Jack Andersen
|
7c7da6671a
|
SIMD refactor
|
2018-12-07 15:49:15 -10:00 |
Phillip Stephens
|
89ece2e9b2
|
Proper CRandom16 usage
More CScriptGunTurret imps
|
2018-11-09 18:48:06 -08:00 |
Jack Andersen
|
1aab0528f3
|
Various bug fixes
|
2018-11-07 14:53:38 -10:00 |
Jack Andersen
|
3ef7386978
|
Proper interleaved rendering of indirect-textured particle instances
|
2018-11-04 21:25:28 -10:00 |
Jack Andersen
|
4c306e7e40
|
Implement CHUDBillboardEffect, bug fixes
|
2018-11-03 15:08:44 -10:00 |
Jack Andersen
|
3f4aeffb17
|
Merge branch 'shader-refactor'
|
2018-10-15 17:17:37 -10:00 |
Phillip Stephens
|
bbfe61efbf
|
Various loader implementations
|
2018-10-11 15:57:05 -07:00 |
Jack Andersen
|
c307e354ca
|
Huge shader refactor
|
2018-10-06 16:59:17 -10:00 |
Jack Andersen
|
8f9d7da3ee
|
Implement tessellation shader for HLSL
|
2018-06-07 15:15:46 -10:00 |
Jack Andersen
|
cc6d79e280
|
Various bug fixes
|
2018-05-26 18:22:38 -10:00 |
Jack Andersen
|
70b3404b7c
|
Windows build fixes and warning avoidance
|
2018-05-24 20:39:38 -10:00 |
Jack Andersen
|
f60af632b3
|
Big fixes and big memory leak refactor (linux only for now)
|
2018-05-19 20:14:57 -10:00 |
Phillip Stephens
|
0c49c8ea9e
|
Implement CScriptActorKeyframe
|
2018-05-14 14:44:09 -07:00 |
Jack Andersen
|
9130b9459a
|
More particle bug fixes
|
2018-05-13 13:27:47 -10:00 |
Jack Andersen
|
faf0ac7d27
|
Particle POI fix, implement ORNT mode for particles
|
2018-05-12 18:09:11 -10:00 |
Phillip Stephens
|
711c3e0d2c
|
Remove rstl::optional_object, various cleanups, implement CExplosion and CScriptDoor
|
2018-04-29 20:12:41 -07:00 |
Phillip Stephens
|
6d60ccfd04
|
Various fixes and tweaks, Implement CExplosion, Add cheats
|
2018-04-26 14:12:20 -07:00 |
Jack Andersen
|
7100ed437f
|
macOS decal rendering support
|
2018-03-16 17:41:01 -10:00 |
Jack Andersen
|
017185109f
|
Fix disappearing actor issue
|
2018-03-04 13:23:21 -10:00 |
Jack Andersen
|
36f1473f3e
|
All animation nodes implemented
|
2018-01-29 15:04:01 -10:00 |
Jack Andersen
|
bb10423267
|
Various particle bug fixes
|
2018-01-26 22:34:46 -10:00 |
Jack Andersen
|
8901ac2150
|
Various fixes
|
2017-12-09 19:30:01 -10:00 |
Jack Andersen
|
3894749675
|
Changes to support boo object tracker API
|
2017-11-04 20:17:12 -10:00 |
Jack Andersen
|
53ec80ce72
|
Implement CFlameWarp
|
2017-09-09 23:04:51 -10:00 |
Jack Andersen
|
361aa1512b
|
Finish CGunWeapon
|
2017-09-04 17:00:19 -10:00 |
Jack Andersen
|
47e73f9f80
|
Add particle data binding for rendering PMUS quads
|
2017-06-12 08:20:07 -10:00 |
Jack Andersen
|
f8f3bf407a
|
Finish CParticleElectric
|
2017-06-10 16:57:35 -10:00 |
Jack Andersen
|
f3acc97d63
|
Implement actual CParticleSwoosh rendering
