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mirror of https://github.com/AxioDL/metaforce.git synced 2025-05-15 02:31:20 +00:00

440 Commits

Author SHA1 Message Date
Lioncash
136a229a1a Graphics/Shaders: Use std::array where applicable
Makes the arrays strongly typed and impervious to array->pointer decay.
This also allows simplifying some operations (such as being able to call
fill() instead of needing to use std::fill, etc).
2019-11-09 20:22:16 -05:00
Lioncash
417506572c Graphics/Shaders/CCameraBlurFilter: Move Vert definition into cpp file
This is private and not used anywhere in the exposed interface, so this
can be moved into the cpp file to make it an implementation detail and
allow moving a zeus header into the cpp file.
2019-11-09 20:22:16 -05:00
Lioncash
902f4fb5c5 Graphics/Shaders: Use forward declarations where applicable
Now, with all of the headers normalized, we can safely convert some
headers into forward declarations without needing to worry about
potentially breaking code in other headers or source files.
2019-11-09 20:22:09 -05:00
Lioncash
a633b8e8fd General: Normalize RuntimeCommon include paths
Performs the same normalizing done to the RuntimeCommonB target, now all
of the runtime headers have normalized include paths.
2019-09-28 04:14:29 -04:00
Lioncash
178e0e2cbc CBooRenderer: Use emplace_back() where applicable
Given the appended types consist of trivial types, it's more efficient
in this context to construct the data in place over using push_back,
which will cause a redundant copy (move semantics on trivial types are a
copy).
2019-09-24 22:51:38 -04:00
a41bd828e7 Update submodules 2019-08-18 18:49:54 -07:00
Lioncash
d3d629d405 RuntimeCommon: Use const on member functions where applicable
Adds missing const qualifiers on class member functions that don't
modify instance state.
2019-08-14 09:25:39 -04:00
Lioncash
9312eef905 RuntimeCommon: Use override where applicable
Continues the override modernization by applying it to the main
RuntimeCommon target. Resolves around 1100+ cases where override can be
used.
2019-08-09 17:39:42 -04:00
d648f156b8 Revert original dolphin hash idea completely 2019-08-03 17:05:40 -07:00
ff83dbc676 Minor fixes and cleanup 2019-08-03 17:02:53 -07:00
Jack Andersen
0ab08daae7 Windows build fixes 2019-07-27 15:21:31 -10:00
Jack Andersen
5acf9ecbcf Graphics debug groups and bug fixes 2019-07-20 22:42:52 -10:00
Jack Andersen
7a3da1f7a6 Massive fmtlib refactor 2019-07-19 18:27:21 -10:00
Jack Andersen
77af3f0ebd CPuddleToadGamma and animation system fixes 2019-06-20 20:02:56 -10:00
Jack Andersen
87023b432e Fixes in ANIM cooking 2019-06-15 16:22:23 -10:00
Jack Andersen
e218b8aeb5 CActorContraption fixes, better CMake dependency handling 2019-06-11 16:05:17 -10:00
Jack Andersen
b7aa3e06d2 Per-stage shader hashing 2019-06-05 14:07:50 -10:00
Jack Andersen
4a4cf58b6f HLSL cubemaps 2019-05-31 23:28:12 -10:00
Jack Andersen
410d7896f7 Support for rendering dynamic cubemaps 2019-05-31 17:41:01 -10:00
Jack Andersen
5f4ebcb2f5 Windows fixes 2019-05-09 18:09:01 -10:00
Jack Andersen
233d13ceb9 Refactor for blender 2.8 and new shader model 2019-05-07 17:50:21 -10:00
Jack Andersen
a63a61fef8 Implement CWallCrawlerSwarm 2019-03-23 22:06:59 -10:00
Jack Andersen
99b1a8ef49 Lots of bug fixes 2019-03-12 17:46:20 -10:00
Jack Andersen
52b36795ac Proper handling for persistently resident resources 2019-03-09 23:37:36 -10:00
Jack Andersen
f40bf707f6 DCLN OBB transform fix 2019-03-07 18:16:42 -10:00
Jack Andersen
ed4ebf0af1 Metal fixes 2019-03-03 18:45:22 -10:00
Jack Andersen
54f0724de5 D3D fixes 2019-03-03 13:04:18 -10:00
Jack Andersen
8b9f073635 Various rendering fixes 2019-03-02 20:19:42 -10:00
Jack Andersen
4cb26976bd More thermal visor fixes; face reflection fix 2019-02-26 18:52:01 -10:00
Jack Andersen
67b9882dbe Thermal visor fixes 2019-02-24 22:14:59 -10:00
Jack Andersen
8df0a4913c zeus constexpr refactor and thermal visor fixes 2019-02-23 21:15:54 -10:00
Jack Andersen
48eaa2545b Working CScriptGunTurret 2019-02-17 19:47:46 -10:00
Jack Andersen
88591f48f0 More bug fixes 2019-02-07 21:56:54 -10:00
Jack Andersen
a353c7ddcf Metal shader fixes 2019-02-03 14:01:44 -10:00
Jack Andersen
c8765bc1b9 Merge branch 'master' of ssh://git.axiodl.com:6431/AxioDL/urde 2019-01-29 10:14:49 -10:00
Jack Andersen
89906be162 Consistent lighting clamping 2019-01-29 10:14:34 -10:00
Jack Andersen
ad2681f857 Windows fixes 2019-01-28 22:28:35 -10:00
Jack Andersen
137968ecc7 Bug fixes and CAutoMapper mouse events 2019-01-22 21:52:19 -10:00
Jack Andersen
f9b0614327 Various bug fixes 2019-01-04 22:34:09 -10:00
Jack Andersen
5b55320e9b Implement CPlasmaProjectile 2019-01-02 17:47:28 -10:00
4f3c8daf27 Initial CBabygoth imps 2018-12-31 00:37:52 -08:00
Jack Andersen
f184291461 ANCS PAS I/O fix 2018-12-15 20:32:07 -10:00
Jack Andersen
dac8fc3eb5 Space pirate bug fixes 2018-12-14 20:29:41 -10:00
Jack Andersen
636c82a568 New code style refactor 2018-12-07 19:30:43 -10:00
Jack Andersen
7c7da6671a SIMD refactor 2018-12-07 15:49:15 -10:00
Jack Andersen
e1fa938127 Work on CSpacePirate 2018-11-25 16:15:44 -10:00
Jack Andersen
57c1196599 Various bug fixes 2018-11-17 18:01:29 -10:00
Jack Andersen
b099be63dd Bug fixes 2018-11-17 14:10:26 -10:00
Jack Andersen
bf3636a16e Lots of CParasite implementations 2018-11-11 18:21:36 -10:00
Jack Andersen
1aab0528f3 Various bug fixes 2018-11-07 14:53:38 -10:00