo(in)
, xc4_launcherHp(in.ReadFloat())
, xc8_grenadeElementGenDescId1(in)
, xcc_grenadeElementGenDescId2(in)
, xd0_grenadeElementGenDescId3(in)
, xd4_grenadeElementGenDescId4(in)
, xd8_grenadeVelocityInfo(in)
, xe0_grenadeTrajectoryInfo(in)
, xf0_grenadeNumBounces(in.ReadLong())
, xf4_grenadeBounceSfxId(CSfxManager::TranslateSFXID(in.ReadLong()))
, xf6_grenadeExplodeSfxId(CSfxManager::TranslateSFXID(in.ReadLong()))
, xf8_shockwaveParticleDescId(in)
, xfc_shockwaveDamageInfo(in)
, x118_shockwaveWeaponDescId(in)
, x11c_shockwaveElectrocuteSfxId(CSfxManager::TranslateSFXID(in.ReadLong()))
, x11e_canCallForBackup(in.ReadBool())
, x11f_fastWhenAttractingEnergy(propCount < 42 ? true : in.ReadBool()) {}
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CElitePirate::CElitePirate(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf,
CModelData&& mData, const CPatternedInfo& pInfo, const CActorParameters& actParms,
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CElitePirateData data)
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: CPatterned(ECharacter::ElitePirate, uid, name, EFlavorType::Zero, info, xf, std::move(mData), pInfo,
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EMovementType::Ground, EColliderType::One, EBodyType::BiPedal, actParms, EKnockBackVariant::Large)
, x56c_vulnerability(pInfo.GetDamageVulnerability())
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, x5d8_data(std::move(data))
, x6f8_boneTracking(*GetModelData()->GetAnimationData(), "Head_1", zeus::degToRad(80.f), zeus::degToRad(180.f),
EBoneTrackingFlags::None)
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, x738_collisionAabb(GetBoundingBox(), GetMaterialList())
, x7a0_initialSpeed(x3b4_speed)
, x7d0_pathFindSearch(nullptr, 1, pInfo.GetPathfindingIndex(), 1.f, 1.f) {
if (x5d8_data.GetEnergyAbsorbParticleDescId().IsValid()) {
x760_energyAbsorbDesc = g_SimplePool->GetObj({SBIG('PART'), x5d8_data.GetEnergyAbsorbParticleDescId()});
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}
x460_knockBackController.SetEnableFreeze(false);
x460_knockBackController.SetAutoResetImpulse(false);
x460_knockBackController.SetEnableBurn(false);
x460_knockBackController.SetEnableExplodeDeath(false);
x460_knockBackController.SetEnableLaggedBurnDeath(false);
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SetupPathFindSearch();
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}
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void CElitePirate::Accept(IVisitor& visitor) { visitor.Visit(this); }
void CElitePirate::Think(float dt, CStateManager& mgr) {
if (GetActive()) {
CPatterned::Think(dt, mgr);
x6f8_boneTracking.Update(dt);
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if (HasWeakPointHead()) {
x730_collisionActorMgrHead->Update(dt, mgr, CCollisionActorManager::EUpdateOptions::ObjectSpace);
}
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x5d4_collisionActorMgr->Update(dt, mgr, CCollisionActorManager::EUpdateOptions::ObjectSpace);
if (IsAttractingEnergy() && x5d8_data.IsFastWhenAttractingEnergy()) {
x3b4_speed = 2.f * x7a0_initialSpeed;
} else {
x3b4_speed = x7a0_initialSpeed;
}
UpdateTimers(dt);
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UpdatePositionHistory();
UpdateActorTransform(mgr, x772_launcherId, "grenadeLauncher_LCTR"sv);
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UpdateHealthInfo(mgr);
x328_31_energyAttractor = IsAttractingEnergy();
}
}
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void CElitePirate::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) {
bool shouldPass = true;
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switch (msg) {
case EScriptObjectMessage::Activate: {
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if (HasWeakPointHead()) {
x730_collisionActorMgrHead->SetActive(mgr, true);
}
if (CEntity* ent = mgr.ObjectById(x772_launcherId)) {
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ent->SetActive(true);
}
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break;
}
case EScriptObjectMessage::Deactivate: {
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if (HasWeakPointHead()) {
x730_collisionActorMgrHead->SetActive(mgr, false);
}
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x5d4_collisionActorMgr->SetActive(mgr, false);
if (CEntity* ent = mgr.ObjectById(x772_launcherId)) {
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ent->SetActive(false);
}
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break;
}
case EScriptObjectMessage::Alert:
x988_28_alert = true;
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break;
case EScriptObjectMessage::Touched: {
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if (HealthInfo(mgr)->GetHP() <= 0.f) {
break;
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}
const TCastToConstPtr<CCollisionActor> actor = mgr.ObjectById(uid);
if (!actor) {
if (uid == x772_launcherId && x772_launcherId != kInvalidUniqueId) {
SetShotAt(true, mgr);
}
break;
}
const TUniqueId touchedUid = actor->GetLastTouchedObject();
if (touchedUid != mgr.GetPlayer().GetUniqueId()) {
if (TCastToConstPtr<CGameProjectile>(mgr.ObjectById(touchedUid))) {
SetShotAt(true, mgr);
}
break;
}
if (!x988_24_damageOn) {
if (x420_curDamageRemTime <= 0.f) {
CDamageInfo info = GetContactDamage();
info.SetDamage(0.5f * info.GetDamage());
mgr.ApplyDamage(GetUniqueId(), mgr.GetPlayer().GetUniqueId(), GetUniqueId(), info,
CMaterialFilter::MakeInclude({EMaterialTypes::Solid}), zeus::skZero3f);
x420_curDamageRemTime = x424_damageWaitTime;
}
break;
}
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if ((!x988_25_attackingRightClaw || !IsArmClawCollider(uid, x774_collisionRJointIds)) &&
(!x988_26_attackingLeftClaw || !IsArmClawCollider(uid, x788_collisionLJointIds))) {
break;
}
mgr.ApplyDamage(GetUniqueId(), mgr.GetPlayer().GetUniqueId(), GetUniqueId(), GetContactDamage(),
CMaterialFilter::MakeInclude({EMaterialTypes::Solid}), zeus::skZero3f);
x420_curDamageRemTime = x424_damageWaitTime;
x988_24_damageOn = false;
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break;
}
case EScriptObjectMessage::Registered: {
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x450_bodyController->Activate(mgr);
SetupCollisionManager(mgr);
x772_launcherId = mgr.AllocateUniqueId();
CreateGrenadeLauncher(mgr, x772_launcherId);
const auto& bodyStateInfo = x450_bodyController->GetBodyStateInfo();
if (bodyStateInfo.GetMaxSpeed() > 0.f) {
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x7a4_steeringSpeed =