|
2017-06-09 19:34:39 -10:00 |
Jack Andersen
|
ca9170bc88
|
Several initial CParticleSwoosh implementations
|
2017-06-03 18:54:47 -10:00 |
Jack Andersen
|
6da6e37d42
|
Conform CElementGen with retail
|
2017-06-03 15:01:09 -10:00 |
Jack Andersen
|
b2d375a1d7
|
Finish CSamusDoll
|
2017-05-05 19:21:42 -10:00 |
Jack Andersen
|
db12dd2ea2
|
Implement CStateManager::Update
|
2017-03-23 19:30:16 -10:00 |
Phillip Stephens
|
12c6163e32
|
Fix CMemoryCardSys shutdown crash
|
2017-01-22 09:36:25 -08:00 |
Phillip Stephens
|
362fb6b00d
|
Implement CParticleGenInfoGeneric
|
2017-01-20 22:03:37 -08:00 |
Jack Andersen
|
f95d6c8ada
|
OpenGL enum change; Metal <10.11 fixes
|
2016-08-23 18:35:35 -10:00 |
Jack Andersen
|
952b96fa79
|
GLSL refactors to support Vulkan
|
2016-07-07 14:07:11 -10:00 |
Phillip Stephens
|
00a98bce85
|
Various implementatations
|
2016-04-29 03:08:46 -07:00 |
Jack Andersen
|
86c21a77ac
|
Function-scope statics aren't as efficient as file-scope ones
|
2016-04-14 17:26:01 -10:00 |
Jack Andersen
|
c91bfade75
|
CCharacterFactory imps
|
2016-04-14 17:02:21 -10:00 |
Jack Andersen
|
929f8263fc
|
Windows Fixes; D3D depth support
|
2016-04-02 19:25:34 -10:00 |
Phillip Stephens
|
dc978a4c79
|
Add Global Project
Fix Particle Crashes
|
2016-04-02 01:44:23 -07:00 |
Jack Andersen
|
77a8ce5f17
|
boo lambda-API refactor
|
2016-03-30 09:16:01 -10:00 |
Phillip Stephens
|
42717c383c
|
Rename EVNT structs to match the engine
Implement getter elements and state tracking for CElementGen
|
2016-03-18 19:04:12 -07:00 |
Jack Andersen
|
9ade279902
|
Merge branch 'master' into urde-tags
|
2016-03-04 14:03:41 -10:00 |
Jack Andersen
|
783fb4c4fe
|
Humungous refactor
|
2016-03-04 13:04:53 -10:00 |
Jack Andersen
|
1884f89f53
|
New atdna YAML handling
|
2016-03-03 15:01:37 -10:00 |
Phillip Stephens
|
57017298e6
|
Fix broken rotation
|
2016-03-02 20:57:21 -08:00 |
Jack Andersen
|
a260108a09
|
Retail offsets added
|
2016-03-02 15:06:42 -10:00 |
Jack Andersen
|
7bf455af79
|
Particle DNA property names
|
2016-03-02 12:37:10 -10:00 |
Phillip Stephens
|
97c8af9aa2
|
Fix maxVerts < 2 case
|
2016-02-27 17:35:45 -08:00 |
Jack Andersen
|
4405af9925
|
Bind indirect shader pipeline closer to actual draw command
|
2016-02-26 15:39:16 -10:00 |
Jack Andersen
|
bc28aa1d10
|
Working D3D TIND rendering
|
2016-02-25 19:38:11 -10:00 |
Phillip Stephens
|
277455b072
|
Initial CParticleElectric stubs
|
2016-02-25 19:31:00 -08:00 |
Jack Andersen
|
2e6d7c26e2
|
SParticleMetrics is a lie
|
2016-02-24 20:23:35 -10:00 |
Jack Andersen
|
d044adf7e1
|
TIND element shader working
|
2016-02-24 19:09:45 -10:00 |
Jack Andersen
|
23688360c9
|
CElementGen TIND updates
|
