Phillip Stephens
|
362fb6b00d
|
Implement CParticleGenInfoGeneric
|
2017-01-20 22:03:37 -08:00 |
Jack Andersen
|
513d283bee
|
Merge branch 'master' of https://github.com/AxioDL/urde
|
2016-12-22 20:43:26 -10:00 |
Jack Andersen
|
d7f79d6ec3
|
Work on CMemoryCardDriver
|
2016-12-22 20:41:39 -10:00 |
Phillip Stephens
|
598f64002c
|
Silence warnings, and fix Windows build
|
2016-12-21 11:27:15 -08:00 |
Jack Andersen
|
9b6ab93ae5
|
Remove unnecessary and RVO-detrimental moves
|
2016-10-02 18:39:31 -10:00 |
Phillip Stephens
|
c20eb76189
|
Various imps and stubs
|
2016-09-13 22:45:46 -07:00 |
Jack Andersen
|
f4ea728a61
|
Resource factories now provided with self-ref
|
2016-09-02 09:32:57 -10:00 |
Jack Andersen
|
0aaeed2aeb
|
const_cast refactor
|
2016-08-28 18:22:54 -10:00 |
Jack Andersen
|
f95d6c8ada
|
OpenGL enum change; Metal <10.11 fixes
|
2016-08-23 18:35:35 -10:00 |
Phillip Stephens
|
a840cc7afb
|
CBodyState and CStateMachine work
|
2016-08-15 13:43:04 -07:00 |
Phillip Stephens
|
cedf3dba4e
|
prelim CDecal imps
|
2016-08-04 15:24:28 -07:00 |
Phillip Stephens
|
62ce5286fe
|
CMapWorld stubs, and compile fixes
|
2016-07-28 00:33:55 -07:00 |
Phillip Stephens
|
ed5220793f
|
COBBTree::GetSurface imp
|
2016-07-27 23:37:50 -07:00 |
Phillip Stephens
|
9b62191975
|
Various imps, completed CCollisionResponse RE
|
2016-07-24 23:24:57 -07:00 |
Jack Andersen
|
952b96fa79
|
GLSL refactors to support Vulkan
|
2016-07-07 14:07:11 -10:00 |
Phillip Stephens
|
4d56b0f876
|
OS X < 10.11
|
2016-07-05 14:51:00 -07:00 |
Phillip Stephens
|
9bc184e4eb
|
Shader error fixes, update amuse
|
2016-07-03 17:01:39 -07:00 |
Jack Andersen
|
2e784a1941
|
Vulkan Updates
|
2016-07-01 17:46:02 -10:00 |
Jack Andersen
|
10784b7dc5
|
Updates for Vulkan rendering
|
2016-06-30 16:33:16 -10:00 |
Phillip Stephens
|
40cd1226fa
|
Re-add accidentally removed CRSM types
|
2016-06-23 12:40:09 -07:00 |
Phillip Stephens
|
56320d2442
|
DGRP Extract Fix
|
2016-06-01 23:26:50 -07:00 |
Phillip Stephens
|
00a98bce85
|
Various implementatations
|
2016-04-29 03:08:46 -07:00 |
Phillip Stephens
|
c55db47941
|
PASDatabase imps
Add SpecialFunction loader
|
2016-04-27 12:59:38 -07:00 |
Phillip Stephens
|
6d9ccc7f89
|
Various Implementations
|
2016-04-24 22:53:06 -07:00 |
Jack Andersen
|
b60d55d784
|
Bad level link fixes
|
2016-04-23 18:03:30 -10:00 |
Phillip Stephens
|
4615f37f59
|
Various imps
|
2016-04-22 13:22:45 -07:00 |
Jack Andersen
|
abff623cf6
|
Prep MP1::CMain for testing
|
2016-04-15 10:42:40 -10:00 |
Jack Andersen
|
86c21a77ac
|
Function-scope statics aren't as efficient as file-scope ones
|
2016-04-14 17:26:01 -10:00 |
Jack Andersen
|
c91bfade75
|
CCharacterFactory imps
|
2016-04-14 17:02:21 -10:00 |
Jack Andersen
|
8608b52774
|
CModelData imps
|
2016-04-14 11:42:47 -10:00 |
Jack Andersen
|
5de5c3d85f
|
Character factory support classes
|
2016-04-12 20:07:23 -10:00 |
Phillip Stephens
|
b3687e46cc
|
Initial CBodyState stubs
|
2016-04-07 00:10:08 -07:00 |
Jack Andersen
|
5c1d8492db
|
HLSL lighting shaders
|
2016-04-04 09:34:54 -10:00 |
Jack Andersen
|
c26a288a8c
|
Vulkan API sync
|
2016-04-03 20:37:15 -10:00 |
