Lioncash
9434be8562
CFlaahgraTentacle: Amend floating point value within Play case in AcceptScriptMsg()
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GM8E v0 sets this to 0.04f.
2020-02-29 05:54:38 -05:00
Luke S
58a2f6aeb2
Merge pull request #173 from lioncash/c_str
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Runtime: Remove unnecessary c_str() calls
2020-02-28 11:16:57 -05:00
Luke S
e0b84df5de
Merge pull request #172 from lioncash/move
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CCharacterInfo: Minor allocation related changes
2020-02-28 10:39:35 -05:00
Luke S
e7de5311c2
Merge pull request #171 from lioncash/const
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CPAS*: Minor cleanup
2020-02-28 10:37:36 -05:00
Luke S
55521fb5df
Merge pull request #170 from lioncash/collision
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CollisionUtil: Replace FINDMINMAX macro with std::minmax()
2020-02-28 10:36:46 -05:00
Lioncash
f1256faeb7
Runtime: Remove unnecessary c_str() calls
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Makes for less noisy code and also gets rid of unnecessary std::strlen
calls in the case things are passed to a std::string_view parameter.
2020-02-28 05:26:41 -05:00
Lioncash
718d8d5d6f
CPASParmInfo: Make data members private
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These aren't used outside of the class, we only need to make
EWeightFunction public.
2020-02-28 05:00:16 -05:00
Lioncash
9524208cd2
CCharacterInfo: Remove unnecessary top-level const in return value of GetAnimationIndex()
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Same behavior, less code.
2020-02-28 04:56:45 -05:00
Lioncash
63cf485f27
CCharacterInfo: std::move std::string instance where applicable
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Avoids potentially reallocating strings where it's not necessary to do
so.
2020-02-28 04:55:09 -05:00
Lioncash
435a6ea1d4
CCharacterInfo: Make use of emplace_back() where applicable
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We can construct these elements in place. While we're at it, we can mark
the count variables at const to be explicit.
2020-02-28 04:51:18 -05:00
Lioncash
d2c86f98d1
CCharacterInfo: std::move vectors in CParticleResData's constructor
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Same behavior, but allows the caller to move into the constructor,
potentially avoiding copies altogether.
2020-02-28 04:49:07 -05:00
Lioncash
d79b9d925e
CPAS*: Make constructors explicit
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Prevents undesirable implicit constructions from occurring.
2020-02-28 04:38:23 -05:00
Lioncash
fe05c42be4
CPASAnimState: Remove const_cast usages
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A cache is typically a use case for mutable (as the outside user of the
class wouldn't directly rely on the cache as part of the API, this would
only function to assist the API perform better), so we can mark the
selection cache as mutable and make the code nicer to read overall.
2020-02-28 04:33:42 -05:00
Lioncash
9cb5d11405
CollisionUtil: Replace FINDMINMAX macro with std::minmax()
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Same thing, but already provided by the language.
2020-02-28 02:27:24 -05:00
Luke S
751838f00e
Merge pull request #166 from lioncash/redundant
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CGroundMovement: Collapse 'dampUnderwater ? 0.2f : 0.2f' conditional
2020-02-26 13:19:22 -05:00
Luke S
5fa244a058
Merge pull request #165 from lioncash/elastic
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CGroundMovement: Set optsCopy's wall elastic constant to 0.03f
2020-02-26 13:17:18 -05:00
Lioncash
62330903cc
CGroundMovement: Collapse 'dampUnderwater ? 0.2f : 0.2f' conditional
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The conditional itself aside, in GM8E v0, this is always assigned as
0.2f.
2020-02-26 04:18:58 -05:00
Lioncash
6afcf634b0
CGroundMovement: Set optsCopy's wall elastic constant to 0.03f
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In GM8E v0, the wall elastic constant of the copied SMovementOptions
instance is set to 0.03f.
2020-02-26 04:12:09 -05:00
Lioncash
2b4888dcb6
CMidiManager: std::move sequencer within SetAudioSysHandle()
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Provides the same behavior but without a redundant reference count
increment and then decrement.
