Commit Graph

4505 Commits

Author SHA1 Message Date
Luke Street 3799759ca7 CScanLinesFilter: Convert to hsh pipeline 2020-10-03 22:42:21 -04:00
Luke Street 7b3783ddf9 CRandomStaticFilter: Convert to hsh pipeline 2020-10-03 22:25:03 -04:00
Luke Street 32fc69c215 CRadarPaintShader: Initialize vbo/ubo 2020-10-03 18:04:40 -04:00
Luke Street f2200fbee3 CHudRadarInterface: Fix compilation errors 2020-10-03 18:00:50 -04:00
Luke Street ee1462ba30 CRadarPaintShader: Convert to hsh pipeline 2020-10-03 17:58:32 -04:00
Luke Street c4e175bd64 CPhazonSuitFilter: wait I did the wrong thing again 2020-10-03 17:40:39 -04:00
Luke Street 93c9244f14 CPhazonSuitFilter: Fix color_attachment 2020-10-03 17:39:49 -04:00
Luke Street 383953fd1d CPhazonSuitFilter: Convert to hsh pipeline 2020-10-03 17:36:21 -04:00
Luke Street 315ac7d6d7 CParticleSwooshShaders: Convert to hsh pipeline 2020-10-03 00:27:25 -04:00
Luke Street 6fa9d39cd6 CMapSurfaceShader: hsh pipeline definition 2020-10-02 23:32:45 -04:00
Luke Street ba904ff996 CFogVolumeFilter: Convert to hsh pipeline 2020-10-02 23:07:19 -04:00
Luke Street b632885c81 CEnvFxShaders: Convert to hsh pipeline 2020-10-02 21:32:22 -04:00
Luke Street 6c56f6452e hsh pipelines for ThermalCold, ThermalHot, ElemenGen
Plus various fixes
2020-10-02 18:59:10 -04:00
Luke Street 485e0afb43 CAABoxShader: Pull pipeline configuration from GX state 2020-09-30 01:58:28 -04:00
Luke Street 96ed5c7cee CBooRenderer: Don't rebind reflection texture 2020-09-29 20:58:23 -04:00
Luke Street a5e455e128 CBooRenderer: hsh updates 2020-09-29 20:55:08 -04:00
Luke Street c596834fdf CEnergyBarShader: Convert to hsh pipeline 2020-09-29 18:21:20 -04:00
Luke Street 2d786e4318 CDecalShaders: Convert to hsh pipeline 2020-09-29 17:49:25 -04:00
Luke Street 31bb006976 CColoredStripShader: Convert to hsh pipeline 2020-09-29 02:15:09 -04:00
Luke Street 8d15acb11d CCameraFilter: Disable depth_write for FilterPipelines 2020-09-29 01:34:04 -04:00
Luke Street 1037b16c59 CCameraBlurFilter: Correct pipeline attributes 2020-09-29 01:27:06 -04:00
Luke Street 68726f2783 CAABoxShader: Simplify pipeline attributes 2020-09-29 01:26:51 -04:00
Luke Street f1d777f172 MP1: Fix stale references to boo 2020-09-29 01:01:51 -04:00
Luke Street e8af14d028 CNESEmulator: Fix create_dynamic_texture2d call 2020-09-29 01:01:30 -04:00
Luke Street 811339afc6 Add CAABoxShader to runtime_add_hsh 2020-09-29 01:00:45 -04:00
Luke Street 4b40767050 CGraphics: Fix implicit truncation errors 2020-09-29 01:00:10 -04:00
Luke Street fc9e18fe46 CAABoxShader: Convert to hsh pipeline 2020-09-29 00:58:21 -04:00
Luke Street f4f840cb17 Merge remote-tracking branch 'origin/master' into hsh 2020-09-28 20:14:09 -04:00
Jack Andersen 3827f35227 Very, very incomplete integration of hsh/boo2 2020-09-28 10:54:40 -10:00
Phillip Stephens ac68aa3c76
Update amuse 2020-09-27 22:07:29 -07:00
Phillip Stephens bfb7080b8a
Update amuse 2020-09-27 14:36:59 -07:00
Luke Street ad6cabed7b DataSpec: Fix MREA mesh visor flags when cooking 2020-09-27 15:43:51 -04:00
Luke Street 9e5f28ba80 CModelShaders: Check noZWrite for thermal depth test
Adds back LightingAlphaWrite extended shader
2020-09-27 12:59:56 -04:00
Luke Street 6ff305da06 CModelShaders: Disable Z-test for LightingAlphaWrite
Permits static thermal hot objects to render properly
2020-09-27 12:23:54 -04:00
Luke Street 9a7bceb637 CMetroidAreaCollider: Correct g_DupVertexList and g_DupEdgeList size 2020-09-27 03:04:30 -04:00
Luke Street cfe1507fc7 CRidley: DoUserAnimEvent projectile fixes 2020-09-26 11:16:59 -04:00
Luke Street dad16bf59b CEnergyProjectile: Properly set hitProjectileOwner
Fixes #359
2020-09-26 10:38:22 -04:00
Luke Street 902b5644f7 CEnergyProjectile: Minor cleanup 2020-09-26 09:41:50 -04:00
Luke Street 6b51f32f99 CBloodFlower: Use GetLctrTransform for projectile pos 2020-09-26 09:41:28 -04:00
Luke Street 732be1f7ea CEnergyProjectile: Mark functions as override 2020-09-26 01:48:18 -04:00
Luke Street edea2e3745 CGameProjectile: Implement Render 2020-09-26 01:34:13 -04:00
Luke Street e305fbffab CBloodFlower: LaunchPollenProjectile fixes 2020-09-26 01:34:09 -04:00
Luke Street c474b19b9d CTargetableProjectile: Implement ResolveCollisionWithActor & fixes 2020-09-25 14:14:24 -04:00
Luke Street bbf66133c5 CModelShaders: Update kRGBToYPrime approximation
Fixes opacity issues with arm cannon, HUD & more
2020-09-25 00:59:16 -04:00
Luke Street 8b597112be ParticleCommon: Fix IESampleAndHold element ordering 2020-09-24 03:17:17 -04:00
Luke Street 6e3d94483c Note CMVEFastConstant bug in 0-00 2020-09-24 03:00:15 -04:00
Luke Street d5596e6430 Fix VEAngleSphere element ordering & calculations 2020-09-24 02:42:25 -04:00
Phillip Stephens 5bfdb4312f
Fix incorrect zMomentum usage in CScriptActor 2020-09-23 17:38:47 -07:00
Phillip Stephens 9ab8c4cd8b
Fix PowerBomb radius derp 2020-09-23 16:32:15 -07:00
Luke Street 3d01549af3 CElementGen: Render PMAB models with ForcedAdditiveNoZWrite
Fixes rendering for missile impacts, charge beam & more
2020-09-23 03:24:33 -04:00