(0.99f * bodyStateInfo.GetLocomotionSpeed(pas::ELocomotionAnim::Walk)) / bodyStateInfo.GetMaxSpeed();
}
x450_bodyController->GetCommandMgr().SetSteeringBlendMode(ESteeringBlendMode::FullSpeed);
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x450_bodyController->GetCommandMgr().SetSteeringSpeedRange(x7a4_steeringSpeed, x7a4_steeringSpeed);
break;
}
case EScriptObjectMessage::Deleted:
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if (HasWeakPointHead()) {
x730_collisionActorMgrHead->Destroy(mgr);
}
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x5d4_collisionActorMgr->Destroy(mgr);
mgr.FreeScriptObject(x772_launcherId);
break;
case EScriptObjectMessage::InitializedInArea:
x7d0_pathFindSearch.SetArea(mgr.GetWorld()->GetAreaAlways(GetAreaIdAlways())->GetPostConstructed()->x10bc_pathArea);
break;
case EScriptObjectMessage::Damage:
shouldPass = false;
if (const TCastToConstPtr<CCollisionActor> actor = mgr.ObjectById(uid)) {
if (const TCastToConstPtr<CGameProjectile> projectile = mgr.ObjectById(actor->GetLastTouchedObject())) {
if (uid == x770_collisionHeadId) {
x428_damageCooldownTimer = 0.33f;
const auto& damageInfo = projectile->GetDamageInfo();
KnockBack(projectile->GetTranslation() - projectile->GetPreviousPos(), mgr, damageInfo,
EKnockBackType::Direct, false, damageInfo.GetKnockBackPower());
CPatterned::AcceptScriptMsg(msg, uid, mgr);
} else if (uid == x79c_energyAttractorId && x760_energyAbsorbDesc->IsLoaded()) {
CreateEnergyAbsorb(mgr, projectile->GetTransform());
}
SetShotAt(true, mgr);
}
} else if (uid == x772_launcherId && x772_launcherId != kInvalidUniqueId) {
x450_bodyController->GetCommandMgr().DeliverCmd(
CBCKnockBackCmd(GetTransform().frontVector(), pas::ESeverity::Eight));
} else {
ApplyDamageToHead(mgr, uid);
}
break;
case EScriptObjectMessage::InvulnDamage: {
SetShotAt(true, mgr);
if (!TCastToConstPtr<CCollisionActor>(mgr.ObjectById(uid))) {
ApplyDamageToHead(mgr, uid);
}
break;
}
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default:
break;
}
if (shouldPass) {
CPatterned::AcceptScriptMsg(msg, uid, mgr);
}
}
void CElitePirate::PreRender(CStateManager& mgr, const zeus::CFrustum& frustum) {
CPatterned::PreRender(mgr, frustum);
auto* modelData = GetModelData();
x6f8_boneTracking.PreRender(mgr, *modelData->GetAnimationData(), GetTransform(), modelData->GetScale(),
*x450_bodyController);
const auto numMaterialSets = modelData->GetNumMaterialSets();
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xb4_drawFlags.x1_matSetIdx =
numMaterialSets - 1 < x7cc_activeMaterialSet ? numMaterialSets - 1 : x7cc_activeMaterialSet;
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}
const CDamageVulnerability* CElitePirate::GetDamageVulnerability() const {
return &CDamageVulnerability::PassThroughVulnerabilty();
}
const CDamageVulnerability* CElitePirate::GetDamageVulnerability(const zeus::CVector3f& pos, const zeus::CVector3f& dir,
const CDamageInfo& dInfo) const {
return &CDamageVulnerability::PassThroughVulnerabilty();
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}
zeus::CVector3f CElitePirate::GetOrbitPosition(const CStateManager& mgr) const {
if (x772_launcherId != kInvalidUniqueId &&
mgr.GetPlayerState()->GetCurrentVisor() == CPlayerState::EPlayerVisor::Thermal) {
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if (const auto* actor = static_cast<const CActor*>(mgr.GetObjectById(x772_launcherId))) {
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return GetLockOnPosition(actor);
}
}
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if (HasWeakPointHead()) {
if (const TCastToConstPtr<CCollisionActor> actor = mgr.GetObjectById(x770_collisionHeadId)) {
return actor->GetTranslation();
}
}
return GetLctrTransform("lockon_target_LCTR").origin;
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}
zeus::CVector3f CElitePirate::GetAimPosition(const CStateManager& mgr, float) const {
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const std::shared_ptr<CPlayerState>& playerState = mgr.GetPlayerState();
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if (x5d4_collisionActorMgr->GetActive() && playerState->IsFiringComboBeam() &&
playerState->GetCurrentBeam() == CPlayerState::EBeamId::Wave) {
if (const TCastToConstPtr<CCollisionActor> actor = mgr.GetObjectById(x79c_energyAttractorId)) {
return actor->GetTranslation();
}
}
return GetOrbitPosition(mgr);
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}
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void CElitePirate::DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, EUserEventType type, float dt) {
switch (type) {
case EUserEventType::Projectile:
if (x772_launcherId != kInvalidUniqueId) {
CEntity* launcher = mgr.ObjectById(x772_launcherId);
mgr.SendScriptMsg(launcher, GetUniqueId(), EScriptObjectMessage::Action);
}
return;
case EUserEventType::DamageOn:
x988_24_damageOn = true;
return;
case EUserEventType::DamageOff:
x988_24_damageOn = false;
return;
case EUserEventType::ScreenShake:
ShakeCamera(mgr);
return;
case EUserEventType::BeginAction: {
const zeus::CVector3f origin = GetTranslation();
const zeus::CVector3f front = GetTransform().frontVector();
const float dot = (GetLctrTransform(node.GetLocatorName()).origin - origin).dot(front);
const zeus::CTransform xf = zeus::CTransform::Translate({
origin.x() + dot * front.x(),
origin.y() + dot * front.y(),
origin.z(),
});
mgr.AddObject(new CShockWave(mgr.AllocateUniqueId(), "Shock Wave", {GetAreaIdAlways(), CEntity::NullConnectionList},
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xf, GetUniqueId(), GetShockWaveData(), IsElitePirate() ? 2.f : 1.3f,
IsElitePirate() ? 0.4f : 0.5f));
return;
}
case EUserEventType::BecomeShootThrough:
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if (HasWeakPointHead()) {
const u32 numCollisionActors = x730_collisionActorMgrHead->GetNumCollisionActors();
for (u32 i = 0; i < numCollisionActors; ++i) {
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const auto& description = x730_collisionActorMgrHead->GetCollisionDescFromIndex(i);
if (TCastToPtr<CCollisionActor> actor = mgr.ObjectById(description.GetCollisionActorId())) {
actor->AddMaterial(EMaterialTypes::ProjectilePassthrough, mgr);
}
}
}
return;
default:
break;
}
CPatterned::DoUserAnimEvent(mgr, node, type, dt);
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}
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const CCollisionPrimitive* CElitePirate::GetCollisionPrimitive() const { return &x738_collisionAabb; }