2020-02-26 03:16:11 -05:00
Luke S
08604d770a
Merge pull request #163 from lioncash/data
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ITweakGunRes: Minor cleanup
2020-02-25 22:32:25 -05:00
Lioncash
e80d9c7192
ITweakGunRes: Make use of std::array where applicable
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Deduplicates a few array sizes and makes the member variables more
strongly typed.
2020-02-25 15:50:37 -05:00
Luke S
83507f0226
Merge pull request #162 from lioncash/false
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CAuxWeapon: Replace always false condition with false in Fire()
2020-02-25 14:42:14 -05:00
Luke S
5454fc213b
Merge pull request #161 from lioncash/return
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CPlayer: Add missing return within UpdateOrbitModeTimer()
2020-02-25 14:19:32 -05:00
Luke Street
ae591d4817
Add MP1_VARIABLE_DELTA_TIME option (for high refresh rates; buggy)
2020-02-25 14:15:53 -05:00
Lioncash
450bcd019e
CAuxWeapon: Replace always false condition with false in Fire()
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Given we already check if chargeState is Normal previously, there's no
way that this can also be Charged at the same time.
2020-02-25 04:36:10 -05:00
Lioncash
79c409c5e0
CPlayer: Add missing return within UpdateOrbitModeTimer()
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Previously, any call to this function would always reset the timer to
0.0, rather than potentially decrement it.
GM8E v0 always returns within the conditional.
2020-02-25 02:17:22 -05:00
Luke S
4ae3bca176
Merge pull request #159 from lioncash/constexpr
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CJellyZap: Make kPlayerFilter constexpr
2020-02-24 21:35:54 -05:00
Lioncash
c3294977ff
CJellyZap: Make kPlayerFilter constexpr
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This can be trivially made constexpr. We can also make this a fully
internally linked identifier.
2020-02-24 20:12:58 -05:00
Luke S
97ab8a56d9
Merge pull request #157 from lioncash/optional-goo
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CScriptVisorGoo: Use std::make_optional where applicable
2020-02-24 03:12:17 -05:00
Luke S
1d9224f55c
Merge pull request #156 from lioncash/moving
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CSkinnedModel: std::move constructor arguments where applicable
2020-02-24 03:00:59 -05:00
Luke S
551be30b9e
Merge pull request #155 from lioncash/initializer
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CGraphics: Silence missing initializer warning
2020-02-24 03:00:31 -05:00
Luke S
c8291ee3dc
Merge pull request #154 from lioncash/constexpr
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CSamusDoll: Minor changes
2020-02-24 03:00:11 -05:00
Lioncash
b3b71a2e76
CScriptVisorGoo: Use std::make_optional where applicable
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Same behavior, but without a verbose type name.
2020-02-24 02:57:47 -05:00
Lioncash
6c6df4d4ee
CSkinnedModel: std::move constructor arguments where applicable
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Fairly straightforward change. We can move the elements here to make use
of the move constructor over the copy constructor.
2020-02-24 02:36:44 -05:00
Lioncash
35ae2c2981
CGraphics: Silence missing initializer warning
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Makes the initializer field for the aspect member explicit along with
the rest of the supplied values.
2020-02-24 02:28:27 -05:00
Lioncash
7e2ef9c8ea
CSamusDoll: Eliminate variable shadowing in Draw()
2020-02-24 01:50:44 -05:00
Lioncash
9042dddc8c
CSamusDoll: Make use of std::array where applicable
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Makes the data strongly typed and also allows tooling runtime checks for
debug builds if implementations support it (which MSVC, libstdc++ and
libc++ all support).
2020-02-24 01:48:13 -05:00
Lioncash
61dff4367d
CSamusDoll: Make use of an anonymous namespace
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Makes a separate area for internally linked data.
2020-02-24 01:39:23 -05:00
Lioncash
08ebecdaaf
CSamusDoll: Mark skInitialOffset as constexpr
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Allows the vector to be initialized at compile-time.
