2015-11-21 23:45:02 +00:00
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#include "Specter/View.hpp"
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2015-12-02 01:32:15 +00:00
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#include "Specter/ViewResources.hpp"
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2015-11-29 02:55:30 +00:00
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#include "Specter/RootView.hpp"
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2015-11-21 23:45:02 +00:00
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namespace Specter
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{
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2016-01-07 00:39:18 +00:00
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static LogVisor::LogModule Log("Specter::View");
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2015-11-21 23:45:02 +00:00
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2016-02-23 02:33:59 +00:00
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static const char* GLSLSolidVS =
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"#version 330\n"
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2016-02-24 03:19:07 +00:00
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BOO_GLSL_BINDING_HEAD
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2016-02-23 02:33:59 +00:00
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"layout(location=0) in vec3 posIn;\n"
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"layout(location=1) in vec4 colorIn;\n"
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2016-02-24 03:19:07 +00:00
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SPECTER_GLSL_VIEW_VERT_BLOCK
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2016-02-23 02:33:59 +00:00
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"struct VertToFrag\n"
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"{\n"
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" vec4 color;\n"
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"};\n"
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"out VertToFrag vtf;\n"
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"void main()\n"
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"{\n"
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" vtf.color = colorIn * mulColor;\n"
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" gl_Position = mv * vec4(posIn, 1.0);\n"
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"}\n";
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2015-11-26 00:24:01 +00:00
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2016-02-23 02:33:59 +00:00
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static const char* GLSLSolidFS =
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"#version 330\n"
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"struct VertToFrag\n"
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"{\n"
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" vec4 color;\n"
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"};\n"
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"in VertToFrag vtf;\n"
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"layout(location=0) out vec4 colorOut;\n"
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"void main()\n"
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"{\n"
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" colorOut = vtf.color;\n"
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"}\n";
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2015-11-26 00:24:01 +00:00
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2016-02-23 02:33:59 +00:00
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static const char* GLSLTexVS =
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"#version 330\n"
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2016-02-24 03:19:07 +00:00
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BOO_GLSL_BINDING_HEAD
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2016-02-23 02:33:59 +00:00
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"layout(location=0) in vec3 posIn;\n"
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"layout(location=1) in vec2 uvIn;\n"
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2016-02-24 03:19:07 +00:00
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SPECTER_GLSL_VIEW_VERT_BLOCK
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2016-02-23 02:33:59 +00:00
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"struct VertToFrag\n"
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"{\n"
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" vec4 color;\n"
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" vec2 uv;\n"
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"};\n"
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"out VertToFrag vtf;\n"
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"void main()\n"
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"{\n"
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" vtf.uv = uvIn;\n"
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" vtf.color = mulColor;\n"
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" gl_Position = mv * vec4(posIn, 1.0);\n"
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"}\n";
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2015-11-30 00:21:42 +00:00
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2016-02-23 02:33:59 +00:00
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static const char* GLSLTexFS =
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"#version 330\n"
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2016-02-24 03:19:07 +00:00
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BOO_GLSL_BINDING_HEAD
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2016-02-23 02:33:59 +00:00
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"struct VertToFrag\n"