Jack Andersen
|
9f0e9a808b
|
Implement Metal lighting shader
|
2016-04-03 20:16:03 -10:00 |
Jack Andersen
|
929f8263fc
|
Windows Fixes; D3D depth support
|
2016-04-02 19:25:34 -10:00 |
Phillip Stephens
|
dc978a4c79
|
Add Global Project
Fix Particle Crashes
|
2016-04-02 01:44:23 -07:00 |
Phillip Stephens
|
d7672226a2
|
Unify factory return type
|
2016-03-30 17:38:03 -07:00 |
Jack Andersen
|
c5761b6c41
|
metal boo lambda sync
|
2016-03-30 11:08:54 -10:00 |
Jack Andersen
|
99cf1153b6
|
Boo D3D lambda sync
|
2016-03-30 10:44:19 -10:00 |
Jack Andersen
|
77a8ce5f17
|
boo lambda-API refactor
|
2016-03-30 09:16:01 -10:00 |
Phillip Stephens
|
a9a304ea58
|
Add DPSC and WPSC
Particle Fixes
|
2016-03-28 17:07:38 -07:00 |
Phillip Stephens
|
3426aaf260
|
Add more particle DNAs
|
2016-03-28 01:54:02 -07:00 |
Jack Andersen
|
a866939b09
|
D3D sync
|
2016-03-23 22:36:04 -10:00 |
Jack Andersen
|
3093e60173
|
Vulkan sync
|
2016-03-23 22:16:57 -10:00 |
Jack Andersen
|
7f8e21a999
|
Update shader pipeline calls
|
2016-03-23 22:07:22 -10:00 |
Phillip Stephens
|
42717c383c
|
Rename EVNT structs to match the engine
Implement getter elements and state tracking for CElementGen
|
2016-03-18 19:04:12 -07:00 |
Jack Andersen
|
a81bc3c7a2
|
CGuiLight imps
|
2016-03-16 10:49:35 -10:00 |
Phillip Stephens
|
b496ec643b
|
More CRasterFont work, CParticleElectric stub
|
2016-03-15 16:44:59 -07:00 |
Jack Andersen
|
5566c5b002
|
More CGuiFrame imps
|
2016-03-14 18:55:57 -10:00 |
Phillip Stephens
|
bf564ac089
|
All your CLineManager are belong to us
|
2016-03-07 00:07:55 -08:00 |
Jack Andersen
|
b2ccf420f8
|
Merge branch 'master' of https://github.com/AxioDL/urde
|
2016-03-06 20:58:43 -10:00 |
Phillip Stephens
|
b0873ccc55
|
More constructor RE
|
2016-03-05 18:55:09 -08:00 |
Jack Andersen
|
9ade279902
|
Merge branch 'master' into urde-tags
|
2016-03-04 14:03:41 -10:00 |
Jack Andersen
|
783fb4c4fe
|
Humungous refactor
|
2016-03-04 13:04:53 -10:00 |
Jack Andersen
|
1884f89f53
|
New atdna YAML handling
|
2016-03-03 15:01:37 -10:00 |
Phillip Stephens
|
57017298e6
|
Fix broken rotation
|
2016-03-02 20:57:21 -08:00 |
Jack Andersen
|
a260108a09
|
Retail offsets added
|
2016-03-02 15:06:42 -10:00 |
Jack Andersen
|
7bf455af79
|
Particle DNA property names
|
2016-03-02 12:37:10 -10:00 |
Jack Andersen
|
c1af78e7ed
|
Parameter renaming and minor bug fixes
|
2016-02-28 17:03:11 -10:00 |
Jack Andersen
|
02d605cbb9
|
Merge branch 'master' of https://github.com/AxioDL/PathShagged
|
2016-02-27 20:56:08 -10:00 |
Jack Andersen
|
accc593102
|
BNCE variable names and some doc-links
|
2016-02-27 20:55:05 -10:00 |
Phillip Stephens
|
97c8af9aa2
|
Fix maxVerts < 2 case
|
2016-02-27 17:35:45 -08:00 |
Phillip Stephens
|
37da86838d
|
Implement ParticleAccessParameters properly
SParticleMetrics is still a lie
|
2016-02-27 17:03:46 -08:00 |
Jack Andersen
|
4405af9925
|
Bind indirect shader pipeline closer to actual draw command
|
2016-02-26 15:39:16 -10:00 |
Jack Andersen
|
46d4f89cb7
|
Metal CElementGen shaders
|
2016-02-25 22:03:20 -10:00 |
Jack Andersen
|
bc28aa1d10
|
Working D3D TIND rendering
|
2016-02-25 19:38:11 -10:00 |
