Phillip Stephens
ad272f7468
More refactoring, decouple tweaks from hecl
2022-02-21 08:01:05 -08:00
Phillip Stephens
dad7249927
RE COutput/InputStream and friends and migrate over
...
This branch is probably still horribly broken, but it's a good first step to migrating away from having hecl embedded in the runtime
2022-02-21 08:01:05 -08:00
Luke Street
7b9f893a49
aurora: the boring C++ version
2022-02-16 00:21:24 -05:00
Phillip Stephens
8b12a48302
Fix crash
2021-10-25 23:02:56 -04:00
Phillip Stephens
5fd78e4c75
Initial CIceImpact
2021-10-25 23:02:56 -04:00
Phillip Stephens
30f17812cd
Minor cleanups in Collision code
2021-07-24 17:54:26 -07:00
Phillip Stephens
a9bcb7a9ce
Reformat pass
2021-06-07 12:29:18 -07:00
Phillip Stephens
0b4f15341b
Use EntityList instead of `rstl::resverved_vector<TUniqueId, 1024>' directly
2021-06-06 17:07:45 -07:00
Phillip Stephens
5f1aed51cb
De-hardcode max entity count
2021-06-06 16:53:41 -07:00
Luke Street
4740ca0c43
Add all entities to ImGuiEntitySupport
2021-05-29 18:45:07 -04:00
Phillip Stephens
8f493f17f1
Minor fixes, use CUnitVector in CCollionInfo
2021-05-23 13:10:57 -07:00
Phillip Stephens
128015baa6
Code cleanup
2021-05-16 12:11:45 -07:00
Phillip Stephens
2b8bc3fd8a
Minor corrections, and fix memorycard corruption
2021-05-02 15:06:38 -07:00
Phillip Stephens
6ad0e5cb37
CGameCollision: Cleanups
2021-05-01 19:53:11 -07:00
Phillip Stephens
7e97b6f997
CGameCollision: Fix sign error
2021-05-01 19:52:36 -07:00
Phillip Stephens
0d63119cfc
CCollisionActor: Minor fixes and cleanups
2021-05-01 17:28:04 -07:00
Phillip Stephens
9bae2f943e
Rename everything
2021-04-10 01:42:06 -07:00
Phillip Stephens
c4d4a937ec
Initial CMetroidPrimeExo imps
2020-12-13 10:56:51 -08:00
Phillip Stephens
0d11dd1476
Finish CMetroidPrimeEssence imps
2020-12-13 10:55:56 -08:00
Luke Street
9a7bceb637
CMetroidAreaCollider: Correct g_DupVertexList and g_DupEdgeList size
2020-09-27 03:04:30 -04:00
Luke Street
76de1541f2
Runtime: Resolve -Wrange-loop-analysis warnings (part 2)
2020-09-18 17:04:50 -04:00
Phillip Stephens
dc4b79eec3
Merge branch 'new-flamethrower' of https://github.com/shiiion/urde into shiiion-new-flamethrower
2020-09-10 11:03:28 -07:00
Lioncash
4dc553e72a
General: Resolve several -Wextra-semi warnings
...
Remove redundant semicolons and also amends some macros to require
semicolon termination.
2020-08-23 15:45:54 -04:00
Lioncash
88e6a04f13
CCollidable*: Make use of static inline variables where applicable
...
Allows relocating initialization with the rest of the variables.
2020-08-01 05:31:25 -04:00
shiiion
cf86338a84
initial flamethrower weapon implementation
2020-06-25 22:37:45 -04:00
Luke Street
d44eccc386
Runtime: constexpr fixes for gcc
2020-05-27 13:02:20 -04:00
Luke Street
abfd5a464f
CGroundMovement: Fix CheckFalling not being called consistently
2020-04-29 02:09:20 -04:00
Lioncash
472e97aac0
CAreaOctTree: Make use of std::array where applicable
2020-04-22 02:05:22 -04:00
Lioncash
fa3e639a9d
RuntimeCommon: Make use of bitfield initializers where applicable
...
Continues and finishes the migration towards initializing all bitfield
members where applicable
2020-04-21 17:16:19 -04:00
Lioncash
66f5685590
CMaterialFilter: Mark skPassEverything as constexpr
...