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void CElitePirate::KnockBack(const zeus::CVector3f& pos, CStateManager& mgr, const CDamageInfo& info,
EKnockBackType type, bool inDeferred, float magnitude) {
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if (!CanKnockBack(info)) {
return;
}
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CPatterned::KnockBack(pos, mgr, info, type, inDeferred, magnitude);
if (info.GetWeaponMode().IsComboed() && info.GetWeaponMode().GetType() == EWeaponType::Ice) {
Freeze(mgr, zeus::skZero3f, GetTransform().transposeRotate(pos), 1.5f);
}
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}
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void CElitePirate::TakeDamage(const zeus::CVector3f& pos, float) {}
void CElitePirate::Patrol(CStateManager& mgr, EStateMsg msg, float dt) {
if (msg == EStateMsg::Activate) {
x450_bodyController->SetLocomotionType(pas::ELocomotionType::Relaxed);
x400_24_hitByPlayerProjectile = false;
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x989_24_onPath = false;
}
CPatterned::Patrol(mgr, msg, dt);
}
void CElitePirate::PathFind(CStateManager& mgr, EStateMsg msg, float dt) {
if (msg == EStateMsg::Activate) {
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x989_24_onPath = true;
x988_28_alert = false;
x450_bodyController->SetLocomotionType(pas::ELocomotionType::Relaxed);
x6f8_boneTracking.SetTarget(mgr.GetPlayer().GetUniqueId());
x6f8_boneTracking.SetActive(true);
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UpdateDestPos(mgr);
CPatterned::PathFind(mgr, msg, dt);
x7bc_tauntTimer = x5d8_data.GetTauntVariance() * mgr.GetActiveRandom()->Float() + x5d8_data.GetTauntInterval();
if (TooClose(mgr, 0.f)) {
x450_bodyController->GetCommandMgr().ClearLocomotionCmds();
}
} else if (msg == EStateMsg::Update) {
if (x7bc_tauntTimer > 0.f) {
x7bc_tauntTimer -= dt;
}
if (!TooClose(mgr, 0.f) && !PathShagged(mgr, 0.f)) {
CPatterned::PathFind(mgr, msg, dt);
} else if (PathShagged(mgr, 0.f)) {
const auto move = x8c0_positionHistory.GetValue(GetTranslation(), GetTransform().frontVector());
if (move != zeus::skZero3f) {
x450_bodyController->GetCommandMgr().DeliverCmd(CBCLocomotionCmd(move, zeus::skZero3f, 1.f));
}
} else if (ShouldTurn(mgr, 0.f)) {
const zeus::CVector3f aim =
mgr.GetPlayer().GetAimPosition(mgr, 0.5f * GetModelData()->GetAnimationData()->GetSpeedScale());
const zeus::CVector3f face = aim - GetTranslation();
if (face.canBeNormalized()) {
x450_bodyController->GetCommandMgr().DeliverCmd(CBCLocomotionCmd(zeus::skZero3f, face.normalized(), 1.f));
}
}
} else if (msg == EStateMsg::Deactivate) {
x6f8_boneTracking.SetActive(false);
}
}
void CElitePirate::TargetPatrol(CStateManager& mgr, EStateMsg msg, float dt) {
if (msg == EStateMsg::Activate) {
x450_bodyController->SetLocomotionType(pas::ELocomotionType::Relaxed);
if (HasPatrolPath(mgr, 0.f)) {
CPatterned::Patrol(mgr, msg, dt);
UpdateDest(mgr);
} else {
SetDestPos(x3a0_latestLeashPosition);
}
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x8b4_targetDestPos = x2e0_destPos;
if (GetSearchPath() != nullptr) {
CPatterned::PathFind(mgr, msg, dt);
}
} else if (msg == EStateMsg::Update) {
if (PathShagged(mgr, 0.f)) {
const zeus::CVector3f move = x45c_steeringBehaviors.Arrival(*this, x8b4_targetDestPos, 25.f);
x450_bodyController->GetCommandMgr().DeliverCmd(CBCLocomotionCmd(move, zeus::skZero3f, 1.f));
} else {
CPatterned::PathFind(mgr, msg, dt);
}
} else if (msg == EStateMsg::Deactivate) {
x988_28_alert = false;
}
}
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void CElitePirate::Halt(CStateManager& mgr, EStateMsg msg, float) {
if (msg == EStateMsg::Activate) {
x450_bodyController->SetLocomotionType(pas::ELocomotionType::Lurk);
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x989_24_onPath = false;
CMaterialFilter filter = GetMaterialFilter();
filter.ExcludeList().Add(
{EMaterialTypes::Wall, EMaterialTypes::Ceiling, EMaterialTypes::AIBlock, EMaterialTypes::Character});
SetMaterialFilter(filter);
} else if (msg == EStateMsg::Deactivate) {
CMaterialFilter filter = GetMaterialFilter();
filter.ExcludeList().Remove(
{EMaterialTypes::Wall, EMaterialTypes::Ceiling, EMaterialTypes::AIBlock, EMaterialTypes::Character});
SetMaterialFilter(filter);
}
}
void CElitePirate::Run(CStateManager& mgr, EStateMsg msg, float dt) {
if (msg == EStateMsg::Activate) {
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x988_31_running = true;
x450_bodyController->SetLocomotionType(pas::ELocomotionType::Relaxed);
x450_bodyController->GetCommandMgr().SetSteeringSpeedRange(1.f, 1.f);
x6f8_boneTracking.SetTarget(mgr.GetPlayer().GetUniqueId());
x6f8_boneTracking.SetActive(true);
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UpdateDestPos(mgr);
CPatterned::PathFind(mgr, msg, dt);
} else if (msg == EStateMsg::Update) {
if (PathShagged(mgr, 0.f)) {
const auto move = x8c0_positionHistory.GetValue(GetTranslation(), GetTransform().frontVector());
if (move != zeus::skZero3f) {
x450_bodyController->GetCommandMgr().DeliverCmd(CBCLocomotionCmd(move, zeus::skZero3f, 1.f));
} else if (ShouldTurn(mgr, 0.f)) {
const zeus::CVector3f aim =
mgr.GetPlayer().GetAimPosition(mgr, 0.5f * GetModelData()->GetAnimationData()->GetSpeedScale());
const auto face = aim - GetTranslation();
if (face.canBeNormalized()) {
x450_bodyController->GetCommandMgr().DeliverCmd(CBCLocomotionCmd(zeus::skZero3f, face.normalized(), 1.f));
}
}
} else {
CPatterned::PathFind(mgr, msg, dt);
}
} else if (msg == EStateMsg::Deactivate) {
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x988_31_running = false;
x6f8_boneTracking.SetActive(false);
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x450_bodyController->GetCommandMgr().SetSteeringSpeedRange(x7a4_steeringSpeed, x7a4_steeringSpeed);
}
}
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void CElitePirate::Generate(CStateManager& mgr, EStateMsg msg, float) {
if (msg == EStateMsg::Activate) {
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x568_state = EState::One;
} else if (msg == EStateMsg::Update) {
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if (x568_state == EState::Zero) {
if (x450_bodyController->GetCurrentStateId() == pas::EAnimationState::Generate) {
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x568_state = EState::Two;
} else {
x450_bodyController->GetCommandMgr().DeliverCmd(CBCGenerateCmd(pas::EGenerateType::Zero));
}
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} else if (x568_state == EState::One) {
