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mirror of https://github.com/AxioDL/metaforce.git synced 2025-05-13 23:11:20 +00:00

47 Commits

Author SHA1 Message Date
ec9e0bfc0f Implement FlatDraw/DrawFlat calls, add CRandom16 seed value display 2022-07-02 16:16:33 -07:00
929bb65417 Rework particle token descriptions 2022-03-10 18:56:55 -05:00
cd963c4a5c Reimplement CSkinRules/CSkinnedModel; skinning kinda works! 2022-03-10 01:33:17 -05:00
832eb180bd Begin transitioning to new CModel/CCubeModel & friends 2022-02-25 02:45:25 -05:00
ad272f7468
More refactoring, decouple tweaks from hecl 2022-02-21 08:01:05 -08:00
f795332d89
Merge pull request #388 from henriquegemignani/feature/optick
Using optick, linked from boo
2021-04-18 17:31:29 -07:00
Henrique Gemignani Passos Lima
d6f19d26e7 Using optick, linked from boo 2021-04-10 09:21:34 -04:00
9bae2f943e
Rename everything 2021-04-10 01:42:06 -07:00
Lioncash
554893ef85 RuntimeCommonB: Make use of bitfield initializers where applicable
Given that we now target C++20, we can make use of bitfield initializers
where applicable.
2020-04-20 15:57:25 -04:00
Lioncash
ff123f7820 General: Make use of static_cast within point generators
The more restrictive static_cast is permissable when casting from void*.
2020-04-12 13:29:34 -04:00
Lioncash
b631b5f3a1 CGunWeapon: Mark skShootAnim as constexpr
Enforce it as constexpr. The initializer is likely optimized away
anyways, given the array only contains primitives, but this is more
consistent.
2020-04-12 11:31:28 -04:00
Lioncash
75c07677ed CModel: Mark CModelFlag instances as constexpr where applicable
Allows more runtime initializes to potentially be elided.
2020-04-11 16:56:13 -04:00
22880abb7e Runtime/Weapon: Replace bitfield unions with constructor initializers 2020-04-11 00:49:02 -04:00
Lioncash
2e6bd0f05e CGunWeapon: Eliminate usages of const_cast
Eliminates trivial usages of const_cast by making Draw related functions
non-const. This also allows removing the mutable specifiers from several
shader data members.
2020-04-06 00:52:47 -04:00
Lioncash
f77fb2089b General: Pass std::nullopt to CAnimData::Render instead of {}
Prevents some implementations (libstdc++ and libc++) from completely zeroing out the underlying
buffer and instead sets a single byte flag.

Eliminates unnecessary memsets.
2020-04-05 08:24:42 -04:00
Lioncash
2c091ac124 CGunWeapon: Make destructor virtual
This class is used as polymorphic type, so the destructor should be
marked as virtual to prevent any potential undefined behavior.

This also more closely matches the GM8E v0 binary itself.
2020-03-12 17:20:45 -04:00
Lioncash
e80d9c7192 ITweakGunRes: Make use of std::array where applicable
Deduplicates a few array sizes and makes the member variables more
strongly typed.
2020-02-25 15:50:37 -05:00
Lioncash
26a9ceab60 CGunWeapon: Eliminate const_cast usages in DrawMuzzleFx()
We can just make the temporary variable non-const to eliminate the need
for const_casts.
2019-10-19 01:11:19 -04:00
Lioncash
271ee6d8c3 CGunWeapon: Make use of algorithms where applicable
We can leverage these to also eliminate some hardcoded sizes.
2019-10-19 01:11:05 -04:00
Lioncash
c228baf5f7 CGunWeapon: Make use of std::array where applicable
Makes the arrays strongly typed and also allows us to dehardcode some
loop boundary constants.
2019-10-19 01:07:01 -04:00
Lioncash
c36e6a85b9 CGunWeapon: Organize cpp includes
Makes the source file consistent with the header.
2019-10-19 00:03:38 -04:00
Lioncash
afab3e0327 Runtime: Make const/non-const getters have the same name
Makes for a more consistent interface, as getters won't have different
names to remember based off whether or not they're const qualified.
2019-08-14 12:45:57 -04:00
Jack Andersen
003146f614 Work on CBabygoth 2019-06-29 21:29:49 -10:00
Jack Andersen
e218b8aeb5 CActorContraption fixes, better CMake dependency handling 2019-06-11 16:05:17 -10:00
Jack Andersen
8df0a4913c zeus constexpr refactor and thermal visor fixes 2019-02-23 21:15:54 -10:00
Jack Andersen
ad2681f857 Windows fixes 2019-01-28 22:28:35 -10:00
Jack Andersen
636c82a568 New code style refactor 2018-12-07 19:30:43 -10:00
Jack Andersen
7c7da6671a SIMD refactor 2018-12-07 15:49:15 -10:00
Jack Andersen
e263345b0a Fix ShotSmoke effect 2018-02-12 12:27:40 -10:00
Jack Andersen
46a4a37cc6 Initial working projectiles 2018-02-11 19:30:21 -10:00
Jack Andersen
ac8dfde174 Various bug fixes and CActor rendering 2018-02-04 20:56:09 -10:00
Jack Andersen
93fc2d8072 Initial fixNES integration 2018-02-01 13:19:34 -10:00
Jack Andersen
36f1473f3e All animation nodes implemented 2018-01-29 15:04:01 -10:00
Jack Andersen
bb10423267 Various particle bug fixes 2018-01-26 22:34:46 -10:00
Jack Andersen
7a179eb10a Various bug fixes 2018-01-13 20:44:22 -10:00
Jack Andersen
10092821c8 Initial round of CMorphBall implementations 2017-09-10 16:18:49 -10:00
Jack Andersen
149eed4b73 Implement CAuxBeam 2017-09-09 14:36:21 -10:00
Jack Andersen
361aa1512b Finish CGunWeapon 2017-09-04 17:00:19 -10:00
Jack Andersen
35ab6e4803 Finish CPlayerGun 2017-09-01 18:06:05 -10:00
Jack Andersen
ddb1d584b7 More work on CPlayerGun 2017-08-30 16:42:37 -10:00
Jack Andersen
86ada63867 Work on CPlayerGun 2017-08-25 18:36:25 -10:00
Jack Andersen
ed991a6ac0 Initial CPlayerGun implementations 2017-08-24 20:18:09 -10:00
Jack Andersen
e8a55d84d4 Implement CRainSplashGenerator and finish CPlayerGun constructor 2017-08-21 17:20:22 -10:00
870e8c80ee Refactor ResId into CAssetId 2017-08-12 22:26:14 -07:00
Jack Andersen
3a24b35df7 Windows fixes 2016-12-10 15:54:08 -10:00
5793c8df87 More gun implementations, and script objects 2016-12-09 18:35:20 -08:00
be40ebc8db Move weapon code to RuntimeWeapon 2016-11-22 12:43:16 -08:00