Jack Andersen
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dac8fc3eb5
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Space pirate bug fixes
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2018-12-14 20:29:41 -10:00 |
Jack Andersen
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636c82a568
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New code style refactor
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2018-12-07 19:30:43 -10:00 |
Jack Andersen
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c91e5df986
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Convert to pragma once
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2018-10-06 17:42:33 -10:00 |
Jack Andersen
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f7ec7bdc0c
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string_view refactor
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2017-11-12 20:19:18 -10:00 |
Phillip Stephens
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44df36d64a
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CGameArea imps
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2017-11-04 19:08:05 -07:00 |
Jack Andersen
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2f4cddd3d2
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Lots of CResFactory fixes
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2017-10-27 00:10:32 -10:00 |
Jack Andersen
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8346f56595
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Finish CResFactory; better smart-pointer use for resources
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2017-10-26 00:09:51 -10:00 |
Phillip Stephens
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870e8c80ee
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Refactor ResId into CAssetId
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2017-08-12 22:26:14 -07:00 |
Jack Andersen
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daef773f39
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Implement additive body states, rstl::binary_find
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2017-07-10 21:17:03 -10:00 |
Jack Andersen
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7334074798
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Additive animation integration
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2017-02-28 20:02:54 -10:00 |
Jack Andersen
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7f987ab10e
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Further CGameState imps
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2016-09-24 15:58:54 -10:00 |
Jack Andersen
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7d2370efe0
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CWorldTransManager 2-camera instances
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2016-09-11 18:53:28 -10:00 |
Jack Andersen
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f4ea728a61
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Resource factories now provided with self-ref
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2016-09-02 09:32:57 -10:00 |
Jack Andersen
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12f23ba340
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Several CWorldTransManager imps
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2016-08-16 12:49:19 -10:00 |
Jack Andersen
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9298ca7b99
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Non-factory resource loading; some CDummyWorld imps
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2016-07-23 11:41:18 -10:00 |
Jack Andersen
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c91bfade75
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CCharacterFactory imps
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2016-04-14 17:02:21 -10:00 |
Jack Andersen
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8608b52774
|
CModelData imps
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2016-04-14 11:42:47 -10:00 |
Jack Andersen
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5de5c3d85f
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Character factory support classes
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2016-04-12 20:07:23 -10:00 |
Jack Andersen
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795b77fe48
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Initial CAnimData implementation and other support classes
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2016-04-12 12:28:08 -10:00 |
Jack Andersen
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783fb4c4fe
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Humungous refactor
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2016-03-04 13:04:53 -10:00 |
Phillip Stephens
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af69c9d3ab
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Rename namespaces
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2016-02-13 01:02:47 -08:00 |
Jack Andersen
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6809fcc4a4
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Codebase refactor
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2015-08-18 12:51:54 -10:00 |