Lioncash
af2a82b5a7
CElementGen: Make GetSystemCount() a const member function
...
This doesn't modify internal member state, so this can be made a const
member function.
2020-03-09 13:03:42 -04:00
Lioncash
a8486cf479
CElementGen: Resolve sign-conversion warnings in loops
...
Prevents implicit truncation to int from occurring.
2020-03-09 13:01:42 -04:00
Lioncash
9db07b037a
CElementGen: Make use of std::array where applicable
2020-03-09 12:53:28 -04:00
Lioncash
221cc5c6b8
RuntimeCommonB: Normalize cpp file includes
...
Like the prior changes normalizing the inclusions within headers, this
tackles the cpp files of the RuntimeCommonB target, making these source
files consistent with their headers.
2019-12-22 18:12:04 -05:00
Phillip Stephens
34e78a2dd0
Move CParticleGlobals from the executable and onto the heap, minor fixes, update wiki link
2019-12-03 00:47:05 -08:00
Lioncash
66b198d1a4
CElementGen: Correct FourCC in SetTranslation()
...
The game executable checks for a FourCC of ELSC within this function,
not SELC.
2019-10-03 09:45:26 -04:00
Lioncash
f9079f0215
Runtime: Make use of std::make_unique where applicable
...
Makes use of the C++14 make_unique allocation function to allocate class
instances where applicable instead of a reset with a new operator within
it.
This doesn't touch cases where buffers are allocated, given make_unique
would zero-initialize them.
2019-09-12 04:09:48 -04:00
Lioncash
d3d629d405
RuntimeCommon: Use const on member functions where applicable
...
Adds missing const qualifiers on class member functions that don't
modify instance state.
2019-08-14 09:25:39 -04:00
Jack Andersen
5acf9ecbcf
Graphics debug groups and bug fixes
2019-07-20 22:42:52 -10:00
Jack Andersen
7a3da1f7a6
Massive fmtlib refactor
2019-07-19 18:27:21 -10:00
Phillip Stephens
6df0fcde50
Minor CElementGen cleanup, implement CFlaahgraPlants
2019-06-20 14:17:03 -07:00
Jack Andersen
e218b8aeb5
CActorContraption fixes, better CMake dependency handling
2019-06-11 16:05:17 -10:00
Jack Andersen
b72cc490e8
Implement CFishCloud
2019-04-02 18:32:31 -10:00
Jack Andersen
99b1a8ef49
Lots of bug fixes
2019-03-12 17:46:20 -10:00
Jack Andersen
2f963b9ce3
Various bug fixes
2019-03-08 22:58:27 -10:00
Jack Andersen
8b9f073635
Various rendering fixes
2019-03-02 20:19:42 -10:00
Jack Andersen
8df0a4913c
zeus constexpr refactor and thermal visor fixes
2019-02-23 21:15:54 -10:00
Jack Andersen
48eaa2545b
Working CScriptGunTurret
2019-02-17 19:47:46 -10:00
Jack Andersen
ad2681f857
Windows fixes
2019-01-28 22:28:35 -10:00
Jack Andersen
d60fcc99c9
Fix CNewIntroBoss and particle bugs
2019-01-04 17:28:02 -10:00
Phillip Stephens
d30ceb6611
More CPuddleSpore implementations
2018-12-12 11:50:37 -08:00
Jack Andersen
636c82a568
New code style refactor
2018-12-07 19:30:43 -10:00
Jack Andersen
7c7da6671a
SIMD refactor
2018-12-07 15:49:15 -10:00
Phillip Stephens
89ece2e9b2
Proper CRandom16 usage
...