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"{\n"
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" vec4 color;\n"
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" vec2 uv;\n"
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"};\n"
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"in VertToFrag vtf;\n"
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2016-02-24 03:19:07 +00:00
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"TBINDING0 uniform sampler2D tex;\n"
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2016-02-23 02:33:59 +00:00
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"layout(location=0) out vec4 colorOut;\n"
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"void main()\n"
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"{\n"
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" colorOut = texture(tex, vtf.uv) * vtf.color;\n"
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"}\n";
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2015-11-30 00:21:42 +00:00
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2016-02-23 02:33:59 +00:00
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void View::Resources::init(boo::GLDataFactory* factory, const IThemeData& theme)
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{
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2015-11-26 00:24:01 +00:00
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static const char* BlockNames[] = {"SpecterViewBlock"};
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2016-02-23 02:33:59 +00:00
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m_solidShader = factory->newShaderPipeline(GLSLSolidVS, GLSLSolidFS, 0, nullptr, 1, BlockNames,
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2015-11-26 00:24:01 +00:00
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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false, false, false);
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2015-11-30 00:21:42 +00:00
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2016-02-23 02:33:59 +00:00
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m_texShader = factory->newShaderPipeline(GLSLTexVS, GLSLTexFS, 1, "tex", 1, BlockNames,
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2015-11-30 00:21:42 +00:00
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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false, false, false);
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2015-11-26 00:24:01 +00:00
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}
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2016-02-24 20:28:37 +00:00
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2015-11-28 04:05:27 +00:00
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#if _WIN32
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2015-11-26 00:24:01 +00:00
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2016-01-11 02:48:56 +00:00
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void View::Resources::init(boo::ID3DDataFactory* factory, const IThemeData& theme)
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2015-11-27 22:20:22 +00:00
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{
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2015-11-30 00:21:42 +00:00
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static const char* SolidVS =
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2015-11-27 22:20:22 +00:00
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"struct VertData\n"
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"{\n"
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" float3 posIn : POSITION;\n"
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" float4 colorIn : COLOR;\n"
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"};\n"
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2016-02-24 20:28:37 +00:00
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SPECTER_HLSL_VIEW_VERT_BLOCK
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2015-11-27 22:20:22 +00:00
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"struct VertToFrag\n"
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"{\n"
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" float4 position : SV_Position;\n"
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" float4 color : COLOR;\n"
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"};\n"
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"VertToFrag main(in VertData v)\n"
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"{\n"
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" VertToFrag vtf;\n"
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2015-12-15 21:53:15 +00:00
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" vtf.color = v.colorIn * mulColor;\n"
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2015-11-27 22:20:22 +00:00
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" vtf.position = mul(mv, float4(v.posIn, 1.0));\n"
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" return vtf;\n"
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"}\n";
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2015-11-30 00:21:42 +00:00
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static const char* SolidFS =
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2015-11-27 22:20:22 +00:00
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"struct VertToFrag\n"
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"{\n"
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" float4 position : SV_Position;\n"
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" float4 color : COLOR;\n"
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"};\n"
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"float4 main(in VertToFrag vtf) : SV_Target0\n"
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"{\n"
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" return vtf.color;\n"
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"}\n";
