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204 Commits

Author SHA1 Message Date
Lioncash
67f6666ea1 Runtime: Add more usages of explicit
Prevents error-prone implicit conversions where applicable.

This targets the regular RuntimeCommon target this time around.
2020-03-31 03:53:49 -04:00
Lioncash
194cdf145f Runtime: Use nullptr where applicable
Same behavior, but no magic 0 value.

While we're in the same area, we can do minor cosmetic changes.
2020-03-27 20:18:54 -04:00
Lioncash
241a66dc0a General: Make use of explicit constructors where applicable
Gets rid of potential error prone implicitly constructing constructors.
2020-03-27 06:00:17 -04:00
Lioncash
98b9556f3e CProjectileWeapon: Return std::nullopt instead of {} where applicable
Prevents some implementations from zeroing out their internal buffer
unnecessarily (libstdc++ and libc++).
2020-03-25 16:03:09 -04:00
Lioncash
6365f2ee1c CPowerBomb: Return std::nullopt in GetTouchBounds()
Avoids unnecessary zeroing of the internal buffer of std::optional in
some implementations (libstdc++ and libc++).
2020-03-25 15:56:59 -04:00
7ee2a3b912
Merge pull request #254 from AxioDL/flyingpirate
CFlyingPirate implementation
2020-03-25 03:01:10 -04:00
dbbf9e33fd
Merge pull request #262 from lioncash/nullopt
CBeamProjectile: Explicitly return std::nullopt in GetTouchBounds()
2020-03-23 23:27:54 -07:00
Lioncash
bf590dd855 CBeamProjectile: Explicitly return std::nullopt in GetTouchBounds()
Allows some implementations to completely avoid zeroing out the internal
buffer within the std::optional instance.
2020-03-21 01:46:59 -04:00
Lioncash
5b7e440ff7 CBomb: Make file-scope material filter constexpr
Allows the data to be placed into the read-only segment.
2020-03-21 01:42:46 -04:00
13d8c3fdd1 CFlyingPirate: First draft almost done 2020-03-18 01:18:48 -04:00
11ea9d3aa6 CFlyingPirate: More method implementations 2020-03-18 01:18:48 -04:00
Lioncash
fc466ff062 CFlameThrower: Resolve sign-conversion warnings in DoCollisionCheck()
Resolves trivial sign conversion warnings and also makes some variables
const where applicable.
2020-03-17 21:55:24 -04:00
Lioncash
258409bc7d CGrappleArm: Remove const_cast within RenderXRayModel()
Same behavior, but without a cast.
2020-03-16 19:53:04 -04:00
Lioncash
9063b16d36 CGrappleArm: Convert reinterpret_cast to static_cast in PointGenerator()
It's permissible to use static_cast when converting from void* to
another type.
2020-03-16 19:16:46 -04:00
Lioncash
0cbfc6d169 CGrappleArm: Move skDependencyNames into BuildSuitDependencyList()
Same behavior, but narrows the visible scope of the array.
2020-03-16 19:12:55 -04:00
Lioncash
d0d6210ccd CGrappleArm: Resolve sign mismatch warnings in loops 2020-03-16 19:11:16 -04:00
Lioncash
097d4a4422 Runtime: Collapse emplace_back() calls where applicable
Same behavior, but with less code.
2020-03-13 17:14:44 -04:00
eb38d96d9a
Merge pull request #214 from lioncash/virtual
CGunWeapon: Make destructor virtual
2020-03-12 15:11:02 -07:00
7601888e34
Merge pull request #212 from lioncash/power-color
CPowerBomb: Make kFadeColor internally linked
2020-03-12 15:10:40 -07:00
ce5ce35743
Merge pull request #210 from lioncash/bob
CPlayerCameraBob: Minor cleanup
2020-03-12 15:10:19 -07:00
2a2b471671
Merge pull request #209 from lioncash/cast
CPlayerGun: Minor cleanup
2020-03-12 15:10:07 -07:00
ac46b898bc
Merge pull request #208 from lioncash/wave
CWaveBuster: Implement GetTouchBounds()
2020-03-12 15:09:57 -07:00
196a545f9a
Merge pull request #207 from lioncash/get
CElectricBeamProjectile: Remove unnecessary get() calls in PreRender()
2020-03-12 15:09:47 -07:00
Lioncash
2c091ac124 CGunWeapon: Make destructor virtual
This class is used as polymorphic type, so the destructor should be
marked as virtual to prevent any potential undefined behavior.