if (ShouldTurn(mgr, 0.f)) {
const auto face = mgr.GetPlayer().GetTranslation() - GetTranslation();
if (face.canBeNormalized()) {
x450_bodyController->GetCommandMgr().DeliverCmd(CBCLocomotionCmd(zeus::skZero3f, face.normalized(), 1.f));
}
} else {
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x568_state = EState::Zero;
}
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} else if (x568_state == EState::Two &&
x450_bodyController->GetCurrentStateId() != pas::EAnimationState::Generate) {
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x568_state = EState::Over;
}
} else if (msg == EStateMsg::Deactivate) {
SetShotAt(false, mgr);
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SetLaunchersActive(mgr, true);
}
}
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void CElitePirate::Attack(CStateManager& mgr, EStateMsg msg, float) {
if (msg == EStateMsg::Activate) {
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x568_state = EState::Zero;
ExtendTouchBounds(mgr, x774_collisionRJointIds, zeus::CVector3f(2.f));
if (x64_modelData->GetNumMaterialSets() > 1) {
x7cc_activeMaterialSet = 1;
}
} else if (msg == EStateMsg::Update) {
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if (x568_state == EState::Zero) {
if (x450_bodyController->GetCurrentStateId() == pas::EAnimationState::MeleeAttack) {
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x568_state = EState::One;
x988_25_attackingRightClaw = true;
x7c8_currAnimId = x450_bodyController->GetCurrentAnimId();
} else {
x450_bodyController->GetCommandMgr().DeliverCmd(CBCMeleeAttackCmd(pas::ESeverity::One));
}
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} else if (x568_state == EState::One) {
if (x450_bodyController->GetCurrentStateId() == pas::EAnimationState::MeleeAttack) {
if (x7c8_currAnimId == x450_bodyController->GetCurrentAnimId()) {
x450_bodyController->GetCommandMgr().DeliverTargetVector(mgr.GetPlayer().GetTranslation() - GetTranslation());
if (ShouldAttack(mgr, 0.f)) {
x450_bodyController->GetCommandMgr().DeliverCmd(CBCMeleeAttackCmd(pas::ESeverity::Two));
}
} else {
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x568_state = EState::Two;
x988_25_attackingRightClaw = false;
x988_26_attackingLeftClaw = true;
ExtendTouchBounds(mgr, x774_collisionRJointIds, zeus::skZero3f);
ExtendTouchBounds(mgr, x788_collisionLJointIds, zeus::CVector3f(2.f));
}
} else {
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x568_state = EState::Over;
}
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} else if (x568_state == EState::Two) {
if (x450_bodyController->GetCurrentStateId() == pas::EAnimationState::MeleeAttack) {
x450_bodyController->GetCommandMgr().DeliverTargetVector(mgr.GetPlayer().GetTranslation() - GetTranslation());
} else {
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x568_state = EState::Over;
}
}
} else if (msg == EStateMsg::Deactivate) {
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CheckAttackChance(mgr);
x988_24_damageOn = false;
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x988_26_attackingLeftClaw = false;
x988_25_attackingRightClaw = false;
x7c8_currAnimId = -1;
ExtendTouchBounds(mgr, x774_collisionRJointIds, zeus::skZero3f);
ExtendTouchBounds(mgr, x788_collisionLJointIds, zeus::skZero3f);
x7cc_activeMaterialSet = 0;
}
}
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void CElitePirate::Taunt(CStateManager& mgr, EStateMsg msg, float dt) { CAi::Taunt(mgr, msg, dt); }
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void CElitePirate::ProjectileAttack(CStateManager& mgr, EStateMsg msg, float) {
if (msg == EStateMsg::Activate) {
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x568_state = EState::Zero;
} else if (msg == EStateMsg::Update) {
const zeus::CVector3f& playerPos = mgr.GetPlayer().GetTranslation();
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if (x568_state == EState::Zero) {
if (x450_bodyController->GetCurrentStateId() == pas::EAnimationState::ProjectileAttack) {
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x568_state = EState::Two;
} else {
x450_bodyController->GetCommandMgr().DeliverCmd(CBCProjectileAttackCmd(pas::ESeverity::One, playerPos, false));
}
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} else if (x568_state == EState::Two) {
if (x450_bodyController->GetCurrentStateId() == pas::EAnimationState::ProjectileAttack) {
x450_bodyController->GetCommandMgr().DeliverTargetVector(playerPos - GetTranslation());
} else {
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x568_state = EState::Over;
}
}
} else if (msg == EStateMsg::Deactivate) {
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CheckAttackChance(mgr);
}
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}
void CElitePirate::SpecialAttack(CStateManager& mgr, EStateMsg msg, float) {
if (msg == EStateMsg::Activate) {
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x568_state = EState::Zero;
} else if (msg == EStateMsg::Update) {
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if (x568_state == EState::Zero) {
if (x450_bodyController->GetCurrentStateId() == pas::EAnimationState::ProjectileAttack) {
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x568_state = EState::Two;
x988_29_shockWaveAnim = true;
} else {
x450_bodyController->GetCommandMgr().DeliverCmd(
CBCProjectileAttackCmd(pas::ESeverity::Two, mgr.GetPlayer().GetTranslation(), false));
}
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} else if (x568_state == EState::Two) {
if (x450_bodyController->GetCurrentStateId() == pas::EAnimationState::ProjectileAttack) {
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x450_bodyController->GetCommandMgr().DeliverTargetVector(mgr.GetPlayer().GetTranslation() - GetTranslation());
} else {
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x568_state = EState::Over;
}
}
} else if (msg == EStateMsg::Deactivate) {
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CheckAttackChance(mgr);
x988_29_shockWaveAnim = false;
}
}
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void CElitePirate::CallForBackup(CStateManager& mgr, EStateMsg msg, float) {
if (msg == EStateMsg::Activate) {
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x568_state = EState::Zero;
x988_30_calledForBackup = true;
SetShotAt(false, mgr);
} else if (msg == EStateMsg::Update) {
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if (x568_state == EState::Zero) {
if (x450_bodyController->GetCurrentStateId() == pas::EAnimationState::Generate) {