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2015-11-30 00:21:42 +00:00
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static const char* TexVS =
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"struct VertData\n"
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"{\n"
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" float3 posIn : POSITION;\n"
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" float2 uvIn : UV;\n"
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"};\n"
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2016-02-24 20:28:37 +00:00
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SPECTER_HLSL_VIEW_VERT_BLOCK
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2015-11-30 00:21:42 +00:00
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"struct VertToFrag\n"
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"{\n"
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" float4 position : SV_Position;\n"
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2015-12-15 21:53:15 +00:00
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" float4 color : COLOR;\n"
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2015-11-30 00:21:42 +00:00
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" float2 uv : UV;\n"
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"};\n"
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"VertToFrag main(in VertData v)\n"
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"{\n"
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" VertToFrag vtf;\n"
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" vtf.uv = v.uvIn;\n"
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2015-12-15 21:53:15 +00:00
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" vtf.color = mulColor;\n"
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2015-11-30 00:21:42 +00:00
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" vtf.position = mul(mv, float4(v.posIn, 1.0));\n"
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" return vtf;\n"
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"}\n";
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static const char* TexFS =
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"struct VertToFrag\n"
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"{\n"
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" float4 position : SV_Position;\n"
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2015-12-15 21:53:15 +00:00
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" float4 color : COLOR;\n"
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2015-11-30 00:21:42 +00:00
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" float2 uv : UV;\n"
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"};\n"
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"Texture2D tex : register(t0);\n"
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"SamplerState samp : register(s0);\n"
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"float4 main(in VertToFrag vtf) : SV_Target0\n"
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"{\n"
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2015-12-15 21:53:15 +00:00
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" return tex.Sample(samp, vtf.uv) * vtf.color;\n"
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2015-11-30 00:21:42 +00:00
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"}\n";
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2015-11-30 03:41:53 +00:00
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boo::VertexElementDescriptor solidvdescs[] =
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2015-11-27 22:20:22 +00:00
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{
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{nullptr, nullptr, boo::VertexSemantic::Position4},
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2015-12-05 00:42:46 +00:00
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{nullptr, nullptr, boo::VertexSemantic::Color}
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2015-11-27 22:20:22 +00:00
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};
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2015-11-30 03:41:53 +00:00
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m_solidVtxFmt = factory->newVertexFormat(2, solidvdescs);
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2015-11-27 22:20:22 +00:00
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ComPtr<ID3DBlob> vertBlob;
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ComPtr<ID3DBlob> fragBlob;
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ComPtr<ID3DBlob> pipeBlob;
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2015-11-30 00:21:42 +00:00
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m_solidShader = factory->newShaderPipeline(SolidVS, SolidFS, vertBlob, fragBlob, pipeBlob, m_solidVtxFmt,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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false, false, false);
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2015-11-30 03:41:53 +00:00
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boo::VertexElementDescriptor texvdescs[] =
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2015-11-30 00:21:42 +00:00
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{
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{nullptr, nullptr, boo::VertexSemantic::Position4},
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{nullptr, nullptr, boo::VertexSemantic::UV4}
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};
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2015-11-30 03:41:53 +00:00
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m_texVtxFmt = factory->newVertexFormat(2, texvdescs);
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2015-11-30 00:21:42 +00:00
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vertBlob.Reset();