2020-02-24 01:34:59 -05:00
Luke Street
16586c200b
Merge branch 'pr-153'
2020-02-21 13:46:52 -05:00
Luke Street
f1dd82066a
Start implementing CSnakeWeedSwarm
2020-02-20 23:27:12 -05:00
Luke Street
a978b030c3
Fix infra model for CWallCrawlerSwarm
2020-02-20 21:50:54 -05:00
Jcw87
e835528fe8
MSVC compile fixes.
2020-02-16 00:10:08 -08:00
Phillip Stephens
f251c73e6a
Merge branch 'pr-151'
2020-02-13 14:17:40 -08:00
Lioncash
da4dde2437
CAtomicBeta: Correct division arithmetic error in Think()
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This is supposed to be a multiplication, not a division (at least this
is what v0-00 does).
2020-02-12 04:57:07 -05:00
Phillip Stephens
0bdad38175
Merge branch 'pr-150'
2020-02-11 20:05:07 -08:00
Lioncash
88f445c94d
CParasite: Make static CMaterialList instances constexpr where applicable
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Same behavior, but allows the data to be stored within the read-only
segment.
2020-02-11 09:33:58 -05:00
Lioncash
1edcbf7ec6
CMetaree: Set locomotion type to crouched if deactivated in InActive()
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v0-00 sets this locomotion type when the deactivation flag is set.
2020-02-07 19:32:51 -05:00
Phillip Stephens
61f9adfa70
Merge branch 'pr-148'
2020-02-07 14:25:31 -08:00
Phillip Stephens
6501d56baa
Merge branch 'pr-147'
2020-02-07 14:24:21 -08:00
Phillip Stephens
60f8dfb9d1
Final CCollisionInfoList imps
2020-02-07 14:20:04 -08:00
Lioncash
16f7925652
CFireFlea: Set CPathFindSearch's padding to 50.0f within AcceptScriptMsg()
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v0-00 sets the padding member of CPathFindSearch here to 50.0, not a
member variable that's part of the CFireFlea class.
2020-02-07 16:27:56 -05:00
Lioncash
d4245b016f
CPuddleToadGamma: Migrate static constants into the cpp file
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Makes the data fully internally-linked. This also allows declaring
skBellyOffset as constexpr.
While we're at it, we can also make the solid filter constexpr as well,
given it isn't modified anywhere. This allows the data to be placed
within the read-only segment and potentially gets rid of a runtime
static constructor.
2020-02-07 15:55:23 -05:00
Lioncash
0dd7e3e7bf
CFlickerBat: Add missing SetMuted() call within Death()
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v0-00 contains a call to SetMuted(false) in game code.
2020-02-07 09:38:56 -05:00
Phillip Stephens
330a1bff76
Merge pull request #145 from lioncash/blood-collision
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CBloodFlower: Implement GetCollisionResponseType
2020-02-03 14:45:21 -08:00
Phillip Stephens
67e4c2e135
Merge pull request #144 from lioncash/blood-const
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CBloodFlower: Mark sFireEffects as constexpr
2020-02-03 14:45:02 -08:00
Phillip Stephens
28ee845564
Merge pull request #143 from lioncash/steering
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CWarWasp: Amend damping radius value within ApplyNormalSteering()
2020-02-03 14:44:39 -08:00
Phillip Stephens
569886de6a
Merge pull request #142 from lioncash/decay
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CScriptPlatform: Amend delta time value in AcceptScriptMsg for deletion
2020-02-03 14:44:21 -08:00
Phillip Stephens
48570cd956
Merge pull request #141 from lioncash/dock-aa
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CScript*: Return std::nullopt in GetTouchBounds()
2020-02-03 14:43:58 -08:00
Phillip Stephens
06d7a3e00a
Merge pull request #140 from lioncash/enum-class
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CScriptDock: Make EDockState an enum class
2020-02-03 14:43:28 -08:00
Lioncash
d1a714cf1a
CBloodFlower: Implement GetCollisionResponseType
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CBloodFlower seems to be missing the implementation from v0-00. This
change adds in its equivalent behavior.
2020-02-03 10:42:26 -05:00
Lioncash
855841607b
CBloodFlower: Mark sFireEffects as constexpr
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Allows the strings to be put into the read-only section of the binary
(and makes it explicit that the strings aren't modified).