This also more closely matches the GM8E v0 binary itself.
2020-03-12 17:20:45 -04:00
Lioncash
ee952b9c99 CPowerBomb: Make kFadeColor internally linked
Hides the name from external view entirely and allows the color instance
to be constexpr.
2020-03-12 10:13:37 -04:00
Lioncash
179d19412b CPlayerCameraBob: Make static non-const member variables private
Prevents accidental modification of the values from occurring in code
that makes use of them. Many of these constants aren't even used outside
of the class itself in the first place.
2020-03-09 20:55:12 -04:00
Lioncash
73f11a6132 CPlayerGun: Make use of std::array where applicable 2020-03-09 16:33:10 -04:00
Lioncash
1838e43078 CPlayerGun: Relocate file-static variables and constants into a single anonymous namespace
Keeps all file-static variables organized together.
2020-03-09 16:15:55 -04:00
Lioncash
3abaccb238 CPlayerGun: Resolve trivial implicit sign conversion warnings 2020-03-09 16:04:13 -04:00
Lioncash
9e5dc627ea CWaveBuster: Implement GetTouchBounds()
Implements GetTouchBounds() according to the implementation within the
GM8E v0 binary.

Fills out the implementation of CWaveBuster a little bit.
2020-03-09 14:51:04 -04:00
Lioncash
06dfc3406e CElectricBeamProjectile: Remove unnecessary get() calls in PreRender()
Same behavior, less code.
2020-03-09 13:55:26 -04:00
830db8772d Merge remote-tracking branch 'origin/master' into chozoghosts 2020-03-09 10:12:40 -04:00
3011a839eb
Merge pull request #194 from lioncash/init
CProjectileInfo: Initialize result variable to false within PredictInterceptPos
2020-03-08 18:02:41 -07:00
f06c26e7d6
Fix infinite loop in CObjectList, and add an assert to detect invalid assignments 2020-03-07 09:14:07 -08:00
Lioncash
27fb2008dc CProjectileInfo: Initialize result variable to false within PredictInterceptPos()
GM8E v0 sets this to false before performing any further calculations.
This also prevents accidental uninitialized usages from occurring if
this is ever changed in the future.

While we're in the same area we can make bracing consistent.
2020-03-06 21:57:39 -05:00
1cccaac115
Final CChozoGhost imps 2020-03-06 07:16:55 -08:00
Lioncash
88cb5acdca CFlameThrower: Amend virtual interface discrepancies
GM8E v0 overrides Render(), GetTouchBounds() and Touch() and does
nothing within them. This updates the interface to match it.
2020-03-04 06:52:50 -05:00
Lioncash
f4fc17bee0 CScriptGunTurret: Move static const data into the cpp file
Makes the data fully internally linked and also allows making said data
constexpr.
2020-03-03 03:05:02 -05:00
08604d770a
Merge pull request #163 from lioncash/data
ITweakGunRes: Minor cleanup
2020-02-25 22:32:25 -05:00
Lioncash
e80d9c7192 ITweakGunRes: Make use of std::array where applicable
Deduplicates a few array sizes and makes the member variables more
strongly typed.
2020-02-25 15:50:37 -05:00
Lioncash
450bcd019e CAuxWeapon: Replace always false condition with false in Fire()
Given we already check if chargeState is Normal previously, there's no
way that this can also be Charged at the same time.
2020-02-25 04:36:10 -05:00
Lioncash
3d5ed90d1a CWeaponMode: Make constexpr capable
Given this is such a simple type, this can be made usable with
constexpr. This allows the type to be usable at file-scope without
potentially incurring a runtime constructor.
2020-01-23 23:12:18 -05:00
Lioncash
221cc5c6b8 RuntimeCommonB: Normalize cpp file includes
Like the prior changes normalizing the inclusions within headers, this
tackles the cpp files of the RuntimeCommonB target, making these source
files consistent with their headers.
2019-12-22 18:12:04 -05:00
34e78a2dd0
Move CParticleGlobals from the executable and onto the heap, minor fixes, update wiki link 2019-12-03 00:47:05 -08:00
697a100bca
Implement CScriptSpecialFunction::ThinkAreaDamage, and more CThardus 2019-11-24 07:32:45 -08:00
a1c7692d36
More CRidley imps 2019-11-12 12:25:21 -08:00
3b101267f8
Merge pull request #88 from lioncash/radar
Graphics/Shaders: Minor changes
2019-11-10 08:03:42 -08:00
Lioncash
902f4fb5c5 Graphics/Shaders: Use forward declarations where applicable
Now, with all of the headers normalized, we can safely convert some
headers into forward declarations without needing to worry about
potentially breaking code in other headers or source files.
2019-11-09 20:22:09 -05:00
Lioncash
26a9ceab60 CGunWeapon: Eliminate const_cast usages in DrawMuzzleFx()
We can just make the temporary variable non-const to eliminate the need
for const_casts.
2019-10-19 01:11:19 -04:00
Lioncash
271ee6d8c3 CGunWeapon: Make use of algorithms where applicable
We can leverage these to also eliminate some hardcoded sizes.
2019-10-19 01:11:05 -04:00