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x568_state = EState::Two;
} else {
x450_bodyController->GetCommandMgr().DeliverCmd(CBCGenerateCmd(pas::EGenerateType::Five, zeus::skZero3f));
}
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} else if (x568_state == EState::Two) {
if (x450_bodyController->GetCurrentStateId() != pas::EAnimationState::Generate) {
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x568_state = EState::Over;
}
}
} else if (msg == EStateMsg::Deactivate) {
SendScriptMsgs(EScriptObjectState::Zero, mgr, EScriptObjectMessage::None);
}
}
void CElitePirate::Cover(CStateManager& mgr, EStateMsg msg, float dt) {
if (msg == EStateMsg::Activate) {
x450_bodyController->SetLocomotionType(pas::ELocomotionType::Crouch);
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if (HasWeakPointHead()) {
if (TCastToPtr<CCollisionActor> actor = mgr.ObjectById(x770_collisionHeadId)) {
actor->SetDamageVulnerability(CDamageVulnerability::ImmuneVulnerabilty());
}
}
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x5d4_collisionActorMgr->SetActive(mgr, true);
x6f8_boneTracking.SetTarget(mgr.GetPlayer().GetUniqueId());
x6f8_boneTracking.SetActive(true);
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UpdateDestPos(mgr);
CPatterned::PathFind(mgr, msg, dt);
if (TooClose(mgr, 0.f)) {
x450_bodyController->GetCommandMgr().ClearLocomotionCmds();
}
} else if (msg == EStateMsg::Update) {
if (x988_27_shotAt) {
x7c0_shotAtTimer -= dt;
if (x7c0_shotAtTimer <= 0.f) {
x988_27_shotAt = false;
}
}
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x7a8_pathShaggedTime = PathShagged(mgr, 0.f) ? x7a8_pathShaggedTime + dt : 0.f;
if (!TooClose(mgr, 0.f) && !PathShagged(mgr, 0.f)) {
CPatterned::PathFind(mgr, msg, dt);
} else if (PathShagged(mgr, 0.f)) {
const auto move = x8c0_positionHistory.GetValue(GetTranslation(), GetTransform().frontVector());
if (move != zeus::skZero3f) {
x450_bodyController->GetCommandMgr().DeliverCmd(CBCLocomotionCmd(move, zeus::skZero3f, 1.f));
}
} else if (ShouldTurn(mgr, 0.f)) {
const zeus::CVector3f aim =
mgr.GetPlayer().GetAimPosition(mgr, 0.5f * GetModelData()->GetAnimationData()->GetSpeedScale());
const zeus::CVector3f face = aim - GetTranslation();
if (face.canBeNormalized()) {
x450_bodyController->GetCommandMgr().DeliverCmd(CBCLocomotionCmd(zeus::skZero3f, face.normalized(), 1.f));
}
}
AttractProjectiles(mgr);
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UpdateAbsorbBodyState(mgr, dt);
} else if (msg == EStateMsg::Deactivate) {
x450_bodyController->SetLocomotionType(pas::ELocomotionType::Relaxed);
x6f8_boneTracking.SetActive(false);
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if (HasWeakPointHead()) {
if (TCastToPtr<CCollisionActor> actor = mgr.ObjectById(x770_collisionHeadId)) {
actor->SetDamageVulnerability(x56c_vulnerability);
}
}
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x5d4_collisionActorMgr->SetActive(mgr, false);
}
}
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bool CElitePirate::TooClose(CStateManager& mgr, float) {
return x2fc_minAttackRange * x2fc_minAttackRange > (GetTranslation() - mgr.GetPlayer().GetTranslation()).magSquared();
}
bool CElitePirate::InDetectionRange(CStateManager& mgr, float arg) {
return x988_28_alert ? true : CPatterned::InDetectionRange(mgr, arg);
}
bool CElitePirate::SpotPlayer(CStateManager& mgr, float arg) {
return x988_28_alert ? true : CPatterned::SpotPlayer(mgr, arg);
}
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bool CElitePirate::AnimOver(CStateManager& mgr, float) { return x568_state == EState::Over; }
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bool CElitePirate::ShouldAttack(CStateManager& mgr, float) {
if ((mgr.GetPlayer().GetTranslation() - GetTranslation()).magSquared() > x2fc_minAttackRange * x2fc_minAttackRange) {
return false;
}
return !ShouldTurn(mgr, 0.f);
}
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bool CElitePirate::InPosition(CStateManager& mgr, float) {
return (x8b4_targetDestPos - GetTranslation()).magSquared() < 25.f;
}
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bool CElitePirate::ShouldTurn(CStateManager& mgr, float) {
return zeus::CVector2f::getAngleDiff((mgr.GetPlayer().GetTranslation() - GetTranslation()).toVec2f(),
GetTransform().frontVector().toVec2f()) > zeus::degToRad(15.f);
}
bool CElitePirate::AggressionCheck(CStateManager& mgr, float arg) {
if (x772_launcherId == kInvalidUniqueId && !PathShagged(mgr, arg)) {
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if (x988_31_running) {
return true;
}
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return 4.f * x300_maxAttackRange * x300_maxAttackRange <
(mgr.GetPlayer().GetTranslation() - GetTranslation()).magSquared();
}
return false;
}
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bool CElitePirate::ShouldTaunt(CStateManager& mgr, float) { return x7bc_tauntTimer <= 0.f; }
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bool CElitePirate::ShouldFire(CStateManager& mgr, float) { return ShouldFireFromLauncher(mgr, x772_launcherId); }
bool CElitePirate::ShotAt(CStateManager& mgr, float) { return x988_27_shotAt; }
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bool CElitePirate::ShouldSpecialAttack(CStateManager& mgr, float) {
if (x7b8_attackTimer <= 0.f && GetAreaIdAlways() == mgr.GetPlayer().GetAreaIdAlways()) {
const zeus::CVector3f dist = mgr.GetPlayer().GetAimPosition(mgr, 0.f) - GetTranslation();
const float magSquared = dist.magSquared();
if (x2fc_minAttackRange * x2fc_minAttackRange <= magSquared &&
magSquared <= x300_maxAttackRange * x300_maxAttackRange) {
return std::abs(dist.z()) < 3.f;
}
}
return false;
}
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bool CElitePirate::ShouldCallForBackup(CStateManager& mgr, float) {
return ShouldCallForBackupFromLauncher(mgr, x772_launcherId);
}
CPathFindSearch* CElitePirate::GetSearchPath() { return &x7d0_pathFindSearch; }
void CElitePirate::SetupHealthInfo(CStateManager& mgr) {
const CHealthInfo* const health = HealthInfo(mgr);
x7b4_hp = health->GetHP();
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if (HasWeakPointHead()) {
if (TCastToPtr<CCollisionActor> actor = mgr.ObjectById(x770_collisionHeadId)) {
auto* actHealth = actor->HealthInfo(mgr);
actHealth->SetHP(health->GetHP());
actHealth->SetKnockbackResistance(health->GetKnockbackResistance());
actor->SetDamageVulnerability(x56c_vulnerability);
}
}
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SetupLauncherHealthInfo(mgr, x772_launcherId);
