Commit Graph

3288 Commits

Author SHA1 Message Date
Phillip Stephens 4cd8ff3586
Fix windows 2021-06-02 11:08:20 -07:00
Phillip Stephens c6db983c41
Fix memcard path CVars and add menu notifying player when they've been reset 2021-06-02 08:06:22 -07:00
Luke Street 281da0bfd4 ImGuiEngine updates & use ImGui stdlib functions 2021-06-02 07:49:03 -04:00
Phillip Stephens 89f58beeb1
Use fileStorage directory for imgui settings 2021-06-02 03:30:04 -07:00
Phillip Stephens 8151e0fe80
Fix Spiderball particles 2021-06-02 03:30:04 -07:00
Luke Street 02ed24a7f1 Use PRI defines for format strings (fixes macOS build) 2021-06-01 10:34:34 -04:00
Phillip Stephens 13350ca3d9
Fix CElementGen::x60_advValues crash 2021-05-31 13:46:25 -07:00
Phillip Stephens 41a2a4ae6d
Rename CScriptDock enum values to match behavior 2021-05-31 13:12:08 -07:00
Phillip Stephens 02fa17025a
More entity inspection 2021-05-31 13:11:38 -07:00
Phillip Stephens b4c2cf2ea4
Prevent potential nullptr deeref 2021-05-31 13:11:01 -07:00
Phillip Stephens ff8c1b15a1
Rename and publicly expose LoadStringTable->ImGuiLoadStringTable 2021-05-31 13:09:58 -07:00
Phillip Stephens cc54aad6f0
Add keyboard shortcuts for Pause and Step Frame 2021-05-31 13:08:56 -07:00
Phillip Stephens aeb55b8fe9
Move room time calculate to ImGuiConsole::PostUpdate 2021-05-31 13:07:41 -07:00
Luke Street b4c951ff58 Utilize window pivot 2021-05-31 11:13:22 -04:00
Luke Street b55e56b8a6 Add developer menu hint on startup 2021-05-31 11:03:41 -04:00
Phillip Stephens 137e96c732
Fix cooking new world/area data without an underscore in the name 2021-05-30 23:10:59 -07:00
Phillip Stephens 27f25223fb
Initial PlayerLoadout structure 2021-05-30 22:14:07 -07:00
Phillip Stephens 201d5c5423
Don't show menubar by default, use to toggle it 2021-05-30 18:44:02 -07:00
Phillip Stephens 45097955a7
Add CVar listeners for Debug menu 2021-05-30 18:23:20 -07:00
Phillip Stephens 6fb78f1add
CVar::hasDefaultValue doesn't do what I thought it did, and I wrote the darn thing 2021-05-30 18:10:42 -07:00
Luke Street 9995199fbf Fix layer overlay string offsets 2021-05-30 20:50:24 -04:00
Luke Street 2fc4a9c0e3 Add Layer info overlay 2021-05-30 20:29:35 -04:00
Phillip Stephens f4b845484d
Add missing scalar value to Vec4f 2021-05-30 17:18:43 -07:00
Phillip Stephens 882a58202e
Implement ConsoleVariables window 2021-05-30 17:15:22 -07:00
Luke Street bed05b1357 Add area ID/name to Area Info debug overlay 2021-05-30 19:57:35 -04:00
Luke Street b4268f7504 Fix missile amount increments 2021-05-30 19:03:23 -04:00
Luke Street 24115948ce Split Amount/Capacity sliders in Items window 2021-05-30 18:56:33 -04:00
Luke Street beb3f65c2b Add Any% and 21% options to Items 2021-05-30 18:37:07 -04:00
Luke Street 598cca3040 Update credits 2021-05-30 18:04:44 -04:00
Luke Street 39f4c3e114 Fix shutdown ordering issues 2021-05-30 16:59:19 -04:00
Luke Street 2894ddb768 Fix missed reference to steady_clock 2021-05-30 15:40:08 -04:00
Luke Street 78bcba85e2 Various updates:
- Simplify Layers logic with hecl bugfix
- Show About window with error message on launch with no game
- Use high_resolution_clock for FPS & load logic (increased resolution on Windows)