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fragBlob.Reset();
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pipeBlob.Reset();
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2015-12-01 00:35:45 +00:00
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m_texShader = factory->newShaderPipeline(TexVS, TexFS, vertBlob, fragBlob, pipeBlob, m_texVtxFmt,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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false, false, false);
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2015-11-27 22:20:22 +00:00
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}
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2016-02-24 20:28:37 +00:00
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2016-02-23 02:33:59 +00:00
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#endif
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#if BOO_HAS_METAL
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2016-02-24 20:28:37 +00:00
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2016-01-10 06:40:23 +00:00
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void View::Resources::init(boo::MetalDataFactory* factory, const IThemeData& theme)
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2015-11-28 04:05:27 +00:00
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{
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2015-11-30 00:21:42 +00:00
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static const char* SolidVS =
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2015-11-28 04:05:27 +00:00
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"#include <metal_stdlib>\n"
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"using namespace metal;\n"
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"struct VertData\n"
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"{\n"
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" float3 posIn [[ attribute(0) ]];\n"
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" float4 colorIn [[ attribute(1) ]];\n"
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"};\n"
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2016-02-24 21:07:25 +00:00
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SPECTER_METAL_VIEW_VERT_BLOCK
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2015-11-28 04:05:27 +00:00
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"struct VertToFrag\n"
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"{\n"
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" float4 position [[ position ]];\n"
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" float4 color;\n"
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"};\n"
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"vertex VertToFrag vmain(VertData v [[ stage_in ]], constant SpecterViewBlock& view [[ buffer(2) ]])\n"
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"{\n"
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" VertToFrag vtf;\n"
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2015-12-15 21:53:15 +00:00
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" vtf.color = v.colorIn * view.mulColor;\n"
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2015-11-28 04:05:27 +00:00
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" vtf.position = view.mv * float4(v.posIn, 1.0);\n"
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" return vtf;\n"
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"}\n";
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2016-02-24 20:28:37 +00:00
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2015-11-30 00:21:42 +00:00
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static const char* SolidFS =
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2015-11-28 04:05:27 +00:00
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"#include <metal_stdlib>\n"
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"using namespace metal;\n"
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"struct VertToFrag\n"
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"{\n"
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" float4 position [[ position ]];\n"
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" float4 color;\n"
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"};\n"
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"fragment float4 fmain(VertToFrag vtf [[ stage_in ]])\n"
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"{\n"
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" return vtf.color;\n"
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"}\n";
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2015-11-30 00:21:42 +00:00
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static const char* TexVS =
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"#include <metal_stdlib>\n"
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"using namespace metal;\n"
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"struct VertData\n"
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"{\n"
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" float3 posIn [[ attribute(0) ]];\n"
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" float2 uvIn [[ attribute(1) ]];\n"
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"};\n"
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2016-02-24 21:07:25 +00:00
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SPECTER_METAL_VIEW_VERT_BLOCK
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2015-11-30 00:21:42 +00:00
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"struct VertToFrag\n"
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"{\n"
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" float4 position [[ position ]];\n"
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2015-12-15 21:53:15 +00:00
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" float4 color;\n"
