Luke Street
1e9d96c906
Migrate to aurora submodule
2022-07-29 16:17:24 -04:00
Luke Street
22dfd3b3f7
aurora: Rework texture binding API
...
- Texture binding is now handled by GX calls
- More CCubeMaterial / CCubeRenderer impl
- Semi-working thermal visor rendering
- More CGraphicsPalette impl
- Some CWorldShadow impl
- Start work on indirect texturing
- Stub out CTextRenderBuffer
2022-05-13 19:40:31 -04:00
Luke Street
33d0d14fda
Initial working CGraphics Stream API
2022-03-04 22:37:07 -05:00
Luke Street
740114af9e
Begin transitioning to new CTexture; start Stream API
2022-03-04 02:47:21 -05:00
Phillip Stephens
7010c36056
DolphinCTexture: Near complete RE, usable as-is!
2022-03-02 23:51:11 -08:00
Phillip Stephens
805065b6f2
CCubeRenderer: Add Drawable logic implemented
2022-02-27 12:12:02 -08:00
Phillip Stephens
b02ec12049
Initial CFont implementation, proper CTexture/CGraphicsPalette structures
2022-02-26 18:18:58 -08:00
Luke Street
c33674b9ab
Lots of Windows fixes; add D3D12; more boo decoupling
2022-02-22 00:53:57 -05:00
Phillip Stephens
ad272f7468
More refactoring, decouple tweaks from hecl
2022-02-21 08:01:05 -08:00
Luke Street
c64f9eb2d1
aurora: Reimplement textures
2022-02-17 19:38:31 -05:00
Luke Street
7b9f893a49
aurora: the boring C++ version
2022-02-16 00:21:24 -05:00
Luke Street
e48435f11e
Start wiring up wgpu+winit
2022-01-31 19:06:54 -05:00
Phillip Stephens
9bae2f943e
Rename everything
2021-04-10 01:42:06 -07:00
Phillip Stephens
b507799478
Add texture info lookup
2019-12-11 00:37:30 -08:00
Phillip Stephens
1a13f7e4ee
Update submodules, initial CTextureCache
2019-12-10 20:51:33 -08:00
Lioncash
a633b8e8fd
General: Normalize RuntimeCommon include paths
...
Performs the same normalizing done to the RuntimeCommonB target, now all
of the runtime headers have normalized include paths.
2019-09-28 04:14:29 -04:00
Lioncash
d3d629d405
RuntimeCommon: Use const on member functions where applicable
...
Adds missing const qualifiers on class member functions that don't
modify instance state.
2019-08-14 09:25:39 -04:00
Phillip Stephens
ff83dbc676
Minor fixes and cleanup
2019-08-03 17:02:53 -07:00
Jack Andersen
8b9f073635
Various rendering fixes
2019-03-02 20:19:42 -10:00
Jack Andersen
636c82a568
New code style refactor
2018-12-07 19:30:43 -10:00
Jack Andersen
c91e5df986
Convert to pragma once
2018-10-06 17:42:33 -10:00
Jack Andersen
357b001cac
Octree generation fixes
2017-12-01 19:50:05 -10:00
Jack Andersen
3894749675
Changes to support boo object tracker API
2017-11-04 20:17:12 -10:00
Jack Andersen
1f25becf8e
Finish CAuiImagePane
2017-05-17 21:07:49 -10:00
Jack Andersen
b3c94f1d2b
Lots of HUD-related implementations
2017-04-01 17:03:37 -10:00
Jack Andersen
d5c7efce58
Tons of refactors and bug fixes
2017-01-28 17:58:16 -10:00
Phillip Stephens
b765ce3eb7
Lots of ScriptObject and Collision work
2017-01-03 20:30:05 -08:00
Jack Andersen
d7f79d6ec3
Work on CMemoryCardDriver
2016-12-22 20:41:39 -10:00
Jack Andersen
2dbb06f8b1
CTexture bounds validation
2016-09-02 19:19:22 -10:00
Jack Andersen
4fdf84d6b8
CWorldTransManager lights and background
2016-09-02 12:16:34 -10:00
Jack Andersen
f4ea728a61
Resource factories now provided with self-ref
2016-09-02 09:32:57 -10:00
Jack Andersen
25d808e2b9
Functioning XRay blur filter
2016-08-19 18:22:13 -10:00
Jack Andersen
9222a928ef
Thermal Hot GLSL filter
2016-08-03 11:53:03 -10:00
Jack Andersen
8b234fafb8
Specialized C8PC format for indexed image data
2016-07-27 09:07:46 -10:00
Jack Andersen
5de5c3d85f
Character factory support classes
2016-04-12 20:07:23 -10:00
Jack Andersen
9fcce94a7a
Async resource build fixes
2016-03-31 15:00:37 -10:00
Jack Andersen
bc6ba1141d
Deadlock fixes and PC TXTR loading
2016-03-31 11:06:41 -10:00
Jack Andersen
27bcf57447
Merge branch 'master' of https://github.com/AxioDL/urde
2016-03-30 16:45:08 -10:00
Jack Andersen
b373493cf3
Much CModel work
2016-03-30 16:44:43 -10:00
Phillip Stephens
d7672226a2
Unify factory return type
2016-03-30 17:38:03 -07:00
Jack Andersen
783fb4c4fe
Humungous refactor
2016-03-04 13:04:53 -10:00