2021-05-30 15:03:35 -04:00
Luke Street 052c1888cb Honor scale factor in input viewer 2021-05-30 08:45:49 -04:00
Luke Street 1559441431 Pop inactive color before View button 2021-05-30 08:09:33 -04:00
Luke Street 23f92d450a Update missed ImVec2 references 2021-05-30 08:05:37 -04:00
Luke Street 4cd2932023 Use zeus instead of ImGui math 2021-05-30 08:02:45 -04:00
Phillip Stephens 92f13efbef
Add missing hasPrevious check to input overlay 2021-05-30 00:57:51 -07:00
Phillip Stephens d9b7229e79
Add input visualization, protect first 7 object slots from deletion
The first 7 slots in the game are related to the player, we don't want to allow anyone to delete them because the game *will* crash
2021-05-30 00:52:20 -07:00
Phillip Stephens 48ad17b274
Moar inspection!!! 2021-05-29 17:43:33 -07:00
Phillip Stephens fdd08ca59d
Implement CScriptSwitch inspection 2021-05-29 16:38:41 -07:00
Phillip Stephens 68845c9ee3
Always ensure we have a valid CRandom16 for the GUI code, implement CScriptTimer inespection 2021-05-29 16:17:16 -07:00
Luke Street a67389cea8 Fixes for MSVC 2021-05-29 18:45:08 -04:00
Luke Street 1d95301789 CScriptActor & CDamageVulnerability inspect 2021-05-29 18:45:08 -04:00
Phillip Stephens 53aabceae2 Allow editing amount/capacity separately 2021-05-29 18:45:08 -04:00
Phillip Stephens a066e9aa79 Add CScriptEffect inspection 2021-05-29 18:45:08 -04:00
Luke Street 953876393c Add Help->ImGui->Clear Settings 2021-05-29 18:45:08 -04:00
Luke Street 1bf00f1444 Add filter & warp to Layers window 2021-05-29 18:45:08 -04:00
Luke Street 37f24d4cc5 Add CGameLight properties 2021-05-29 18:45:08 -04:00
Luke Street 303e671a6c Add "Current area" option to Inspect 2021-05-29 18:45:08 -04:00
Phillip Stephens 5cc3f9c05a Use `0x` prefix on hex values, add Editor ID and Area names 2021-05-29 18:45:08 -04:00
Phillip Stephens bc7ff9afaf Fix oversight in Connection lists 2021-05-29 18:45:08 -04:00
Luke Street e400506017 Set initial window size for Layers 2021-05-29 18:45:08 -04:00
Luke Street 44ab54745f Add note on Artifacts tab 2021-05-29 18:45:08 -04:00
Luke Street 822e5d3410 Compact layout for Items window 2021-05-29 18:45:08 -04:00
Luke Street 4d92c87463 Rename worldLayers -> m_worldLayers 2021-05-29 18:45:08 -04:00
Henrique Gemignani Passos Lima 75e84a467b Add imgui layer editor 2021-05-29 18:45:08 -04:00
Luke Street 5167a33605 Okay, actually fix link ordering 2021-05-29 18:45:08 -04:00
Luke Street 3524ac2281 Try different way of specifying link ordering 2021-05-29 18:45:08 -04:00
Luke Street c59192beb6 Fix ImGuiStringViewText on MSVC 2021-05-29 18:45:08 -04:00
Luke Street 29558c988f Add default case to AnimationStateToStr 2021-05-29 18:45:08 -04:00
Luke Street a29a0a583b Fix debugHovered logic 2021-05-29 18:45:08 -04:00
Luke Street 25db5f6e44 Update area map with items All/None 2021-05-29 18:45:08 -04:00
Luke Street 0910863842 Resolve clang-tidy issues & update config 2021-05-29 18:45:08 -04:00
Luke Street 8176f9db38 Proper About window icon scaling 2021-05-29 18:45:08 -04:00
Luke Street d2160eb74d Move Highlight checkbox to Entity 2021-05-29 18:45:08 -04:00