Phillip Stephens
|
8dd023e0e8
|
RenderLines implementation (missing CLineManager)
|
2016-02-25 19:45:36 -08:00 |
Phillip Stephens
|
425adaf2f3
|
Merge branch 'master' of https://github.com/AxioDL/PathShagged
|
2016-02-25 19:31:24 -08:00 |
Phillip Stephens
|
277455b072
|
Initial CParticleElectric stubs
|
2016-02-25 19:31:00 -08:00 |
Jack Andersen
|
8d9a9d8f9b
|
HLSL shaders for TIND (needs proper framebuffer coords in)
|
2016-02-25 14:12:52 -10:00 |
Jack Andersen
|
2e6d7c26e2
|
SParticleMetrics is a lie
|
2016-02-24 20:23:35 -10:00 |
Jack Andersen
|
d044adf7e1
|
TIND element shader working
|
2016-02-24 19:09:45 -10:00 |
Jack Andersen
|
23688360c9
|
CElementGen TIND updates
|
2016-02-24 16:55:38 -10:00 |
Jack Andersen
|
eb3679dd88
|
Windows fixes
|
2016-02-24 10:53:26 -10:00 |
Jack Andersen
|
129dc11ecc
|
Merge branch 'master' of https://github.com/AxioDL/PathShagged
|
2016-02-23 17:20:22 -10:00 |
Jack Andersen
|
488de1bdb9
|
GLSL macros
|
2016-02-23 17:20:07 -10:00 |
Phillip Stephens
|
88cbb2b659
|
Add DSPC factory
|
2016-02-23 02:34:19 -08:00 |
Jack Andersen
|
6db378ea45
|
Merge branch 'master' of https://github.com/AxioDL/PathShagged
|
2016-02-22 16:34:31 -10:00 |
Jack Andersen
|
7e7f789c28
|
Vulkan updates
|
2016-02-22 16:34:16 -10:00 |
Phillip Stephens
|
f09019246d
|
Factory fixes
|
2016-02-22 18:08:13 -08:00 |
Phillip Stephens
|
8cd46293c2
|
Add ability to reset particle system
|
2016-02-17 20:44:06 -08:00 |
Jack Andersen
|
365f6ac9e7
|
Implement line renderer (OpenGL only for now)
|
2016-02-17 16:42:32 -10:00 |
Phillip Stephens
|
cfee7b61bb
|
Implement CRSC Factory
|
2016-02-17 01:10:56 -08:00 |
Phillip Stephens
|
f70577dc2b
|
Remove CVESPOS
Fix CVEPSO*
|
2016-02-17 00:38:48 -08:00 |
Phillip Stephens
|
ae88e719ff
|
Fix CVEColorToVector
|
2016-02-17 00:17:12 -08:00 |
Phillip Stephens
|
f1bba142d5
|
Merge branch 'master' of https://github.com/AxioDL/PathShagged
|
2016-02-17 00:08:06 -08:00 |
Phillip Stephens
|
25de1ca641
|
Add missed VectorElement
|
2016-02-17 00:07:32 -08:00 |
Jack Andersen
|
6cabf3d3e7
|
lots of includes to make MSVC happy
|
2016-02-16 19:20:34 -10:00 |
Jack Andersen
|
13e3afa72f
|
D3D CElementGen rendering
|
2016-02-16 17:42:27 -10:00 |
Jack Andersen
|
468db3b203
|
Metal CElementGen shaders implemented
|
2016-02-16 12:25:17 -10:00 |
Jack Andersen
|
c51b1face6
|
View transform fix
|
2016-02-16 11:05:51 -10:00 |
Jack Andersen
|
721929e4d0
|
mipmap sampling fix
|
2016-02-16 09:42:24 -10:00 |
Phillip Stephens
|
7cd035c88c
|
Implement emitters
|
2016-02-16 02:03:08 -08:00 |
Jack Andersen
|
c6796f9848
|
Merge branch 'master' of https://github.com/AxioDL/PathShagged
|
2016-02-15 22:52:51 -10:00 |
Jack Andersen
|
3953f88dcf
|
Metal shader placeholder
|
2016-02-15 22:52:22 -10:00 |
Phillip Stephens
|
18e34b4dce
|
CToken fix
Initial CRSC
|
2016-02-15 23:01:55 -08:00 |
Jack Andersen
|
6614171283
|
Merge branch 'master' of https://github.com/AxioDL/PathShagged
|
2016-02-15 19:52:09 -10:00 |
Jack Andersen
|
a80142728d
|
Tons of PART rendering preparation
|
2016-02-15 19:50:41 -10:00 |
Phillip Stephens
|
7a2043d2fa
|
CWarp stubs
|
2016-02-15 19:30:53 -08:00 |