}
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void CElitePirate::SetLaunchersActive(CStateManager& mgr, bool val) { SetLauncherActive(mgr, val, x772_launcherId); }
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void CElitePirate::SetupPathFindSearch() {
const float scale = 1.5f * GetModelData()->GetScale().y();
const float fVar1 = IsElitePirate() ? 5.f : 1.f;
const zeus::CAABox box{{-scale, -scale, 0.f}, {scale, scale, fVar1 * scale}};
SetBoundingBox(box);
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x738_collisionAabb.SetBox(box);
x7d0_pathFindSearch.SetCharacterRadius(scale);
x7d0_pathFindSearch.SetCharacterHeight(3.f * scale);
}
void CElitePirate::SetShotAt(bool val, CStateManager& mgr) {
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if (!IsElitePirate() || x7b4_hp <= 0.f || !val) {
x988_27_shotAt = val;
} else if (HealthInfo(mgr)->GetHP() / x7b4_hp <= x7b0_) {
x7b0_ -= 0.2f;
x988_27_shotAt = true;
}
if (x988_27_shotAt) {
x7c0_shotAtTimer = mgr.GetActiveRandom()->Float() * x5d8_data.GetShotAtTimeVariance() + x5d8_data.GetShotAtTime();
} else {
x7c0_shotAtTimer = 0.f;
}
}
void CElitePirate::AddCollisionList(const SJointInfo* joints, size_t count,
std::vector<CJointCollisionDescription>& outJoints) const {
const CAnimData* animData = GetModelData()->GetAnimationData();
for (size_t i = 0; i < count; ++i) {
const auto& joint = joints[i];
const CSegId from = animData->GetLocatorSegId(joint.from);
const CSegId to = animData->GetLocatorSegId(joint.to);
if (to.IsInvalid() || from.IsInvalid()) {
continue;
}
outJoints.emplace_back(CJointCollisionDescription::SphereSubdivideCollision(
to, from, joint.radius, joint.separation, CJointCollisionDescription::EOrientationType::One, joint.from, 10.f));
}
}
void CElitePirate::AddSphereCollisionList(const SSphereJointInfo* joints, size_t count,
std::vector<CJointCollisionDescription>& outJoints) const {
const CAnimData* animData = GetModelData()->GetAnimationData();
for (size_t i = 0; i < count; ++i) {
const auto& joint = joints[i];
const CSegId seg = animData->GetLocatorSegId(joint.name);
if (seg.IsInvalid()) {
continue;
}
outJoints.emplace_back(CJointCollisionDescription::SphereCollision(seg, joint.radius, joint.name, 10.f));
}
}
void CElitePirate::SetupCollisionManager(CStateManager& mgr) {
constexpr size_t jointInfoCount = skLeftArmJointList.size() + skRightArmJointList.size() + skSphereJointList.size();
std::vector<CJointCollisionDescription> joints;
joints.reserve(jointInfoCount);
AddCollisionList(skLeftArmJointList.data(), skLeftArmJointList.size(), joints);
AddCollisionList(skRightArmJointList.data(), skLeftArmJointList.size(), joints);
AddSphereCollisionList(skSphereJointList.data(), skSphereJointList.size(), joints);
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if (HasWeakPointHead()) {
x730_collisionActorMgrHead =
std::make_unique<CCollisionActorManager>(mgr, GetUniqueId(), GetAreaIdAlways(), joints, true);
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x730_collisionActorMgrHead->SetActive(mgr, GetActive());
}
x774_collisionRJointIds.clear();
x788_collisionLJointIds.clear();
const CAnimData* animData = GetModelData()->GetAnimationData();
constexpr zeus::CVector3f bounds{4.f, 4.f, 2.f};
joints.emplace_back(CJointCollisionDescription::OBBCollision(animData->GetLocatorSegId("L_Palm_LCTR"sv), bounds,
zeus::skZero3f, "Shield"sv, 10.f));
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x5d4_collisionActorMgr =
std::make_unique<CCollisionActorManager>(mgr, GetUniqueId(), GetAreaIdAlways(), joints, false);
SetupCollisionActorInfo(mgr);
SetupHealthInfo(mgr);
SetMaterialFilter(CMaterialFilter::MakeIncludeExclude(
{EMaterialTypes::Solid},
{EMaterialTypes::CollisionActor, EMaterialTypes::AIPassthrough, EMaterialTypes::Player}));
AddMaterial(EMaterialTypes::ProjectilePassthrough, mgr);
}
void CElitePirate::SetupCollisionActorInfo(CStateManager& mgr) {
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if (HasWeakPointHead()) {
for (size_t i = 0; i < x730_collisionActorMgrHead->GetNumCollisionActors(); ++i) {
const auto& colDesc = x730_collisionActorMgrHead->GetCollisionDescFromIndex(i);
const TUniqueId uid = colDesc.GetCollisionActorId();
if (TCastToPtr<CCollisionActor> act = mgr.ObjectById(uid)) {
if (colDesc.GetName() == "Head_1"sv) {
x770_collisionHeadId = uid;
} else if (IsArmClawCollider(colDesc.GetName(), "R_Palm_LCTR"sv, skRightArmJointList)) {
x774_collisionRJointIds.push_back(uid);
} else if (IsArmClawCollider(colDesc.GetName(), "L_Palm_LCTR"sv, skLeftArmJointList)) {
x788_collisionLJointIds.push_back(uid);
}
if (uid != x770_collisionHeadId) {
act->SetDamageVulnerability(CDamageVulnerability::ReflectVulnerabilty());
}
}
}
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x730_collisionActorMgrHead->AddMaterial(
mgr, {EMaterialTypes::AIJoint, EMaterialTypes::CameraPassthrough, EMaterialTypes::Immovable});
}
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const CJointCollisionDescription& description = x5d4_collisionActorMgr->GetCollisionDescFromIndex(0);
x79c_energyAttractorId = description.GetCollisionActorId();
if (TCastToPtr<CCollisionActor> act = mgr.ObjectById(x79c_energyAttractorId)) {
act->SetWeaponCollisionResponseType(EWeaponCollisionResponseTypes::None);
}
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x5d4_collisionActorMgr->AddMaterial(mgr, {EMaterialTypes::AIJoint, EMaterialTypes::CameraPassthrough});
}
void CElitePirate::CreateGrenadeLauncher(CStateManager& mgr, TUniqueId uid) {
const CAnimationParameters& params = x5d8_data.GetLauncherAnimParams();
if (!params.GetACSFile().IsValid()) {
return;
}
CModelData mData(CAnimRes(params.GetACSFile(), params.GetCharacter(), GetModelData()->GetScale(),
params.GetInitialAnimation(), true));
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const zeus::CAABox bounds = mData.GetBounds(GetTransform().getRotation());
mgr.AddObject(
new CGrenadeLauncher(uid, "Grenade Launcher", {GetAreaIdAlways(), CEntity::NullConnectionList}, GetTransform(),
std::move(mData), bounds, CHealthInfo(x5d8_data.GetLauncherHP(), 10.f), x56c_vulnerability,
x5d8_data.GetLauncherActParams(), GetUniqueId(), x5d8_data.GetGrenadeLauncherData(), 0.f));
}
void CElitePirate::ApplyDamageToHead(CStateManager& mgr, TUniqueId uid) {
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if (!HasWeakPointHead()) {
return;
}
if (const TCastToConstPtr<CWeapon> weapon = mgr.ObjectById(uid)) {
