Phillip Stephens
a9bcb7a9ce
Reformat pass
2021-06-07 12:29:18 -07:00
Phillip Stephens
13350ca3d9
Fix CElementGen::x60_advValues crash
2021-05-31 13:46:25 -07:00
Phillip Stephens
128015baa6
Code cleanup
2021-05-16 12:11:45 -07:00
Luke Street
5918daf818
CElementGen: Add activeParticleCount sanity check
2021-05-06 14:35:02 -04:00
Phillip Stephens
a3628bebff
CElementGen: Disable RecreatePipelines logic for the time being
2021-05-06 11:27:29 -07:00
Phillip Stephens
518e639f69
Don't recreate every pipeline in CElementGen, only those relevent to CParticle instances
2021-04-20 18:00:03 -07:00
Phillip Stephens
f795332d89
Merge pull request #388 from henriquegemignani/feature/optick
...
Using optick, linked from boo
2021-04-18 17:31:29 -07:00
Phillip Stephens
1654333a16
Only allocate particle buffers as needed, greatly improves performance and removes certain hacks
2021-04-18 16:53:51 -07:00
Henrique Gemignani Passos Lima
d6f19d26e7
Using optick, linked from boo
2021-04-10 09:21:34 -04:00
Phillip Stephens
9bae2f943e
Rename everything
2021-04-10 01:42:06 -07:00
Phillip Stephens
fbf1e26eda
Let's not blow up our memory usage plzkthxbai
2021-03-30 14:29:03 -07:00
Phillip Stephens
879cf852c3
CElementGen: Hacky fix for memory corruption, need to dynamically reallocate buffers when MAXP changes
2021-03-28 18:26:50 -07:00
Phillip Stephens
087bd51693
CElementGen: ADV Parameter fixes
2021-03-16 23:33:05 -07:00
Phillip Stephens
0a3bcf3ab8
Revert "Revert "Remove arbitrary particle limit of 256, unfortunately this breaks various particle systems including Essence Shockwave and flamethrower particles""
...
This reverts commit 732831de9a
.
2021-03-16 21:49:18 -07:00
Luke Street
732831de9a
Revert "Remove arbitrary particle limit of 256, unfortunately this breaks various particle systems including Essence Shockwave and flamethrower particles"
...
This reverts commit 35482529
2021-02-15 21:54:44 -05:00
Phillip Stephens
dc270ced7e
Remove debug print
2021-01-14 15:57:16 -08:00
Phillip Stephens
3548252931
Remove arbitrary particle limit of 256, unfortunately this breaks various particle systems including Essence Shockwave and flamethrower particles
2021-01-14 15:52:26 -08:00
Luke Street
3d01549af3
CElementGen: Render PMAB models with ForcedAdditiveNoZWrite
...
Fixes rendering for missile impacts, charge beam & more
2020-09-23 03:24:33 -04:00
Luke Street
ee2e75b861
CElementGen: Don't use redToAlpha pipelines without a texture
...
Fixes Thermal Visor crashes for Super Missile & Elite Pirate grenades
2020-09-18 02:43:55 -04:00
Lioncash
57d953a045
CElementGen: Eliminate sign conversion warnings with function parameters
...
Makes the expected types explicit.
2020-04-25 03:09:29 -04:00
Luke Street
d3a44259c3
Merge pull request #315 from lioncash/init
...
RuntimeCommonB: Make use of bitfield initializers where applicable
2020-04-21 00:56:39 -04:00
Lioncash
554893ef85
RuntimeCommonB: Make use of bitfield initializers where applicable
...
Given that we now target C++20, we can make use of bitfield initializers
where applicable.
2020-04-20 15:57:25 -04:00
Luke Street
025a989e12
CElementGen: Use x338_moduColor in RenderModels
2020-04-18 23:41:35 -04:00
Lioncash
384efebf55
CElementGen: Collapse loop into a ranged-for loop
...
Same behavior, nicer syntax.