More CScriptGunTurret imps
2018-11-09 18:48:06 -08:00
Jack Andersen
1aab0528f3
Various bug fixes
2018-11-07 14:53:38 -10:00
Jack Andersen
3ef7386978
Proper interleaved rendering of indirect-textured particle instances
2018-11-04 21:25:28 -10:00
Jack Andersen
4c306e7e40
Implement CHUDBillboardEffect, bug fixes
2018-11-03 15:08:44 -10:00
Jack Andersen
3f4aeffb17
Merge branch 'shader-refactor'
2018-10-15 17:17:37 -10:00
Phillip Stephens
bbfe61efbf
Various loader implementations
2018-10-11 15:57:05 -07:00
Jack Andersen
c307e354ca
Huge shader refactor
2018-10-06 16:59:17 -10:00
Jack Andersen
8f9d7da3ee
Implement tessellation shader for HLSL
2018-06-07 15:15:46 -10:00
Jack Andersen
cc6d79e280
Various bug fixes
2018-05-26 18:22:38 -10:00
Jack Andersen
70b3404b7c
Windows build fixes and warning avoidance
2018-05-24 20:39:38 -10:00
Jack Andersen
f60af632b3
Big fixes and big memory leak refactor (linux only for now)
2018-05-19 20:14:57 -10:00
Phillip Stephens
0c49c8ea9e
Implement CScriptActorKeyframe
2018-05-14 14:44:09 -07:00
Jack Andersen
9130b9459a
More particle bug fixes
2018-05-13 13:27:47 -10:00
Jack Andersen
faf0ac7d27
Particle POI fix, implement ORNT mode for particles
2018-05-12 18:09:11 -10:00
Phillip Stephens
711c3e0d2c
Remove rstl::optional_object, various cleanups, implement CExplosion and CScriptDoor
2018-04-29 20:12:41 -07:00
Phillip Stephens
6d60ccfd04
Various fixes and tweaks, Implement CExplosion, Add cheats
2018-04-26 14:12:20 -07:00
Jack Andersen
7100ed437f
macOS decal rendering support
2018-03-16 17:41:01 -10:00
Jack Andersen
017185109f
Fix disappearing actor issue
2018-03-04 13:23:21 -10:00
Jack Andersen
36f1473f3e
All animation nodes implemented
2018-01-29 15:04:01 -10:00
Jack Andersen
bb10423267
Various particle bug fixes
2018-01-26 22:34:46 -10:00
Jack Andersen
8901ac2150
Various fixes
2017-12-09 19:30:01 -10:00
Jack Andersen
3894749675
Changes to support boo object tracker API
2017-11-04 20:17:12 -10:00
Jack Andersen
53ec80ce72
Implement CFlameWarp
2017-09-09 23:04:51 -10:00
Jack Andersen
361aa1512b
Finish CGunWeapon
2017-09-04 17:00:19 -10:00
Jack Andersen
47e73f9f80
Add particle data binding for rendering PMUS quads
2017-06-12 08:20:07 -10:00
Jack Andersen
f8f3bf407a
Finish CParticleElectric
2017-06-10 16:57:35 -10:00
Jack Andersen
f3acc97d63
Implement actual CParticleSwoosh rendering
2017-06-09 19:34:39 -10:00
Jack Andersen
ca9170bc88
Several initial CParticleSwoosh implementations
2017-06-03 18:54:47 -10:00
Jack Andersen
6da6e37d42
Conform CElementGen with retail
2017-06-03 15:01:09 -10:00
Jack Andersen
b2d375a1d7
Finish CSamusDoll
2017-05-05 19:21:42 -10:00
Jack Andersen
db12dd2ea2
Implement CStateManager::Update
2017-03-23 19:30:16 -10:00
Phillip Stephens
12c6163e32
Fix CMemoryCardSys shutdown crash
2017-01-22 09:36:25 -08:00
Phillip Stephens
362fb6b00d
Implement CParticleGenInfoGeneric
2017-01-20 22:03:37 -08:00
Jack Andersen
f95d6c8ada
OpenGL enum change; Metal <10.11 fixes
2016-08-23 18:35:35 -10:00
Jack Andersen
952b96fa79
GLSL refactors to support Vulkan
2016-07-07 14:07:11 -10:00
Phillip Stephens
00a98bce85
Various implementatations
2016-04-29 03:08:46 -07:00
Jack Andersen
86c21a77ac
Function-scope statics aren't as efficient as file-scope ones
2016-04-14 17:26:01 -10:00
Jack Andersen
c91bfade75
CCharacterFactory imps
2016-04-14 17:02:21 -10:00
Jack Andersen
929f8263fc
Windows Fixes; D3D depth support
2016-04-02 19:25:34 -10:00
Phillip Stephens
dc978a4c79
Add Global Project
...
Fix Particle Crashes
2016-04-02 01:44:23 -07:00
Jack Andersen
77a8ce5f17
boo lambda-API refactor
2016-03-30 09:16:01 -10:00
Phillip Stephens
42717c383c
Rename EVNT structs to match the engine
...