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2015-11-30 00:21:42 +00:00
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" float2 uv;\n"
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"};\n"
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"vertex VertToFrag vmain(VertData v [[ stage_in ]], constant SpecterViewBlock& view [[ buffer(2) ]])\n"
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"{\n"
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" VertToFrag vtf;\n"
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" vtf.uv = v.uvIn;\n"
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2015-12-15 21:53:15 +00:00
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" vtf.color = view.mulColor;\n"
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2015-11-30 00:21:42 +00:00
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" vtf.position = view.mv * float4(v.posIn, 1.0);\n"
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" return vtf;\n"
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"}\n";
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static const char* TexFS =
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"#include <metal_stdlib>\n"
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"using namespace metal;\n"
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"constexpr sampler samp(address::repeat);\n"
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"struct VertToFrag\n"
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"{\n"
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" float4 position [[ position ]];\n"
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2015-12-15 21:53:15 +00:00
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" float4 color;\n"
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2015-11-30 00:21:42 +00:00
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" float2 uv;\n"
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"};\n"
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"fragment float4 fmain(VertToFrag vtf [[ stage_in ]], texture2d<float> tex [[ texture(0) ]])\n"
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"{\n"
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2015-12-15 21:53:15 +00:00
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" return tex.sample(samp, vtf.uv) * vtf.color;\n"
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2015-11-30 00:21:42 +00:00
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"}\n";
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2016-02-24 20:28:37 +00:00
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2015-11-30 03:41:53 +00:00
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boo::VertexElementDescriptor solidvdescs[] =
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2015-11-28 04:05:27 +00:00
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{
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{nullptr, nullptr, boo::VertexSemantic::Position4},
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2015-12-05 00:42:46 +00:00
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{nullptr, nullptr, boo::VertexSemantic::Color}
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2015-11-28 04:05:27 +00:00
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};
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2015-11-30 03:41:53 +00:00
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m_solidVtxFmt = factory->newVertexFormat(2, solidvdescs);
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2016-02-24 20:28:37 +00:00
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2015-11-30 00:21:42 +00:00
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m_solidShader = factory->newShaderPipeline(SolidVS, SolidFS, m_solidVtxFmt, 1,
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2015-11-28 04:05:27 +00:00
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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false, false, false);
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2015-11-30 00:21:42 +00:00
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2015-11-30 03:41:53 +00:00
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boo::VertexElementDescriptor texvdescs[] =
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2015-11-30 00:21:42 +00:00
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{
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{nullptr, nullptr, boo::VertexSemantic::Position4},
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{nullptr, nullptr, boo::VertexSemantic::UV4}
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};
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2015-11-30 03:41:53 +00:00
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m_texVtxFmt = factory->newVertexFormat(2, texvdescs);
|
2015-11-30 00:21:42 +00:00
|
|
|
|
|
|
|
m_texShader = factory->newShaderPipeline(TexVS, TexFS, m_texVtxFmt, 1,
|
|
|
|
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
|
|
|
|
false, false, false);
|
2015-11-28 04:05:27 +00:00
|
|
|
}
|
2016-02-24 20:28:37 +00:00
|
|
|
|
2016-02-23 02:33:59 +00:00
|
|
|
#endif
|
|
|
|
#if BOO_HAS_VULKAN
|
|
|
|
|
|
|
|
void View::Resources::init(boo::VulkanDataFactory* factory, const IThemeData& theme)
|
|
|
|
{
|
|
|
|
boo::VertexElementDescriptor solidvdescs[] =
|
|
|
|
{
|
|
|
|
{nullptr, nullptr, boo::VertexSemantic::Position4},
|
|
|
|
{nullptr, nullptr, boo::VertexSemantic::Color}
|
|
|
|
};
|
|
|
|
m_solidVtxFmt = factory->newVertexFormat(2, solidvdescs);
|
|
|
|
|
|
|
|
m_solidShader = factory->newShaderPipeline(GLSLSolidVS, GLSLSolidFS, m_solidVtxFmt,
|
|
|
|
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
|
|
|
|
false, false, false);
|
|
|
|
|
|
|
|
boo::VertexElementDescriptor texvdescs[] =
|
|
|
|
{
|
|
|
|
{nullptr, nullptr, boo::VertexSemantic::Position4},
|
|
|
|
{nullptr, nullptr, boo::VertexSemantic::UV4}
|
|
|
|
};
|
|
|
|
m_texVtxFmt = factory->newVertexFormat(2, texvdescs);
|
|
|
|
|
|
|
|