While we're at it we can make use of std::array.
2020-02-03 10:14:19 -05:00
Lioncash
f675bc3857
CWarWasp: Amend damping radius value within ApplyNormalSteering()
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GM8E v0-00 uses 2.5 for the second Arrival() damping radius value, not 3.0.
2020-02-01 16:37:23 -05:00
Lioncash
3147d39cd9
CScript*: Return std::nullopt in GetTouchBounds()
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In some implementations, returning via default construction for
std::optional can cause the entire inner buffer to be zeroed out.
Returning with std::nullopt causes only the internal validity flag to be
set and nothing more.
2020-02-01 01:06:43 -05:00
Lioncash
c944d04614
CScriptPlatform: Amend delta time value in AcceptScriptMsg for deletion
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Game code makes use of 1.66666675f here, not 0.0f.
2020-01-31 23:53:39 -05:00
Lioncash
9a8f99faa5
CScriptDock: Make EDockState an enum class
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Makes the enum type strongly typed. All usages currently allow for this
anyways.
2020-01-31 21:34:10 -05:00
Lioncash
458ff8949a
IGameArea: Make Dock's reference count variable signed
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In all usage cases, this variable is used with functions that expect a
signed value. This eliminates quite a few signed mismatch warnings.
2020-01-31 21:29:53 -05:00
Lioncash
a3ebe8727f
CScriptSound: Remove active check within AcceptScriptMsg() deactivate path
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Game code doesn't check for active status within this branch, and
there's no comment indicating whether or not this difference was intentional.
2020-01-31 17:37:46 -05:00
Lioncash
495ff19aad
CDamageInfo: Make certain constructors constexpr
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Allows eliminating potential runtime static constructors by allowing
file-scope instances to be declared constexpr.
2020-01-31 02:06:14 -05:00
Phillip Stephens
918f1a9fcb
Merge pull request #136 from lioncash/rainsplash
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CRainSplashGenerator: Amend lower bound constant for speed in SSplashLine::Update()
2020-01-30 20:12:11 -08:00
Phillip Stephens
968c3394c6
Merge pull request #135 from lioncash/dash-elements
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CPlayer: Add missing element to skDashStrafeDistances
2020-01-30 20:12:00 -08:00
Phillip Stephens
d7f475166f
Merge pull request #134 from lioncash/function-error
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CPlayer: Fix function call mismatch within SidewaysDashAllowed()
2020-01-30 20:11:49 -08:00
Phillip Stephens
b1322a5613
Merge pull request #133 from lioncash/trunc-float
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CTextParser: Resolve double->float truncation within ParseTag()
2020-01-30 20:11:39 -08:00
Phillip Stephens
0116e56332
Merge pull request #132 from lioncash/static-instance
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CRealElement: Remove redundant instance() call in CRELifetimeTween::GetValue()
2020-01-30 20:11:24 -08:00
Phillip Stephens
11352ef042
Merge pull request #131 from lioncash/top-const
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CActor: Remove top-level const from GetScaledLocatorTransform() and GetLocatorTransform()
2020-01-30 20:11:12 -08:00
Phillip Stephens
9eb69dfd8b
Merge pull request #130 from lioncash/naming
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CAutoMapper: Make SAutoMapperRenderState constructor parameter names more informative
2020-01-30 20:10:54 -08:00
Phillip Stephens
004d8bab22
Merge pull request #129 from lioncash/emplace
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CGuiTextSupport: Make use of emplace_back() in AddText()
2020-01-30 20:10:41 -08:00
Lioncash
1aa24bd287
CRainSplashGenerator: Amend lower bound constant for speed in SSplashLine::Update()
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Game code actually uses a constant of 4.0f as the lower bound for speed, not
0.015625f.
2020-01-30 22:20:49 -05:00
Lioncash
29ca2b6062
CPlayer: Add missing element to skDashStrafeDistances
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This was previously missing the initial element within the array,
causing all the elements in the table to be shifted to the left by one.
This corrects that.
