Commit Graph

38 Commits

Author SHA1 Message Date
Phillip Stephens e3c8fa1d8f
Start integrating new controller classes 2022-03-22 10:58:19 -07:00
Luke Street 648a8e1af5 Merge branch 'new-streams' into dawn 2022-02-22 21:08:53 -05:00
Phillip Stephens 40669f4dc9
Add initial rumble support, use modified SDL branch to support all GC controller rumble modes 2022-02-22 01:12:15 -08:00
Luke Street c33674b9ab Lots of Windows fixes; add D3D12; more boo decoupling 2022-02-22 00:53:57 -05:00
Luke Street 7b9f893a49 aurora: the boring C++ version 2022-02-16 00:21:24 -05:00
Phillip Stephens 7ee8f6e01d
Add missing class variable 2022-02-09 01:01:06 -08:00
Phillip Stephens a6b2d66e1e
Input: Add onControllerAdded/Removed callbacks and also display the controller name in the input viewer 2022-02-09 00:54:53 -08:00
Phillip Stephens acd861754c
TexturedQuad fixes, Better controller input handling (needs custom mapping) 2022-02-08 11:18:12 -08:00
Luke Street a1482b4743 SDL controller input 2022-02-07 20:48:08 -05:00
Phillip Stephens 9bae2f943e
Rename everything 2021-04-10 01:42:06 -07:00
Lioncash 554893ef85 RuntimeCommonB: Make use of bitfield initializers where applicable
Given that we now target C++20, we can make use of bitfield initializers
where applicable.
2020-04-20 15:57:25 -04:00
Lioncash dc565969e6 CFinalInput: Use std::array where applicable
Allows simplifying copies and gets rid of hardcoded size values.
2019-10-01 01:59:56 -04:00
Lioncash 06789d1860 General: Normalize several headers' include paths
Normalizes the include paths and makes them consistent. Also adds any
missing includes relevant to the interface.
2019-09-22 20:36:33 -04:00
Lioncash 27a8274e3b Runtime/Input/CFinalInput: Make comparison operators const
While we're at it, we can also provide an inequality operator for
logical symmetry.
2019-08-14 02:11:50 -04:00
Lioncash e9e9de26b2 Runtime/Input/CFinalInput: Correct return value of AKey, ASpecialKey and AMouseButton
The other A-prefixed functions all return a float value, however these
are truncating float values to bool. We can amend this to prevent
potential compilation warnings.
2019-08-14 02:07:02 -04:00
Jack Andersen e218b8aeb5 CActorContraption fixes, better CMake dependency handling 2019-06-11 16:05:17 -10:00
Jack Andersen 3a0d2930fa Numerous uninitialized memory fixes 2019-04-06 19:14:48 -10:00
Jack Andersen ad2681f857 Windows fixes 2019-01-28 22:28:35 -10:00
Jack Andersen f3f9924309 Initial mouse events for pause screen 2019-01-20 18:10:34 -10:00
Jack Andersen 47c6b5cba8 Bug fixes and CGuiFrame mouse events 2019-01-19 20:43:11 -10:00
Jack Andersen 636c82a568 New code style refactor 2018-12-07 19:30:43 -10:00
Jack Andersen c91e5df986 Convert to pragma once 2018-10-06 17:42:33 -10:00
Jack Andersen 15e5b4bbb8 NESEmulator save fixes 2018-02-02 14:35:19 -10:00
Jack Andersen 2c4967ca4d More work on CMorphBall 2017-09-16 17:13:03 -10:00
Jack Andersen 6c257e1811 Work on CPlayer 2017-07-15 20:13:37 -10:00
Jack Andersen db12dd2ea2 Implement CStateManager::Update 2017-03-23 19:30:16 -10:00
Phillip Stephens 8292e8abaa Fix CIOWinManager crash when attempting to distribute messages 2017-01-27 01:21:02 -08:00
Phillip Stephens a8f5efb6e5 Fix command line args on macOS when passed via open, implement CScriptCameraPitchVolume 2017-01-23 02:31:15 -08:00
Jack Andersen f665812d6e More CGuiSys and CFrontEndUI work 2016-12-15 18:35:49 -10:00
Jack Andersen 5de5c3d85f Character factory support classes 2016-04-12 20:07:23 -10:00
Jack Andersen 5566c5b002 More CGuiFrame imps 2016-03-14 18:55:57 -10:00
Jack Andersen 66247cfe79 Input handling for CGuiFrame 2016-03-14 13:32:44 -10:00
Jack Andersen 783fb4c4fe Humungous refactor 2016-03-04 13:04:53 -10:00
Phillip Stephens 7ec23b50ba First round Rumble stubs 2016-02-20 22:34:42 -08:00
Phillip Stephens af69c9d3ab Rename namespaces 2016-02-13 01:02:47 -08:00
Jack Andersen 7223a9dce5 more input implementation 2015-08-28 15:30:47 -10:00
Jack Andersen ce42cdd3be various input class implementations 2015-08-27 14:11:31 -10:00
Jack Andersen 746eb46026 various implementations 2015-08-19 16:52:07 -10:00