m_texShader = factory->newShaderPipeline(GLSLTexVS, GLSLTexFS, m_texVtxFmt,
|
|
|
|
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
|
|
|
|
false, false, false);
|
|
|
|
}
|
|
|
|
|
2015-11-28 04:05:27 +00:00
|
|
|
#endif
|
2015-11-27 22:20:22 +00:00
|
|
|
|
2015-12-29 02:02:43 +00:00
|
|
|
void View::buildResources(ViewResources& res)
|
2015-11-26 00:24:01 +00:00
|
|
|
{
|
2015-11-26 07:35:43 +00:00
|
|
|
m_viewVertBlockBuf =
|
2015-12-29 02:02:43 +00:00
|
|
|
res.m_factory->newDynamicBuffer(boo::BufferUse::Uniform,
|
|
|
|
sizeof(ViewBlock), 1);
|
2016-01-08 00:06:21 +00:00
|
|
|
m_bgVertsBinding.initSolid(res, 4, m_viewVertBlockBuf);
|
2015-11-29 02:55:30 +00:00
|
|
|
}
|
|
|
|
|
2015-12-29 02:02:43 +00:00
|
|
|
View::View(ViewResources& res)
|
2015-12-03 03:26:50 +00:00
|
|
|
: m_rootView(*static_cast<RootView*>(this)),
|
|
|
|
m_parentView(*static_cast<RootView*>(this))
|
2015-11-29 02:55:30 +00:00
|
|
|
{
|
2015-12-29 02:02:43 +00:00
|
|
|
buildResources(res);
|
2015-11-29 02:55:30 +00:00
|
|
|
}
|
2015-11-26 00:24:01 +00:00
|
|
|
|
2015-12-29 02:02:43 +00:00
|
|
|
View::View(ViewResources& res, View& parentView)
|
2015-12-05 00:42:46 +00:00
|
|
|
: m_rootView(parentView.rootView()),
|
2015-11-29 02:55:30 +00:00
|
|
|
m_parentView(parentView)
|
|
|
|
{
|
2015-12-29 02:02:43 +00:00
|
|
|
buildResources(res);
|
2015-11-29 02:55:30 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void View::updateSize()
|
|
|
|
{
|
|
|
|
resized(m_rootView.rootRect(), m_subRect);
|
2015-11-26 00:24:01 +00:00
|
|
|
}
|
|
|
|
|
2015-11-26 23:03:56 +00:00
|
|
|
void View::resized(const boo::SWindowRect& root, const boo::SWindowRect& sub)
|
2015-11-26 07:35:43 +00:00
|
|
|
{
|
2015-11-29 02:55:30 +00:00
|
|
|
m_subRect = sub;
|
2015-11-26 23:03:56 +00:00
|
|
|
m_viewVertBlock.setViewRect(root, sub);
|
2015-12-05 00:42:46 +00:00
|
|
|
m_bgRect[0].m_pos.assign(0.f, sub.size[1], 0.f);
|
|
|
|
m_bgRect[1].m_pos.assign(0.f, 0.f, 0.f);
|
|
|
|
m_bgRect[2].m_pos.assign(sub.size[0], sub.size[1], 0.f);
|
|
|
|
m_bgRect[3].m_pos.assign(sub.size[0], 0.f, 0.f);
|
2015-12-03 03:26:50 +00:00
|
|
|
m_viewVertBlockBuf->load(&m_viewVertBlock, sizeof(ViewBlock));
|
2016-01-08 00:06:21 +00:00
|
|
|
m_bgVertsBinding.load(m_bgRect, sizeof(m_bgRect));
|
2015-11-26 07:35:43 +00:00
|
|
|
}
|
|
|
|
|
2016-01-10 06:40:23 +00:00
|
|
|
void View::resized(const ViewBlock& vb, const boo::SWindowRect& sub)
|
|
|
|
{
|
|
|
|
m_subRect = sub;
|
|
|
|
m_bgRect[0].m_pos.assign(0.f, sub.size[1], 0.f);
|
|
|
|
m_bgRect[1].m_pos.assign(0.f, 0.f, 0.f);
|
|
|
|
m_bgRect[2].m_pos.assign(sub.size[0], sub.size[1], 0.f);
|
|
|
|
m_bgRect[3].m_pos.assign(sub.size[0], 0.f, 0.f);
|
|
|
|
m_viewVertBlockBuf->load(&vb, sizeof(ViewBlock));
|
|
|
|
m_bgVertsBinding.load(m_bgRect, sizeof(m_bgRect));
|
|
|
|
}
|
|
|
|
|
2015-11-26 00:24:01 +00:00
|
|
|
void View::draw(boo::IGraphicsCommandQueue* gfxQ)
|
|
|
|
{
|
2016-01-08 00:06:21 +00:00
|
|
|
gfxQ->setShaderDataBinding(m_bgVertsBinding);
|
2015-11-26 00:24:01 +00:00
|
|
|
gfxQ->draw(0, 4);
|
|
|
|
}
|
|
|
|
|
2015-12-29 02:02:43 +00:00
|
|
|
void View::commitResources(ViewResources& res)
|
2015-11-30 00:21:42 +00:00
|
|
|
{
|
2016-01-07 00:39:18 +00:00
|
|
|
if (m_gfxData)
|
|
|
|
Log.report(LogVisor::FatalError, "multiple resource commits not allowed");
|
2015-12-29 02:02:43 +00:00
|
|
|
m_gfxData = res.m_factory->commit();
|
2015-11-30 00:21:42 +00:00
|
|
|
}
|
2016-02-24 20:28:37 +00:00
|
|
|
|
2016-01-08 00:06:21 +00:00
|
|
|
void View::VertexBufferBinding::initSolid(ViewResources& res, size_t count, boo::IGraphicsBuffer* viewBlockBuf)
|
|
|
|
{
|
|
|
|
m_vertsBuf = res.m_factory->newDynamicBuffer(boo::BufferUse::Vertex, sizeof(SolidShaderVert), count);
|
2016-02-24 20:28:37 +00:00
|
|
|
|
2016-01-08 00:06:21 +00:00
|
|
|
if (!res.m_viewRes.m_solidVtxFmt)
|
|
|
|
{
|
|
|
|
boo::VertexElementDescriptor vdescs[] =
|
|
|
|
{
|
|
|
|
{m_vertsBuf, nullptr, boo::VertexSemantic::Position4},
|
|
|
|
{m_vertsBuf, nullptr, boo::VertexSemantic::Color}
|
|
|
|
};
|
|
|
|
m_vtxFmt = res.m_factory->newVertexFormat(2, vdescs);
|
|
|
|
boo::IGraphicsBuffer* bufs[] = {viewBlockBuf};
|
|
|
|
m_shaderBinding = res.m_factory->newShaderDataBinding(res.m_viewRes.m_solidShader,
|
|
|
|
m_vtxFmt, m_vertsBuf, nullptr,
|
|
|
|
nullptr, 1, bufs, 0, nullptr);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
boo::IGraphicsBuffer* bufs[] = {viewBlockBuf};
|
|
|
|
m_shaderBinding = res.m_factory->newShaderDataBinding(res.m_viewRes.m_solidShader,
|
|
|
|
res.m_viewRes.m_solidVtxFmt,
|
|
|
|
m_vertsBuf, nullptr,
|
|
|
|
nullptr, 1, bufs, 0, nullptr);
|
|
|
|
}
|
|
|
|
}
|
2016-02-24 20:28:37 +00:00
|
|
|
|
2016-01-08 00:06:21 +00:00
|
|
|
void View::VertexBufferBinding::initTex(ViewResources& res, size_t count, boo::IGraphicsBuffer* viewBlockBuf, boo::ITexture* texture)
|
|
|
|
{
|
|
|
|
m_vertsBuf = res.m_factory->newDynamicBuffer(boo::BufferUse::Vertex, sizeof(TexShaderVert), count);
|
2016-02-24 20:28:37 +00:00
|
|
|
|
2016-01-08 00:06:21 +00:00
|
|
|
if (!res.m_viewRes.m_texVtxFmt)
|
|
|
|
{
|
|
|
|
boo::VertexElementDescriptor vdescs[] =
|
|
|
|
{
|
|
|
|
{m_vertsBuf, nullptr, boo::VertexSemantic::Position4},
|
|
|
|
{m_vertsBuf, nullptr, boo::VertexSemantic::UV4}
|
|
|
|
};
|
|
|
|
m_vtxFmt = res.m_factory->newVertexFormat(2, vdescs);
|
|
|
|
boo::IGraphicsBuffer* bufs[] = {viewBlockBuf};
|
|
|
|
boo::ITexture* tex[] = {texture};
|
|
|
|
m_shaderBinding = res.m_factory->newShaderDataBinding(res.m_viewRes.m_texShader,
|
|
|
|
m_vtxFmt, m_vertsBuf, nullptr,
|
|
|
|
nullptr, 1, bufs, 1, tex);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
boo::IGraphicsBuffer* bufs[] = {viewBlockBuf};
|
|
|
|
boo::ITexture* tex[] = {texture};
|
|
|
|
m_shaderBinding = res.m_factory->newShaderDataBinding(res.m_viewRes.m_texShader,
|
|
|
|
res.m_viewRes.m_texVtxFmt,
|
|
|
|
m_vertsBuf, nullptr,
|
|
|
|
nullptr, 1, bufs, 1, tex);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2015-11-30 00:21:42 +00:00
|
|
|
|
2015-11-21 23:45:02 +00:00
|
|
|
}
|