Luke Street 4e804d0bc2 Add Items window 2021-05-29 18:45:08 -04:00
Luke Street 7536e0dcef Serialize CVarManager on shutdown; add build type to About 2021-05-29 18:45:08 -04:00
Luke Street 28c0ebf096 Fix double free; add credits to About 2021-05-29 18:45:08 -04:00
Phillip Stephens 0a76ee1ae2 Add trigger visualization to inspecter 2021-05-29 18:45:08 -04:00
Phillip Stephens acb827a3b5 Add incoming connections 2021-05-29 18:45:08 -04:00
Luke Street 9dc8f664af NoResize for view button column 2021-05-29 18:45:08 -04:00
Phillip Stephens 3aabafd315 Fix crash at launch if g_GameState or g_StateManager is null, don't serialize CVarManager 2021-05-29 18:45:08 -04:00
Luke Street e46ba3ef98 Add About window & debug overlays 2021-05-29 18:45:08 -04:00
Luke Street 5ac2a298f0 Improve overall Inspect performance & fixes 2021-05-29 18:45:08 -04:00
Luke Street c6a75a242f Remove needless references in range loops 2021-05-29 18:45:08 -04:00
Luke Street 0e54d55bf7 Inspect window filter & Patterned body state info 2021-05-29 18:45:07 -04:00
Luke Street 7bd05089e1 Some CPhysicsActor fields 2021-05-29 18:45:07 -04:00
Luke Street 604a9b841b Use existing ScriptObject{State,Message}ToStr 2021-05-29 18:45:07 -04:00
Luke Street 7e9408868f Add connections view 2021-05-29 18:45:07 -04:00
Luke Street 4f48a442de Actor highlighting on selection 2021-05-29 18:45:07 -04:00
Luke Street 4740ca0c43 Add all entities to ImGuiEntitySupport 2021-05-29 18:45:07 -04:00
Luke Street 0841bd4ab2 Initial work on entity introspection 2021-05-29 18:45:07 -04:00
Luke Street bae1d7d59f Update boo; fix viewport/scissor in main loop 2021-05-29 18:45:07 -04:00
Luke Street f8fa3d1f20 Add Warp menu 2021-05-29 18:45:07 -04:00
Luke Street 6eb0d366fe Various fixes / cleanup 2021-05-29 18:45:07 -04:00
Luke Street 55002f1537 Begin Runtime ImGui integration 2021-05-29 18:45:07 -04:00
Luke Street 0fb21ece35 ImGui cursors, clipboard, TTF font & fixes 2021-05-29 18:45:07 -04:00
Luke Street 4b4e991c39 Fix Windows build 2021-05-29 18:45:07 -04:00
Luke Street d0f088e7d5 Fix Metal rendering; HI-DPI improvements 2021-05-29 18:45:07 -04:00
Luke Street 1a5ec8b569 Add initial imgui implementation 2021-05-29 18:45:07 -04:00
Luke Street 94f10bb002 Remove Editor & specter 2021-05-29 18:45:07 -04:00
Luke Street 332ebee36c CDamageVulnerability: Fix missing "Bomb" vulnerability 2021-05-29 18:44:46 -04:00
Phillip Stephens 8f493f17f1
Minor fixes, use CUnitVector in CCollionInfo 2021-05-23 13:10:57 -07:00
Phillip Stephens 070d34d281
Add CMayaSpline update zeus 2021-05-23 11:53:15 -07:00
Phillip Stephens ec08dea524
Minor CSpacePirate fixes and cleanups, add temporary failsafe to keep CSpacePirate's transform from going NaN 2021-05-16 15:29:34 -07:00
Phillip Stephens d44a997a3a
Revert test changes 2021-05-16 12:23:13 -07:00
Phillip Stephens 128015baa6
Code cleanup 2021-05-16 12:11:45 -07:00
Phillip Stephens e9b4cce6db
Remove debug print 2021-05-09 16:10:05 -07:00
Phillip Stephens 6718f697dd
Fix Flaahgra's attack by using the correct variable in CBodyController 2021-05-09 16:05:36 -07:00
Phillip Stephens 6ec2814b8c
CFlaahgra cleanups 2021-05-09 13:53:04 -07:00