Commit Graph

1074 Commits

Author SHA1 Message Date
Phillip Stephens f1b0c4b735
CJellyZap fixes 2021-04-25 20:16:16 -07:00
Phillip Stephens 54691cf035
Fix platform riders not being dragged when the platform is rotated by CScriptActorRotate 2021-04-19 21:52:14 -07:00
Phillip Stephens 83fc649023
Fix CScriptActorRotate 2021-04-18 20:11:18 -07:00
Phillip Stephens f795332d89
Merge pull request #388 from henriquegemignani/feature/optick
Using optick, linked from boo
2021-04-18 17:31:29 -07:00
Henrique Gemignani Passos Lima d6f19d26e7 Using optick, linked from boo 2021-04-10 09:21:34 -04:00
Phillip Stephens 9bae2f943e
Rename everything 2021-04-10 01:42:06 -07:00
Phillip Stephens cefe6bb232 Remove old test code 2021-04-02 16:46:16 -07:00
Luke Street c3c88a434f CScriptBallTrigger: Fix force calculation 2021-04-02 07:56:24 -04:00
Henrique Gemignani Passos Lima bad8b35ae6 Fix typo in CPlayerState::ReInitializePowerUp 2021-03-16 01:33:17 +02:00
Luke Street bb4bdfa1ee Merge remote-tracking branch 'origin/animationstate'
# Conflicts:
#	Runtime/MP1/World/CFlyingPirate.cpp
#	Runtime/World/CScriptGunTurret.cpp
2021-03-01 23:45:21 -05:00
Phillip Stephens 0781307c49 Add debug rendering for CScriptPlatform (CVar: debugTool.drawPlatformCollision) 2021-01-16 19:33:03 -08:00
Phillip Stephens cede47be4d
Add debugging tool CVars 2021-01-10 18:44:42 -08:00
SirMangler 0e093baf67 Removed constexpr from lambdas to fix compiler error 2021-01-03 19:20:48 +00:00
PhazonJim f86e570ef4 fix for build error in Xcode relating to non-reference types in a for loop 2020-12-21 02:09:54 -05:00
Luke Street dcdfd58715 CScriptGunTurret: Fix health check in AcceptScriptMsg Damage 2020-12-18 06:28:20 -05:00
Luke Street 1e0bdce5a3 CScriptActor: Set noZTest flags appropriately 2020-12-18 06:06:31 -05:00
Phillip Stephens 3f49b06070
Merge branch 'prime-exo' 2020-12-15 14:52:47 -08:00
Phillip Stephens 1e8aa2581e
Minor CPhysicsActor fixes 2020-12-13 14:57:21 -08:00
Phillip Stephens b59bf39924
I feex 2020-12-13 10:57:45 -08:00
Phillip Stephens abbacad46b
More state implementations 2020-12-13 10:57:45 -08:00
Phillip Stephens 215eedc013
Fix inconsistent state causing Exo to fling herself off into the void 2020-12-13 10:57:45 -08:00
Phillip Stephens 0903b478f6
More MetroidPrimeExo imps 2020-12-13 10:57:44 -08:00
Phillip Stephens 543a24ea9e
Initial CMetroidPrimeEssence behavior 2020-12-13 10:55:56 -08:00
Phillip Stephens 130c60ccc8
Initial CMetroidPrimeExo imps 2020-12-13 10:55:50 -08:00
Phillip Stephens 28561081d7
Add light visualization (requires custom models) 2020-12-12 23:39:55 -08:00
Phillip Stephens 39e9ff5593
Cleanup CPatterned 2020-11-06 22:06:17 -08:00
Phillip Stephens fdd41d87c4
Fix CScriptSound favoring the right speaker, cleanup CBallCamera, update amuse 2020-10-24 16:00:39 -07:00
Phillip Stephens b963ce1e85
Attempt 4 to fix ScriptLayerController for Tom 2020-10-21 15:55:45 -07:00
Phillip Stephens 528c96b2c0
I am teh dumb, fix CGameArea 2020-10-20 15:26:08 -07:00
Phillip Stephens 9ac44921a6
Correct return type 2020-10-20 03:04:17 -07:00
Phillip Stephens a8d8eb0dde
Fix IGetAreaId and rename GetAreaId to GetAreaIndex 2020-10-20 03:03:11 -07:00
Phillip Stephens 01d94367dc
Add ability to disable AI 2020-10-02 23:28:05 -07:00
Luke Street ad6cabed7b DataSpec: Fix MREA mesh visor flags when cooking 2020-09-27 15:43:51 -04:00
Phillip Stephens 5bfdb4312f
Fix incorrect zMomentum usage in CScriptActor 2020-09-23 17:38:47 -07:00
Luke Street 9ca0d2afb0 CScriptMazeNode: Remove unused <ranges> include 2020-09-21 21:11:06 -04:00
Luke Street 1fd481a020 CScriptMazeNode: Remove debug logvisor instance 2020-09-21 20:58:01 -04:00
Luke Street dbbb3cdc4e CScriptMazeNode: Always free CMazeState 2020-09-21 20:56:44 -04:00
Luke Street a35bfc49b5 CScriptMazeNode: Fix reversed enter/target & add debug rendering 2020-09-21 20:42:54 -04:00
Luke Street df2d191be8 CScriptMazeNode: Renaming & more cleanup 2020-09-21 18:38:11 -04:00
Luke Street c23a047a93 CScriptMazeNode: Signed fixes & cleanup 2020-09-20 16:36:24 -04:00
Luke Street eb124a9470 CScriptMazeNode: Working implementation 2020-09-20 03:25:56 -04:00
Luke Street 2cca2b8513 CScriptMazeNode: Finish initial implementation 2020-09-20 01:47:12 -04:00
Luke Street a533ee3538 CScriptMazeNode: Initial implementation of sub_802899c8 2020-09-19 16:32:23 -04:00
Luke Street cf68c7dd9d CScriptMazeNode: Finish initial implementation of Reset 2020-09-19 15:52:15 -04:00
Luke Street 47f456e4e7 CScriptMazeNode: Start implementing AcceptScriptMsg 2020-09-19 14:52:43 -04:00
Luke Street 529e8f6a07 CScriptMazeNode: Implement Reset 2020-09-19 13:44:32 -04:00
Luke Street e486e01b2a CScriptMazeNode: Implement GenerateObjects & more structures 2020-09-19 13:30:44 -04:00
Luke Street 76de1541f2 Runtime: Resolve -Wrange-loop-analysis warnings (part 2) 2020-09-18 17:04:50 -04:00
Luke Street 5b44ac143d CPatterned: ApproachDest fixes 2020-09-16 02:18:03 -04:00
Luke Street 69ded7eca8 Fix bitfield check in CPatterned::PathFind & update zeus (CVector3f::isZero fix) 2020-09-16 00:42:44 -04:00