2020-04-14 16:08:21 -04:00
Jack Andersen
5b4441ac36
Update fmtlib
2020-04-11 12:51:39 -10:00
Luke Street
c7ca8dc3a7
Runtime/Particle: Replace bitfield unions with constructor initializers
2020-04-11 00:39:49 -04:00
Lioncash
097d4a4422
Runtime: Collapse emplace_back() calls where applicable
...
Same behavior, but with less code.
2020-03-13 17:14:44 -04:00
Lioncash
15dce1683e
CElementGen: std::move TToken instance in constructor
...
Allows the parameter to be moved into via calling code.
2020-03-09 13:07:53 -04:00
Lioncash
af2a82b5a7
CElementGen: Make GetSystemCount() a const member function
...
This doesn't modify internal member state, so this can be made a const
member function.
2020-03-09 13:03:42 -04:00
Lioncash
a8486cf479
CElementGen: Resolve sign-conversion warnings in loops
...
Prevents implicit truncation to int from occurring.
2020-03-09 13:01:42 -04:00
Lioncash
9db07b037a
CElementGen: Make use of std::array where applicable
2020-03-09 12:53:28 -04:00
Lioncash
221cc5c6b8
RuntimeCommonB: Normalize cpp file includes
...
Like the prior changes normalizing the inclusions within headers, this
tackles the cpp files of the RuntimeCommonB target, making these source
files consistent with their headers.
2019-12-22 18:12:04 -05:00
Phillip Stephens
34e78a2dd0
Move CParticleGlobals from the executable and onto the heap, minor fixes, update wiki link
2019-12-03 00:47:05 -08:00
Lioncash
66b198d1a4
CElementGen: Correct FourCC in SetTranslation()
...
The game executable checks for a FourCC of ELSC within this function,
not SELC.
2019-10-03 09:45:26 -04:00
Lioncash
f9079f0215
Runtime: Make use of std::make_unique where applicable
...
Makes use of the C++14 make_unique allocation function to allocate class
instances where applicable instead of a reset with a new operator within
it.
This doesn't touch cases where buffers are allocated, given make_unique
would zero-initialize them.
2019-09-12 04:09:48 -04:00
Lioncash
d3d629d405
RuntimeCommon: Use const on member functions where applicable
...
Adds missing const qualifiers on class member functions that don't
modify instance state.
2019-08-14 09:25:39 -04:00
Jack Andersen
5acf9ecbcf
Graphics debug groups and bug fixes
2019-07-20 22:42:52 -10:00
Jack Andersen
7a3da1f7a6
Massive fmtlib refactor
2019-07-19 18:27:21 -10:00
Phillip Stephens
6df0fcde50
Minor CElementGen cleanup, implement CFlaahgraPlants
2019-06-20 14:17:03 -07:00
Jack Andersen
e218b8aeb5
CActorContraption fixes, better CMake dependency handling
2019-06-11 16:05:17 -10:00
Jack Andersen
b72cc490e8
Implement CFishCloud
2019-04-02 18:32:31 -10:00
Jack Andersen
99b1a8ef49
Lots of bug fixes
2019-03-12 17:46:20 -10:00
Jack Andersen
2f963b9ce3
Various bug fixes
2019-03-08 22:58:27 -10:00
Jack Andersen
8b9f073635
Various rendering fixes
2019-03-02 20:19:42 -10:00
Jack Andersen
8df0a4913c
zeus constexpr refactor and thermal visor fixes
2019-02-23 21:15:54 -10:00
Jack Andersen
48eaa2545b
Working CScriptGunTurret
2019-02-17 19:47:46 -10:00
Jack Andersen
ad2681f857
Windows fixes
2019-01-28 22:28:35 -10:00
Jack Andersen
d60fcc99c9
Fix CNewIntroBoss and particle bugs
2019-01-04 17:28:02 -10:00
Phillip Stephens
d30ceb6611
More CPuddleSpore implementations
2018-12-12 11:50:37 -08:00
Jack Andersen
636c82a568
New code style refactor
2018-12-07 19:30:43 -10:00