CDamageInfo damageInfo = weapon->GetDamageInfo();
damageInfo.SetRadius(0.f);
mgr.ApplyDamage(uid, x770_collisionHeadId, weapon->GetOwnerId(), damageInfo,
CMaterialFilter::MakeInclude({EMaterialTypes::Solid}), zeus::skZero3f);
}
}
void CElitePirate::CreateEnergyAbsorb(CStateManager& mgr, const zeus::CTransform& xf) {
if (x7ac_energyAbsorbCooldown > 0.f) {
return;
}
mgr.AddObject(new CExplosion(*x760_energyAbsorbDesc, mgr.AllocateUniqueId(), true,
{GetAreaIdAlways(), CEntity::NullConnectionList}, "Absorb energy Fx", xf, 0,
GetModelData()->GetScale(), zeus::skWhite));
CSfxManager::AddEmitter(x5d8_data.GetEnergyAbsorbSfxId(), GetTranslation(), zeus::skUp, false, false, 0x7f,
GetAreaIdAlways());
x7ac_energyAbsorbCooldown = 0.25f;
}
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void CElitePirate::SetupLauncherHealthInfo(CStateManager& mgr, TUniqueId uid) {
const CHealthInfo* const health = HealthInfo(mgr);
if (uid == kInvalidUniqueId) {
return;
}
if (const TCastToPtr<CCollisionActor> actor = mgr.ObjectById(uid)) {
auto* actHealth = actor->HealthInfo(mgr);
actHealth->SetHP(x5d8_data.GetLauncherHP());
actHealth->SetKnockbackResistance(health->GetKnockbackResistance());
actor->SetDamageVulnerability(x56c_vulnerability);
}
}
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void CElitePirate::SetLauncherActive(CStateManager& mgr, bool val, TUniqueId uid) {
if (uid == kInvalidUniqueId) {
return;
}
if (auto* entity = mgr.ObjectById(uid)) {
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mgr.SendScriptMsg(entity, GetUniqueId(), val ? EScriptObjectMessage::Start : EScriptObjectMessage::Stop);
}
}
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zeus::CVector3f CElitePirate::GetLockOnPosition(const CActor* actor) const {
const zeus::CTransform targetTransform = actor->GetLocatorTransform("lockon_target_LCTR"sv);
return actor->GetTranslation() + actor->GetTransform().rotate(targetTransform.origin);
}
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bool CElitePirate::CanKnockBack(const CDamageInfo& info) const {
return !x400_25_alive || info.GetWeaponMode().IsComboed() || info.GetWeaponMode().GetType() != EWeaponType::Plasma;
}
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void CElitePirate::UpdateDestPos(CStateManager& mgr) {
x8b4_targetDestPos = GetTranslation();
const zeus::CVector3f playerPos = mgr.GetPlayer().GetTranslation();
const zeus::CVector3f dist = GetTranslation() - playerPos;
if (dist.canBeNormalized() && dist.magSquared() > x2fc_minAttackRange * x2fc_minAttackRange) {
x2e0_destPos = playerPos + (x2fc_minAttackRange * dist.normalized());
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x8b4_targetDestPos = x2e0_destPos;
}
}
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void CElitePirate::CheckAttackChance(CStateManager& mgr) {
if (mgr.GetActiveRandom()->Float() > x5d8_data.GetAttackChance()) {
x7b8_attackTimer = x308_attackTimeVariation * mgr.GetActiveRandom()->Float() + x304_averageAttackTime;
}
}
void CElitePirate::AttractProjectiles(CStateManager& mgr) {
if (!IsAlive()) {
return;
}
const TCastToConstPtr<CCollisionActor> actor = mgr.GetObjectById(x79c_energyAttractorId);
if (!actor) {
return;
}
float radius = x5d8_data.GetProjectileAttractionRadius();
const zeus::CVector3f actorPos = actor->GetTranslation();
const zeus::CVector3f pos = GetTranslation();
EntityList projNearList;
const zeus::CAABox aabb{pos - radius, pos + radius};
mgr.BuildNearList(projNearList, aabb, CMaterialFilter::MakeInclude({EMaterialTypes::Projectile}), nullptr);
if (projNearList.empty()) {
return;
}
EntityList charNearList;
mgr.BuildNearList(charNearList, aabb, CMaterialFilter::MakeInclude({EMaterialTypes::Character}), nullptr);
for (const auto& projId : projNearList) {
TCastToPtr<CGameProjectile> projectile = mgr.ObjectById(projId);
if (!projectile || projectile->GetType() == EWeaponType::Missile ||
projectile->GetOwnerId() != mgr.GetPlayer().GetUniqueId() ||
projectile->GetAreaIdAlways() != GetAreaIdAlways()) {
continue;
}
const zeus::CVector3f projectilePos = projectile->GetTranslation();
const zeus::CVector3f actorProjDist = actorPos - projectilePos;
if (GetTransform().frontVector().dot(actorProjDist) < 0.f) {
const zeus::CVector3f projectileDir = projectilePos - projectile->GetPreviousPos();
if (projectileDir.canBeNormalized() && IsClosestEnergyAttractor(mgr, charNearList, projectilePos)) {
const float actorProjMag = actorProjDist.magnitude();
const zeus::CVector3f b = projectilePos + ((0.5f * actorProjMag) * projectileDir.normalized());
const zeus::CVector3f c = actorPos + zeus::CVector3f{0.f, 0.f, 0.4f * 0.4f * actorProjMag};
const zeus::CVector3f p1 = zeus::getBezierPoint(projectilePos, b, c, actorPos, 0.333f);
const zeus::CVector3f p2 = zeus::getBezierPoint(projectilePos, b, c, actorPos, 0.666f);
const float magAdd = (p2 - p1).magnitude() + (p1 - projectilePos).magnitude() + (actorPos - p2).magnitude();
const zeus::CVector3f p3 =
zeus::getBezierPoint(projectilePos, b, c, actorPos, projectileDir.magnitude() / magAdd);
const zeus::CVector3f look = p3 - projectilePos;
if (look.canBeNormalized()) {
zeus::CTransform xf = zeus::lookAt(zeus::skZero3f, look);
xf.orthonormalize();
CProjectileWeapon& weapon = projectile->ProjectileWeapon();
weapon.SetWorldSpaceOrientation(xf);
const zeus::CVector3f scaledVelocity = 0.8f * weapon.GetVelocity().normalized();
weapon.SetVelocity(weapon.GetVelocity() * 0.39999998f + (scaledVelocity * 0.6f));
}
}
}
SetShotAt(true, mgr);
}
}
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void CElitePirate::UpdateAbsorbBodyState(CStateManager& mgr, float dt) {
if (!x988_27_shotAt || x450_bodyController->IsFrozen()) {
return;
}
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x7c4_absorbUpdateTimer += dt;
if (x7c4_absorbUpdateTimer < 3.f) {
return;
}
if (x450_bodyController->GetCurrentStateId() != pas::EAnimationState::Turn &&
x450_bodyController->GetBodyStateInfo().GetCurrentState()->IsMoving()) {
x450_bodyController->GetCommandMgr().DeliverCmd(
CBCAdditiveReactionCmd(pas::EAdditiveReactionType::Six, 1.f, false));
} else {
bool b = false;
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if (HasWeakPointHead()) {
if (const TCastToConstPtr<CCollisionActor> actor = mgr.GetObjectById(x770_collisionHeadId)) {
const float z = actor->GetTranslation().z();
b = z - 0.5f * (z - GetTranslation().z()) <= mgr.GetPlayer().GetTranslation().z();
}
}
b = b || TooClose(mgr, 0.f);
x450_bodyController->GetCommandMgr().DeliverCmd(