2020-01-29 03:51:50 -05:00
Lioncash
264c897bb5
CPlayer: Fix function call mismatch within SidewaysDashAllowed()
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This function actually calls GetPressInput() here, not
GetDigitalInput().
2020-01-29 03:18:36 -05:00
Lioncash
03f2ebc768
CTextParser: Resolve double->float truncation within ParseTag()
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This should be prepended with the f suffix to prevent double to float
implicit truncation.
2020-01-29 02:26:50 -05:00
Lioncash
13afd9b033
CRealElement: Remove redundant instance() call in CRELifetimeTween::GetValue()
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This only needs to be called once.
2020-01-29 02:07:55 -05:00
Lioncash
edf5511af4
CActor: Remove top-level const from GetScaledLocatorTransform() and GetLocatorTransform()
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Same behavior, less code.
2020-01-29 01:50:31 -05:00
Lioncash
88cecd80ec
CAutoMapper: In-class initialize SAutoMapperRenderState member variables
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Simplifies the parameterized constructor a little bit and provides a
consistent initial state for the default constructor.
2020-01-28 13:29:59 -05:00
Lioncash
50fbd2ad42
CAutoMapper: Make SAutoMapperRenderState constructor parameter names more informative
2020-01-28 13:26:48 -05:00
Lioncash
7f20cd0883
CGuiTextSupport: Make use of emplace_back() in AddText()
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Same behavior, less code.
2020-01-28 00:22:19 -05:00
Lioncash
3d5ed90d1a
CWeaponMode: Make constexpr capable
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Given this is such a simple type, this can be made usable with
constexpr. This allows the type to be usable at file-scope without
potentially incurring a runtime constructor.
2020-01-23 23:12:18 -05:00
Phillip Stephens
516ea136f4
Merge pr-127
2020-01-20 20:05:21 -08:00
Phillip Stephens
8d90edd55f
Initial CChozoGhost imp
2020-01-20 20:00:40 -08:00
Lioncash
b847930a85
CCameraManager: Collapse loop into std::find_if in RemoveCameraShaker
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We can collapse the loop into a find_if call here, since it only does a
look up and nothing more.
2020-01-20 12:57:23 -05:00
Lioncash
b3fcbf9a89
CCameraManager: Resolve signed/unsigned mismatch in RemoveCameraShaker
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An unsigned value is passed into RemoveCameraShaker at its only usage
spot. This also resolves unsigned/signed comparisons within the function
itself.
2020-01-20 12:51:52 -05:00
Luke Street
72e068419f
Merge branch 'pr-126'
2020-01-17 19:57:50 -05:00
Luke Street
a66a965437
Merge branch 'pr-125'
2020-01-17 19:57:48 -05:00
Lioncash
9ce652bfd6
CNewIntroBoss: Correct base class call to DoUserAnimEvent()
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This function actually calls CPatterned's implementation of
DoUserAnimEvent(), not CActor's.
2020-01-15 15:32:18 -05:00
Lioncash
ab2ad38220
CPatterned: Mark CMaterialList instance in CollidedWith as constexpr
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This isn't ever modified, so we can mark it constexpr to eliminate
potential runtime initializers.
2020-01-15 14:48:21 -05:00
Lioncash
1cb289f243
RuntimeCommon: Normalize cpp inclusions
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Normalizes the headers for the cpp files in the RuntimeCommon target.
Now all headers and source files within the RuntimeCommon/RuntimeCommonB
targets are normalized and consistent with one another.
2020-01-15 09:15:47 -05:00
Phillip Stephens
677687f228
Merge branch 'master' of ssh+git://git.axiodl.com/AxioDL/urde
2020-01-05 20:25:21 -08:00
Phillip Stephens
841996a872
More work on CThardus
2020-01-05 20:24:54 -08:00
Luke Street
67d0fa55df
Fix shriekbat damage
2020-01-02 19:54:59 -05:00
Lioncash
221cc5c6b8
RuntimeCommonB: Normalize cpp file includes
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Like the prior changes normalizing the inclusions within headers, this
tackles the cpp files of the RuntimeCommonB target, making these source
files consistent with their headers.
2019-12-22 18:12:04 -05:00