Jack Andersen
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5149128b60
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DCLN cooking and various bug fixes
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2017-10-16 19:51:53 -10:00 |
Jack Andersen
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30ae347420
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Implement CWorldShadow and texture clamp mode
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2017-09-30 18:26:46 -10:00 |
Jack Andersen
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6c56cf4c26
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Implement CRandomStatic and CScanLines shaders (still need HLSL)
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2017-06-01 09:10:06 -10:00 |
Jack Andersen
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ca69a54faf
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Camera filter refactor
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2017-05-31 19:34:24 -10:00 |
Jack Andersen
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b2d375a1d7
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Finish CSamusDoll
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2017-05-05 19:21:42 -10:00 |
Jack Andersen
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0fe125d913
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Finish CSamusHud and subsystems
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2017-04-13 09:28:31 -10:00 |
Jack Andersen
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c069666307
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Player reflection and other imps
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2017-03-25 19:53:04 -10:00 |
Jack Andersen
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1629882113
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Refactors to support fog volume rendering
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2017-03-13 21:03:58 -10:00 |
Jack Andersen
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2d093b6d80
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Initial fog volume rendering implementation
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2017-03-09 17:40:24 -10:00 |
Jack Andersen
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0f6ae9d217
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CBooRenderer::PostRenderFogs() implementation
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2017-03-06 19:36:02 -10:00 |
Jack Andersen
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87a22b73fa
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DrawWorld implementation complete
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2017-03-05 20:33:51 -10:00 |
Jack Andersen
|
8ef9ed2c3b
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Work on CMorphBallShadow
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2017-03-04 21:57:12 -10:00 |
Jack Andersen
|
cac0e328f7
|
Tons of DrawWorld-related implementations
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2017-03-03 18:31:08 -10:00 |
Jack Andersen
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5c884fec0c
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Work on CStateManager rendering functions
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2017-03-02 21:18:12 -10:00 |
Jack Andersen
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03a93c52b9
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CSaveUI work
|
2016-12-17 18:16:04 -10:00 |
Jack Andersen
|
25d808e2b9
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Functioning XRay blur filter
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2016-08-19 18:22:13 -10:00 |
Jack Andersen
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a910ddd912
|
Initial fog rendering
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2016-08-07 18:48:18 -10:00 |
Jack Andersen
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73573c84ea
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Several CGameArea PostConstruct imps
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2016-08-06 14:20:02 -10:00 |
Jack Andersen
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2eb77b9a7a
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CAreaOctTree fields and reader
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2016-08-05 10:26:23 -10:00 |
Jack Andersen
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9222a928ef
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Thermal Hot GLSL filter
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2016-08-03 11:53:03 -10:00 |
Jack Andersen
|
95033d3988
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Initial extended shader refactor
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2016-07-30 16:06:47 -10:00 |
Jack Andersen
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67801e993a
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Initial space warp filter
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2016-07-29 07:38:44 -10:00 |
Jack Andersen
|
2eaa87b7e7
|
More CBooRenderer imps
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2016-07-27 18:55:06 -10:00 |
Jack Andersen
|
79443d93d2
|
Initial PVS stubs
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2016-07-27 13:06:57 -10:00 |
Jack Andersen
|
8b234fafb8
|
Specialized C8PC format for indexed image data
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2016-07-27 09:07:46 -10:00 |
Jack Andersen
|
728cb25488
|
Static geometry list in CBooRenderer
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2016-07-26 12:05:59 -10:00 |
Jack Andersen
|
af5cafee12
|
CBooRender imps
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2016-07-25 12:52:02 -10:00 |
Jack Andersen
|
6bbed11859
|
Additional ThermalCold filter work; CStateManager fields
|
2016-07-22 09:46:30 -10:00 |
Jack Andersen
|
a6477c635d
|
Lots of initial CThermalColdFilter implementation
|
2016-07-21 16:32:23 -10:00 |
Jack Andersen
|
2ff1a2ee0b
|
Shader directory refactor
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2016-07-20 19:21:45 -10:00 |
Jack Andersen
|
abff623cf6
|
Prep MP1::CMain for testing
|
2016-04-15 10:42:40 -10:00 |
Jack Andersen
|
5de5c3d85f
|
Character factory support classes
|
2016-04-12 20:07:23 -10:00 |
Jack Andersen
|
783fb4c4fe
|
Humungous refactor
|
2016-03-04 13:04:53 -10:00 |
Phillip Stephens
|
af69c9d3ab
|
Rename namespaces
|
2016-02-13 01:02:47 -08:00 |
Jack Andersen
|
ce42cdd3be
|
various input class implementations
|
2015-08-27 14:11:31 -10:00 |
Jack Andersen
|
b51911ed3d
|
more classes added
|
2015-08-21 15:58:41 -10:00 |
Jack Andersen
|
6809fcc4a4
|
Codebase refactor
|
2015-08-18 12:51:54 -10:00 |