Commit Graph

1912 Commits

Author SHA1 Message Date
Jack Andersen 0f68e2ba3f Work on CScriptCameraHint and CCameraManager 2017-10-05 21:29:56 -10:00
Jack Andersen c46010256c Implement CScriptCameraHint scripting interface 2017-10-04 19:40:44 -10:00
Jack Andersen 213cacb0fb Update dependencies 2017-10-02 19:21:34 -10:00
Jack Andersen 5d0c1b1d48 Fix merge derp 2017-10-01 20:08:02 -10:00
Jack Andersen 8e98a5b058 CWorldShadowShader construct fixes 2017-10-01 15:01:11 -10:00
Jack Andersen a84f5441a7 Windows compile fixes 2017-09-30 19:32:37 -10:00
Jack Andersen 8cdaf74711 Make sure HLSL shadow light loop starts at 1 2017-09-30 18:31:04 -10:00
Jack Andersen 30ae347420 Implement CWorldShadow and texture clamp mode 2017-09-30 18:26:46 -10:00
Jack Andersen 484a4900a0 CMorphBall Complete 2017-09-29 17:45:57 -10:00
Jack Andersen 5bec8f4d89 Additional CMorphBall implementations 2017-09-20 19:10:18 -10:00
Jack Andersen 3897a91e13 Update amuse and boo 2017-09-19 23:26:01 -10:00
Jack Andersen 5797e0c773 Integrate amuse listener and emitter 2017-09-18 17:59:50 -10:00
Jack Andersen 7d125e504a Better storage mechanism for reserved_vector with proper alignment 2017-09-18 10:29:59 -10:00
Jack Andersen 801938c844 Make reserved_vector destructor call non-virtual 2017-09-17 19:13:38 -10:00
Jack Andersen ec8fdeef14 SFINAE attempt to make MSVC happy 2017-09-17 18:45:41 -10:00
Jack Andersen 285669db05 Add trivial destructor condition to reserved_vector 2017-09-17 17:31:50 -10:00
Jack Andersen 41032d0a7c More CMorphBall implementations 2017-09-17 17:02:48 -10:00
Jack Andersen 2c4967ca4d More work on CMorphBall 2017-09-16 17:13:03 -10:00
Jack Andersen de5138bb9b Update hecl 2017-09-15 15:58:49 -10:00
Phillip Stephens b28769977f Remove remaining unused vars from TestGameView 2017-09-14 05:42:20 -07:00
Phillip Stephens 001125429f Basic CGameAllocator implementation (WIP) 2017-09-12 08:27:48 -07:00
Jack Andersen c0d5cee8b1 Additional work on CMorphBall 2017-09-11 19:51:17 -10:00
Jack Andersen c2f3e02702 use ptrdiff_t instead of ssize_t 2017-09-10 21:46:50 -10:00
Jack Andersen 27cee61765 Implement array-based rstl::reserved_vector 2017-09-10 21:08:30 -10:00
Jack Andersen 10092821c8 Initial round of CMorphBall implementations 2017-09-10 16:18:49 -10:00
Jack Andersen 1022e4819c Merge branch 'master' of https://github.com/AxioDL/urde 2017-09-09 23:05:27 -10:00
Jack Andersen 53ec80ce72 Implement CFlameWarp 2017-09-09 23:04:51 -10:00
Phillip Stephens b751106359 Update hecl 2017-09-10 01:10:00 -07:00
Jack Andersen 149eed4b73 Implement CAuxBeam 2017-09-09 14:36:21 -10:00
Jack Andersen 0907c52ca3 Implement beam subclasses 2017-09-06 17:55:31 -10:00
Jack Andersen 361aa1512b Finish CGunWeapon 2017-09-04 17:00:19 -10:00
Jack Andersen 640623f3ef Finish CGrappleArm 2017-09-03 16:22:46 -10:00
Jack Andersen 91600c31bf Add CPlayerGun holo effect rendering 2017-09-02 19:53:38 -10:00
Jack Andersen 35ab6e4803 Finish CPlayerGun 2017-09-01 18:06:05 -10:00
Jack Andersen ddb1d584b7 More work on CPlayerGun 2017-08-30 16:42:37 -10:00
Phillip Stephens 9b5ec8f86d Fix visigen/hecl dependencies; Cleanup ViewManager; Various implementations 2017-08-29 06:17:52 -07:00
Jack Andersen 1f7e8e1033 Additional CPlayerGun implementations; downcast macro for tweak pointers 2017-08-26 17:02:18 -10:00
Jack Andersen 86ada63867 Work on CPlayerGun 2017-08-25 18:36:25 -10:00
Jack Andersen ed991a6ac0 Initial CPlayerGun implementations 2017-08-24 20:18:09 -10:00
Jack Andersen e8a55d84d4 Implement CRainSplashGenerator and finish CPlayerGun constructor 2017-08-21 17:20:22 -10:00
Jack Andersen f3914d9662 Merge branch 'master' of https://github.com/AxioDL/urde 2017-08-20 19:47:41 -10:00
Jack Andersen c66f9d0ec7 Add CPU-based skinning path for vertex manipulation effects 2017-08-20 19:46:59 -10:00
Phillip Stephens cae4ab37c1 CMetaree structure 2017-08-20 17:29:59 -07:00
Jack Andersen d67d6a1aa7 Merge branch 'master' of https://github.com/AxioDL/urde 2017-08-19 19:24:05 -10:00
Jack Andersen 96b17ac73d Implement MetroidPrimeStage1 loader 2017-08-19 19:23:22 -10:00
Phillip Stephens 51811680c3 Underp teh derp in CScriptActorRotate 2017-08-19 15:51:29 -07:00
Phillip Stephens 7f27a56e61 Implement CScriptActorRotate 2017-08-19 15:46:24 -07:00
Jack Andersen 3fa80babf6 More CPlayer implementations 2017-08-18 20:52:13 -10:00
Jack Andersen f8f7da070f Minor correction for Wii de Asobu 2017-08-18 08:41:28 -10:00
Jack Andersen b1e4e1a363 Experimental Wii de Asobu release support 2017-08-18 08:33:18 -10:00