CBCAdditiveReactionCmd(b ? pas::EAdditiveReactionType::Seven : pas::EAdditiveReactionType::Five, 1.f, false));
}
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x7c4_absorbUpdateTimer = 0.f;
}
bool CElitePirate::IsAttractingEnergy() const {
if (x450_bodyController->GetLocomotionType() == pas::ELocomotionType::Crouch) {
const auto state = x450_bodyController->GetCurrentStateId();
return state == pas::EAnimationState::Locomotion || state == pas::EAnimationState::Turn;
}
return false;
}
void CElitePirate::UpdateTimers(float dt) {
if (x7b8_attackTimer > 0.f) {
x7b8_attackTimer -= dt;
}
if (x7ac_energyAbsorbCooldown > 0.f) {
x7ac_energyAbsorbCooldown -= dt;
}
}
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void CElitePirate::UpdatePositionHistory() {
const zeus::CVector3f pos = GetTranslation();
if (x7d0_pathFindSearch.OnPath(pos) == CPathFindSearch::EResult::Success) {
x8c0_positionHistory.Clear();
}
x8c0_positionHistory.AddValue(pos);
}
void CElitePirate::UpdateActorTransform(CStateManager& mgr, TUniqueId& uid, std::string_view name) {
if (uid == kInvalidUniqueId) {
return;
}
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auto* actor = static_cast<CActor*>(mgr.ObjectById(uid));
if (actor == nullptr) {
uid = kInvalidUniqueId;
return;
}
actor->SetTransform(GetLctrTransform(name));
}
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void CElitePirate::UpdateHealthInfo(CStateManager& mgr) {
const float hp = HealthInfo(mgr)->GetHP();
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if (HasWeakPointHead()) {
if (TCastToPtr<CCollisionActor> actor = mgr.ObjectById(x770_collisionHeadId)) {
const float headHp = actor->HealthInfo(mgr)->GetHP();
HealthInfo(mgr)->SetHP(hp - (hp - headHp));
*actor->HealthInfo(mgr) = *HealthInfo(mgr);
}
}
if (HealthInfo(mgr)->GetHP() <= 0.f) {
Death(mgr, zeus::skZero3f, EScriptObjectState::DeathRattle);
RemoveMaterial(EMaterialTypes::Orbit, EMaterialTypes::Target, mgr);
}
}
void CElitePirate::ExtendTouchBounds(const CStateManager& mgr, const rstl::reserved_vector<TUniqueId, 7>& uids,
const zeus::CVector3f& vec) const {
for (const auto& uid : uids) {
if (TCastToPtr<CCollisionActor> actor = mgr.ObjectById(uid)) {
actor->SetExtendedTouchBounds(vec);
}
}
}
bool CElitePirate::ShouldFireFromLauncher(CStateManager& mgr, TUniqueId launcherId) {
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if (x7b8_attackTimer > 0.f || launcherId == kInvalidUniqueId) {
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return false;
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}
const auto* launcher = static_cast<const CActor*>(mgr.GetObjectById(launcherId));
if (launcher == nullptr) {
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return false;
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}
const zeus::CVector3f aim = mgr.GetPlayer().GetAimPosition(mgr, 0.f);
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if (x300_maxAttackRange * x300_maxAttackRange > (aim - GetTranslation()).magSquared() || ShouldTurn(mgr, 0.f)) {
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return false;
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}
const zeus::CVector3f origin = GetLockOnPosition(launcher);
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if (IsPatternObstructed(mgr, origin, aim)) {
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return false;
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}
const zeus::CVector3f target = CGrenadeLauncher::GrenadeTarget(mgr);
float angleOut = x5d8_data.GetGrenadeTrajectoryInfo().GetAngleMin();
float velocityOut = x5d8_data.GetGrenadeTrajectoryInfo().GetVelocityMin();
CGrenadeLauncher::CalculateGrenadeTrajectory(target, origin, x5d8_data.GetGrenadeTrajectoryInfo(), angleOut,
velocityOut);
const zeus::CVector3f rot = GetTransform().rotate({0.f, std::cos(angleOut), std::sin(angleOut)});
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return !CPatterned::IsPatternObstructed(mgr, target, target + (7.5f * rot));
}
bool CElitePirate::ShouldCallForBackupFromLauncher(const CStateManager& mgr, TUniqueId uid) const {
if (x988_30_calledForBackup || uid != kInvalidUniqueId || !x5d8_data.CanCallForBackup()) {
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return false;
}
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return x7a8_pathShaggedTime >= 3.f;
}
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bool CElitePirate::IsClosestEnergyAttractor(const CStateManager& mgr, const EntityList& charNearList,
const zeus::CVector3f& projectilePos) const {
const float distance = (projectilePos - GetTranslation()).magSquared();
for (const auto& id : charNearList) {
if (const TCastToConstPtr<CPatterned> actor = mgr.GetObjectById(id)) {
if (actor->GetUniqueId() != GetUniqueId() && actor->IsEnergyAttractor() &&
(projectilePos - actor->GetTranslation()).magSquared() < distance) {
return false;
}
}
}
return true;
}
void CElitePirate::ShakeCamera(CStateManager& mgr) {
CPlayer& player = mgr.GetPlayer();
const float distance = (GetTranslation() - player.GetTranslation()).magnitude();
const float scale = x988_29_shockWaveAnim ? 1.f : 0.25f;
const float magnitude = (scale * GetModelData()->GetScale().magnitude()) - (0.005f * distance);
if (magnitude <= 0.f || player.GetSurfaceRestraint() == CPlayer::ESurfaceRestraints::Air ||
player.IsInWaterMovement()) {
return;
}
if (player.GetMorphballTransitionState() == CPlayer::EPlayerMorphBallState::Morphed) {
const float intensity = x988_29_shockWaveAnim ? 20.f : 10.f;
player.ApplyImpulseWR(player.GetMass() * intensity * zeus::skUp, zeus::CAxisAngle{});
player.SetMoveState(CPlayer::EPlayerMovementState::ApplyJump, mgr);
} else if (mgr.GetCameraManager()->GetCurrentCameraId() ==
mgr.GetCameraManager()->GetFirstPersonCamera()->GetUniqueId()) {
mgr.GetCameraManager()->AddCameraShaker(CCameraShakeData{0.5f, magnitude}, true);
}
}
zeus::CVector3f CElitePirate::SPositionHistory::GetValue(const zeus::CVector3f& pos, const zeus::CVector3f& face) {
while (!x4_values.empty()) {
const zeus::CVector3f v = x4_values.back() - pos;
if (v.dot(face) > 0.f && v.isMagnitudeSafe()) {
return v.normalized();
}
x4_values.pop_back();
}
return zeus::skZero3f;
}
void CElitePirate::SPositionHistory::AddValue(const zeus::CVector3f& pos) {
if (x4_values.size() > 15) {
return;
}
if (x4_values.empty()) {
x4_values.emplace_back(pos);
return;
}
if (x4_values.back().magSquared() > x0_magSquared) {
x4_values.emplace_back(pos);
}
}
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} // namespace metaforce::MP1