Jack Andersen
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636c82a568
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New code style refactor
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2018-12-07 19:30:43 -10:00 |
Jack Andersen
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35a3923cdf
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Various bug fixes
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2018-11-18 15:19:44 -10:00 |
Phillip Stephens
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89ece2e9b2
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Proper CRandom16 usage
More CScriptGunTurret imps
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2018-11-09 18:48:06 -08:00 |
Jack Andersen
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98c7525176
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Initially working CEnvFxManager
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2018-11-01 22:16:16 -10:00 |
Phillip Stephens
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dd30f51761
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Initial CScriptGun implementation, more loaders
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2018-10-27 17:20:30 -07:00 |
Jack Andersen
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f433821320
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Implement --warp command-line arguments
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2018-10-17 18:51:59 -10:00 |
Jack Andersen
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3f4aeffb17
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Merge branch 'shader-refactor'
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2018-10-15 17:17:37 -10:00 |
Jack Andersen
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1851308021
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Windows fixes
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2018-10-14 10:16:21 -10:00 |
Phillip Stephens
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bbfe61efbf
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Various loader implementations
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2018-10-11 15:57:05 -07:00 |
Jack Andersen
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1559163f98
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Shader refactor bug fixes and attachment model extract/cook
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2018-10-11 10:50:05 -10:00 |
Jack Andersen
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9461e98512
|
Merge branch 'master' of ssh://git.axiodl.com:6431/AxioDL/urde into shader-refactor
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2018-10-06 16:59:32 -10:00 |
Jack Andersen
|
c307e354ca
|
Huge shader refactor
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2018-10-06 16:59:17 -10:00 |
Phillip Stephens
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8b25548482
|
Various bug fixes, implement `CMain::WarpTo`
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2018-09-20 20:41:57 -07:00 |
Phillip Stephens
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de952f8e8b
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Implement god mode, and CWeaponMgr
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2018-06-13 12:36:11 -07:00 |
Phillip Stephens
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4d8cf17078
|
Better handling for logging CVar
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2018-06-12 20:20:49 -07:00 |
Phillip Stephens
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f6719cbec1
|
Initial implementations to support world teleportation via console, Add CVar for logging script messages
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2018-06-12 19:08:11 -07:00 |
Jack Andersen
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5fb95d69d3
|
Merge branch 'master' of ssh://git.axiodl.com:6431/AxioDL/urde
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2018-06-06 18:44:11 -10:00 |
Jack Andersen
|
ac424ff9eb
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Implement CFluidPlaneGPU for GPU-computed water ripples
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2018-06-06 18:43:26 -10:00 |
Phillip Stephens
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cb2b9fa8bd
|
Initial CScriptGunTurret Implementation
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2018-06-04 12:15:35 -07:00 |
Jack Andersen
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0d3a67e78f
|
Fix area token loading
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2018-05-25 17:07:29 -10:00 |
Jack Andersen
|
70b3404b7c
|
Windows build fixes and warning avoidance
|
2018-05-24 20:39:38 -10:00 |
Jack Andersen
|
f60af632b3
|
Big fixes and big memory leak refactor (linux only for now)
|
2018-05-19 20:14:57 -10:00 |
Phillip Stephens
|
734b25cad3
|
Fix doors and various area streaming bugs
|
2018-05-01 17:43:31 -07:00 |
Phillip Stephens
|
711c3e0d2c
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Remove rstl::optional_object, various cleanups, implement CExplosion and CScriptDoor
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2018-04-29 20:12:41 -07:00 |
Phillip Stephens
|
6d60ccfd04
|
Various fixes and tweaks, Implement CExplosion, Add cheats
|
2018-04-26 14:12:20 -07:00 |
Jack Andersen
|
93fc2d8072
|
Initial fixNES integration
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2018-02-01 13:19:34 -10:00 |
Jack Andersen
|
e949b3419e
|
Display Gamma integration
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2018-01-21 12:05:25 -10:00 |
Jack Andersen
|
669b3d6942
|
CWorldShadow OpenGL fixes; discord-rpc integration
|
2018-01-15 20:42:28 -10:00 |
Phillip Stephens
|
030e80d843
|
Initial Console integration
|
2018-01-15 08:00:20 -08:00 |
Jack Andersen
|
80f98e1218
|
Windows fixes
|
2017-11-24 16:50:24 -10:00 |
Jack Andersen
|
f7ec7bdc0c
|
string_view refactor
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2017-11-12 20:19:18 -10:00 |
Jack Andersen
|
742ab2514f
|
First skybox and HUD rendering
|
2017-11-11 19:14:57 -10:00 |
Jack Andersen
|
ff5c7321c7
|
Merge branch 'gl-fixes'
|
2017-11-05 20:58:43 -10:00 |
Phillip Stephens
|
67748655ba
|
Compile fixes, Implement CStateSetterFlow::OnMessage
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2017-11-04 23:29:22 -07:00 |
Jack Andersen
|
3894749675
|
Changes to support boo object tracker API
|
2017-11-04 20:17:12 -10:00 |
Jack Andersen
|
d301491bd6
|
More conservative prewarm shader selection
|
2017-11-01 23:35:07 -10:00 |
Jack Andersen
|
2f4cddd3d2
|
Lots of CResFactory fixes
|
2017-10-27 00:10:32 -10:00 |
Jack Andersen
|
8346f56595
|
Finish CResFactory; better smart-pointer use for resources
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2017-10-26 00:09:51 -10:00 |
Jack Andersen
|
7c3fb4174f
|
Finish CPakFile and CResLoader
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2017-10-25 19:37:46 -10:00 |
Jack Andersen
|
15d60493f2
|
Lots of bug fixes (Windows still needs some fixes)
|
2017-10-21 20:11:22 -10:00 |
Jack Andersen
|
5149128b60
|
DCLN cooking and various bug fixes
|
2017-10-16 19:51:53 -10:00 |
Jack Andersen
|
30ae347420
|
Implement CWorldShadow and texture clamp mode
|
2017-09-30 18:26:46 -10:00 |
Jack Andersen
|
91600c31bf
|
Add CPlayerGun holo effect rendering
|
2017-09-02 19:53:38 -10:00 |
Jack Andersen
|
086ff76474
|
Implement CFluidPlaneDoor and CScriptDamageableTrigger
|
2017-08-13 17:55:06 -10:00 |
Phillip Stephens
|
870e8c80ee
|
Refactor ResId into CAssetId
|
2017-08-12 22:26:14 -07:00 |
Phillip Stephens
|
69187353b9
|
Various fmadds related fixes (may be more)
|
2017-08-04 06:48:48 -07:00 |
Jack Andersen
|
ca69a54faf
|
Camera filter refactor
|
2017-05-31 19:34:24 -10:00 |
Jack Andersen
|
b2d375a1d7
|
Finish CSamusDoll
|
2017-05-05 19:21:42 -10:00 |
Jack Andersen
|
337ffd1c16
|
Work on CMapWorld rendering
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2017-04-21 20:42:32 -10:00 |
Jack Andersen
|
28b1b38a67
|
Lots of work on CAutoMapper
|
2017-04-14 19:32:25 -10:00 |