Jack Andersen
|
1bfef7ddf8
|
ShaderCacheManager read fix
|
2017-02-02 20:22:54 -10:00 |
Jack Andersen
|
1c9708f261
|
EINTR recovery for BlenderConnection I/O
|
2017-02-01 15:53:51 -10:00 |
Jack Andersen
|
4a7b47200a
|
Include alpha component in opaque shaders
|
2017-01-29 18:15:35 -10:00 |
Phillip Stephens
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c840625080
|
Add Char16ToWide helper function
|
2017-01-23 23:55:26 -08:00 |
Jack Andersen
|
b8abd466dd
|
char16_t formatting support
|
2017-01-23 21:40:09 -10:00 |
Phillip Stephens
|
d505f2d30a
|
Fix FRME cook crash when path contains spaces
|
2017-01-21 20:25:49 -08:00 |
Jack Andersen
|
7326f01b5b
|
Update boo
|
2017-01-18 23:01:54 -10:00 |
Jack Andersen
|
2147abfbaa
|
Work on Gui Frame exporter
|
2017-01-16 21:12:49 -10:00 |
Jack Andersen
|
aecaab27a4
|
Create directory chains at a late point during extract
|
2017-01-16 15:21:13 -10:00 |
Phillip Stephens
|
c4ee610169
|
Fix stack related crash in getGlobResults
|
2017-01-01 15:19:03 -08:00 |
Phillip Stephens
|
279b4b1d68
|
Update Collision cook process
|
2016-12-28 11:41:03 -08:00 |
Phillip Stephens
|
7bc98872a6
|
Fix linux build
|
2016-12-25 21:54:23 -08:00 |
Jack Andersen
|
ecb722ae43
|
Make console API errors non-fatal
|
2016-12-25 12:50:11 -10:00 |
Jack Andersen
|
77c3d1e184
|
BlenderConnection stability improvements for Windows
|
2016-12-25 12:15:31 -10:00 |
Jack Andersen
|
d7c5dff1f0
|
Windows fixes
|
2016-12-24 21:02:34 -10:00 |
Jack Andersen
|
75847c67d3
|
Better thread contention handling for BlenderConnection
|
2016-12-24 15:35:30 -10:00 |
Jack Andersen
|
46b04925c3
|
More graceful handling of non-installed blender
|
2016-12-12 10:09:53 -10:00 |
Jack Andersen
|
b12b858f3d
|
Integrate llvm BitVector and MathExtras
|
2016-12-09 16:32:20 -10:00 |
Jack Andersen
|
aa408ccfec
|
Move LTO-problematic definitions out of header
|
2016-10-10 15:21:15 -10:00 |
Jack Andersen
|
7f5ba744da
|
Additional BlenderConnection World capabilities
|
2016-10-07 17:40:08 -10:00 |
Jack Andersen
|
d307e645b1
|
Remove unnecessary and RVO-detrimental moves
|
2016-10-02 18:39:10 -10:00 |
Jack Andersen
|
e65fe14c53
|
BlenderConnection tweaks
|
2016-10-02 12:34:10 -10:00 |
Jack Andersen
|
4f53d886ce
|
Implement world cooker
|
2016-10-01 13:18:52 -10:00 |
Jack Andersen
|
45794700f8
|
Merge branch 'master' of https://github.com/AxioDL/hecl
|
2016-09-30 12:41:28 -10:00 |
Jack Andersen
|
835976be56
|
BlenderConnection::compileWorld() stub
|
2016-09-30 12:41:01 -10:00 |
Jack Andersen
|
ae348f111b
|
use of reliable constant rather then iffy macro
|
2016-09-29 17:32:24 -10:00 |
Jack Andersen
|
c0f060d6ad
|
Remove unnecessary glob regex
|
2016-09-24 15:57:43 -10:00 |
Jack Andersen
|
f6428c9407
|
Glob path fixes
|
2016-09-20 19:41:06 -10:00 |
Jack Andersen
|
6de25c1d1d
|
Refinements to avoid bad level linkages
|
2016-09-18 13:46:49 -10:00 |
Jack Andersen
|
5303b9bda1
|
Dramatic shader cache performance improvement
|
2016-09-11 18:52:55 -10:00 |
Jack Andersen
|
f0b1837300
|
Add handy StringUtils begin/end compare functions
|
2016-08-30 15:13:00 -10:00 |
Jack Andersen
|
07c21ec489
|
ProjectPath hashing fix
|
2016-08-28 14:28:24 -10:00 |
Jack Andersen
|
4795565dd9
|
OpenGL enum change
|
2016-08-23 18:34:26 -10:00 |
Jack Andersen
|
f65e3d23b4
|
Athena YAML refactor
|
2016-08-21 17:46:45 -10:00 |
Jack Andersen
|
719c62f09f
|
Add ResourceLock for detecting parallel resource collisions
|
2016-08-11 16:33:03 -10:00 |
Jack Andersen
|
daeef99f83
|
More reliable Metal shader cache
|
2016-08-08 09:06:51 -10:00 |
Jack Andersen
|
6740d6d00d
|
More reliable HLSL shader cache
|
2016-08-08 08:53:31 -10:00 |
Jack Andersen
|
ca4d50c62b
|
More reliable shader cache; update submodules
|
2016-08-08 08:22:32 -10:00 |
Jack Andersen
|
07fcc2db92
|
Metal extended shader fixes
|
2016-08-03 13:46:25 -10:00 |
Jack Andersen
|
5f60a33cce
|
Windows build fixes
|
2016-08-03 13:15:59 -10:00 |
Jack Andersen
|
e17d5c0b83
|
GLSL generation fixes
|
2016-08-01 19:54:40 -10:00 |
Jack Andersen
|
b7143c7dca
|
Default colorRegs when lighting uniform not available
|
2016-07-31 20:35:35 -10:00 |
Jack Andersen
|
7e42581cf0
|
HLSL extended shader support
|
2016-07-31 18:34:08 -10:00 |
Jack Andersen
|
b0b955f83f
|
Remove redundant line of GLSL
|
2016-07-31 14:21:02 -10:00 |
Jack Andersen
|
dc2c636f33
|
Early fragment tests and alpha compare to emulate GX use
|
2016-07-31 14:12:10 -10:00 |
Jack Andersen
|
9806a34ef6
|
Vulkan build fix
|
2016-07-31 13:47:41 -10:00 |
Jack Andersen
|
f9cae24c5d
|
Add alpha-test functionality for applicable blend modes
|
2016-07-31 13:35:46 -10:00 |
Jack Andersen
|
ec859598e9
|
Metal platform conformance
|
2016-07-31 10:26:08 -10:00 |
Jack Andersen
|
9531d2bb02
|
Fixes for extended shaders
|
2016-07-30 18:45:28 -10:00 |
Jack Andersen
|
0acf4865ca
|
Initial extended shader refactor
|
2016-07-30 16:06:13 -10:00 |