Implement getter elements and state tracking for CElementGen
2016-03-18 19:04:12 -07:00
Jack Andersen
9ade279902
Merge branch 'master' into urde-tags
2016-03-04 14:03:41 -10:00
Jack Andersen
783fb4c4fe
Humungous refactor
2016-03-04 13:04:53 -10:00
Jack Andersen
1884f89f53
New atdna YAML handling
2016-03-03 15:01:37 -10:00
Phillip Stephens
57017298e6
Fix broken rotation
2016-03-02 20:57:21 -08:00
Jack Andersen
a260108a09
Retail offsets added
2016-03-02 15:06:42 -10:00
Jack Andersen
7bf455af79
Particle DNA property names
2016-03-02 12:37:10 -10:00
Phillip Stephens
97c8af9aa2
Fix maxVerts < 2 case
2016-02-27 17:35:45 -08:00
Jack Andersen
4405af9925
Bind indirect shader pipeline closer to actual draw command
2016-02-26 15:39:16 -10:00
Jack Andersen
bc28aa1d10
Working D3D TIND rendering
2016-02-25 19:38:11 -10:00
Phillip Stephens
277455b072
Initial CParticleElectric stubs
2016-02-25 19:31:00 -08:00
Jack Andersen
2e6d7c26e2
SParticleMetrics is a lie
2016-02-24 20:23:35 -10:00
Jack Andersen
d044adf7e1
TIND element shader working
2016-02-24 19:09:45 -10:00
Jack Andersen
23688360c9
CElementGen TIND updates
2016-02-24 16:55:38 -10:00
Jack Andersen
7e7f789c28
Vulkan updates
2016-02-22 16:34:16 -10:00
Phillip Stephens
8cd46293c2
Add ability to reset particle system
2016-02-17 20:44:06 -08:00
Jack Andersen
365f6ac9e7
Implement line renderer (OpenGL only for now)
2016-02-17 16:42:32 -10:00
Jack Andersen
6cabf3d3e7
lots of includes to make MSVC happy
2016-02-16 19:20:34 -10:00
Jack Andersen
468db3b203
Metal CElementGen shaders implemented
2016-02-16 12:25:17 -10:00
Jack Andersen
721929e4d0
mipmap sampling fix
2016-02-16 09:42:24 -10:00
Jack Andersen
3953f88dcf
Metal shader placeholder
2016-02-15 22:52:22 -10:00
Jack Andersen
a80142728d
Tons of PART rendering preparation
2016-02-15 19:50:41 -10:00
Jack Andersen
0260ebcd64
Merge branch 'master' of https://github.com/AxioDL/PathShagged
2016-02-14 18:00:51 -10:00
Jack Andersen
160940abde
GLSL shaders for CElementGen
2016-02-14 18:00:26 -10:00
Phillip Stephens
b2cbb4e298
Implement LoadGPSM
...
Remove corrupted SELC duplicate (PMLC)
2016-02-14 18:31:46 -08:00
Jack Andersen
24c2176073
More CGraphics support functions
2016-02-13 17:42:36 -10:00
Phillip Stephens
af69c9d3ab
Rename namespaces
2016-02-13 01:02:47 -08:00
Jack Andersen
acf65c561a
CParticleGen inheritance fix
2016-02-12 19:49:59 -10:00
Jack Andersen
5f4eee538d
Finished CElementGen virtual method imps
2016-02-12 19:16:39 -10:00
Jack Andersen
0f1f0e1211
More particle implementation
2016-02-12 14:57:09 -10:00
Jack Andersen
43a818d1a3
initial CGraphics class
2016-02-11 16:36:34 -10:00
Jack Andersen
93f8ae8905
Constructor stubs for swooshes and electrics
2016-02-11 13:05:42 -10:00
Jack Andersen
b801bc5744
Merge branch 'master' of https://github.com/AxioDL/PathShagged
2016-02-11 12:43:04 -10:00
Jack Andersen
ffdea0c2b9
Additional particle imps
2016-02-11 12:38:25 -10:00
Phillip Stephens
5b0dfde1d8
Merge branch 'master' of https://github.com/AxioDL/PathShagged
2016-02-11 11:18:47 -08:00
Phillip Stephens
66339e3bfa
GetSystemCount
2016-02-11 11:18:14 -08:00