Removes any potential runtime initializers.
2020-04-12 10:28:02 -04:00
Lioncash
724505e6dc
CAreaOctTree: Make use of std::array where applicable
...
Prevents any implicit array to pointer decay from occurring.
2020-04-12 10:25:41 -04:00
Luke Street
f83b970e75
Runtime/Collision: Replace bitfield unions with constructor initializers
2020-04-10 15:03:24 -04:00
Lioncash
061b7f9a98
CCollisionActorManager: Remove usage of const_cast
...
We can just make Destroy() a non-const member function to eliminate the
need for this cast.
2020-04-09 20:33:49 -04:00
Lioncash
40f184bfac
ICollisionFilter: Add virtual destructor
...
Prevents any potential undefined behavior from occurring through
polymorphic use.
2020-04-07 06:06:56 -04:00
Luke Street
9dd77d6a10
CGameCollision: Add AvoidStaticCollisionWithinRadius
2020-04-06 16:53:54 -04:00
Lioncash
6e7e761126
CCollidableOBBTree: Don't cast away const in constructor
...
Same behavior, minus a cast.
2020-04-06 07:11:34 -04:00
Lioncash
c97fedd989
CCollisionSurface: Return std::array by reference from GetVerts()
...
Same behavior, facilitates better static analysis for out-of-bounds
accesses, and also even allows size querying if necessary.
2020-04-06 06:02:52 -04:00
Lioncash
ecf3cfdb49
CCollisionSurface: Collapse separate CVector3f instances into std::array
...
Will allow converting GetVertices() over to returning a reference to
std::array, rather than simply a pointer.
2020-04-06 05:54:24 -04:00
Lioncash
f0eadfe56c
CMetroidAreaCollider: Make use of std::array where applicable
...
Makes arrays strongly typed and allows eliminating some hardcoded array
sizes. We can also use it to make input data to some data types and
functions significantly more informative.
This also makes it easier for static analysis tools to track out of
bounds accesses if they ever occur.
2020-04-06 05:19:13 -04:00
Lioncash
22eb5c837e
CollisionUtil: Make use of const where applicable
...
Makes it explicit which variables are mutating within algorithms, making
them nicer to follow.
2020-04-06 02:02:52 -04:00
Lioncash
39f5fddd63
CollisionUtil: Make use of std::array where applicable
...
Same behavior, stronger typing. Also allows dehardcoding some array
sizes.
2020-04-06 01:41:16 -04:00
Lioncash
80c6424fd0
CCollidableOBBTree: Eliminate variable shadowing
...
Resolves a -Wshadow warning.
2020-04-06 01:23:08 -04:00
Lioncash
c3ba3927db
CCollidableOBBTree: Make use of std::array where applicable
...
Same behavior, stronger typing.
2020-04-06 01:21:20 -04:00
Lioncash
e76804079d
COBBTree: Return std::array from GetTriangleVertexIndices() directly
...
While the game binary uses an out pointer here, we can slightly modify
it in this case in order to make it more difficult to misuse the
call-sites by returning the data directly as a std::array.
2020-04-06 01:17:24 -04:00
Lioncash
248a4e57c9
COBBTree: Always initialize x4c_hit
...
Same behavior, but provides deterministic state on construction, which
can make debugging much nicer.
2020-04-06 01:05:29 -04:00
Lioncash
c6952442c7
COBBTree: Remove use of operator bool directly
...
Same behavior, but more idiomatic.
2020-04-06 01:01:44 -04:00
Lioncash
e34db8c0e6
COBBTree: Eliminate sign conversion warnings
...
Multiplying a u16 results in an int.
2020-04-06 01:00:58 -04:00
Lioncash
19cfb92d5d
COBBTree: Simplify make_unique call
...
We can use nullptr here instead of typing out the name of the type.
2020-04-06 00:51:04 -04:00
Lioncash
a952ff1110
CCollisionEdge: Make constructors constexpr
...
Makes the default and non-stream iterator constexpr, which allows for
elimination of a runtime initializer.
2020-04-05 06:46:03 -04:00
Lioncash
af6e3b21f8
COBBTree: Make use of std::array where applicable
2020-04-05 06:41:22 -04:00