Commit Graph

37 Commits

Author SHA1 Message Date
Phillip Stephens 9bae2f943e
Rename everything 2021-04-10 01:42:06 -07:00
Lioncash 554893ef85 RuntimeCommonB: Make use of bitfield initializers where applicable
Given that we now target C++20, we can make use of bitfield initializers
where applicable.
2020-04-20 15:57:25 -04:00
Lioncash 1e6b6622fe CGuiFrame: Remove unnecessary mutable specifiers
We can just drop the const qualifier on ProcessMouseInput() to make the
mutable specifier unnecessary.
2020-04-10 02:17:50 -04:00
Luke Street 3734a09ed3 CGuiWidget: Make GetIsFinishedLoading non-const 2020-03-25 02:01:47 -04:00
Lioncash 06789d1860 General: Normalize several headers' include paths
Normalizes the include paths and makes them consistent. Also adds any
missing includes relevant to the interface.
2019-09-22 20:36:33 -04:00
Lioncash d3d629d405 RuntimeCommon: Use const on member functions where applicable
Adds missing const qualifiers on class member functions that don't
modify instance state.
2019-08-14 09:25:39 -04:00
Jack Andersen 52b36795ac Proper handling for persistently resident resources 2019-03-09 23:37:36 -10:00
Jack Andersen 137968ecc7 Bug fixes and CAutoMapper mouse events 2019-01-22 21:52:19 -10:00
Jack Andersen aeb6a9a147 More mouse events for pause screen 2019-01-21 18:23:51 -10:00
Jack Andersen f3f9924309 Initial mouse events for pause screen 2019-01-20 18:10:34 -10:00
Jack Andersen 47c6b5cba8 Bug fixes and CGuiFrame mouse events 2019-01-19 20:43:11 -10:00
Jack Andersen 636c82a568 New code style refactor 2018-12-07 19:30:43 -10:00
Jack Andersen c91e5df986 Convert to pragma once 2018-10-06 17:42:33 -10:00
Jack Andersen 9d25d44fe8 CGuiFrame destructor fix 2018-05-06 13:47:55 -10:00
Jack Andersen 97835607d9 More windows build fixes 2018-02-03 20:46:47 -10:00
Jack Andersen cff5198e6b Major graphics resource performance improvement 2017-11-19 13:48:09 -10:00
Jack Andersen f7ec7bdc0c string_view refactor 2017-11-12 20:19:18 -10:00
Jack Andersen 742ab2514f First skybox and HUD rendering 2017-11-11 19:14:57 -10:00
Phillip Stephens 870e8c80ee Refactor ResId into CAssetId 2017-08-12 22:26:14 -07:00
Jack Andersen 0fe125d913 Finish CSamusHud and subsystems 2017-04-13 09:28:31 -10:00
Jack Andersen 8e7773aa94 AutoMapper work 2017-03-19 19:09:53 -10:00
Jack Andersen a7cab596e6 Initial InGameGuiManager imps 2017-02-11 17:17:18 -10:00
Jack Andersen 83176b41a9 FRME bug fixes and shader adjustments 2017-01-29 18:16:20 -10:00
Jack Andersen d5c7efce58 Tons of refactors and bug fixes 2017-01-28 17:58:16 -10:00
Jack Andersen 0744a2307a Several architectural fixes and additions 2017-01-21 15:40:12 -10:00
Jack Andersen f665812d6e More CGuiSys and CFrontEndUI work 2016-12-15 18:35:49 -10:00
Jack Andersen 19a371c931 Refactor GuiSys (remove general logic handling) 2016-12-15 12:37:34 -10:00
Jack Andersen f4ea728a61 Resource factories now provided with self-ref 2016-09-02 09:32:57 -10:00
Jack Andersen 8608b52774 CModelData imps 2016-04-14 11:42:47 -10:00
Jack Andersen a81bc3c7a2 CGuiLight imps 2016-03-16 10:49:35 -10:00
Jack Andersen 5566c5b002 More CGuiFrame imps 2016-03-14 18:55:57 -10:00
Jack Andersen 66247cfe79 Input handling for CGuiFrame 2016-03-14 13:32:44 -10:00
Jack Andersen aa207d3e5f Frame and Widget imps 2016-03-13 14:58:19 -10:00
Jack Andersen d81c9698ff Various widget constructor stubs and factories 2016-03-11 18:58:56 -10:00
Jack Andersen 0e637156c2 More GuiSys classes and fields 2016-03-11 12:50:15 -10:00
Jack Andersen cc4b5d3f98 More stubs and class discoveries 2016-03-10 19:32:18 -10:00
Jack Andersen 5054cd1d8a More stubs for GuiSys 2016-03-09 17:47:37 -10:00