2016-02-24 16:55:38 -10:00 |
Jack Andersen
|
7e7f789c28
|
Vulkan updates
|
2016-02-22 16:34:16 -10:00 |
Phillip Stephens
|
8cd46293c2
|
Add ability to reset particle system
|
2016-02-17 20:44:06 -08:00 |
Jack Andersen
|
365f6ac9e7
|
Implement line renderer (OpenGL only for now)
|
2016-02-17 16:42:32 -10:00 |
Jack Andersen
|
6cabf3d3e7
|
lots of includes to make MSVC happy
|
2016-02-16 19:20:34 -10:00 |
Jack Andersen
|
468db3b203
|
Metal CElementGen shaders implemented
|
2016-02-16 12:25:17 -10:00 |
Jack Andersen
|
721929e4d0
|
mipmap sampling fix
|
2016-02-16 09:42:24 -10:00 |
Jack Andersen
|
3953f88dcf
|
Metal shader placeholder
|
2016-02-15 22:52:22 -10:00 |
Jack Andersen
|
a80142728d
|
Tons of PART rendering preparation
|
2016-02-15 19:50:41 -10:00 |
Jack Andersen
|
0260ebcd64
|
Merge branch 'master' of https://github.com/AxioDL/PathShagged
|
2016-02-14 18:00:51 -10:00 |
Jack Andersen
|
160940abde
|
GLSL shaders for CElementGen
|
2016-02-14 18:00:26 -10:00 |
Phillip Stephens
|
b2cbb4e298
|
Implement LoadGPSM
Remove corrupted SELC duplicate (PMLC)
|
2016-02-14 18:31:46 -08:00 |
Jack Andersen
|
24c2176073
|
More CGraphics support functions
|
2016-02-13 17:42:36 -10:00 |
Phillip Stephens
|
af69c9d3ab
|
Rename namespaces
|
2016-02-13 01:02:47 -08:00 |
Jack Andersen
|
acf65c561a
|
CParticleGen inheritance fix
|
2016-02-12 19:49:59 -10:00 |
Jack Andersen
|
5f4eee538d
|
Finished CElementGen virtual method imps
|
2016-02-12 19:16:39 -10:00 |
Jack Andersen
|
0f1f0e1211
|
More particle implementation
|
2016-02-12 14:57:09 -10:00 |
Jack Andersen
|
43a818d1a3
|
initial CGraphics class
|
2016-02-11 16:36:34 -10:00 |
Jack Andersen
|
93f8ae8905
|
Constructor stubs for swooshes and electrics
|
2016-02-11 13:05:42 -10:00 |
Jack Andersen
|
b801bc5744
|
Merge branch 'master' of https://github.com/AxioDL/PathShagged
|
2016-02-11 12:43:04 -10:00 |
Jack Andersen
|
ffdea0c2b9
|
Additional particle imps
|
2016-02-11 12:38:25 -10:00 |
Phillip Stephens
|
5b0dfde1d8
|
Merge branch 'master' of https://github.com/AxioDL/PathShagged
|
2016-02-11 11:18:47 -08:00 |
Phillip Stephens
|
66339e3bfa
|
GetSystemCount
|
2016-02-11 11:18:14 -08:00 |
Jack Andersen
|
b53b143868
|
Additional particle implementation
|
2016-02-10 20:58:33 -10:00 |
Jack Andersen
|
0803c1bfc9
|
More CElementGen implementation
|
2016-02-10 16:36:21 -10:00 |
Jack Andersen
|
29d813453d
|
Further CElementGen implementation
|
2016-02-09 16:00:28 -10:00 |
Jack Andersen
|
33eb00b366
|
CElementGen constructor
|
2016-02-09 12:52:33 -10:00 |
Jack Andersen
|
718436d2a6
|
TLockedToken cached pointer
|
2016-02-07 19:10:17 -10:00 |
Jack Andersen
|
6809fcc4a4
|
Codebase refactor
|
2015-08-18 12:51:54 -10:00 |